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Beta Patch 5 (ver. 0.7.0.14356) - Page 13

Forum Index > SC2 General
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TurboT
Profile Joined January 2010
Germany33 Posts
March 13 2010 04:06 GMT
#241
Hm... seems Zergs casters are the worst again. Terrans can snipe and HSM your infestors, Toss can feedback them...you can't just snipe the enemy casters as Zerg, so i guess you have to get mutas again. Mindcontrolling the enemy casters seems not viable any more because of the range decrease, meaning that your infestors will be dead before you are in range of the enemy casters (who are in the back of the enemy army). Only way to get to the enemy casters is burrow, which is also nerfed and requires micro AND the enemy can always just turn around and kick your infestors.

I don't want to predict anything imbalanced or unfair but the infestorchanges make fungal growth the only option for standardplay imo. Infested Terrans are nice to have but I'd never get Infestors for that spell. Neural parasite will have a hard time now... i guess it'll only work against retarded players i.e. those who pay no attention to battles, pretty much comparable to Banshee-use in WC3.

PS: Gotta love to parasite enemy workers though!
On April 12 2010 15:09 Manifesto7 wrote: To not GG is to not respect the art.
NET
Profile Blog Joined February 2009
United States703 Posts
March 13 2010 04:09 GMT
#242
Step in the right direction.

PvP seems alot less ridiculous.
"Dark Templar are the saviors of the Protoss Race." -Artosis
Apexplayer
Profile Joined September 2009
United States406 Posts
March 13 2010 04:15 GMT
#243
Ok, i looked through most of this thread and reasonably sure this hasn't been asked but:

Do infestors still have the line going from them to the host?
L0thar
Profile Blog Joined September 2007
987 Posts
March 13 2010 04:19 GMT
#244
On March 13 2010 13:15 Apexplayer wrote:
Ok, i looked through most of this thread and reasonably sure this hasn't been asked but:

Do infestors still have the line going from them to the host?


Yes, they have.
fantomex
Profile Joined June 2009
United States313 Posts
March 13 2010 04:19 GMT
#245
The Infestor change was very disappointing. More time was needed to see it was really Imbalanced at lower levels of play.
Replay or GTFO
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
March 13 2010 04:20 GMT
#246
Anyone noticed how the versions don't make any sense atleast not for me. If this is 0.7 and the previous one was 0.6 that means that we have 3 patches till 1.0. Doesn't a 1.0 Version stand for something thats completed as a release version or something ?
Starcraft 2 - Beta
IreScath
Profile Joined May 2009
Canada521 Posts
March 13 2010 04:23 GMT
#247
On March 13 2010 13:20 Ziph wrote:
Anyone noticed how the versions don't make any sense atleast not for me. If this is 0.7 and the previous one was 0.6 that means that we have 3 patches till 1.0. Doesn't a 1.0 Version stand for something thats completed as a release version or something ?


Actually.. They way version codes work in software developement is not how the decimal system works. The decimal point is meant only as a separator and not a decimal.

so it goes.. 0.7 - 0.8 - 0.9 - 0.10 - 0.11 and so on ...

notice too, that 0.1 and 0.10 are indeed different
IreScath
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
March 13 2010 04:24 GMT
#248
On March 13 2010 13:23 B00ts wrote:
Show nested quote +
On March 13 2010 13:20 Ziph wrote:
Anyone noticed how the versions don't make any sense atleast not for me. If this is 0.7 and the previous one was 0.6 that means that we have 3 patches till 1.0. Doesn't a 1.0 Version stand for something thats completed as a release version or something ?


Actually.. They way version codes work in software developement is not how the decimal system works. The decimal point is meant only as a separator and not a decimal.

so it goes.. 0.7 - 0.8 - 0.9 - 0.10 - 0.11 and so on ...

notice too, that 0.1 and 0.10 are indeed different

Ah alright thanks for clearing that up never knew.
Starcraft 2 - Beta
QibingZero
Profile Blog Joined June 2007
2611 Posts
March 13 2010 04:26 GMT
#249
Mostly needed changes, but not the ones I was expecting.

Warp gate research taking 2 minutes will make the core upgrades even less used. You know, since warp gates haven't actually changed from being absolutely necessary.

Zerg changes... well, the nydus nerf was needed, but I'd have preferred to see some changes to roaches and banelings before burrow and infestors.

And for those of you talking about Terran, Terran doesn't need other races nerfed, it needs a more fluid way to deal with both it's economy and scouting.
Oh, my eSports
Chen
Profile Joined June 2009
United States6344 Posts
March 13 2010 04:47 GMT
#250
another patch, another toss nerf, how expected. not a horrible nerf this time probably a needed one for once, but when are they going to do something, ANYTHING, so the stalker?
yes, finally a hydra nerf.
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
March 13 2010 06:59 GMT
#251
PvP isnt as ridiculous but I feel the research time is a little bit too long..
Why?
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 13 2010 07:15 GMT
#252
The warpgate nerf seems to have had some big effects on PvT timing, I'm just steamrolling toss with my first ghost push every game now
IreScath
Profile Joined May 2009
Canada521 Posts
March 13 2010 07:27 GMT
#253
On March 13 2010 13:26 QibingZero wrote:
Mostly needed changes, but not the ones I was expecting.

Warp gate research taking 2 minutes will make the core upgrades even less used. You know, since warp gates haven't actually changed from being absolutely necessary.

Zerg changes... well, the nydus nerf was needed, but I'd have preferred to see some changes to roaches and banelings before burrow and infestors.

And for those of you talking about Terran, Terran doesn't need other races nerfed, it needs a more fluid way to deal with both it's economy and scouting.



Basically everything I agree with. I like warpgates.. but it seems a bit "this isn't a decision... you NEED to do this" type of thing. I don't think any race (beyond its macro mechanic) should have any must have techs.. there should always be a choice.

Also...No stalker love.. what gives?..lol
IreScath
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 13 2010 07:30 GMT
#254
On March 13 2010 16:15 Irrelevant wrote:
The warpgate nerf seems to have had some big effects on PvT timing, I'm just steamrolling toss with my first ghost push every game now


Yes, I'm getting steamrolled by terrans every game now

BBS with all scvs rush is unstoppable too
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
semantics
Profile Blog Joined November 2009
10040 Posts
March 13 2010 07:34 GMT
#255
On March 13 2010 16:30 -orb- wrote:
Show nested quote +
On March 13 2010 16:15 Irrelevant wrote:
The warpgate nerf seems to have had some big effects on PvT timing, I'm just steamrolling toss with my first ghost push every game now


Yes, I'm getting steamrolled by terrans every game now

BBS with all scvs rush is unstoppable too

So you're getting rolled by all ins.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 13 2010 07:49 GMT
#256
On March 13 2010 16:27 B00ts wrote:
Show nested quote +
On March 13 2010 13:26 QibingZero wrote:
Mostly needed changes, but not the ones I was expecting.

Warp gate research taking 2 minutes will make the core upgrades even less used. You know, since warp gates haven't actually changed from being absolutely necessary.

Zerg changes... well, the nydus nerf was needed, but I'd have preferred to see some changes to roaches and banelings before burrow and infestors.

And for those of you talking about Terran, Terran doesn't need other races nerfed, it needs a more fluid way to deal with both it's economy and scouting.



Basically everything I agree with. I like warpgates.. but it seems a bit "this isn't a decision... you NEED to do this" type of thing. I don't think any race (beyond its macro mechanic) should have any must have techs.. there should always be a choice.

Also...No stalker love.. what gives?..lol

Yeah, one of the worst things about starcraft were upgrades like goon range, stim, lurkers, siege tank, mines, high templars.
I don't think its really bad to have a must have tech - I just think it needs to be implemented in a logical, balanced manner.
Its going to take time to figure out exactly how to do that.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
March 13 2010 09:14 GMT
#257
Can someone explain to me why infestors needed the nerf? What particular situations did it grant Blizzard to say "wow, this is OP, nerf them"? I'm not very experienced with infestors besides just knowing what their abilities are.
Jaedong <3 HOOK'EM HORNS!
Gont
Profile Joined March 2010
Germany239 Posts
March 13 2010 09:41 GMT
#258
am i the only one who wants a banshee nerf asap? i nearly allways lose to them as Toss (ofc in a combination with vikings/rines)
anch
Profile Blog Joined June 2006
United States5457 Posts
March 13 2010 09:42 GMT
#259
On March 13 2010 18:14 cHaNg-sTa wrote:
Can someone explain to me why infestors needed the nerf? What particular situations did it grant Blizzard to say "wow, this is OP, nerf them"? I'm not very experienced with infestors besides just knowing what their abilities are.

i am not pro, but i think cannot target air protects medivac, overlords, motherships and BCs.

i saw it in stream, using infestor to grab phoenix to prevent hit and run then kill it with hydras was fucking brilliant. Too bad its removed now.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-13 09:58:30
March 13 2010 09:57 GMT
#260
On March 13 2010 18:14 cHaNg-sTa wrote:
Can someone explain to me why infestors needed the nerf? What particular situations did it grant Blizzard to say "wow, this is OP, nerf them"? I'm not very experienced with infestors besides just knowing what their abilities are.

because in hydra roach infestor vs MMM zergs won so ridiculously big cause the range of their growth spell was totally insane, that spell is even stronger than storm in pvt against a bio army and the hp of the infestors didnt allow HSM snipe them like irrodate did with defilers.
u cant put ur gas into investing ghosts in tvz to emp or snipe, u need the gas for other stuff

im sure there r reasons why it was imba pvz too
Progamerpls no copy pasterino
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