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Hm... seems Zergs casters are the worst again. Terrans can snipe and HSM your infestors, Toss can feedback them...you can't just snipe the enemy casters as Zerg, so i guess you have to get mutas again. Mindcontrolling the enemy casters seems not viable any more because of the range decrease, meaning that your infestors will be dead before you are in range of the enemy casters (who are in the back of the enemy army). Only way to get to the enemy casters is burrow, which is also nerfed and requires micro AND the enemy can always just turn around and kick your infestors.
I don't want to predict anything imbalanced or unfair but the infestorchanges make fungal growth the only option for standardplay imo. Infested Terrans are nice to have but I'd never get Infestors for that spell. Neural parasite will have a hard time now... i guess it'll only work against retarded players i.e. those who pay no attention to battles, pretty much comparable to Banshee-use in WC3.
PS: Gotta love to parasite enemy workers though!
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Step in the right direction.
PvP seems alot less ridiculous.
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Ok, i looked through most of this thread and reasonably sure this hasn't been asked but:
Do infestors still have the line going from them to the host?
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On March 13 2010 13:15 Apexplayer wrote: Ok, i looked through most of this thread and reasonably sure this hasn't been asked but:
Do infestors still have the line going from them to the host?
Yes, they have.
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The Infestor change was very disappointing. More time was needed to see it was really Imbalanced at lower levels of play.
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Anyone noticed how the versions don't make any sense atleast not for me. If this is 0.7 and the previous one was 0.6 that means that we have 3 patches till 1.0. Doesn't a 1.0 Version stand for something thats completed as a release version or something ?
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On March 13 2010 13:20 Ziph wrote: Anyone noticed how the versions don't make any sense atleast not for me. If this is 0.7 and the previous one was 0.6 that means that we have 3 patches till 1.0. Doesn't a 1.0 Version stand for something thats completed as a release version or something ?
Actually.. They way version codes work in software developement is not how the decimal system works. The decimal point is meant only as a separator and not a decimal.
so it goes.. 0.7 - 0.8 - 0.9 - 0.10 - 0.11 and so on ...
notice too, that 0.1 and 0.10 are indeed different
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On March 13 2010 13:23 B00ts wrote:Show nested quote +On March 13 2010 13:20 Ziph wrote: Anyone noticed how the versions don't make any sense atleast not for me. If this is 0.7 and the previous one was 0.6 that means that we have 3 patches till 1.0. Doesn't a 1.0 Version stand for something thats completed as a release version or something ? Actually.. They way version codes work in software developement is not how the decimal system works. The decimal point is meant only as a separator and not a decimal. so it goes.. 0.7 - 0.8 - 0.9 - 0.10 - 0.11 and so on ... notice too, that 0.1 and 0.10 are indeed different Ah alright thanks for clearing that up never knew.
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Mostly needed changes, but not the ones I was expecting.
Warp gate research taking 2 minutes will make the core upgrades even less used. You know, since warp gates haven't actually changed from being absolutely necessary.
Zerg changes... well, the nydus nerf was needed, but I'd have preferred to see some changes to roaches and banelings before burrow and infestors.
And for those of you talking about Terran, Terran doesn't need other races nerfed, it needs a more fluid way to deal with both it's economy and scouting.
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another patch, another toss nerf, how expected. not a horrible nerf this time probably a needed one for once, but when are they going to do something, ANYTHING, so the stalker? yes, finally a hydra nerf.
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PvP isnt as ridiculous but I feel the research time is a little bit too long..
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The warpgate nerf seems to have had some big effects on PvT timing, I'm just steamrolling toss with my first ghost push every game now
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On March 13 2010 13:26 QibingZero wrote: Mostly needed changes, but not the ones I was expecting.
Warp gate research taking 2 minutes will make the core upgrades even less used. You know, since warp gates haven't actually changed from being absolutely necessary.
Zerg changes... well, the nydus nerf was needed, but I'd have preferred to see some changes to roaches and banelings before burrow and infestors.
And for those of you talking about Terran, Terran doesn't need other races nerfed, it needs a more fluid way to deal with both it's economy and scouting.
Basically everything I agree with. I like warpgates.. but it seems a bit "this isn't a decision... you NEED to do this" type of thing. I don't think any race (beyond its macro mechanic) should have any must have techs.. there should always be a choice.
Also...No stalker love.. what gives?..lol
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On March 13 2010 16:15 Irrelevant wrote: The warpgate nerf seems to have had some big effects on PvT timing, I'm just steamrolling toss with my first ghost push every game now
Yes, I'm getting steamrolled by terrans every game now
BBS with all scvs rush is unstoppable too
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On March 13 2010 16:30 -orb- wrote:Show nested quote +On March 13 2010 16:15 Irrelevant wrote: The warpgate nerf seems to have had some big effects on PvT timing, I'm just steamrolling toss with my first ghost push every game now Yes, I'm getting steamrolled by terrans every game now BBS with all scvs rush is unstoppable too So you're getting rolled by all ins.
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On March 13 2010 16:27 B00ts wrote:Show nested quote +On March 13 2010 13:26 QibingZero wrote: Mostly needed changes, but not the ones I was expecting.
Warp gate research taking 2 minutes will make the core upgrades even less used. You know, since warp gates haven't actually changed from being absolutely necessary.
Zerg changes... well, the nydus nerf was needed, but I'd have preferred to see some changes to roaches and banelings before burrow and infestors.
And for those of you talking about Terran, Terran doesn't need other races nerfed, it needs a more fluid way to deal with both it's economy and scouting. Basically everything I agree with. I like warpgates.. but it seems a bit "this isn't a decision... you NEED to do this" type of thing. I don't think any race (beyond its macro mechanic) should have any must have techs.. there should always be a choice. Also...No stalker love.. what gives?..lol Yeah, one of the worst things about starcraft were upgrades like goon range, stim, lurkers, siege tank, mines, high templars. I don't think its really bad to have a must have tech - I just think it needs to be implemented in a logical, balanced manner. Its going to take time to figure out exactly how to do that.
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Can someone explain to me why infestors needed the nerf? What particular situations did it grant Blizzard to say "wow, this is OP, nerf them"? I'm not very experienced with infestors besides just knowing what their abilities are.
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am i the only one who wants a banshee nerf asap? i nearly allways lose to them as Toss (ofc in a combination with vikings/rines)
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On March 13 2010 18:14 cHaNg-sTa wrote: Can someone explain to me why infestors needed the nerf? What particular situations did it grant Blizzard to say "wow, this is OP, nerf them"? I'm not very experienced with infestors besides just knowing what their abilities are. i am not pro, but i think cannot target air protects medivac, overlords, motherships and BCs.
i saw it in stream, using infestor to grab phoenix to prevent hit and run then kill it with hydras was fucking brilliant. Too bad its removed now.
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On March 13 2010 18:14 cHaNg-sTa wrote: Can someone explain to me why infestors needed the nerf? What particular situations did it grant Blizzard to say "wow, this is OP, nerf them"? I'm not very experienced with infestors besides just knowing what their abilities are. because in hydra roach infestor vs MMM zergs won so ridiculously big cause the range of their growth spell was totally insane, that spell is even stronger than storm in pvt against a bio army and the hp of the infestors didnt allow HSM snipe them like irrodate did with defilers. u cant put ur gas into investing ghosts in tvz to emp or snipe, u need the gas for other stuff
im sure there r reasons why it was imba pvz too
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