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Beta Patch 5 (ver. 0.7.0.14356) - Page 12

Forum Index > SC2 General
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0neder
Profile Joined July 2009
United States3733 Posts
March 13 2010 00:05 GMT
#221
On March 13 2010 09:02 killanator wrote:
I was under the impression the infestor was under-used. If so then why did they pretty much nerf it(other then neural parasite lasting forever)?

Because in the right hands it was completely imba.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 13 2010 00:06 GMT
#222
On March 13 2010 08:39 Senx wrote:
"Breaking news! We will be releasing a service update soon..." - appears on login screen.

Wut? :o


you get this news after the patch ?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 13 2010 00:25 GMT
#223
On March 13 2010 09:06 KhAlleB wrote:
Show nested quote +
On March 13 2010 08:39 Senx wrote:
"Breaking news! We will be releasing a service update soon..." - appears on login screen.

Wut? :o


you get this news after the patch ?

If you took the time to read the thread you would know that the EU server got the patch several hours after the NA server.
DorF
Profile Blog Joined July 2009
Sweden961 Posts
March 13 2010 00:27 GMT
#224
Awesome patch , hope the warpgate thingy fixes pvp
and I love the neural parasite change ,and the burrow changes :D
As a Terran this is my lucky day
BW for life !
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 13 2010 00:28 GMT
#225
burrow "changes"

straight up nerf, no other way to look at it

and kind of unwarranted imo..why did Burrow need to be nerfed this way? it was lair tech already and not overpowered or anything
ModeratorBlame yourself or God
Moutas
Profile Joined April 2007
Greece158 Posts
March 13 2010 00:29 GMT
#226
These changes are nice and all, but when is Blizzard going to fix that stupid "i wanna retreat my stuff but my units still wanna fight" bug?
aka DeA & GRC-DeathLink
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 13 2010 00:29 GMT
#227
WOW............ Terran just got powered up so much! Good thing i've been playing as one but at least zerg finally gets nerfed a bit.
BW -> League -> CSGO
hihu
Profile Joined March 2010
France64 Posts
March 13 2010 00:34 GMT
#228
Anybody else experienced a huge FPS drop after the patch?
It's going smooth in the beginning of the game but as soon as a bunch of enemy units appear on my screen I am stuck with 1 fps and i can't do a thing !
It happened twice in a row just after the patch in 2v2 games.
I'd be glad if anybody had the same problem and found a solution
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 13 2010 00:37 GMT
#229
On March 13 2010 06:06 _EmIL_ wrote:
CharlieMurphy, have you ever seen stalkers in mid-late games? No. It's most of the time immortals. Marauders just eat Stalkers. This is SC2, not SC1. I cant think of any situation where stalkers would do good.. I dno. Thats how it looks like ATM.

i play zerg obviously.
..and then I would, ya know, check em'. (Aka SpoR)
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
March 13 2010 00:40 GMT
#230
it was fun neural parasiting a viking and bringing it down to the ground so I could kill it with lings
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
March 13 2010 00:40 GMT
#231
great patch. does anyone know why i can't download maps? I'm unable to join any game because i dont have the maps but when i try to download them it says it failed. any advice?
Long live BroodWar!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 13 2010 00:59 GMT
#232
hydras were the one unit that wasnt overpowered zvp and infestors were strong but relatively easy to deal with
how do you nerf z and not address either roach or muta ling
http://www.splitreason.com/product/1152 release the gracken tshirt now available
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 13 2010 01:03 GMT
#233
On March 13 2010 08:51 Ryuu314 wrote:
Warp gate nerf was needed, and I say that as a Protoss player. But I have to wonder how much thought Blizzard put into this nerf. I mean 133% research time increase? Really? That's a helluva lot of time.

I guess we'll just have to play BETA and see for ourselves.


ye and stimpack is 150

what do you say for that
And all is illuminated.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 13 2010 01:06 GMT
#234
lol it was fun, me and my partner were doing the 10 qualifier matches for the 2v2

in the first 5 game warp gate fest.. second five games no warp gates lol.

Also the qualifier run included a match where we needed like 2 seconds to eliminate the opponent but the server shut down because of the patching so it didn't count.

we went 8-2 into platinum
And all is illuminated.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 13 2010 01:08 GMT
#235
LAWL so i cant go 1 gate robo now without getting units :O
i think its time to change race back to Terran this PvZ getting wrse and worse every Patch...
after 2 years i reached it = marine icon
Odds
Profile Joined May 2008
Canada1188 Posts
March 13 2010 03:30 GMT
#236
Cybernetics Core
Warp Gate research time increased from 60 seconds to 140 seconds.

Nydus Network
Nydus Worm build time increased from 10 seconds to 20 seconds.

---

Good Lord, it's about time.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 13 2010 03:33 GMT
#237
On March 13 2010 09:25 Mastermind wrote:
Show nested quote +
On March 13 2010 09:06 KhAlleB wrote:
On March 13 2010 08:39 Senx wrote:
"Breaking news! We will be releasing a service update soon..." - appears on login screen.

Wut? :o


you get this news after the patch ?

If you took the time to read the thread you would know that the EU server got the patch several hours after the NA server.


yes but i dont know if he is EU or NA
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
semantics
Profile Blog Joined November 2009
10040 Posts
March 13 2010 03:33 GMT
#238
On March 13 2010 09:59 IdrA wrote:
hydras were the one unit that wasnt overpowered zvp and infestors were strong but relatively easy to deal with
how do you nerf z and not address either roach or muta ling

mid game muta ling or roach ling is super effective needs a tweak here and there. but late game imo falls apart.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
March 13 2010 03:36 GMT
#239
LOL, blizzard gonna nerf Zerg and Protoss until the game is balance.
Duckvillelol
Profile Blog Joined July 2009
Australia1256 Posts
March 13 2010 04:02 GMT
#240
If the warpgate time increase is Blizzards attempt to fix PvP - it's a shitty attempt.

I dunno who posted it originally, but all they'd need to do, is make warp-in time based on distance to the nearest nexus, eg 15 second warp in if you're way away from your main nexus, but the normal 5 seconds if you're warping in near your base. Doesn't effect Protoss defence, and it stabilises mid/late whilst kicking this bullshit "LOL WHO CAN MICRO/MACRO 3 PROXY WARP GATEZ BEST LOL" shit in the pants.
Former SC2 commentator. youtube.com/duckvillelol
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