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Beta Patch 5 (ver. 0.7.0.14356) - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 Next All
Frenzied_Tank
Profile Joined October 2009
Germany100 Posts
March 13 2010 10:12 GMT
#261
next patch nerf stim pack please, it is ridiculous op in marauders imo.
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 13 2010 10:17 GMT
#262
Boost stalkers!! Compare Stalkers to Marauders in a big fight lol
Losing is winning
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 13 2010 10:45 GMT
#263
On March 13 2010 19:17 _EmIL_ wrote:
Boost stalkers!! Compare Stalkers to Marauders in a big fight lol


well, i compared.


15 stalkers vs 5 mutas = stalkers win

15 marauders vs 1 muta = muta wins

pathetic.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
ELESSAR
Profile Joined July 2009
Bulgaria173 Posts
March 13 2010 10:51 GMT
#264
On March 13 2010 19:45 danl9rm wrote:
Show nested quote +
On March 13 2010 19:17 _EmIL_ wrote:
Boost stalkers!! Compare Stalkers to Marauders in a big fight lol


well, i compared.


15 stalkers vs 5 mutas = stalkers win

15 marauders vs 1 muta = muta wins

pathetic.



hahahahahahahahahahahahahaha

stalkers still need buff though
ooni
Profile Blog Joined March 2010
Australia1498 Posts
March 13 2010 11:04 GMT
#265
Bug Fixes

* Fixed an issue with Zerg owning so hard.
Hi!
Zealot)KT(
Profile Joined March 2010
Netherlands69 Posts
March 13 2010 11:43 GMT
#266
You can cast neural parasite on scvs and probes, and make them build. So if you find a lone worker on the field, you can control it and build a terran or protoss base. You don't get extra supply, though. If you build with other races you can just use overlords to increase your terran/protoss supply.
Also, you can't put parasited units in transport (overlord/nydus), so quickly stealing a worker from a mineral line and escaping won't work.
amanet
Profile Joined December 2007
Croatia334 Posts
Last Edited: 2010-03-13 12:56:31
March 13 2010 11:47 GMT
#267
THIS IS INSANE! HOW DA HELL P CAN STOP ROACH RUSH NOW?

and vs T too ? i lost every damn game vs T,Z after that patch.

0.7. is made P unplayable
--------------------------------------------
User was warned for this post
cheesecakuuu
Profile Joined March 2009
Netherlands56 Posts
Last Edited: 2010-03-13 12:13:52
March 13 2010 12:13 GMT
#268
PvZ I go Immortals?

9 Pylon
12 Gate
13 Gas
Core when gate finishes
Robo fac when core finishes
Make zeals and probes in the meantime

This get immortals pretty fast. I have no trouble with early roach. Most of the time its troubling to nicely transition to something else when the zerg goes muta after roach. But then again this works for me in Silver dunno for higher ups ^^
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 13 2010 12:38 GMT
#269

On March 13 2010 19:45 danl9rm wrote:
Show nested quote +
On March 13 2010 19:17 _EmIL_ wrote:
Boost stalkers!! Compare Stalkers to Marauders in a big fight lol


well, i compared.


15 stalkers vs 5 mutas = stalkers win

15 marauders vs 1 muta = muta wins

pathetic.



What a pathetic post. Cant you come with anything good to say?
Losing is winning
yomi
Profile Blog Joined June 2004
United States773 Posts
March 13 2010 12:49 GMT
#270
I thought it was a mildly humorous way of saying that stalkers are an early game anti-air unit for a race otherwise lacking it, while marauders are a ground to ground normal combat unit. They fulfill different roles and cannot be directly compared to each other.
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 13 2010 13:16 GMT
#271
If you see it that way, then yes. But against massive ground forces, such as roach spam there is no early unit to compete vs that it feels like. Is this correct or wrong?
Losing is winning
fAker
Profile Joined March 2010
Denmark44 Posts
March 13 2010 13:19 GMT
#272
LoL when i patch it says patch 4 and not 5 I
gaming never sleeps...
mcJ
Profile Joined May 2009
Denmark322 Posts
March 13 2010 13:41 GMT
#273
Anyone else got huge random lagspikes after this patch? my game was running smooth just before the patch.
bobhund
Profile Joined March 2010
Sweden364 Posts
March 13 2010 13:43 GMT
#274
Very good patch, those p rushes were abit too much.
Editor in chief at Rakaka.se
Bane_
Profile Joined October 2005
United Kingdom494 Posts
March 13 2010 13:52 GMT
#275
I suppose they don't properly count as rushes anymore, but the pvp play is still very much zealot-based and instead of hitting at 4:15-4:20 it either hits a minute earlier in the form of 2 proxy gateways or the extra 80 seconds is used to mass up zealots which then attack right when they can warp in a new batch at a pylon that is typically right outside your ramp so they can warp in behind any attempt to wall-in with buildings.
zeox
Profile Joined November 2007
Norway314 Posts
March 13 2010 13:52 GMT
#276
On March 13 2010 22:41 mcJ wrote:
Anyone else got huge random lagspikes after this patch? my game was running smooth just before the patch.

big time. I thought it was my shitty connection crapping out. I even got booted a couple of times.

Being a terran player, I'm pretty happy with this patch.
themineralpatch.com -- twitter.com/inged
iounas
Profile Joined July 2008
409 Posts
March 13 2010 13:52 GMT
#277
Stalkers are pathetic..
To illustrate it takes a stalker 5 hits (6.3 sec) to kill a single zergling..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Mutalisk
Profile Blog Joined July 2005
288 Posts
March 13 2010 13:53 GMT
#278
On March 13 2010 22:41 mcJ wrote:
Anyone else got huge random lagspikes after this patch? my game was running smooth just before the patch.

lol? I'm the same, didn't think it was cuz of the patch but now that you mention it...
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 13 2010 13:56 GMT
#279
the AMM is taking forever if its that what u mean? man takes over 2 minutes for me to find game and yesterday it usually under 2 min
Progamerpls no copy pasterino
HolydaKing
Profile Joined February 2010
21254 Posts
March 13 2010 14:03 GMT
#280
On March 13 2010 22:56 MorroW wrote:
the AMM is taking forever if its that what u mean? man takes over 2 minutes for me to find game and yesterday it usually under 2 min

what's your rating? if you are already on 2500 it might be hard for it to find a decent opponent for you lol
Prev 1 12 13 14 15 16 Next All
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