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Beta Patch 5 (ver. 0.7.0.14356) - Page 15

Forum Index > SC2 General
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MorroW
Profile Joined August 2008
Sweden3522 Posts
March 13 2010 14:07 GMT
#281
On March 13 2010 23:03 HolydaKing wrote:
Show nested quote +
On March 13 2010 22:56 MorroW wrote:
the AMM is taking forever if its that what u mean? man takes over 2 minutes for me to find game and yesterday it usually under 2 min

what's your rating? if you are already on 2500 it might be hard for it to find a decent opponent for you lol

im same pts as i was before the patch, maybe its just a coincidence. i have 2400ish pts
Progamerpls no copy pasterino
member1987
Profile Joined February 2010
141 Posts
March 13 2010 14:37 GMT
#282
great patch overall. I'm a bit surprised they nerfed the infestor HP, since he was pretty easy to kill anyways, but I like the other changes on it.

warp-gates change is a solid one and hopefully will fix the 3 warpgates pylon into enemy base rushes.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-03-13 14:49:18
March 13 2010 14:48 GMT
#283
The warp-gate change has made PvZ significantly harder. There's a whole time-span in which the Zerg can expect less units now. I don't think the matchup was imbalanced before, nor do I think we can say it is imbalance now, but whatever the balance is/was it's shifted towards Zerg with this change.
Administrator
Hrym
Profile Joined March 2010
Norway9 Posts
March 13 2010 14:58 GMT
#284
Damn this patch messed up my game. It now constantly chops the game while playing. I see a lot of other users are affected by this. Some person reported problems with Win7 and Shaders. Dunno if the rest of you having theese troubles have Win7?

Anyway, the balance changes were good.
Are you human? No, just a very smart robot since i passed this test
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-03-13 15:07:28
March 13 2010 15:01 GMT
#285
Zerg will continued to get nerfed, not too worried about it since the race is fairly out of proportion from early to late game.

Terrans mech will get a boost and Protoss will hopefully get its stalkers slightly boosted.

I just hope Blizzard adresses some auto-attack issues and the high ground mechanic before this beta is over, the actual game balance will be very good in the end.
"trash micro but win - its marine" MC commentary during HSC 4
_EmIL_
Profile Joined March 2010
Sweden138 Posts
March 13 2010 15:22 GMT
#286
My game chops too with the new patch
Losing is winning
Man.Magic
Profile Blog Joined January 2010
United States178 Posts
March 13 2010 15:53 GMT
#287
I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio.
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
March 13 2010 16:04 GMT
#288
On March 14 2010 00:53 Man.Magic wrote:
I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio.

Source on win ratio?
Administrator
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 13 2010 16:05 GMT
#289
On March 14 2010 01:04 Liquid`Nazgul wrote:
Show nested quote +
On March 14 2010 00:53 Man.Magic wrote:
I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio.

Source on win ratio?

blizzard guys talked about the win ratio in some text interview. both tvz and tvp had negative ratio for t
Progamerpls no copy pasterino
ELESSAR
Profile Joined July 2009
Bulgaria173 Posts
March 13 2010 16:22 GMT
#290
On March 14 2010 01:05 MorroW wrote:
Show nested quote +
On March 14 2010 01:04 Liquid`Nazgul wrote:
On March 14 2010 00:53 Man.Magic wrote:
I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio.

Source on win ratio?

blizzard guys talked about the win ratio in some text interview. both tvz and tvp had negative ratio for t



yes but this was like 3 patches ago
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-03-13 16:23:20
March 13 2010 16:22 GMT
#291
If you have a link where they state this for the previous patch it'd be appreciated.

edit: see guy above I suppose

bottom line: don't pull stats out of your ass it's ruining any discussion. quote sources or stfu.
Administrator
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
March 13 2010 16:25 GMT
#292
On March 14 2010 01:05 MorroW wrote:
Show nested quote +
On March 14 2010 01:04 Liquid`Nazgul wrote:
On March 14 2010 00:53 Man.Magic wrote:
I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio.

Source on win ratio?

blizzard guys talked about the win ratio in some text interview. both tvz and tvp had negative ratio for t


he also said all matchups were pretty close to 50/50... The Blizzard guy was Dustin Browder btw. The full interview can be found here
Icx
Profile Blog Joined November 2009
Belgium853 Posts
March 13 2010 16:43 GMT
#293
On March 14 2010 01:22 Liquid`Nazgul wrote:
If you have a link where they state this for the previous patch it'd be appreciated.

edit: see guy above I suppose

bottom line: don't pull stats out of your ass it's ruining any discussion. quote sources or stfu.


(I'm just passing on information, the following is not my opinion)

From yesterday's QA

Q. What race are the developers least happy about as far as balance goes? Who needs the most work or a major change?

A. Terrans are currently losing more games than they are winning at gold and platinum skill levels. We are going to be looking to address some of these issues in future patches.


source:
http://forums.battle.net/thread.html?topicId=23767157319&sid=3000
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
March 13 2010 16:50 GMT
#294
ty
Administrator
Yamoth
Profile Joined February 2009
United States315 Posts
March 13 2010 17:22 GMT
#295
Ever since the patch, I've been getting Marine all in from Terran like every other game. I liked it actually, 1 single cannon 2 zealot and 2 sentry is enough to stop the all in unless it's blistering sand. In that case it a bit more of a pain in the ass.

I think the biggest problem is that people still play with the 60 seconds warp tech and haven't really adapt to the 3 minute warp tech. Just make a couple more unit with the regular gateway before you can warp switch it to warpgate.
BC.KoRn
Profile Joined February 2003
Canada567 Posts
March 13 2010 18:58 GMT
#296
BAD PATCH LOLZ~!
0neder
Profile Joined July 2009
United States3733 Posts
March 13 2010 19:01 GMT
#297
I can't wait until strategies have evolved after the warp-in nerf, instead of protosses complaining that the status quo doesn't work anymore.
Artrey
Profile Joined March 2010
Germany270 Posts
March 13 2010 21:45 GMT
#298
On March 14 2010 02:22 Yamoth wrote:
Ever since the patch, I've been getting Marine all in from Terran like every other game. I liked it actually, 1 single cannon 2 zealot and 2 sentry is enough to stop the all in unless it's blistering sand. In that case it a bit more of a pain in the ass.

I think the biggest problem is that people still play with the 60 seconds warp tech and haven't really adapt to the 3 minute warp tech. Just make a couple more unit with the regular gateway before you can warp switch it to warpgate.


Not only you. But I play Zerg..

I played against 6 Terrans today @ 1650 Gold rating.

ALL but one did not scout at all anymore!

The first four just went Marine + few Marauders all-in before medivacs. The fifth did Banshees. The last went for a VERY early 10 Marines 10 SCV Rush.

Because of the burrow fuckup, there is no way to get banelings burrowed by then anymore. So it is Zerglings and/or Roaches, while you need anti air to be safe against banshees too (hard to scout at that timing window, hu?).

Really a tough matchup like that.. wtf Oo
IreScath
Profile Joined May 2009
Canada521 Posts
March 13 2010 23:17 GMT
#299
So I waited till I played 30 or so games with this patch before sayign anything... but really.. that Terran marine all in crap is rediculous...

And now.. without warp tech as fast as it was.. I cant keep up with zerg unit production.. even with them expanding and throwing down 300 minerals on a second hatch. (Im not talking about zerg on two base and me(P) on one.. im talkin, before and as the second hatch builds. So even if I do hold off the roach rush, which when I prepare for is easy enough... I get rolled a few minutes later once their second base gets going.

I can't put my finger on what would fix it and not sway things in P's favor too much though... the only thing I can think of is a slight nerf to the queen.. but even that may be too much. Nonetheless, IMO, P really has no answer to the Marine rush (90% of my terran opponents do it now), and no answer to zerg, at all.
IreScath
nitdkim
Profile Blog Joined March 2010
1264 Posts
March 13 2010 23:35 GMT
#300
would the game crash if an infester infested an infester and the other infester infested at the same time also?
PM me if you want random korean images translated.
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