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On March 13 2010 23:03 HolydaKing wrote:Show nested quote +On March 13 2010 22:56 MorroW wrote: the AMM is taking forever if its that what u mean? man takes over 2 minutes for me to find game and yesterday it usually under 2 min what's your rating? if you are already on 2500 it might be hard for it to find a decent opponent for you lol im same pts as i was before the patch, maybe its just a coincidence. i have 2400ish pts
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great patch overall. I'm a bit surprised they nerfed the infestor HP, since he was pretty easy to kill anyways, but I like the other changes on it.
warp-gates change is a solid one and hopefully will fix the 3 warpgates pylon into enemy base rushes.
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The warp-gate change has made PvZ significantly harder. There's a whole time-span in which the Zerg can expect less units now. I don't think the matchup was imbalanced before, nor do I think we can say it is imbalance now, but whatever the balance is/was it's shifted towards Zerg with this change.
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Damn this patch messed up my game. It now constantly chops the game while playing. I see a lot of other users are affected by this. Some person reported problems with Win7 and Shaders. Dunno if the rest of you having theese troubles have Win7?
Anyway, the balance changes were good.
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Zerg will continued to get nerfed, not too worried about it since the race is fairly out of proportion from early to late game.
Terrans mech will get a boost and Protoss will hopefully get its stalkers slightly boosted.
I just hope Blizzard adresses some auto-attack issues and the high ground mechanic before this beta is over, the actual game balance will be very good in the end.
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My game chops too with the new patch
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I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio.
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On March 14 2010 00:53 Man.Magic wrote: I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio. Source on win ratio?
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On March 14 2010 01:04 Liquid`Nazgul wrote:Show nested quote +On March 14 2010 00:53 Man.Magic wrote: I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio. Source on win ratio? blizzard guys talked about the win ratio in some text interview. both tvz and tvp had negative ratio for t
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On March 14 2010 01:05 MorroW wrote:Show nested quote +On March 14 2010 01:04 Liquid`Nazgul wrote:On March 14 2010 00:53 Man.Magic wrote: I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio. Source on win ratio? blizzard guys talked about the win ratio in some text interview. both tvz and tvp had negative ratio for t
yes but this was like 3 patches ago
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If you have a link where they state this for the previous patch it'd be appreciated.
edit: see guy above I suppose
bottom line: don't pull stats out of your ass it's ruining any discussion. quote sources or stfu.
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On March 14 2010 01:05 MorroW wrote:Show nested quote +On March 14 2010 01:04 Liquid`Nazgul wrote:On March 14 2010 00:53 Man.Magic wrote: I.E. Nerf Protoss and Zerg so maybe Terrans can have a 50% win ratio. Source on win ratio? blizzard guys talked about the win ratio in some text interview. both tvz and tvp had negative ratio for t
he also said all matchups were pretty close to 50/50... The Blizzard guy was Dustin Browder btw. The full interview can be found here
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On March 14 2010 01:22 Liquid`Nazgul wrote: If you have a link where they state this for the previous patch it'd be appreciated.
edit: see guy above I suppose
bottom line: don't pull stats out of your ass it's ruining any discussion. quote sources or stfu.
(I'm just passing on information, the following is not my opinion)
From yesterday's QA
Q. What race are the developers least happy about as far as balance goes? Who needs the most work or a major change?
A. Terrans are currently losing more games than they are winning at gold and platinum skill levels. We are going to be looking to address some of these issues in future patches.
source: http://forums.battle.net/thread.html?topicId=23767157319&sid=3000
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Ever since the patch, I've been getting Marine all in from Terran like every other game. I liked it actually, 1 single cannon 2 zealot and 2 sentry is enough to stop the all in unless it's blistering sand. In that case it a bit more of a pain in the ass.
I think the biggest problem is that people still play with the 60 seconds warp tech and haven't really adapt to the 3 minute warp tech. Just make a couple more unit with the regular gateway before you can warp switch it to warpgate.
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I can't wait until strategies have evolved after the warp-in nerf, instead of protosses complaining that the status quo doesn't work anymore.
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On March 14 2010 02:22 Yamoth wrote: Ever since the patch, I've been getting Marine all in from Terran like every other game. I liked it actually, 1 single cannon 2 zealot and 2 sentry is enough to stop the all in unless it's blistering sand. In that case it a bit more of a pain in the ass.
I think the biggest problem is that people still play with the 60 seconds warp tech and haven't really adapt to the 3 minute warp tech. Just make a couple more unit with the regular gateway before you can warp switch it to warpgate.
Not only you. But I play Zerg..
I played against 6 Terrans today @ 1650 Gold rating.
ALL but one did not scout at all anymore!
The first four just went Marine + few Marauders all-in before medivacs. The fifth did Banshees. The last went for a VERY early 10 Marines 10 SCV Rush.
Because of the burrow fuckup, there is no way to get banelings burrowed by then anymore. So it is Zerglings and/or Roaches, while you need anti air to be safe against banshees too (hard to scout at that timing window, hu?).
Really a tough matchup like that.. wtf Oo
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So I waited till I played 30 or so games with this patch before sayign anything... but really.. that Terran marine all in crap is rediculous...
And now.. without warp tech as fast as it was.. I cant keep up with zerg unit production.. even with them expanding and throwing down 300 minerals on a second hatch. (Im not talking about zerg on two base and me(P) on one.. im talkin, before and as the second hatch builds. So even if I do hold off the roach rush, which when I prepare for is easy enough... I get rolled a few minutes later once their second base gets going.
I can't put my finger on what would fix it and not sway things in P's favor too much though... the only thing I can think of is a slight nerf to the queen.. but even that may be too much. Nonetheless, IMO, P really has no answer to the Marine rush (90% of my terran opponents do it now), and no answer to zerg, at all.
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would the game crash if an infester infested an infester and the other infester infested at the same time also?
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