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Beta Patch 5 (ver. 0.7.0.14356) - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 5 14 15 16 Next All
Mohdoo
Profile Joined August 2007
United States15743 Posts
March 12 2010 20:38 GMT
#41
My favorite part of this patch is that its a lot easier to keep my Colossi safe from the evil bastard infestors.
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
March 12 2010 20:39 GMT
#42
wow @ the infestor unlimited time control

oversky is going to love this with his mass roach 3 infestor build. very hard to stop and now probably impossible.
sc2sea.com - The SEA / ANZ community
bodysnatcher21
Profile Joined June 2009
Australia147 Posts
March 12 2010 20:40 GMT
#43
On March 13 2010 05:38 Mohdoo wrote:
My favorite part of this patch is that its a lot easier to keep my Colossi safe from the evil bastard infestors.



Except for the part where they permanently take control of all of your colossus and use them to kill your army.
Mohdoo
Profile Joined August 2007
United States15743 Posts
Last Edited: 2010-03-12 20:42:04
March 12 2010 20:41 GMT
#44
On March 13 2010 05:39 aLt)nirvana wrote:
wow @ the infestor unlimited time control

oversky is going to love this with his mass roach 3 infestor build. very hard to stop and now probably impossible.


I don't really think so. I think that with the HUGE HP decrease and the range decrease, its gonna be easier to just kill the damn things. Before they could do all sorts of nasty shit and not even be in range of fire. But now a little focusing will make them go splat easy.

On March 13 2010 05:40 bodysnatcher21 wrote:

Except for the part where they permanently take control of all of your colossus and use them to kill your army.


I really don't think it'll be that bad. Killing the Infestor stops it right? How about using my tractor beams?
Muirhead
Profile Blog Joined October 2007
United States556 Posts
March 12 2010 20:41 GMT
#45
Love the PvP changes!
starleague.mit.edu
Kletus
Profile Blog Joined March 2008
Canada580 Posts
March 12 2010 20:41 GMT
#46
Hmm will have to start researching burrow a little bit earlier but ZvZroach+1 still works :3.
Your resistance only serves to make my carapace harder.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 12 2010 20:41 GMT
#47
On March 13 2010 05:35 spinesheath wrote:
Good that I never really bothered using infestors. Now they probably are very weak against collossi and they even die to a single HSM.


They're still pretty useful especially without the 10 second thing.. Just require more intelligence about using them. They should be squishy since they're casters and when they're so far away they're a little too safe. The range is still 1 higher than fungal growth which is a very good thing to use... It just means you've gotta be more creative about pulling the thors/colossi in close I think
Dav_
Profile Joined June 2009
Hungary236 Posts
March 12 2010 20:42 GMT
#48
On March 13 2010 05:39 aLt)nirvana wrote:
wow @ the infestor unlimited time control

oversky is going to love this with his mass roach 3 infestor build. very hard to stop and now probably impossible.


-2 range and -30 hp
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2010-03-12 20:43:42
March 12 2010 20:42 GMT
#49
On March 13 2010 05:39 aLt)nirvana wrote:
wow @ the infestor unlimited time control

oversky is going to love this with his mass roach 3 infestor build. very hard to stop and now probably impossible.

If anything, this looks like a nerf of infestors to me. Range decrease AND hitpoint decrease is going to make it much less of a "hah, MC from a million miles away nothing you can do!" and more of a "oh he's got my <x>, time to focus fire that infestor"

Battles don't last THAT long--10 seconds was usually enough that the battle would be seriously impacted by the time that was over.

This also increases the viability of stealing Terran race with Zerg lol!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 12 2010 20:42 GMT
#50
Wow so they nerfed the warp gate build time for pvp and didn't even think of the ramifications for pvt and pvz

good luck holding off a roach build with anything other than immortals now

thanks for making the game single-strat blizzzard
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-12 20:47:47
March 12 2010 20:43 GMT
#51
infestor changes are weird, they die even faster (90 hp, 0 armor, but "Armored") have to be very close to cast neural parasite, cant cast on air but it doesnt expire. i dont think the expiration 'buff' is that important, 10 seconds was long enough. i guess now you can use it on scvs to build command centers easier now? lol

infestors die in 2 shots from colossus as well, and super fast to other units :/

pretty major nerfs
ModeratorBlame yourself or God
genwar
Profile Blog Joined March 2008
Canada537 Posts
March 12 2010 20:44 GMT
#52
Just going to put in into perspective for, burrow nerfs, infestors nerfs and nydus nerfs, I never actually used any of these and still win majority of my games in plat.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 12 2010 20:44 GMT
#53
Now that infestor have unlimited MC.. I guess it's relevant to ask can infestors move while controlling something? Thinking about unit capture possibilities...workers too..
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2010-03-12 20:45:45
March 12 2010 20:44 GMT
#54
On March 13 2010 05:43 Zelniq wrote:
infestor changes are weird, they die even faster (90 hp, 0 armor, but "Armored") have to be very close to cast neural parasite, cant cast on air but it doesnt expire. i dont think the expiration 'buff' is that important, 10 seconds was long enough. i guess now you can use it on scvs to build command centers easier now? lol

basically colossus with ranged upgrade almost doubles the range of infestor. also infestors die in 2 shots from colossus as well, and super fast to other units :/

pretty major nerfs

Exaggerate much lol? 9 vs 7 is "almost double"?
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 12 2010 20:45 GMT
#55
On March 13 2010 05:42 -orb- wrote:
Wow so they nerfed the warp gate build time for pvp and didn't even think of the ramifications for pvt and pvz

good luck holding off a roach build with anything other than immortals now

thanks for making the game single-strat blizzzard


there's this thing called an iterative beta, maybe you've heard of it?

there will be more patches, if zvp roach is a problem it will get addressed. good lord, you'd think the sky was falling
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
March 12 2010 20:45 GMT
#56
Finally Zerg Nerf
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
micronesia
Profile Blog Joined July 2006
United States24792 Posts
March 12 2010 20:46 GMT
#57
On March 13 2010 05:42 -orb- wrote:
Wow so they nerfed the warp gate build time for pvp and didn't even think of the ramifications for pvt and pvz

good luck holding off a roach build with anything other than immortals now

thanks for making the game single-strat blizzzard

Are you sure of this? Maybe they tested it out and realized the p will still be able to manage with this change in the other matchups. I'm not p so I can't say for sure but it will probably require more play testing.
ModeratorThere are animal crackers for people and there are people crackers for animals.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 12 2010 20:47 GMT
#58
On March 13 2010 05:44 genwar wrote:
Just going to put in into perspective for, burrow nerfs, infestors nerfs and nydus nerfs, I never actually used any of these and still win majority of my games in plat.


Do none of your games make it to the midgame? Nydus is very, very useful... Also you must have never fought a thor-backed army if you don't think infestors are useful Even NP'ing a single thor can dramatically change a battle's outcome
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 12 2010 20:47 GMT
#59
On March 13 2010 05:44 Insane wrote:
Show nested quote +
On March 13 2010 05:43 Zelniq wrote:
infestor changes are weird, they die even faster (90 hp, 0 armor, but "Armored") have to be very close to cast neural parasite, cant cast on air but it doesnt expire. i dont think the expiration 'buff' is that important, 10 seconds was long enough. i guess now you can use it on scvs to build command centers easier now? lol

basically colossus with ranged upgrade almost doubles the range of infestor. also infestors die in 2 shots from colossus as well, and super fast to other units :/

pretty major nerfs

Exaggerate much lol? 9 vs 7 is "almost double"?

er whoops i thought it was 5 now ..nvm :p

but yeah the range is still significantly shorter
ModeratorBlame yourself or God
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 12 2010 20:47 GMT
#60
Wish they buffed Stalkers instead of nerfing warpgates like crazy.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
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