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Active: 2555 users

Coloring is so borked in SC2 - Page 6

Forum Index > SC2 General
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StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 09 2010 16:46 GMT
#101
On March 09 2010 06:37 ColorsOfRainbow wrote:
i make gamma higher and i can see every different very easy ...

and i take glasses perhaps u need some too ?


I'm not quite sure how changing gamma settings helps to improve visibility for spectators watching streamed matches ?!?
z]Benny
Profile Joined April 2006
Romania253 Posts
March 09 2010 17:30 GMT
#102
I think this has to do with shaders. On medium/low shaders although it looks crappier everything is much more distinguishable.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
Last Edited: 2010-03-12 17:26:49
March 12 2010 17:18 GMT
#103
On March 07 2010 06:24 Ziph wrote:
alt + f the solution to all your problems.


I was playing 2vs2 and when you alt+f, your opponent colors are different than your teammates. When attacking the opponent, you can specify to your teammates the opponent you want to attack via the target indicator icon, but it's just convenient if you can stay on the same colors as your teammate and announce the color of the opponent you want to attack.

When beta goes up to 4vs4 matches, you will probably have a teammate that types out, "lets attack blue." But if everybody else on the team has alt + f the opponent colors, "blue" could mean a different opponent for everybody on the team.

This was not an issue in SC1 because in typical 2vs2, 3vs3, and 4vs4 matches, you could simply announce the color of which opponent to attack and almost all the time, your teammates had the same opponent colors as you did. Poor coloring is just another inconvenience when playing SC2.
0neder
Profile Joined July 2009
United States3733 Posts
March 12 2010 17:24 GMT
#104
The problem is more the lighting than the coloring. The light position and properties can be modified in the map editor, so I'm not worried.
Whalecore
Profile Joined March 2009
Norway1111 Posts
March 12 2010 17:42 GMT
#105
On March 07 2010 05:46 lgd-haze wrote:
Or play with lowest graphic settings. More BW feel, and much clearer and easier to distinguish stuff

Agree with this actually!

I have a monster PC, but play on close to lowest settings because it has a much cleaner and smoother feel to it.
Playgu
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 12 2010 17:44 GMT
#106
on the lowest settings u can see team colors pretty easy i think
Progamerpls no copy pasterino
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 12 2010 17:50 GMT
#107
On March 07 2010 05:46 lgd-haze wrote:
Or play with lowest graphic settings. More BW feel, and much clearer and easier to distinguish stuff


I don't have to play on the lowest settings for Company of Heroes, or other modern RTS games where the developer handled colors properly.

Funny that people say SC2 will be the game of the next 10 years but in terms of coloring, it's so bad that people have to tune down the settings just for SC2 whereas in other modern RTS games, they don't.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
March 12 2010 18:04 GMT
#108
Just lower the graphics
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
March 12 2010 18:18 GMT
#109
What zealot?
"Time to put the mustard on the hotdog. -_-"
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 12 2010 18:23 GMT
#110
The coloring is poor because when they had the units with a lot of team color there was massive outrage from the community complaining about how everything looked. Blizzard responded by tuning down the colors.
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 12 2010 18:37 GMT
#111
Coloring problem can be fixed by the following changes:

Marauder: change grey shoulders to player color
Hellion: Paint more of the body to player color
siege tank: paint more of the body to player color
Viking: paint more of the body to player color
Medivac: paint more of the body to player color
Banshee: paint more of the body to player color
Battle Cruiser: paint more of the body to player color

Zergling: paint entire body to player color except wings and claws (like sc1)
Baneling: paint webbing between pulsating green to player color, paint body player color
Overseer: paint more of the body to player color (not so much innate purple/blue)
Roach: paint more of the body to player color (not so much innate grey)
Ultralisk: paint more of the TOP to player color (since the ultra's head is so huge)
Brood Lord: paint more of the body to player color


etc etc


Essentially, we need less "innate" coloring on the units.. meaning, the generic grey on Marauders and Roaches that come with all players. I believe this is Blizzard's attempt at making them look "grittier" but you don't need to keep using greys to make things look gritty. Use mostly player colors for the majority of the body of these units, but make those player colors darker. For example, zerg zerglings ENTIRE skin was the color of the player in SC1, and this didn't make them look silly. They still looked gritty, and can continue to look so in Sc2.

I want to become stronger. -Shindou Hikaru
Feefee
Profile Joined November 2009
Canada556 Posts
Last Edited: 2010-03-13 04:27:43
March 13 2010 04:25 GMT
#112
Take all those statements you just made and replace "player color" with "pink".... shudder...
I think blizzard tried to trade off color visibility with looking retardedness...

Unless you want to take away my pink color option, in which case, sir, I vehemently protest!
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-13 06:37:32
March 13 2010 06:36 GMT
#113
Rumor has it that the next patch will fix coloring? Or perhaps it's only for zerg on creep...

Blizzard obviously want's a pretty game, it is doubtful they will change the coloring too much.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Radios
Profile Joined February 2009
United States61 Posts
Last Edited: 2010-03-13 07:26:03
March 13 2010 07:25 GMT
#114
On March 13 2010 02:50 StarcraftMan wrote:
Show nested quote +
On March 07 2010 05:46 lgd-haze wrote:
Or play with lowest graphic settings. More BW feel, and much clearer and easier to distinguish stuff


I don't have to play on the lowest settings for Company of Heroes, or other modern RTS games where the developer handled colors properly.

Funny that people say SC2 will be the game of the next 10 years but in terms of coloring, it's so bad that people have to tune down the settings just for SC2 whereas in other modern RTS games, they don't.


You think SC2 has clarity issues and go on to mention Company of Heroes.

What a laugh.
There is no shame in defeat, so long as the spirit is unconquered.
LF9
Profile Joined November 2009
United States537 Posts
March 13 2010 07:36 GMT
#115
Agreed. Small things like this need attention as well as the big issues. Things like this make small-scale micro battles a nightmare.
Tamerlane
Profile Joined July 2009
Canada424 Posts
March 13 2010 12:41 GMT
#116
On March 07 2010 05:58 _EmIL_ wrote:
I could tell pretty easy..

But still, teamgames are for nubs/casuals I guess so this thing will never happen in 1on1.


I'm fairly sure 2v2 will see much more competition than it did in sc1...well, not hard to beat you'll say, but I've found 2v2 to be a lot more fun to play so far and judging by the number of divisions in 2v2 vs 1v1, I'm not the only one
3nickma
Profile Joined November 2007
Denmark1510 Posts
March 13 2010 13:14 GMT
#117
Before I got a beta key I was just watching replays and one of the sort replay packs I got hold of was OverSky's 24 hour maraton Which is also where my Medium settings found these units to be very hard to distinguish from one another:

http://img13.imageshack.us/img13/8481/screenshotut.jpg

It doesn't seem so bad now that I've played some games (2nd invite wave) but still could use a fix.

But when visiting a buddy he had everything crancked out on Ultra settings and had connected his PC to his 40" Sony TV. I mean wow that looking stunningly good I think with great and crisp visuals! So either you have to go low settings or ultra on a reasonably sized monitor to have no visibility issues.
L E E J A E D O N G ! <3
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
March 14 2010 12:18 GMT
#118
Creating an option for toggling "easy color mode" or something would solve this. Make it so that the team colors of units don't have shading on them, but always are at 100% brightness. It would look "stupid" but come on, some of those fights look incomprehensible.
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
Jusciax
Profile Joined August 2007
Lithuania588 Posts
March 14 2010 12:37 GMT
#119
This map is mega gay color-wise, its some night time effect that ruins everything. In others maps everything is fine tbh
humblegar
Profile Blog Joined October 2004
Norway883 Posts
March 14 2010 13:00 GMT
#120
On March 07 2010 05:58 _EmIL_ wrote:
I could tell pretty easy..

But still, teamgames are for nubs/casuals I guess so this thing will never happen in 1on1.


The 2v2 teams leading my division are also top 10 in their respective 1v1 divisions (plat), but perhaps your definition of nubs/casuals is everyone below pro? Were the 2v2 matches in proleague (bw) for nubs too?
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