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On March 09 2010 06:37 ColorsOfRainbow wrote: i make gamma higher and i can see every different very easy ...
and i take glasses perhaps u need some too ?
I'm not quite sure how changing gamma settings helps to improve visibility for spectators watching streamed matches ?!?
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I think this has to do with shaders. On medium/low shaders although it looks crappier everything is much more distinguishable.
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On March 07 2010 06:24 Ziph wrote: alt + f the solution to all your problems.
I was playing 2vs2 and when you alt+f, your opponent colors are different than your teammates. When attacking the opponent, you can specify to your teammates the opponent you want to attack via the target indicator icon, but it's just convenient if you can stay on the same colors as your teammate and announce the color of the opponent you want to attack.
When beta goes up to 4vs4 matches, you will probably have a teammate that types out, "lets attack blue." But if everybody else on the team has alt + f the opponent colors, "blue" could mean a different opponent for everybody on the team.
This was not an issue in SC1 because in typical 2vs2, 3vs3, and 4vs4 matches, you could simply announce the color of which opponent to attack and almost all the time, your teammates had the same opponent colors as you did. Poor coloring is just another inconvenience when playing SC2.
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The problem is more the lighting than the coloring. The light position and properties can be modified in the map editor, so I'm not worried.
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On March 07 2010 05:46 lgd-haze wrote: Or play with lowest graphic settings. More BW feel, and much clearer and easier to distinguish stuff Agree with this actually!
I have a monster PC, but play on close to lowest settings because it has a much cleaner and smoother feel to it.
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on the lowest settings u can see team colors pretty easy i think
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On March 07 2010 05:46 lgd-haze wrote: Or play with lowest graphic settings. More BW feel, and much clearer and easier to distinguish stuff
I don't have to play on the lowest settings for Company of Heroes, or other modern RTS games where the developer handled colors properly.
Funny that people say SC2 will be the game of the next 10 years but in terms of coloring, it's so bad that people have to tune down the settings just for SC2 whereas in other modern RTS games, they don't.
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Just lower the graphics
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The coloring is poor because when they had the units with a lot of team color there was massive outrage from the community complaining about how everything looked. Blizzard responded by tuning down the colors.
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Coloring problem can be fixed by the following changes:
Marauder: change grey shoulders to player color Hellion: Paint more of the body to player color siege tank: paint more of the body to player color Viking: paint more of the body to player color Medivac: paint more of the body to player color Banshee: paint more of the body to player color Battle Cruiser: paint more of the body to player color
Zergling: paint entire body to player color except wings and claws (like sc1) Baneling: paint webbing between pulsating green to player color, paint body player color Overseer: paint more of the body to player color (not so much innate purple/blue) Roach: paint more of the body to player color (not so much innate grey) Ultralisk: paint more of the TOP to player color (since the ultra's head is so huge) Brood Lord: paint more of the body to player color
etc etc
Essentially, we need less "innate" coloring on the units.. meaning, the generic grey on Marauders and Roaches that come with all players. I believe this is Blizzard's attempt at making them look "grittier" but you don't need to keep using greys to make things look gritty. Use mostly player colors for the majority of the body of these units, but make those player colors darker. For example, zerg zerglings ENTIRE skin was the color of the player in SC1, and this didn't make them look silly. They still looked gritty, and can continue to look so in Sc2.
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Take all those statements you just made and replace "player color" with "pink".... shudder... I think blizzard tried to trade off color visibility with looking retardedness...
Unless you want to take away my pink color option, in which case, sir, I vehemently protest!
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Rumor has it that the next patch will fix coloring? Or perhaps it's only for zerg on creep...
Blizzard obviously want's a pretty game, it is doubtful they will change the coloring too much.
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On March 13 2010 02:50 StarcraftMan wrote:Show nested quote +On March 07 2010 05:46 lgd-haze wrote: Or play with lowest graphic settings. More BW feel, and much clearer and easier to distinguish stuff I don't have to play on the lowest settings for Company of Heroes, or other modern RTS games where the developer handled colors properly. Funny that people say SC2 will be the game of the next 10 years but in terms of coloring, it's so bad that people have to tune down the settings just for SC2 whereas in other modern RTS games, they don't.
You think SC2 has clarity issues and go on to mention Company of Heroes.
What a laugh.
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Agreed. Small things like this need attention as well as the big issues. Things like this make small-scale micro battles a nightmare.
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On March 07 2010 05:58 _EmIL_ wrote: I could tell pretty easy..
But still, teamgames are for nubs/casuals I guess so this thing will never happen in 1on1.
I'm fairly sure 2v2 will see much more competition than it did in sc1...well, not hard to beat you'll say, but I've found 2v2 to be a lot more fun to play so far and judging by the number of divisions in 2v2 vs 1v1, I'm not the only one
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Before I got a beta key I was just watching replays and one of the sort replay packs I got hold of was OverSky's 24 hour maraton Which is also where my Medium settings found these units to be very hard to distinguish from one another:
http://img13.imageshack.us/img13/8481/screenshotut.jpg
It doesn't seem so bad now that I've played some games (2nd invite wave) but still could use a fix.
But when visiting a buddy he had everything crancked out on Ultra settings and had connected his PC to his 40" Sony TV. I mean wow that looking stunningly good I think with great and crisp visuals! So either you have to go low settings or ultra on a reasonably sized monitor to have no visibility issues.
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Creating an option for toggling "easy color mode" or something would solve this. Make it so that the team colors of units don't have shading on them, but always are at 100% brightness. It would look "stupid" but come on, some of those fights look incomprehensible.
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This map is mega gay color-wise, its some night time effect that ruins everything. In others maps everything is fine tbh
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On March 07 2010 05:58 _EmIL_ wrote: I could tell pretty easy..
But still, teamgames are for nubs/casuals I guess so this thing will never happen in 1on1.
The 2v2 teams leading my division are also top 10 in their respective 1v1 divisions (plat), but perhaps your definition of nubs/casuals is everyone below pro? Were the 2v2 matches in proleague (bw) for nubs too?
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