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Coloring is so borked in SC2 - Page 4

Forum Index > SC2 General
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StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 06 2010 23:45 GMT
#61
On March 07 2010 08:35 RyanS wrote:
Change yourself to green and enemies to red, problem solved.


Also, you gave us a "borked" screenshot. That isn't how you see it on your screen so why would you resize it? I'm sure it looks fine on your actual resolution.


If you had read the entire post, you would have seen the link to the full screen resolution. The issue is, when you have random zealots clumped together in battle, it's hard to pick out which one is yours and which one isn't. It's not micro friendly at all and it's not spectator friendly either.

It's probably easy for Blizzard to fix. They just need to add an "enhance player color" slider in their options menu. People that like the colors gritty can leave the slider alone. People that want brighter defined colors can change the slider.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 06 2010 23:49 GMT
#62
On March 07 2010 08:45 StarcraftMan wrote:
Show nested quote +
On March 07 2010 08:35 RyanS wrote:
Change yourself to green and enemies to red, problem solved.


Also, you gave us a "borked" screenshot. That isn't how you see it on your screen so why would you resize it? I'm sure it looks fine on your actual resolution.



It's probably easy for Blizzard to fix. They just need to add an "enhance player color" slider in their options menu. People that like the colors gritty can leave the slider alone. People that want brighter defined colors can change the slider.

This is probably the best solution for this.
Particularly for mirror match-ups, color poses a problem. However, if you watch high quality VODs in non-mirror match ups, its quite easy to distinguish whats going on.
I imagine this isn't at the top of Blizzard's priorities at the moment, but I can see them doing something to fix this. Whenever I get my beta key (come onn.....:[), i'll be sure to post in your threads supporting a fix like this.
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DN2perfectionGM
Profile Joined August 2004
United States233 Posts
Last Edited: 2010-03-06 23:53:53
March 06 2010 23:50 GMT
#63
i thought of this problem since the beginning.
alt+f does not solve the issue.
why force spectators to only watch with green/ red team colors, when the alternative is to have all colors distinguishable???
alt+f is only for the actual players, who want consistency in their gaming.

i don like how units blend in with everything in general.
The units are dark toned, so when they are situated in dark toned maps, it's like watching diablo. (it's fine when you control one character against million monsters, but if you control the whole army, it looks blend)
dull zerg buildings in dull creep are also not pleasant to watch for me.
some animations like hydralisks throwing spines and siege tanks firing are like invisible almost,
while protoss in general have so annoying beams that distract players

i only played bw and didn't get into wow or wc3. so i'm biased, but so far, this is how i feel when i watch the streams.

edit) i also hate how engineering bay looks, its like a curvy box with few characteristics that resemble the old ebay. its like sc players complained that graphic looks like 3d toys, so blizzard just made everything dark toned, but kept the curvy 3-d looks. i dont have problem with how units look in general though, but i hate how some of the terran buildings look,,,
JHU
Simple
Profile Blog Joined February 2009
United States801 Posts
March 07 2010 00:00 GMT
#64
the trouble is that everything in sc2 is so much darker. i noticed this in a recent newspost:

[image loading]

[image loading]
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
Last Edited: 2010-03-07 00:16:35
March 07 2010 00:10 GMT
#65
I don't mean to hijack.... But I thought I'd throw this out there because it's kind of in the same field I suppose.

I find it very annoying that you still see building animations are whatnot after scouting (like a nexus flashing) an area even when you no longer have vision. I also think it is somewhat difficult (more so than in bw) to differentiate between areas which you have scouted but do not have vision of, and areas where you actually do have vision. They should make parts where you do not have vision darker than they currently are imo.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
March 07 2010 01:38 GMT
#66
On March 07 2010 09:10 Jonoman92 wrote:
I don't mean to hijack.... But I thought I'd throw this out there because it's kind of in the same field I suppose.

I find it very annoying that you still see building animations are whatnot after scouting (like a nexus flashing) an area even when you no longer have vision. I also think it is somewhat difficult (more so than in bw) to differentiate between areas which you have scouted but do not have vision of, and areas where you actually do have vision. They should make parts where you do not have vision darker than they currently are imo.

yeah, im having a lot of problems with this too
didnt bother posting it before because of all the HURR DURR ITS UR VISION//BLIZZARD IS FINE//OMG ITS BETA idiots
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Tangsta
Profile Joined November 2007
Australia68 Posts
Last Edited: 2010-03-07 01:54:54
March 07 2010 01:53 GMT
#67
On March 07 2010 09:00 Simple wrote:
the trouble is that everything in sc2 is so much darker. i noticed this in a recent newspost:

the darkness can be fixed by upping gamma a bit

it's the color palette and the inclusion of realistic shadows and great texture detail that makes everything so hard to distinguish - if this had been a complaint from the very start, Blizzard would've fixed it by now

the zerg color palette is the worst IMO, especially when the units are all bunched up together on creep

I'm fine with detailed textures, but they need to strengthen the colors and allow us the option to turn off shadows completely
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 07 2010 02:16 GMT
#68
[image loading]


The picture in the OP is minimized. Click on it to expand and you'll see that the two zealots near the ramp are clearly blue, and the ones away are clearly teal.

Also, the psi blades usually glow with the player's color. I have no idea why it's not working in the screenshot.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
March 07 2010 02:20 GMT
#69
We, Teamliquid, Demand that the colors be more vibrant and noticeable!
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Quixoticism
Profile Joined February 2010
United States80 Posts
March 07 2010 02:28 GMT
#70
I can tell which zealots are yours and which aren't. If you're having that hard of a time then switch to ally colors, that makes your units green and the enemy's red. You'll have a hard time not telling the difference then.
I was somewhere, thinking something...
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
March 07 2010 02:34 GMT
#71
When you play every single game with your zealots as bright green and your opponent's zealots as bright red, you get pretty used to picking out your zealots from the opponent's zealots (unless you're red/green colorblind--then you're just screwed).
. . . nevermore
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 07 2010 02:48 GMT
#72
On March 07 2010 11:28 Quixoticism wrote:
I can tell which zealots are yours and which aren't. If you're having that hard of a time then switch to ally colors, that makes your units green and the enemy's red. You'll have a hard time not telling the difference then.


LOL, so can I. The issue is when all the units are mixed together and you would like to micro but you spend a little extra time to figure out which unit is which - by that time, your units are dead.

In addition, if you're watching this via a stream, the quality degrades further and it's harder to tell which unit belong to which side.
semantics
Profile Blog Joined November 2009
10040 Posts
March 07 2010 02:55 GMT
#73
Imo color the zealots lightsabers their team color and do shit like that for alot of units their coloring is bad natively it's a bit better on bigger units but it's still bad
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
Last Edited: 2010-03-07 02:57:33
March 07 2010 02:56 GMT
#74
Also, the psi blades usually glow with the player's color. I have no idea why it's not working in the screenshot.


This. Either this is a bug, or it's different on different graphics settings...which I highly doubt.

On Blizzard's list of known bugs for this patch is the removal of certain effects when shaders are set to High. Maybe this is your issue?

Imo color the zealots lightsabers their team color and do shit like that for alot of units their coloring is bad natively it's a bit better on bigger units but it's still bad


The Zealot's psi-blades are team-colored. Watch any stream/video you want.
Dies Irae venit. youtube.com/SnobbinsFilms
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
March 07 2010 03:00 GMT
#75
On March 07 2010 11:56 Captain Peabody wrote:
Show nested quote +
Also, the psi blades usually glow with the player's color. I have no idea why it's not working in the screenshot.


This. Either this is a bug, or it's different on different graphics settings...which I highly doubt.

On Blizzard's list of known bugs for this patch is the removal of certain effects when shaders are set to High. Maybe this is your issue?

Show nested quote +
Imo color the zealots lightsabers their team color and do shit like that for alot of units their coloring is bad natively it's a bit better on bigger units but it's still bad


The Zealot's psi-blades are team-colored. Watch any stream/video you want.

The blades don't glow team colors if you turn down graphics settings. Easy to verify. Try it out
Mindrust
Profile Joined May 2009
United States33 Posts
March 07 2010 03:03 GMT
#76
I agree about the colors.

Red and blue in particular look very faded. They need to be more vibrant.
It is in virtue that happiness consists, for virtue is the state of mind which tends to make the whole of life harmonious. - Zeno of Citium
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
Last Edited: 2010-03-07 03:13:42
March 07 2010 03:11 GMT
#77
the point is units show less team color than in sc1. so its harder to distinguish teams in sc2 than sc1, although the difficulty varies between type of units, size of the army, the team color, and the graphic setting. and this added difficulty can negatively impact 1v1, team game, and spectating.

experience and tweaking settings will help 1v1 games. (but some people hate low setting, and they shouldn't be forced to pick it to play well. it compromises the experience)

the biggest problem is with spectating. not everyone who follows bw streams watches live 720p. a lot of times, we watch shitty resolution, but telling teams apart was never a problem. now, a lot of units look like a big blob of grey with tints of team colors. sure i don't have experience with the game yet, but in dark terrain, big blobs of dark armies with shadows all over the place, with beams and rays covering half the screen, i don't have the grasp of what's really happening like i did in sc1. it's not so much wow, this player really pulled it off in a difficult situation. i'm more likely to go, oh this guy came out winning after that big blob of action.

sure micro is important also in sc2. but if you cant really tell apart these genius moves besides the obvious spells, then a crucial factor that kept sc exciting has just been compromised.
JHU
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
March 07 2010 03:23 GMT
#78
On March 07 2010 12:11 DN2perfectionGM wrote:
the point is units show less team color than in sc1. so its harder to distinguish teams in sc2 than sc1, although the difficulty varies between type of units, size of the army, the team color, and the graphic setting. and this added difficulty can negatively impact 1v1, team game, and spectating.

experience and tweaking settings will help 1v1 games. (but some people hate low setting, and they shouldn't be forced to pick it to play well. it compromises the experience)

the biggest problem is with spectating. not everyone who follows bw streams watches live 720p. a lot of times, we watch shitty resolution, but telling teams apart was never a problem. now, a lot of units look like a big blob of grey with tints of team colors. sure i don't have experience with the game yet, but in dark terrain, big blobs of dark armies with shadows all over the place, with beams and rays covering half the screen, i don't have the grasp of what's really happening like i did in sc1. it's not so much wow, this player really pulled it off in a difficult situation. i'm more likely to go, oh this guy came out winning after that big blob of action.

sure micro is important also in sc2. but if you cant really tell apart these genius moves besides the obvious spells, then a crucial factor that kept sc exciting has just been compromised.


I totally agree with this post. The point is not that YOU as the player can make it out because you guys are so much cooler than the people who can't, but that the colours are hard to make out for some people. If even one person speaks out about a problem, then it's definitely possible that others are too. Sometimes when I'm watching a stream, I can't even tell what colour the team is supposed to be. I mean, it's obvious which units belong to a given race, but if I can't even figure out the team colour when the view is only showing one army, how am I supposed to do it when two armies clash?
Who would sup with the mighty, must walk the path of daggers.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
March 07 2010 07:45 GMT
#79
When watching a replay (and while playing) Blizzard should add an option to make the different sides glow with very bright different colors (perhaps even neon). Not just the blades or an emblem, but every part of the unit should shine with for example yellow and red. This is most important for spectators, and when broadcasting games, the caster should activate the bright color schemes atleast when the two blobs face eachother, because it is certainly more interesting for a non playing spectator to actually see which side that is winning.

Picture a football game (soccer...) where the teams both have the same color on their shirts, for a casual sports watcher this game would never be a major hit. We need to have the non playing spectators hooked on their first viewing, and if they can differentiate the two sides clearly, it would be much more interesting for them to actually quickly grasp that one side is on the verge of winning.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Skaff
Profile Joined February 2010
United States240 Posts
March 07 2010 07:51 GMT
#80
Red zealots!
[image loading]

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