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Patch 3 - StarCraft II Beta - (version 0.5.0.14219B) - Pag…

Forum Index > SC2 General
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Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
March 05 2010 04:17 GMT
#81
On March 05 2010 13:13 zizzefex wrote:
Ah some protoss players are pretty funny.

First they complain about the 'Gateway nerf' that increased building time from 50 to 65 seconds... when barracks and spawning pool both already took 65 seconds to make.

Then they complain about terran upgrade time buff when both protos/zerg upgrades still take less time to upgrade than terran time (based off sc2armory.com times that I'm reading).

Then -10 on zealot shields for 150 total hp (100hp + 50 shields)... when they still have too much shields compared to terran/zerg comparable. 4 zerglings (100 mineral, 0 gas, 2 pop) have 140 combined hp, the zealot will easily come out on top considering how fast the lings will die and lose their attack power. 2 marines (100 mineral, 0 gas, 2 pop) is 110 hp (I'm counting combat shield) or Hellions 90 hp (even worse)... though 2 marines have more utility and a faster attack speed zealots are still too good when they get charge.

Fact is zealots need to be nerfed again to be balanced And they probably will be I have faith in bliz :>


bahahahah
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-05 04:21:26
March 05 2010 04:17 GMT
#82
On March 05 2010 13:14 SevenAteNine wrote:
Seems that blizzard is guiding terran twords more of a mass unit heavy upgrade race
very noob friendly IMO

Because clearly making all the races upgrade at the same rate makes one of them more of a "heavy upgrade" race?

Not sure how the logic of that works, especially since Terran ground needs 4 upgrades, while Zerg and Protoss ground each only need 3.

And people saying that zealots were fine the way they were need to see Mystlord's post somewhere about the relative damage rates of Zerglings and Zealots vs. SC1. The visible stats are the same, but the relative attack speed of Zealots in comparison to Zerglings is significantly faster than it was in SC1.
Moderator
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 05 2010 04:17 GMT
#83
god damnit can they stop nerfing Protoss, WTFFFF
twitter.com/xerislight -- follow me~~
synapse
Profile Blog Joined January 2009
China13814 Posts
March 05 2010 04:17 GMT
#84
I think Charge should be lowered to 150/150... takes way too long and by the time its researched becomes almost useless for early timing attacks vs zerg.
:)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 05 2010 04:20 GMT
#85
On March 05 2010 13:13 zizzefex wrote:
Ah some protoss players are pretty funny.

First they complain about the 'Gateway nerf' that increased building time from 50 to 65 seconds... when barracks and spawning pool both already took 65 seconds to make.

Then they complain about terran upgrade time buff when both protos/zerg upgrades still take less time to upgrade than terran time (based off sc2armory.com times that I'm reading).

Then -10 on zealot shields for 150 total hp (100hp + 50 shields)... when they still have too much shields compared to terran/zerg comparable. 4 zerglings (100 mineral, 0 gas, 2 pop) have 140 combined hp, the zealot will easily come out on top considering how fast the lings will die and lose their attack power. 2 marines (100 mineral, 0 gas, 2 pop) is 110 hp (I'm counting combat shield) or Hellions 90 hp (even worse)... though 2 marines have more utility and a faster attack speed zealots are still too good when they get charge.

Fact is zealots need to be nerfed again to be balanced And they probably will be I have faith in bliz :>

I really don't think zealots were/are imbalanced in anyway except maybe PvP.... And I don't play PvP so that's only from hearing they are massive zealot wars.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
nomsayin
Profile Blog Joined March 2009
United States124 Posts
March 05 2010 04:22 GMT
#86
anyone else having missing animations since the update?
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
March 05 2010 04:28 GMT
#87
On March 05 2010 13:22 nomsayin wrote:
anyone else having missing animations since the update?


yah I actually asked Artosis when I (luckily) got paired against him and he said he had no problem with his animations. My animations were completely fucked though.
"We have unfinished business, I and he."
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
March 05 2010 04:32 GMT
#88
hopefully this is the end of the protoss/terran attention, they really need to start tweaking zerg
savior did nothing wrong
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
March 05 2010 04:34 GMT
#89
BUFF TERRAN WOOOO :D
Keep the Dream Alive twitch.tv/monokerros
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
March 05 2010 04:34 GMT
#90
This thread really takes me back to reading old WoW patch notes
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
MooCow
Profile Joined September 2008
1434 Posts
March 05 2010 04:39 GMT
#91
On March 05 2010 13:34 Tsagacity wrote:
This thread really takes me back to reading old WoW patch notes

Exact same thing I thought of lol
Making history not reliving it.
Trap
Profile Blog Joined May 2009
United States395 Posts
March 05 2010 04:41 GMT
#92
I think the effects of this patch are mostly psychological... I just played a pvp in this patch where at the beginning me and my opponent were discussing how zealots were nerfed and stalkers were terrible and then it turned out both of us went for phoenix / stalker and didn't build more than 4 zealots the whole game.
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
Eben
Profile Blog Joined September 2008
United States769 Posts
Last Edited: 2010-03-05 04:48:13
March 05 2010 04:46 GMT
#93
On March 05 2010 13:05 G3nXsiS wrote:
Wow terran gets a huge boost. Blizzard sure is encouraging terrans to upgrade.


they were just set to the same speed as protoss and zerg upgrades.... I fail to see how this is a "huge " boost...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 05 2010 04:49 GMT
#94
I think blizzard is gonna nerf toss and boost other races until people stop picking and winning with toss so much. So change your race you fuckers.
..and then I would, ya know, check em'. (Aka SpoR)
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
March 05 2010 04:54 GMT
#95
On March 05 2010 13:13 zizzefex wrote:
Ah some protoss players are pretty funny.

First they complain about the 'Gateway nerf' that increased building time from 50 to 65 seconds... when barracks and spawning pool both already took 65 seconds to make.

Then they complain about terran upgrade time buff when both protos/zerg upgrades still take less time to upgrade than terran time (based off sc2armory.com times that I'm reading).

Then -10 on zealot shields for 150 total hp (100hp + 50 shields)... when they still have too much shields compared to terran/zerg comparable. 4 zerglings (100 mineral, 0 gas, 2 pop) have 140 combined hp, the zealot will easily come out on top considering how fast the lings will die and lose their attack power. 2 marines (100 mineral, 0 gas, 2 pop) is 110 hp (I'm counting combat shield) or Hellions 90 hp (even worse)... though 2 marines have more utility and a faster attack speed zealots are still too good when they get charge.

Fact is zealots need to be nerfed again to be balanced And they probably will be I have faith in bliz :>


You are an incredible troll or you've never played sc. 4 lings beat one zealot with little trouble, especially with something called micro.

Despite the fact that (in sc1) a zealot has such imba 160 life to the lings' total of 140. (It's actually more imba in terms of hp if you count the fact that a zeal has 1 armor, I assume they do in sc2 too? I've played but haven't taken notice of that.) But looking at things in terms of total hps is pretty ridiculous.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 05 2010 04:57 GMT
#96
You guys realize that the upgrade timing change is STILL a buff for Terran? Just because it was changed to what the other races have doesn't mean it can't be a buff. Maybe Terran was made in the mindset that they would have fewer upgrades?

If so, they changed their minds.

Terran will now fare better against the other races. Yes, it is a huge buff.
semantics
Profile Blog Joined November 2009
10040 Posts
March 05 2010 05:00 GMT
#97
Nerf zealot attack start up and speed and boost zergling attack speed and nerf their move speed

zerglings are ffs worthless late game the game attack power on some units and ability to form walls and balls just rapes lings late game lings are essentially meat shields you throw your money away so your worth while units can live.

Also sc2 ZvP is fucked up at hell 4 lings beat 1 zealot 3 lings get beaten by 1 zealot and the zealot then can take on 2 more lings without dieing. Meaning that zealot killed 5 lings, if you send lings in 1 by 1 a zealot can eat up about 8 lings, but if the zerg spends as much on lings and keeps them together and gets a great surround on them zealots always by if the zerg is 1 2 lings short zerg always looses, and when you scale it up in numbers zealots always win as they end up forming walls with their decient ai and the lings get stuck behind each other and cannot win.
semantics
Profile Blog Joined November 2009
10040 Posts
March 05 2010 05:03 GMT
#98
On March 05 2010 13:05 GHOSTCLAW wrote:
Show nested quote +
On March 05 2010 13:01 zealing wrote:
lol was watching day[9] when it came out, was worried for a moment but its all good now

these were not the changes i thought would happen, imo the ups were fine and the zel shield is kinda random, i guess people really have a problem with early zel rushes


that just shouldn't be true, because gateway building time became longer as well -_-;

at least in TvP, you can make perfect walls, which should allow you to fend off the zealot harass at the ramp easily. ZvP they might have had somewhat of a problem...although you can get plenty of lings out in time. Maybe there's too many zergs getting beaten by proxy chrono gates?

Teh gate build time is a bit longer but doesn't change the part where chrono boost lets their production rape you early game.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 05 2010 05:06 GMT
#99
The Zealot shield change seems so random...
I can't imagine it changing the game THAT much though.
ToeJam
Profile Joined April 2009
United States282 Posts
March 05 2010 05:08 GMT
#100
The change to zealot will be so easy to change if it causes further imbalance... stop the rage -.-
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