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Patch 3 - StarCraft II Beta - (version 0.5.0.14219B) - Pag…

Forum Index > SC2 General
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da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 05 2010 03:59 GMT
#61
wtf is this shit? STOP MAKING PROTOSS WEAKER
When they see MC Probe, all the ladies disrobe.
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
March 05 2010 03:59 GMT
#62
On March 05 2010 12:40 Tinithor wrote:
Next patch

Protoss

- Has been removed from the game.

(HAHAHAHA honestly i'm not a protoss player and as a terran player its really funny, but MAN you gotta feel bad for em, that being said Toss players have been toppin the divisions and terran at the bottom sooo i can't say this is too much really)


Hahahahahah. They need the nerfs though, so it's ok. Hopefully we see more T on the platinum ladders.
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
Daedes
Profile Joined August 2009
Bangladesh105 Posts
March 05 2010 03:59 GMT
#63
blame it on the armor system >.<
Katkishka
Profile Blog Joined December 2009
United States662 Posts
March 05 2010 04:00 GMT
#64
Man I'm glad this happened
I just got raped earlier by a 4 gate build that involved mostly mass zealots

I didn't realise hellions only do regular damage to shields instead of bonus as well
or maybe i was seeing things
either way this is a welcome change, but terran's upgrade speed might be a bit overkill
here's hoping banelings get a little bit of a damage nerf next or something ^_^
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
March 05 2010 04:01 GMT
#65
The decrease in upgrade research time is interesting in that it means that Terran upgrade times were longer than Zerg/Protoss to begin with. All upgrades are now at 160 seconds. Unless Terrans were so imba that their upgrades needed to be longer than the other races...

And why decrease the shields of the Zealot? That's weird.

C'mon Blizzard, there are much more important issues for you to fix
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
March 05 2010 04:01 GMT
#66
bwahahaha, makes it much easier for a zerg player to block zealot rushes with zerglings
( ・´ー・`)
zealing
Profile Blog Joined January 2009
Canada806 Posts
Last Edited: 2010-03-05 04:02:14
March 05 2010 04:01 GMT
#67
lol was watching day[9] when it came out, was worried for a moment but its all good now

these were not the changes i thought would happen, imo the ups were fine and the zel shield is kinda random, i guess people really have a problem with early zel rushes
Think you got lag? It took Jesus 3 days to respawn.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 05 2010 04:02 GMT
#68
urk they keep making protoss weaker. PvT just got a lot harder, and PvZ didn't get easier, that's for sure. I hope to heck that they're not relying on the fact that half of north america is protoss...
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FoieGras
Profile Blog Joined December 2007
Canada270 Posts
March 05 2010 04:03 GMT
#69
They might want more feedback from players playing other races. Feel bad for protoss players though.
TheYango
Profile Joined September 2008
United States47024 Posts
March 05 2010 04:04 GMT
#70
On March 05 2010 13:01 Mystlord wrote:
The decrease in upgrade research time is interesting in that it means that Terran upgrade times were longer than Zerg/Protoss to begin with. All upgrades are now at 160 seconds. Unless Terrans were so imba that their upgrades needed to be longer than the other races...

I thought Zerg and Protoss upgrades were all 140/170/200?
Moderator
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 05 2010 04:05 GMT
#71
On March 05 2010 13:01 zealing wrote:
lol was watching day[9] when it came out, was worried for a moment but its all good now

these were not the changes i thought would happen, imo the ups were fine and the zel shield is kinda random, i guess people really have a problem with early zel rushes


that just shouldn't be true, because gateway building time became longer as well -_-;

at least in TvP, you can make perfect walls, which should allow you to fend off the zealot harass at the ramp easily. ZvP they might have had somewhat of a problem...although you can get plenty of lings out in time. Maybe there's too many zergs getting beaten by proxy chrono gates?
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
G3nXsiS
Profile Joined July 2009
United States656 Posts
March 05 2010 04:05 GMT
#72
Wow terran gets a huge boost. Blizzard sure is encouraging terrans to upgrade.
Hope is the first step on the road to dissapointment
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
March 05 2010 04:09 GMT
#73
Wtf zealot lol

And wow massive terran upgrades boost
Jang Yoon Chul hwaiting!
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
March 05 2010 04:09 GMT
#74
On March 05 2010 13:04 TheYango wrote:
Show nested quote +
On March 05 2010 13:01 Mystlord wrote:
The decrease in upgrade research time is interesting in that it means that Terran upgrade times were longer than Zerg/Protoss to begin with. All upgrades are now at 160 seconds. Unless Terrans were so imba that their upgrades needed to be longer than the other races...

I thought Zerg and Protoss upgrades were all 140/170/200?

No. Now, everything is 160/190/220.

Previously Zerg and Protoss upgrades were 160/190/220 and Terran upgrades were 190/220/250.

I don't get why Terran upgrades were longer by 30 seconds to begin with...
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Modus
Profile Joined March 2005
United States41 Posts
March 05 2010 04:12 GMT
#75
As a random player I don't really mind the changes, but I think Zerg could use an alteration to roaches and a buff on other units/upgrades to create incentive to go beyond tier 2 for burrow/nydus. Protoss needs a way to deal with ghost EMP, it's really atrocious the way that 1-2 ghosts negates an entire toss ground force. Lastly I think Terran could use a Marauder nerf, as I am almost positive all the current balance changes stem from the over-utilization of this all-too-appropriate unit. Just as the reaper was a ridiculous raper of bases (Ironically, it's still good) the marauder is the ifyouengageyoubetterbeabletobewinthebattlebecauseyou'renotgettingaway gamebreaker. Nerf the Marauder maim.

all in all though the changes aren't bad, it just seems that they haven't decided yet how to selectively buff Zerg and toss. While these changes will help the mid-bottom tier of players, the top end is going to get Terran Heavy very fast.
zizzefex
Profile Joined March 2010
Canada34 Posts
March 05 2010 04:13 GMT
#76
Ah some protoss players are pretty funny.

First they complain about the 'Gateway nerf' that increased building time from 50 to 65 seconds... when barracks and spawning pool both already took 65 seconds to make.

Then they complain about terran upgrade time buff when both protos/zerg upgrades still take less time to upgrade than terran time (based off sc2armory.com times that I'm reading).

Then -10 on zealot shields for 150 total hp (100hp + 50 shields)... when they still have too much shields compared to terran/zerg comparable. 4 zerglings (100 mineral, 0 gas, 2 pop) have 140 combined hp, the zealot will easily come out on top considering how fast the lings will die and lose their attack power. 2 marines (100 mineral, 0 gas, 2 pop) is 110 hp (I'm counting combat shield) or Hellions 90 hp (even worse)... though 2 marines have more utility and a faster attack speed zealots are still too good when they get charge.

Fact is zealots need to be nerfed again to be balanced And they probably will be I have faith in bliz :>
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-05 04:15:07
March 05 2010 04:14 GMT
#77
On March 05 2010 13:09 Mystlord wrote:
No. Now, everything is 160/190/220.

Previously Zerg and Protoss upgrades were 160/190/220 and Terran upgrades were 190/220/250.

I don't get why Terran upgrades were longer by 30 seconds to begin with...

Oh ok then.

Frankly, it's hardly a buff more than an un-nerf if Terran were the only race with longer upgrades (especially given that the upgrade times in SC1 were identical). Complaining about it is kind of silly.
Moderator
SevenAteNine
Profile Joined February 2010
126 Posts
March 05 2010 04:14 GMT
#78
Seems that blizzard is guiding terran twords more of a mass unit heavy upgrade race
very noob friendly IMO
omnomnomnom
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 05 2010 04:14 GMT
#79
I'm sure the upgrade times were an oversight, and this was just a fix for it. If the vehicle and air upgrades were already lower, then that would definitely be the case.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 05 2010 04:15 GMT
#80
On March 05 2010 12:50 hacpee wrote:
Show nested quote +
On March 05 2010 12:46 Kennigit wrote:
Yeah you guys are right, the blizzard balance guys have no idea what they are doing. Ill trust the guy with 10 posts instead.


Have you seen them balance wow?

have you seen them balance STARCRAFT?
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