Patch 3 - StarCraft II Beta - (version 0.5.0.14219B) - Pag…
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da_head
Canada3350 Posts
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getSome[703]
United States753 Posts
On March 05 2010 12:40 Tinithor wrote: Next patch Protoss - Has been removed from the game. (HAHAHAHA honestly i'm not a protoss player and as a terran player its really funny, but MAN you gotta feel bad for em, that being said Toss players have been toppin the divisions and terran at the bottom sooo i can't say this is too much really) Hahahahahah. They need the nerfs though, so it's ok. Hopefully we see more T on the platinum ladders. | ||
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Daedes
Bangladesh105 Posts
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Katkishka
United States657 Posts
I just got raped earlier by a 4 gate build that involved mostly mass zealots ![]() I didn't realise hellions only do regular damage to shields instead of bonus as well or maybe i was seeing things either way this is a welcome change, but terran's upgrade speed might be a bit overkill here's hoping banelings get a little bit of a damage nerf next or something ^_^ | ||
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Mystlord
United States10264 Posts
![]() And why decrease the shields of the Zealot? That's weird. C'mon Blizzard, there are much more important issues for you to fix ![]() | ||
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prototype.
Canada4215 Posts
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zealing
Canada806 Posts
but its all good now ![]() these were not the changes i thought would happen, imo the ups were fine and the zel shield is kinda random, i guess people really have a problem with early zel rushes | ||
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GHOSTCLAW
United States17042 Posts
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FoieGras
Canada270 Posts
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TheYango
United States47024 Posts
On March 05 2010 13:01 Mystlord wrote: The decrease in upgrade research time is interesting in that it means that Terran upgrade times were longer than Zerg/Protoss to begin with. All upgrades are now at 160 seconds. Unless Terrans were so imba that their upgrades needed to be longer than the other races... ![]() I thought Zerg and Protoss upgrades were all 140/170/200? | ||
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GHOSTCLAW
United States17042 Posts
On March 05 2010 13:01 zealing wrote: lol was watching day[9] when it came out, was worried for a moment but its all good now ![]() these were not the changes i thought would happen, imo the ups were fine and the zel shield is kinda random, i guess people really have a problem with early zel rushes that just shouldn't be true, because gateway building time became longer as well -_-; at least in TvP, you can make perfect walls, which should allow you to fend off the zealot harass at the ramp easily. ZvP they might have had somewhat of a problem...although you can get plenty of lings out in time. Maybe there's too many zergs getting beaten by proxy chrono gates? | ||
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G3nXsiS
United States656 Posts
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CynanMachae
Canada1459 Posts
And wow massive terran upgrades boost | ||
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Mystlord
United States10264 Posts
On March 05 2010 13:04 TheYango wrote: I thought Zerg and Protoss upgrades were all 140/170/200? No. Now, everything is 160/190/220. Previously Zerg and Protoss upgrades were 160/190/220 and Terran upgrades were 190/220/250. I don't get why Terran upgrades were longer by 30 seconds to begin with... | ||
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Modus
United States41 Posts
all in all though the changes aren't bad, it just seems that they haven't decided yet how to selectively buff Zerg and toss. While these changes will help the mid-bottom tier of players, the top end is going to get Terran Heavy very fast. | ||
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zizzefex
Canada34 Posts
First they complain about the 'Gateway nerf' that increased building time from 50 to 65 seconds... when barracks and spawning pool both already took 65 seconds to make. Then they complain about terran upgrade time buff when both protos/zerg upgrades still take less time to upgrade than terran time (based off sc2armory.com times that I'm reading). Then -10 on zealot shields for 150 total hp (100hp + 50 shields)... when they still have too much shields compared to terran/zerg comparable. 4 zerglings (100 mineral, 0 gas, 2 pop) have 140 combined hp, the zealot will easily come out on top considering how fast the lings will die and lose their attack power. 2 marines (100 mineral, 0 gas, 2 pop) is 110 hp (I'm counting combat shield) or Hellions 90 hp (even worse)... though 2 marines have more utility and a faster attack speed zealots are still too good when they get charge. Fact is zealots need to be nerfed again to be balanced And they probably will be I have faith in bliz :> | ||
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TheYango
United States47024 Posts
On March 05 2010 13:09 Mystlord wrote: No. Now, everything is 160/190/220. Previously Zerg and Protoss upgrades were 160/190/220 and Terran upgrades were 190/220/250. I don't get why Terran upgrades were longer by 30 seconds to begin with... Oh ok then. Frankly, it's hardly a buff more than an un-nerf if Terran were the only race with longer upgrades (especially given that the upgrade times in SC1 were identical). Complaining about it is kind of silly. | ||
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SevenAteNine
126 Posts
very noob friendly IMO | ||
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onmach
United States1241 Posts
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Kennigit
Canada19447 Posts
have you seen them balance STARCRAFT? | ||
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