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United States47024 Posts
On March 05 2010 13:54 Jonoman92 wrote: You are an incredible troll or you've never played sc. 4 lings beat one zealot with little trouble, especially with something called micro.
Despite the fact that (in sc1) a zealot has such imba 160 life to the lings' total of 140. (It's actually more imba in terms of hp if you count the fact that a zeal has 1 armor, I assume they do in sc2 too? I've played but haven't taken notice of that.) But looking at things in terms of total hps is pretty ridiculous. Actually, it's the comparison to SC1 that warrants a zealot nerf. The relative hit points and damage values are the same, but Zealots comparatively attack much faster than in SC1:
On March 02 2010 09:12 Mystlord wrote:Show nested quote +On March 02 2010 08:32 Yurebis wrote: Is there any hard data that zerglings and zealots do in fact have the same dps in sc2 compared to sc1?
It seems to me zerglings attack a lot slower in sc2 even with adrenal upgrade, like 3.5 attacks per second when in sc1 it was like 5. Look at my previous post. Absolute DPS doesn't matter in this case, what matters is relative DPS, of which it's now 2:1 instead of 3:1. And since you brought up the Adrenal upgrade: SC1: Normal Zergling Cooldown - 8Normal Zealot Cooldown - 22 Adrenal Zergling Cooldown - 6Ratio w/o Adrenal - 2.75:1 Ratio w/ Adrenal - 3.6667 SC2: Normal Zergling Cooldown - .696Normal Zealot Cooldown - 1.2 Adrenal Zergling Cooldown - .587Ratio w/o Adrenal - 1.724:1 Ratio w/ Adrenal - 2.044 So yes, Zerglings suck relative balls against Zealots now. Your primary damage dealers should come from other sources. If you want hard DPS numbers, take the damage values for Zerglings and Zealot, divide them by the cooldowns I just gave you, and tada~. I reiterate that ling DPS decreases dramatically compared to Zealots since losing 1 ling is pretty big. Blizzard probably thought it was easier to downscale the shield values rather than having to redo the Zergling/Zealot attack animations.
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Wow I'm surprised no word on Stalkers yet, they really are not that sweet.
O well it's still only beta, I am sure there will be a lot more changes very soon !
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Does anyone know of a mirror with the new patch?
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Anyways is it just me or has every single patch made Protoss weaker? It seems like literally NOTHING has been added to Protoss. Mothership got nerfed, Chrono Boost got nerfed, gateways got nerfed, and now even zealots got nerfed. As if they don't get smashed by marauders easily enough as it is.
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nerf zerg already jesus christ
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I think this is a great patch, with the new wave. Terran is clearly the weakest race and requires the most to win with. I think it's the right idea to get a nice balance before completely rebuilding the roach. Cause that is going to happen right?
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FREEAGLELAND26781 Posts
Nerfing Protoss again? Also good now maybe more terrans will focus on getting fast upgrades.
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lol toss nerfed again
blizzard doesn't seem to realize that toss is only powerful with the proxy pylon warp gate strat and otherwise lategame they're useless. Instead of fixing the proxy pylon warp gate strat they just continually nerf them
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WTF, Terrans get all the upgrade buffs and their M+M ball is the source of constant irratation.
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On March 05 2010 14:15 iCCup.Diamond wrote:Wow I'm surprised no word on Stalkers yet, they really are not that sweet. O well it's still only beta, I am sure there will be a lot more changes very soon  ! problem wih stalkers is they are anti armor like goons but immortals are so much better then stalkers at that. i belive their idea is like there are seige tanks well instead of goons being insta owned by it stalkers can blink in close enough to have a bit more even fight
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On March 05 2010 14:21 Fayth wrote: nerf zerg already jesus christ Zerg has a worthless late game it's almost entirely based around ultralisk or broodlords to do the dmg only problem with it is that you end up producing 100 zerglings because you have tons of extra mins but not enough gas to produce the worthwhile units you want, roaches are worthless in any match up that isn't zvz and hydralisk don't move fast and get decimated by seaker missels and storm and any form of splash siege tanks and colossus. So really zerg has no late game granted zerg has a powerful easily game when done right.
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On March 05 2010 14:30 Virtue wrote:Zerg has a worthless late game it's almost entirely based around ultralisk or broodlords to do the dmg only problem with it is that you end up producing 100 zerglings because you have tons of extra mins but not enough gas to produce the worthwhile units you want, roaches are worthless in any match up that isn't zvz and hydralisk don't move fast and get decimated by seaker missels and storm and any form of splash siege tanks and colossus. So really zerg has no late game granted zerg has a powerful easily game when done right. yeah man, broodlords are soooo worthless, they're fucking beastly, prob strongest unit in the whole game
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yesssssssssss thank god i chose to play terran, all y'all on the protoss bandwagon can suck it
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Russian Federation1612 Posts
What? And this is all what i was waiting for whole week? Changing of numbers? Is it beta? In WC3 patch we can see much more fixing though this game released long time ago...
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On March 05 2010 14:30 Virtue wrote:Zerg has a worthless late game it's almost entirely based around ultralisk or broodlords to do the dmg only problem with it is that you end up producing 100 zerglings because you have tons of extra mins but not enough gas to produce the worthwhile units you want, roaches are worthless in any match up that isn't zvz and hydralisk don't move fast and get decimated by seaker missels and storm and any form of splash siege tanks and colossus. So really zerg has no late game granted zerg has a powerful easily game when done right. so doesnt that just mean u need to get more expansions...just like 5 gas in sc1?
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I love Upgrades with T, so thats a cool patch... I do think some kind of boost for the upgrades was necessary tough and it won't really make T imba or sth, just open up another "route" to go to prepare for a later stage of the game the via upgrading. It's just another thing you can do when you're at a safe point of the game and you don't wanna tech, attack or expand. Also, it's often very good to get a failry early EBay to defend against early(ish) DT's/Banshees/Air-Units in general when playing a macro-oriented/defensive game. Upgrades are also hugely important for playing Terran defensively, because of the push-timing. It's mandatory that you have a timing-based advantage when pushing out of your base and the Upgrades have been a big part of that.
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Ok seriously? Scrap the pheonix and give us scouts back... or give stalkers a plus against air...something so we can kill a single fucking air unit...
zealots where not over powered and I stand behind that 100% anyone that wants to argue about that, lets argue.
It's just another thing you can do when you're at a safe point of the game and you don't wanna tech, attack or expand. If you don't want to do any of those three your playing wrong.
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I'm pretty sure Blizzard is collecting a lot of statistic unit usage and the like. I lost to a number of Zealot rushes just before the patch today and which were extremely strong.
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This all makes a terran player very, very happy. ^^
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