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Patch 3 - StarCraft II Beta - (version 0.5.0.14219B) - Pag…

Forum Index > SC2 General
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guitarizt
Profile Blog Joined March 2009
United States1492 Posts
March 05 2010 07:43 GMT
#141
I was so excited to see patch 3 out until I read that terran is buffed and zerg gets nothing special. Again. At least zealots are worse I guess.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
Last Edited: 2010-03-05 07:54:16
March 05 2010 07:44 GMT
#142
30 seconds...that seems..a little ridiculous, but then again I don't have beta

nvm upon reading more it seems it just brought the research time down to the other races, which makes sense I suppose. If it's too much of a boost to terran they'll just change it again.
KTY
DaVinci
Profile Joined September 2009
Netherlands27 Posts
March 05 2010 07:56 GMT
#143
Interesting changes.

Most problematic for me as toss at the moment:
- Marine / Marauder / MASS Medivac --> can outheal even Colossi
- Speedlings (or roach/ling FE) to mass Muta

I have no idea how to beat these even after watching the replays in detail.
ELESSAR
Profile Joined July 2009
Bulgaria173 Posts
March 05 2010 08:02 GMT
#144
On March 05 2010 12:36 genwar wrote:
The zealot change was solely to make lings more viable vs them, 4 lings for 1 zeal was kind of too much >,>



Why? 4 lings are 100 min so is 1 zeal. I don't see problem with that
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 05 2010 08:10 GMT
#145
Seriously where are all these terrible posters coming from? It's like SC2 brought a wave of whiny WoW players to these forums.

They fixed a mistake in upgrade time and made Zealots slightly more in line with Marines/Lings. Nothing to lose sleep over that's for sure.
Don't hate the player - Hate the game
Railz
Profile Joined July 2008
United States1449 Posts
March 05 2010 08:11 GMT
#146
Bring back Terran Mech.

do-eeeeeet
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 05 2010 08:15 GMT
#147
On March 05 2010 17:02 ELESSAR wrote:
Show nested quote +
On March 05 2010 12:36 genwar wrote:
The zealot change was solely to make lings more viable vs them, 4 lings for 1 zeal was kind of too much >,>



Why? 4 lings are 100 min so is 1 zeal. I don't see problem with that


yes, but 2 larvae, so in earlygame it's important that the lings come out slightly on top. Should come down to positioning micro if you're going to be "truly" balanced.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Ginseng
Profile Blog Joined May 2008
United States268 Posts
March 05 2010 08:24 GMT
#148
On March 05 2010 16:25 Disarray wrote:
Noticing a big problem since patch. With my Graphics options set to High my Roaches do not leave a porjectile trail for their ranged attack, but when the setting is on Medium, I do see it. anyone else notice this?


The patch created an issue with shaders on high I think. I'm having the same issues as well. It also affects the graphical display of chrono boost, warping in buildings, and other explosions such as siege tanks and nukes.
Contact me via the following: Twitter: @notginseng | Discord: Ginseng#9638
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
March 05 2010 08:29 GMT
#149
You guys are actually complaining about this? 10 shield is nothing. If you think it makes PvZ harder than you haven't played the matchup properly. Zerglings are still nothing as long as you have sentries. Zealots don't hit mutas anyway so it doesn't make it any harder than it already was.
神は乗り越えられる試練しか与えない
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
March 05 2010 08:59 GMT
#150
On March 05 2010 14:48 Jenia6109 wrote:
What? And this is all what i was waiting for whole week? Changing of numbers? Is it beta? In WC3 patch we can see much more fixing though this game released long time ago...

Are you out of your mind : ) Warcraft III patches are a complete joke most of the time and we haven't had a decent patch for years. It's all anti-bnet-hacking-patches atm, and even that is screwed up. bnet is being flooded with hackers for 1 month already and no patch to fix it.
sorry for the offtopic.

I believe blizzard will try to fix everything that seems imbalanced. Unlike us, they have their numbers and are more objective on the matter, even though they aren't as knowledgeable as some of you guys. The more I read, the more I feel as this is just a rage because you want more wins with your race and are not being objective.
Kyouya
Profile Joined January 2008
Mexico318 Posts
March 05 2010 09:10 GMT
#151
Bwahahaha, terrible terrible damage to Protoss... wahaha delicious Protoss tears
Strike First, Strike Hard, Show No Mercy.
CagedMind
Profile Joined February 2010
United States506 Posts
March 05 2010 09:23 GMT
#152
I already decided to stop beta till they fix stalkers. I was ranked 8th on platinum once and I seriously have never won a single game vs mass banshees or muta.
your micro has been depleted
Bosko
Profile Joined February 2010
United States155 Posts
March 05 2010 09:23 GMT
#153
Haha so many scrub Protoss QQ'ers. You're race is already the strongest/easiest to play, just look at the ladders.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 05 2010 09:24 GMT
#154
Hahahah it's so funny to read this thread and see all these people that write "why T has better upgrade times than others now?!?!?!?!?!?!?!" and "omg but zealot = 4 lings = 100 mins omgomgomg :|" even though arguments against both these issues were already shown further in the topic )

This patch seems pretty minor, but i love how Blizz updates so often
And if zealots will be now too weak (i doubt it) Blizz will revert it anyway... I kinda agree that stalkers would need buff though
Bischu
Profile Joined November 2008
Sweden25 Posts
March 05 2010 09:31 GMT
#155
Can they fix the bug where u can't see how many point you lose/win when playing ppl from other divisons already
Hepl is the correct letters in the wrong order, but wtf happens if u take the wrong letters in the correct order?
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
March 05 2010 09:32 GMT
#156
What about the move command turning in attack command (very annoying when you try to scout). Was this fixed, or blizzard will leave it like that :O
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2010-03-05 09:51:03
March 05 2010 09:45 GMT
#157
nvm. nerf the zerg please already;)
http://www.twitch.tv/czelpredy
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
March 05 2010 10:03 GMT
#158
OK, if we want to make Zealot more "equal" to the Marine/Zergling - then make Stalker stronger to be an equivalent of a Roach. I don't see the point of making something "be the same" with other race units. That's the beauty of StarCraft, Zealot rule in early game and Terran/Zerg must overcome ti to get to middle game where they have stronger arsenal then Protoss. That's all part of the game.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2010-03-05 10:03:52
March 05 2010 10:03 GMT
#159
On March 05 2010 18:45 PredY wrote:
nvm. nerf the zerg please already;)

Ye
Do they even read forums feedback? All forums whinning about roaches. Where is roach nerf?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-03-05 10:16:53
March 05 2010 10:16 GMT
#160
At least this helps PvP a bit which has become a massive zeal/sentry vs zeal/sentry war. I find PvZ pretty hard and this is definitely not helping.

Also the next person to post a justification of a patch, modification or whatever by comparing a unit/building with it's counter-part at the other races, saying they should be equal, is going to receive a ban. That has no place in a serious discussion and is just mindless babbling with no base. SC isn't that simple.
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