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On March 05 2010 12:46 jeremycafe wrote:Show nested quote +On March 05 2010 12:40 Tinithor wrote: Next patch
Protoss
- Has been removed from the game.
(HAHAHAHA honestly i'm not a protoss player and as a terran player its really funny, but MAN you gotta feel bad for em, that being said Toss players have been toppin the divisions and terran at the bottom sooo i can't say this is too much really) Ya thats why there is a terran who is what, 180-8? There are simply more protoss players, only reason you see more of them. Well I dunno maybe It's because he's been playing for several months? Also I'm among the best terrans on US server and I find it fairly hard to win games vs average protosses....
I don't wanna sound arrogant but I'd prob have much better stats with Protoss as they seem stronger as of now... It might also be because I was P user on bw, dunno, but still terran feel somewhat a bit weaker
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On March 05 2010 14:36 Fayth wrote:Show nested quote +On March 05 2010 14:30 Virtue wrote:On March 05 2010 14:21 Fayth wrote: nerf zerg already jesus christ Zerg has a worthless late game it's almost entirely based around ultralisk or broodlords to do the dmg only problem with it is that you end up producing 100 zerglings because you have tons of extra mins but not enough gas to produce the worthwhile units you want, roaches are worthless in any match up that isn't zvz and hydralisk don't move fast and get decimated by seaker missels and storm and any form of splash siege tanks and colossus. So really zerg has no late game granted zerg has a powerful easily game when done right. yeah man, broodlords are soooo worthless, they're fucking beastly, prob strongest unit in the whole game Wow way not to read anything i wrote
I said ultralisk and broodlords are zergs only worthwhile units late game
and it requires massing of them to the point where you need to hold many bases to get the gas for them becuase they are super gas intensive and zerglings with minerals the shit you have flowing in by the shit ton by then are worthless late game as they melt to everything
On March 05 2010 14:50 Polar_Nada wrote:Show nested quote +On March 05 2010 14:30 Virtue wrote:On March 05 2010 14:21 Fayth wrote: nerf zerg already jesus christ Zerg has a worthless late game it's almost entirely based around ultralisk or broodlords to do the dmg only problem with it is that you end up producing 100 zerglings because you have tons of extra mins but not enough gas to produce the worthwhile units you want, roaches are worthless in any match up that isn't zvz and hydralisk don't move fast and get decimated by seaker missels and storm and any form of splash siege tanks and colossus. So really zerg has no late game granted zerg has a powerful easily game when done right. so doesnt that just mean u need to get more expansions...just like 5 gas in sc1? The only problem is late game terran and protoss as more mobile it it's easteremly hard to hold a bases when they only hold maybe 1 2 expos including their nat and have a soild defense to go out and strike at you and retreat before you can readly intercept the problem is zerg need gas heavy units to do anything late game because their basic unit the zergling is worthless late game pretty much they are just expensive meat shields that you buy because you have so many minerals you might as well and compounded with the lack of casters makes shit worse.
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I wonder if blizz wil continue to buff terran until people actually start playing terran more :|
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On March 05 2010 15:04 quinnydinny wrote: I lost to a number of Zealot rushes just before the patch today and which were extremely strong. What race do you play? Terran - Wall That Shit Off Zerg - Don't Rush Friggen Roaches....get some zerglings out to help Protoss - Where were your zealots? And most importantly....SCOUT...You can see it coming before it happens if you scout right.
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dude virtue, banelings + lings combo against Terran is pretty fucking amazingly strong as it is almost impossible to micro against it, so unless terran switch to all mech, banelings are still very useful throughout the whole game.... I mean come on, they really need to nerf broodlords so they don't throw an infinite amount of broodlings....
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On March 05 2010 13:09 Mystlord wrote: Previously Zerg and Protoss upgrades were 160/190/220 and Terran upgrades were 190/220/250.
I don't get why Terran upgrades were longer by 30 seconds to begin with...
There was probably a strong timing attack in closed beta that that was an attempt to nerf.
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Lame patch, IMO. The zeal nerf was probably to discourage the abundance of early aggression from P, especially against T's, which was very effective.
I still question the basis for these changes, though. Why on earth did Blizz choose to buff T weapon/armor upgrades? -_- When are they going to make Phoenixes more cost effective and make Templar tech less useless?
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United States47024 Posts
On March 05 2010 15:39 asdfTT123 wrote: Why on earth did Blizz choose to buff T weapon/armor upgrades? Because having the upgrade times randomly higher than every other race's upgrades, especially when SC1 set the precedent that they should be the same, is a little awkward looking.
They can rebalance other things accordingly, but I don't see how people can argue with that change in particular.
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On March 05 2010 12:36 genwar wrote: The zealot change was solely to make lings more viable vs them, 4 lings for 1 zeal was kind of too much >,>
1 zeal = 100 minerals, 2 supply
4 zerglings = 100 minerals, 2 supply
I don't see why that didn't work.
i think blizzards going the wrong way with zeals. if anything, make them bulkier and just reduce the build time so you don't get a horde of them
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Dunno how they didn't think to make any changes to zerg... They're too powerful.
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On March 05 2010 15:22 Fayth wrote: dude virtue, banelings + lings combo against Terran is pretty fucking amazingly strong as it is almost impossible to micro against it, so unless terran switch to all mech, banelings are still very useful throughout the whole game.... I mean come on, they really need to nerf broodlords so they don't throw an infinite amount of broodlings.... lol not really a good sized terran ball fulled upgraded vs your fulled upgraded lings is nothing, you know how i handle it as terran i missile the bane ling ground tiny my rines micro them away leave my marauders in front to take the dmg and rines liquefy the remaining lings and banelings. I just killed most of your force i push out and kill 2 of your expos till before you could build another sizeable force before you could attack me again and retreat back to my base where i made 30 more rines ez because they cost mins only and rape lings. I play platinum zvt late game is dam near impossible your only bet is ultra ling and hope he doesn't build up a sizeable ball before then. Zerg is very strong earily to mid game zvt but it just dies down once terrans upgrades and makes a good size ball of mostly rines some maruaders and medivac and ravens.
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On March 05 2010 15:58 ItsBigfoot wrote:Show nested quote +On March 05 2010 12:36 genwar wrote: The zealot change was solely to make lings more viable vs them, 4 lings for 1 zeal was kind of too much >,> 1 zeal = 100 minerals, 2 supply 4 zerglings = 100 minerals, 2 supply I don't see why that didn't work. i think blizzards going the wrong way with zeals. if anything, make them bulkier and just reduce the build time so you don't get a horde of them except hordes of zealots completely decimate hordes of zerglings due to ai and better attack ability, along with the fact that crackling upgrade is worthless 20% because lings just auto die late game and they basically buffed zealots attack power and nerfed zerglings attack power, granted i have a really high zvp win rate but that's only due to i don't let games ever get to late game i play a hyper aggressive harassment style and most toss gg by mid game.+
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On March 05 2010 15:11 Fayth wrote:Show nested quote +On March 05 2010 12:46 jeremycafe wrote:On March 05 2010 12:40 Tinithor wrote: Next patch
Protoss
- Has been removed from the game.
(HAHAHAHA honestly i'm not a protoss player and as a terran player its really funny, but MAN you gotta feel bad for em, that being said Toss players have been toppin the divisions and terran at the bottom sooo i can't say this is too much really) Ya thats why there is a terran who is what, 180-8? There are simply more protoss players, only reason you see more of them. Well I dunno maybe It's because he's been playing for several months? Also I'm among the best terrans on US server and I find it fairly hard to win games vs average protosses.... I don't wanna sound arrogant but I'd prob have much better stats with Protoss as they seem stronger as of now... It might also be because I was P user on bw, dunno, but still terran feel somewhat a bit weaker if you're one of the best terrans its solely because of lack of competition, you have no clue how to play and are entirely dependent on your opponent not knowing your're rushing for some sort of coin flip attack. of course you lose to newbies when you do risky allins every game, if ANYONE scouts it its gonna fail.
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United States47024 Posts
On March 05 2010 16:17 Virtue wrote: except hordes of zealots completely decimate hordes of zerglings due to ai and better attack ability, along with the fact that crackling upgrade is worthless 20% + attack speed instead of 100% like it was in brood war basically the buffed zealots attack power and nerfed zerglings attack power, granted i have a really high zvp win rate but that's only due to i don't let games ever get to late game i play a hyper aggressive harassment style and most toss gg by mid game.+ Adrenal Glands is not +100% attack speed in Brood War:
On March 02 2010 09:12 Mystlord wrote:Show nested quote +On March 02 2010 08:32 Yurebis wrote: Is there any hard data that zerglings and zealots do in fact have the same dps in sc2 compared to sc1?
It seems to me zerglings attack a lot slower in sc2 even with adrenal upgrade, like 3.5 attacks per second when in sc1 it was like 5. Look at my previous post. Absolute DPS doesn't matter in this case, what matters is relative DPS, of which it's now 2:1 instead of 3:1. And since you brought up the Adrenal upgrade: SC1: Normal Zergling Cooldown - 8Normal Zealot Cooldown - 22 Adrenal Zergling Cooldown - 6Ratio w/o Adrenal - 2.75:1 Ratio w/ Adrenal - 3.6667 SC2: Normal Zergling Cooldown - .696Normal Zealot Cooldown - 1.2 Adrenal Zergling Cooldown - .587Ratio w/o Adrenal - 1.724:1 Ratio w/ Adrenal - 2.044 So yes, Zerglings suck relative balls against Zealots now. Your primary damage dealers should come from other sources. If you want hard DPS numbers, take the damage values for Zerglings and Zealot, divide them by the cooldowns I just gave you, and tada~. I reiterate that ling DPS decreases dramatically compared to Zealots since losing 1 ling is pretty big. That said, the Zergling vs. Zealot is pretty well skewed toward Zealots when compared to Brood War.
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On March 05 2010 13:15 Kennigit wrote:Show nested quote +On March 05 2010 12:50 hacpee wrote:On March 05 2010 12:46 Kennigit wrote: Yeah you guys are right, the blizzard balance guys have no idea what they are doing. Ill trust the guy with 10 posts instead. Have you seen them balance wow? have you seen them balance STARCRAFT?
I'm sure Dustin Browder was there to balance Starcraft. Its not like he was designing Red Alert or anything back then.
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Noticing a big problem since patch. With my Graphics options set to High my Roaches do not leave a porjectile trail for their ranged attack, but when the setting is on Medium, I do see it. anyone else notice this?
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blizzard knows what there doing i think
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Russian Federation4235 Posts
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Woot now my timing pushes with terran will be 1 minute quicker :D
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United States7166 Posts
btw rather than taking 32 hits to kill a zealot from a zergling, it now takes 30 . the problem with zerglings vs zealots is more of zergling's slower attack speed. imo make their collision size larger like in bw but restore their attack speed.
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