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Patch 3 - StarCraft II Beta - (version 0.5.0.14219B) - Pag…

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MorroW
Profile Joined August 2008
Sweden3522 Posts
March 05 2010 14:17 GMT
#181
10 shield on the zealots is actually really huge in the early game tvp where tosses mass zea+sentry bust allin. it shouldnt work very well now

and these 30 seconds on each terran armor dmg upgrade is pretty huge, u can get 3-3 1:30 faster, do u realize how much timing attacks by grades r gonna be now?
Progamerpls no copy pasterino
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
March 05 2010 15:24 GMT
#182
Haha guys, so many flame over this patch..

The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow
One ring, to rule them all!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 05 2010 15:31 GMT
#183
On March 06 2010 00:24 Samurai- wrote:
Haha guys, so many flame over this patch..

The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow


wow doesnt matter.if we want to bring a example then its wc3 which never was remotly balanced and 89% cheese all the time.

at this point we can just hope that they get a lucky balance addon/patch off at one point which suddenly fixes almost evrything. like bw did for sc1.
life of lively to live to life of full life thx to shield battery
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 05 2010 15:32 GMT
#184
On March 06 2010 00:24 Samurai- wrote:
Haha guys, so many flame over this patch..

The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow

blizzard is the only ones who know how to create 2 parties that are vs and not equal

look at like counterstrike, mostly same weapons, same hp speed and everything. not hard to balance

look at age of empires or any other RTS game, not esport because they r not even remotely balanced

blizzard r the only rts gamemakers who knows how to balance a game with totally different races, ofcourse it takes years to balance because the players and the maps evolve in a fashion that its impossible to tell in forehand which race is imba.

i think blizzard has done an amazing job releasing this beta and i cant tell directly which race is best, i can just say these units (talking about colosus baneling and banshee) seem a bit too good and a few ones seem too weak (ht bc stalker)

i do agree that they should listen to us TL'ers more since we r elite on this subject and that blizzard testers ofc r gonna suck more than the wc3 top gamers and sc top gamers who start with sc2 but i would never say they "sux at balancing"
Progamerpls no copy pasterino
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-03-05 16:11:06
March 05 2010 16:10 GMT
#185
The only bad thing i can tell right now, specially after this patch is that stalkers need to be more useful, specially against air.

Please note Protoss can handle Air with sentries, I'm just saying that stalkers doesn't seem to be a very useful unit right now. How do you make the stalker more useful? you increase its damage. The problem is that Protoss ground army already is good against land, if you boost the stalker Protoss gets even stronger against ground, so what do you do?

You nerf another unit that is already strong, namelty the damn zealot.
Increase damage for stalker + nerf zealot = still good ground and can now counter air with ground.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 05 2010 16:18 GMT
#186
Boom goes the dynamite...
Blizzard=dum
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Mereel
Profile Joined February 2010
Germany895 Posts
March 05 2010 16:23 GMT
#187
On March 06 2010 00:31 BeMannerDuPenner wrote:
Show nested quote +
On March 06 2010 00:24 Samurai- wrote:
Haha guys, so many flame over this patch..

The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow


wow doesnt matter.if we want to bring a example then its wc3 which never was remotly balanced and 89% cheese all the time.

at this point we can just hope that they get a lucky balance addon/patch off at one point which suddenly fixes almost evrything. like bw did for sc1.


can u pls stfu without knowledge thx
TPW Mapmaking Team
gentile
Profile Joined August 2007
Switzerland594 Posts
March 05 2010 16:25 GMT
#188
most of you guys should not have a beta key, according to soo many simply retarded answers. this is beta and yet people are like crying allready about how they cant win, tards.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 05 2010 16:25 GMT
#189
All crying that its a huge Terran buff. Its ridiculous. Terran's first upgrade duration 190! SECONDS its more than 3 minutes for 1 upgrade, its not even worth upgrading-_-. So cut it out thats its a huge buff. Now its at least possible/worth upgrading...

But I disagree with the Protoss Zealot shield nerf.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Puosu
Profile Blog Joined April 2007
7011 Posts
March 05 2010 16:25 GMT
#190
On March 06 2010 00:24 Samurai- wrote:
Haha guys, so many flame over this patch..

The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow

Newsflash! WoW and SC2 teams have nothing to with eachother!

Besides that the WoW team has a million other things to worry about and balance has never been their TOP priority, right now SC2 team however seems to be very serious about getting the game as balanced as possible and top players like Artosis have commented already that the beta is surprisingly balanced.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-05 21:58:52
March 05 2010 18:09 GMT
#191
On March 06 2010 00:24 Samurai- wrote:
Haha guys, so many flame over this patch..

The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow

WoW is by nature impossible to balance, and is a poor example to use given:

1) Constant infusion of new content -- virtually every patch adds new variables to be balanced. It's impossible to make sure every class stays balanced when new a new raid boss or PvP rewards gets added every month.

2) Disparate needs of PvP and PvE -- it's almost impossible to have both balanced at the same time, because the same aspects of the game have differing effects in raids, smaller dungeons, world PvP, 2v2s, 3v3s, and 5v5s.

Based on that, you can't really blame Blizzard for WoW's poor balance, seeing as I don't think anyone would be capable of balancing a game that's designed and runs that way (in fact, you could argue that any game driven by constant new content, such as DotA, is impossible to balance--certainly I have yet to see an example of one that is). Neither of these factors are also relevant to SC2, as, once the game reaches final release, the units, buildings, and upgrades should be set in stone, and single-player content needs no balance.

It's funny how people keep saying Blizzard doesn't know how to balance a game and using an example of a game that, by nature, is literally impossible to balance. And they actually do a pretty good job with what they are capable of doing.
Moderator
sqwert
Profile Blog Joined May 2008
United States781 Posts
Last Edited: 2010-03-05 20:00:47
March 05 2010 19:59 GMT
#192
wheres the zerg buffs =[

zvt gets even harder now. they should make banelings' dmg higher and build speed lower
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
JB4times4
Profile Joined January 2010
United States12 Posts
March 06 2010 08:09 GMT
#193
They should just combine stalkers/sentries then we will do ok against air. The zealot nerf does hurt a little, but I've still won with zealots.
I agree the terran "buff" needed to be made, but it was needed much less then protoss aa is needed...
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