and these 30 seconds on each terran armor dmg upgrade is pretty huge, u can get 3-3 1:30 faster, do u realize how much timing attacks by grades r gonna be now?
Patch 3 - StarCraft II Beta - (version 0.5.0.14219B) - Pag…
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MorroW
Sweden3522 Posts
and these 30 seconds on each terran armor dmg upgrade is pretty huge, u can get 3-3 1:30 faster, do u realize how much timing attacks by grades r gonna be now? | ||
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Samurai-
Slovenia2035 Posts
The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow ![]() | ||
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BeMannerDuPenner
Germany5638 Posts
On March 06 2010 00:24 Samurai- wrote: Haha guys, so many flame over this patch.. The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow ![]() wow doesnt matter.if we want to bring a example then its wc3 which never was remotly balanced and 89% cheese all the time. at this point we can just hope that they get a lucky balance addon/patch off at one point which suddenly fixes almost evrything. like bw did for sc1. | ||
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MorroW
Sweden3522 Posts
On March 06 2010 00:24 Samurai- wrote: Haha guys, so many flame over this patch.. The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow ![]() blizzard is the only ones who know how to create 2 parties that are vs and not equal look at like counterstrike, mostly same weapons, same hp speed and everything. not hard to balance look at age of empires or any other RTS game, not esport because they r not even remotely balanced blizzard r the only rts gamemakers who knows how to balance a game with totally different races, ofcourse it takes years to balance because the players and the maps evolve in a fashion that its impossible to tell in forehand which race is imba. i think blizzard has done an amazing job releasing this beta and i cant tell directly which race is best, i can just say these units (talking about colosus baneling and banshee) seem a bit too good and a few ones seem too weak (ht bc stalker) i do agree that they should listen to us TL'ers more since we r elite on this subject and that blizzard testers ofc r gonna suck more than the wc3 top gamers and sc top gamers who start with sc2 but i would never say they "sux at balancing" | ||
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Integra
Sweden5626 Posts
Please note Protoss can handle Air with sentries, I'm just saying that stalkers doesn't seem to be a very useful unit right now. How do you make the stalker more useful? you increase its damage. The problem is that Protoss ground army already is good against land, if you boost the stalker Protoss gets even stronger against ground, so what do you do? You nerf another unit that is already strong, namelty the damn zealot. Increase damage for stalker + nerf zealot = still good ground and can now counter air with ground. | ||
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3FFA
United States3931 Posts
Blizzard=dum | ||
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Mereel
Germany895 Posts
On March 06 2010 00:31 BeMannerDuPenner wrote: wow doesnt matter.if we want to bring a example then its wc3 which never was remotly balanced and 89% cheese all the time. at this point we can just hope that they get a lucky balance addon/patch off at one point which suddenly fixes almost evrything. like bw did for sc1. can u pls stfu without knowledge thx | ||
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gentile
Switzerland594 Posts
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NarutO
Germany18839 Posts
But I disagree with the Protoss Zealot shield nerf. | ||
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Puosu
6990 Posts
On March 06 2010 00:24 Samurai- wrote: Haha guys, so many flame over this patch.. The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow ![]() Newsflash! WoW and SC2 teams have nothing to with eachother! Besides that the WoW team has a million other things to worry about and balance has never been their TOP priority, right now SC2 team however seems to be very serious about getting the game as balanced as possible and top players like Artosis have commented already that the beta is surprisingly balanced. | ||
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TheYango
United States47024 Posts
On March 06 2010 00:24 Samurai- wrote: Haha guys, so many flame over this patch.. The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow ![]() WoW is by nature impossible to balance, and is a poor example to use given: 1) Constant infusion of new content -- virtually every patch adds new variables to be balanced. It's impossible to make sure every class stays balanced when new a new raid boss or PvP rewards gets added every month. 2) Disparate needs of PvP and PvE -- it's almost impossible to have both balanced at the same time, because the same aspects of the game have differing effects in raids, smaller dungeons, world PvP, 2v2s, 3v3s, and 5v5s. Based on that, you can't really blame Blizzard for WoW's poor balance, seeing as I don't think anyone would be capable of balancing a game that's designed and runs that way (in fact, you could argue that any game driven by constant new content, such as DotA, is impossible to balance--certainly I have yet to see an example of one that is). Neither of these factors are also relevant to SC2, as, once the game reaches final release, the units, buildings, and upgrades should be set in stone, and single-player content needs no balance. It's funny how people keep saying Blizzard doesn't know how to balance a game and using an example of a game that, by nature, is literally impossible to balance. And they actually do a pretty good job with what they are capable of doing. | ||
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sqwert
United States781 Posts
zvt gets even harder now. they should make banelings' dmg higher and build speed lower | ||
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JB4times4
United States12 Posts
I agree the terran "buff" needed to be made, but it was needed much less then protoss aa is needed... | ||
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