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Patch 3 - StarCraft II Beta - (version 0.5.0.14219B)

Forum Index > SC2 General
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Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
March 05 2010 03:30 GMT
#1
StarCraft II Beta - Patch 3 (version 0.5.0.14219B)

Balance Changes


* TERRAN

o Engineering Bay

+ Infantry Armor: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
+ Infantry Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.

o Armory

+ Vehicle Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
+ Vehicle Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
+ Ship Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
+ Ship Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.

* PROTOSS

o Zealot

+ The maximum shield capacity of this unit has been decreased from 60 to 50.


Bug Fixes


* Fixed a bug where the Infestor's Neural Parasite ability could cause Reapers to lose the ability to move.
* Fixed an issue that could use an incorrect HDR format on some ATI cards.
* Fixed a crash that could happen on some ATI cards.
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
March 05 2010 03:32 GMT
#2
Not much of a patch. Boosting Terran ftw though :D
tyreek
Profile Joined June 2009
United States141 Posts
March 05 2010 03:33 GMT
#3
Protoss getting hit by the nerf bat.. again.
STORMMMMMMUUUUUUUUU
seRapH
Profile Blog Joined April 2009
United States9776 Posts
March 05 2010 03:33 GMT
#4
you win the patch update contest by one minute.

boomer hands
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
March 05 2010 03:33 GMT
#5
not gonna lie, I came

lol
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 05 2010 03:33 GMT
#6
lol toss
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
March 05 2010 03:34 GMT
#7
On March 05 2010 12:33 majesty.k)seRapH wrote:
you win the patch update contest by one minute.


YUS.

wow more terran buffs -_-
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
Ironclown
Profile Joined October 2009
United States73 Posts
March 05 2010 03:34 GMT
#8
Polar beat me? Crap I posted the same title and everything O_o
I suck.
theuser
Profile Joined June 2008
Romania176 Posts
March 05 2010 03:35 GMT
#9
terran ftw! it was about time! now this is more like it! thanks blizzard!
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
March 05 2010 03:35 GMT
#10
I wonder how many patches there will be between now and the finished product?

I'm guessing 20
"Time to put the mustard on the hotdog. -_-"
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
March 05 2010 03:35 GMT
#11
terran isnt imba enough lol

and zealot can die to anything now lol
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
March 05 2010 03:36 GMT
#12
Terrans always welcome buffs
Everyone needs a nemesis.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-03-05 03:38:14
March 05 2010 03:36 GMT
#13
This is what you get when you make Zealots into Zerglots. Their power goes down.


As unit production power goes up, individual unit power goes down.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
March 05 2010 03:36 GMT
#14
maybe Protoss should just not have shields, no warp gates, cybernetics core should cost 1000 minerals, and zealots can't attack anythin.
"We have unfinished business, I and he."
genwar
Profile Blog Joined March 2008
Canada537 Posts
March 05 2010 03:36 GMT
#15
The zealot change was solely to make lings more viable vs them, 4 lings for 1 zeal was kind of too much >,>
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 05 2010 03:36 GMT
#16
lol zealots should be removed from the game at this point xD
ploy
Profile Joined January 2006
United States416 Posts
March 05 2010 03:36 GMT
#17
Ugh I hate what these threads usually turn into....
jeremycafe
Profile Joined March 2009
United States354 Posts
March 05 2010 03:36 GMT
#18
lol wut? lets ruin protoss even more without addressing the stalker and the fact all terran units start with their upgrades. At least give the stalker blink by default or take away terran abilities on start!
MeruFM
Profile Joined February 2010
United States167 Posts
March 05 2010 03:37 GMT
#19
What?
Terran isn't really underpowered (maybe hellion).

Just because there's like 2-3x more toss players than terran players doesn't mean terran is worse. It just means it's the new iccup.
m3rciless
Profile Joined August 2009
United States1476 Posts
March 05 2010 03:37 GMT
#20
BOOM T GETS EVEN BETTER
White-Ra fighting!
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
March 05 2010 03:37 GMT
#21
lol nerdrage
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
March 05 2010 03:37 GMT
#22
Nice, Terran is getting stronger and stronger.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Windmonk
Profile Joined May 2009
Canada93 Posts
March 05 2010 03:37 GMT
#23
30 seconds reduction means you can attack a protoss player 30 seconds faster, before he gets his collosus =).
~Watch and Learn~
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 05 2010 03:37 GMT
#24
Damn, they made the zealot even weaker..... I think I'd rather it be more expensive and stronger
Kill the Deathball
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 05 2010 03:38 GMT
#25
This is ridiculous. If you want to nerf PvT nerf collosi or immortals. Don't make our PvZ even harder.

www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-05 03:41:04
March 05 2010 03:40 GMT
#26
I'm curious why the Terran upgrade times were so long to begin with. The Zerg and Protoss upgrades have identical research times in SC2, and all of them have the same research time in SC1.

There's no reason it shouldn't be 140/170/200 IMO.
Moderator
Mirhi
Profile Joined February 2010
United States389 Posts
March 05 2010 03:40 GMT
#27
Blizz just said 'F U' to every Protoss player. Why did Zealots get nerfed again?
Esportsing really hard | www.twitter.com/ffmirhi
zazen
Profile Blog Joined April 2009
Brazil695 Posts
March 05 2010 03:40 GMT
#28
how about buffing Stalker? They are so incredibly weak at the moment.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Tinithor
Profile Joined February 2008
United States1552 Posts
March 05 2010 03:40 GMT
#29
Next patch

Protoss

- Has been removed from the game.

(HAHAHAHA honestly i'm not a protoss player and as a terran player its really funny, but MAN you gotta feel bad for em, that being said Toss players have been toppin the divisions and terran at the bottom sooo i can't say this is too much really)
"Oh-My-GOD" ... "Is many mutas, Yes?"
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-03-05 03:45:37
March 05 2010 03:41 GMT
#30
On March 05 2010 12:37 pzea469 wrote:
I think I'd rather it be more expensive and stronger



Blame warpgate cooldowns. Combined with Chronoboosts unit production power the Protoss have as much unit production as the lesser races which means their individual unit power has to go down. And racial diversity suffers.



This is why I advocated for a Protoss resource macro mechanic. Because Protoss are about expensive and few but strong units. Not having many weaker ones.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
goszar
Profile Joined February 2010
Belarus119 Posts
March 05 2010 03:41 GMT
#31
Before this patch, to beat Terr as Zerg you needed better skill and at least twice as many bases. Now Zerg officially cannot beat Terran. Protoss should always do some sort of proxy-gate allin so they have a chance.
I'm glad I switched to Terran just today.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 05 2010 03:43 GMT
#32
On March 05 2010 12:41 Archerofaiur wrote:
Show nested quote +
On March 05 2010 12:37 pzea469 wrote:
I think I'd rather it be more expensive and stronger



Blame warpgate cooldowns. Combined with Chronoboosts unit production power the Protoss have as much unit production as the lesser races which means their individual unit power has to go down. And racial diversity suffers.




Warpgates are early-mid game. We're totally screwed in the early game.

Thank god I started playing random after the 2nd 'patch'.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
semantics
Profile Blog Joined November 2009
10040 Posts
March 05 2010 03:43 GMT
#33
Zeesh terran are already unstoppable late game lol they just love pushing it. Also why do they never do shit to the zerg sense when is zerg perfect.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 05 2010 03:44 GMT
#34
So what? Still not gonna fix PvZ? That matchup is really broken and needs a more standard play.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
movmou
Profile Joined September 2009
United States142 Posts
March 05 2010 03:45 GMT
#35
My guess is they're simply reacting to the lack of Terrans in the higher ranks as of now. The changes aren't necessarily balance issues but the lack of substantial data/evidence to make balance changes (besides a lack of players using a race giving it the stigma that it's weak).
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
March 05 2010 03:45 GMT
#36
On March 05 2010 12:36 genwar wrote:
The zealot change was solely to make lings more viable vs them, 4 lings for 1 zeal was kind of too much >,>

1zealot = 100min 2 suply
4 ling = 100min 2 suply

so i though that was pretty even that zerg need 4 ling to beat 1 zlots
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 05 2010 03:46 GMT
#37
Yeah you guys are right, the blizzard balance guys have no idea what they are doing. Ill trust the guy with 10 posts instead.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 05 2010 03:46 GMT
#38
On March 05 2010 12:41 goszar wrote:
Before this patch, to beat Terr as Zerg you needed better skill and at least twice as many bases. Now Zerg officially cannot beat Terran. Protoss should always do some sort of proxy-gate allin so they have a chance.
I'm glad I switched to Terran just today.

Because their upgrades research a bit faster now? lol funny people.

Had expected more changes and maybe a bit of help for zerg but game already looks ok in balance.
here i am
jeremycafe
Profile Joined March 2009
United States354 Posts
March 05 2010 03:46 GMT
#39
On March 05 2010 12:40 Tinithor wrote:
Next patch

Protoss

- Has been removed from the game.

(HAHAHAHA honestly i'm not a protoss player and as a terran player its really funny, but MAN you gotta feel bad for em, that being said Toss players have been toppin the divisions and terran at the bottom sooo i can't say this is too much really)


Ya thats why there is a terran who is what, 180-8? There are simply more protoss players, only reason you see more of them.
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 05 2010 03:47 GMT
#40
Nice right before patch I was just thinking, damn I wish this +1 would finish 30seconds earlier so I could move out now
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 05 2010 03:47 GMT
#41
looks like the ctrl + right click thing was a feature and not a bug
brood war for life, brood war forever
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 05 2010 03:47 GMT
#42
On March 05 2010 12:46 Kennigit wrote:
Yeah you guys are right, the blizzard balance guys have no idea what they are doing. Ill trust the guy with 10 posts instead.


LoL
Finally Kennigit posts without the use of sarcasm!
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Manifesto7
Profile Blog Joined November 2002
Osaka27154 Posts
March 05 2010 03:48 GMT
#43
Rearranged your thread title so it looks better in the sidebar. Thanks for the update.
ModeratorGodfather
404.Delirium
Profile Joined May 2008
United States1190 Posts
March 05 2010 03:48 GMT
#44
I would love to make this comment a pure ellipsis.

*sigh*
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 05 2010 03:48 GMT
#45
Zerglings just got a hell lot stronger in PvZ =p
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 05 2010 03:49 GMT
#46
What no! Zealots were fair!
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 05 2010 03:49 GMT
#47
On March 05 2010 12:47 Irrelevant wrote:
Nice right before patch I was just thinking, damn I wish this +1 would finish 30seconds earlier so I could move out now


lolol

I love how people react to these patches, it's absolute hilarity
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
TheYango
Profile Joined September 2008
United States47024 Posts
March 05 2010 03:49 GMT
#48
On March 05 2010 12:46 jeremycafe wrote:
Show nested quote +
On March 05 2010 12:40 Tinithor wrote:
Next patch

Protoss

- Has been removed from the game.

(HAHAHAHA honestly i'm not a protoss player and as a terran player its really funny, but MAN you gotta feel bad for em, that being said Toss players have been toppin the divisions and terran at the bottom sooo i can't say this is too much really)


Ya thats why there is a terran who is what, 180-8? There are simply more protoss players, only reason you see more of them.

lol CowGoMoo is a QA tester for Blizzard. The amount of time he's had access to this game is simply not comparable to anyone else.
Moderator
squ1d
Profile Joined June 2007
United States178 Posts
March 05 2010 03:49 GMT
#49
You know what? I actually think Zealots were overpowered... I was going 4Gate Zealots and only 4 Stalkers + 2 Immortals + 2 Sentries vs any race and my win rate was about 75-80% with that strategy.
hacpee
Profile Joined November 2007
United States752 Posts
March 05 2010 03:50 GMT
#50
On March 05 2010 12:46 Kennigit wrote:
Yeah you guys are right, the blizzard balance guys have no idea what they are doing. Ill trust the guy with 10 posts instead.


Have you seen them balance wow?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-03-05 03:53:21
March 05 2010 03:50 GMT
#51
o Zealot

+ The maximum shield capacity of this unit has been decreased from 60 to 50.

Zealots aren't even overpowered... I guess this is their attempt at fixing PvP?

On March 05 2010 12:47 Crunchums wrote:
looks like the ctrl + right click thing was a feature and not a bug

Who knows, I'm sure most issues that are "current" to us, aren't going to be visible in the immediate patch. Oh and yeah clearly intended, but it could still be changed.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
TheYango
Profile Joined September 2008
United States47024 Posts
March 05 2010 03:51 GMT
#52
On March 05 2010 12:50 hacpee wrote:
Show nested quote +
On March 05 2010 12:46 Kennigit wrote:
Yeah you guys are right, the blizzard balance guys have no idea what they are doing. Ill trust the guy with 10 posts instead.


Have you seen them balance wow?

That has more to do with the fact that PvE and PvP content are basically un-reconcilable with regard to balance.
Moderator
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 05 2010 03:53 GMT
#53
On March 05 2010 12:50 FrozenArbiter wrote:
Show nested quote +
o Zealot

+ The maximum shield capacity of this unit has been decreased from 60 to 50.

Zealots aren't even overpowered... I guess this is their attempt at fixing PvP?

It was fixed last patch.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
March 05 2010 03:54 GMT
#54
I don't get why Protoss are complaining about the Zealot nerf against Terrans

T's will EMP the shields off to zero anyways =D lol
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 05 2010 03:55 GMT
#55
To be honest I was really expecting Emp Shot to get nerfed, either made it have to be researched, or upped the mana cost or lowered the effect
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 05 2010 03:55 GMT
#56
Okay, Reactor-Marine and Marauder rush REALLY scares me now
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
AraqirG
Profile Blog Joined December 2008
United States266 Posts
March 05 2010 03:56 GMT
#57
On March 05 2010 12:46 Kennigit wrote:
Yeah you guys are right, the blizzard balance guys have no idea what they are doing. Ill trust the guy with 10 posts instead.


qft


L0thar
Profile Blog Joined September 2007
987 Posts
March 05 2010 03:57 GMT
#58
c'mon people, terrans aren't getting buffed, they are just getting unnerfed!
0neder
Profile Joined July 2009
United States3733 Posts
March 05 2010 03:58 GMT
#59
On March 05 2010 12:33 tyreek wrote:
Protoss getting hit by the nerf bat.. again.

10 shields? That's more like the nerf toothpick. =)
TieN.nS)
Profile Joined August 2003
United States2131 Posts
March 05 2010 03:58 GMT
#60
Hm, so is this how CowGoMoo plans to stay on top? :p
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 05 2010 03:59 GMT
#61
wtf is this shit? STOP MAKING PROTOSS WEAKER
When they see MC Probe, all the ladies disrobe.
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
March 05 2010 03:59 GMT
#62
On March 05 2010 12:40 Tinithor wrote:
Next patch

Protoss

- Has been removed from the game.

(HAHAHAHA honestly i'm not a protoss player and as a terran player its really funny, but MAN you gotta feel bad for em, that being said Toss players have been toppin the divisions and terran at the bottom sooo i can't say this is too much really)


Hahahahahah. They need the nerfs though, so it's ok. Hopefully we see more T on the platinum ladders.
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
Daedes
Profile Joined August 2009
Bangladesh105 Posts
March 05 2010 03:59 GMT
#63
blame it on the armor system >.<
Katkishka
Profile Blog Joined December 2009
United States657 Posts
March 05 2010 04:00 GMT
#64
Man I'm glad this happened
I just got raped earlier by a 4 gate build that involved mostly mass zealots

I didn't realise hellions only do regular damage to shields instead of bonus as well
or maybe i was seeing things
either way this is a welcome change, but terran's upgrade speed might be a bit overkill
here's hoping banelings get a little bit of a damage nerf next or something ^_^
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
March 05 2010 04:01 GMT
#65
The decrease in upgrade research time is interesting in that it means that Terran upgrade times were longer than Zerg/Protoss to begin with. All upgrades are now at 160 seconds. Unless Terrans were so imba that their upgrades needed to be longer than the other races...

And why decrease the shields of the Zealot? That's weird.

C'mon Blizzard, there are much more important issues for you to fix
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
March 05 2010 04:01 GMT
#66
bwahahaha, makes it much easier for a zerg player to block zealot rushes with zerglings
( ・´ー・`)
zealing
Profile Blog Joined January 2009
Canada806 Posts
Last Edited: 2010-03-05 04:02:14
March 05 2010 04:01 GMT
#67
lol was watching day[9] when it came out, was worried for a moment but its all good now

these were not the changes i thought would happen, imo the ups were fine and the zel shield is kinda random, i guess people really have a problem with early zel rushes
Think you got lag? It took Jesus 3 days to respawn.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 05 2010 04:02 GMT
#68
urk they keep making protoss weaker. PvT just got a lot harder, and PvZ didn't get easier, that's for sure. I hope to heck that they're not relying on the fact that half of north america is protoss...
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
FoieGras
Profile Blog Joined December 2007
Canada270 Posts
March 05 2010 04:03 GMT
#69
They might want more feedback from players playing other races. Feel bad for protoss players though.
TheYango
Profile Joined September 2008
United States47024 Posts
March 05 2010 04:04 GMT
#70
On March 05 2010 13:01 Mystlord wrote:
The decrease in upgrade research time is interesting in that it means that Terran upgrade times were longer than Zerg/Protoss to begin with. All upgrades are now at 160 seconds. Unless Terrans were so imba that their upgrades needed to be longer than the other races...

I thought Zerg and Protoss upgrades were all 140/170/200?
Moderator
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 05 2010 04:05 GMT
#71
On March 05 2010 13:01 zealing wrote:
lol was watching day[9] when it came out, was worried for a moment but its all good now

these were not the changes i thought would happen, imo the ups were fine and the zel shield is kinda random, i guess people really have a problem with early zel rushes


that just shouldn't be true, because gateway building time became longer as well -_-;

at least in TvP, you can make perfect walls, which should allow you to fend off the zealot harass at the ramp easily. ZvP they might have had somewhat of a problem...although you can get plenty of lings out in time. Maybe there's too many zergs getting beaten by proxy chrono gates?
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
G3nXsiS
Profile Joined July 2009
United States656 Posts
March 05 2010 04:05 GMT
#72
Wow terran gets a huge boost. Blizzard sure is encouraging terrans to upgrade.
Hope is the first step on the road to dissapointment
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
March 05 2010 04:09 GMT
#73
Wtf zealot lol

And wow massive terran upgrades boost
Jang Yoon Chul hwaiting!
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
March 05 2010 04:09 GMT
#74
On March 05 2010 13:04 TheYango wrote:
Show nested quote +
On March 05 2010 13:01 Mystlord wrote:
The decrease in upgrade research time is interesting in that it means that Terran upgrade times were longer than Zerg/Protoss to begin with. All upgrades are now at 160 seconds. Unless Terrans were so imba that their upgrades needed to be longer than the other races...

I thought Zerg and Protoss upgrades were all 140/170/200?

No. Now, everything is 160/190/220.

Previously Zerg and Protoss upgrades were 160/190/220 and Terran upgrades were 190/220/250.

I don't get why Terran upgrades were longer by 30 seconds to begin with...
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Modus
Profile Joined March 2005
United States41 Posts
March 05 2010 04:12 GMT
#75
As a random player I don't really mind the changes, but I think Zerg could use an alteration to roaches and a buff on other units/upgrades to create incentive to go beyond tier 2 for burrow/nydus. Protoss needs a way to deal with ghost EMP, it's really atrocious the way that 1-2 ghosts negates an entire toss ground force. Lastly I think Terran could use a Marauder nerf, as I am almost positive all the current balance changes stem from the over-utilization of this all-too-appropriate unit. Just as the reaper was a ridiculous raper of bases (Ironically, it's still good) the marauder is the ifyouengageyoubetterbeabletobewinthebattlebecauseyou'renotgettingaway gamebreaker. Nerf the Marauder maim.

all in all though the changes aren't bad, it just seems that they haven't decided yet how to selectively buff Zerg and toss. While these changes will help the mid-bottom tier of players, the top end is going to get Terran Heavy very fast.
zizzefex
Profile Joined March 2010
Canada34 Posts
March 05 2010 04:13 GMT
#76
Ah some protoss players are pretty funny.

First they complain about the 'Gateway nerf' that increased building time from 50 to 65 seconds... when barracks and spawning pool both already took 65 seconds to make.

Then they complain about terran upgrade time buff when both protos/zerg upgrades still take less time to upgrade than terran time (based off sc2armory.com times that I'm reading).

Then -10 on zealot shields for 150 total hp (100hp + 50 shields)... when they still have too much shields compared to terran/zerg comparable. 4 zerglings (100 mineral, 0 gas, 2 pop) have 140 combined hp, the zealot will easily come out on top considering how fast the lings will die and lose their attack power. 2 marines (100 mineral, 0 gas, 2 pop) is 110 hp (I'm counting combat shield) or Hellions 90 hp (even worse)... though 2 marines have more utility and a faster attack speed zealots are still too good when they get charge.

Fact is zealots need to be nerfed again to be balanced And they probably will be I have faith in bliz :>
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-05 04:15:07
March 05 2010 04:14 GMT
#77
On March 05 2010 13:09 Mystlord wrote:
No. Now, everything is 160/190/220.

Previously Zerg and Protoss upgrades were 160/190/220 and Terran upgrades were 190/220/250.

I don't get why Terran upgrades were longer by 30 seconds to begin with...

Oh ok then.

Frankly, it's hardly a buff more than an un-nerf if Terran were the only race with longer upgrades (especially given that the upgrade times in SC1 were identical). Complaining about it is kind of silly.
Moderator
SevenAteNine
Profile Joined February 2010
126 Posts
March 05 2010 04:14 GMT
#78
Seems that blizzard is guiding terran twords more of a mass unit heavy upgrade race
very noob friendly IMO
omnomnomnom
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 05 2010 04:14 GMT
#79
I'm sure the upgrade times were an oversight, and this was just a fix for it. If the vehicle and air upgrades were already lower, then that would definitely be the case.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 05 2010 04:15 GMT
#80
On March 05 2010 12:50 hacpee wrote:
Show nested quote +
On March 05 2010 12:46 Kennigit wrote:
Yeah you guys are right, the blizzard balance guys have no idea what they are doing. Ill trust the guy with 10 posts instead.


Have you seen them balance wow?

have you seen them balance STARCRAFT?
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
March 05 2010 04:17 GMT
#81
On March 05 2010 13:13 zizzefex wrote:
Ah some protoss players are pretty funny.

First they complain about the 'Gateway nerf' that increased building time from 50 to 65 seconds... when barracks and spawning pool both already took 65 seconds to make.

Then they complain about terran upgrade time buff when both protos/zerg upgrades still take less time to upgrade than terran time (based off sc2armory.com times that I'm reading).

Then -10 on zealot shields for 150 total hp (100hp + 50 shields)... when they still have too much shields compared to terran/zerg comparable. 4 zerglings (100 mineral, 0 gas, 2 pop) have 140 combined hp, the zealot will easily come out on top considering how fast the lings will die and lose their attack power. 2 marines (100 mineral, 0 gas, 2 pop) is 110 hp (I'm counting combat shield) or Hellions 90 hp (even worse)... though 2 marines have more utility and a faster attack speed zealots are still too good when they get charge.

Fact is zealots need to be nerfed again to be balanced And they probably will be I have faith in bliz :>


bahahahah
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-05 04:21:26
March 05 2010 04:17 GMT
#82
On March 05 2010 13:14 SevenAteNine wrote:
Seems that blizzard is guiding terran twords more of a mass unit heavy upgrade race
very noob friendly IMO

Because clearly making all the races upgrade at the same rate makes one of them more of a "heavy upgrade" race?

Not sure how the logic of that works, especially since Terran ground needs 4 upgrades, while Zerg and Protoss ground each only need 3.

And people saying that zealots were fine the way they were need to see Mystlord's post somewhere about the relative damage rates of Zerglings and Zealots vs. SC1. The visible stats are the same, but the relative attack speed of Zealots in comparison to Zerglings is significantly faster than it was in SC1.
Moderator
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 05 2010 04:17 GMT
#83
god damnit can they stop nerfing Protoss, WTFFFF
twitter.com/xerislight -- follow me~~
synapse
Profile Blog Joined January 2009
China13814 Posts
March 05 2010 04:17 GMT
#84
I think Charge should be lowered to 150/150... takes way too long and by the time its researched becomes almost useless for early timing attacks vs zerg.
:)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 05 2010 04:20 GMT
#85
On March 05 2010 13:13 zizzefex wrote:
Ah some protoss players are pretty funny.

First they complain about the 'Gateway nerf' that increased building time from 50 to 65 seconds... when barracks and spawning pool both already took 65 seconds to make.

Then they complain about terran upgrade time buff when both protos/zerg upgrades still take less time to upgrade than terran time (based off sc2armory.com times that I'm reading).

Then -10 on zealot shields for 150 total hp (100hp + 50 shields)... when they still have too much shields compared to terran/zerg comparable. 4 zerglings (100 mineral, 0 gas, 2 pop) have 140 combined hp, the zealot will easily come out on top considering how fast the lings will die and lose their attack power. 2 marines (100 mineral, 0 gas, 2 pop) is 110 hp (I'm counting combat shield) or Hellions 90 hp (even worse)... though 2 marines have more utility and a faster attack speed zealots are still too good when they get charge.

Fact is zealots need to be nerfed again to be balanced And they probably will be I have faith in bliz :>

I really don't think zealots were/are imbalanced in anyway except maybe PvP.... And I don't play PvP so that's only from hearing they are massive zealot wars.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
nomsayin
Profile Blog Joined March 2009
United States124 Posts
March 05 2010 04:22 GMT
#86
anyone else having missing animations since the update?
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
March 05 2010 04:28 GMT
#87
On March 05 2010 13:22 nomsayin wrote:
anyone else having missing animations since the update?


yah I actually asked Artosis when I (luckily) got paired against him and he said he had no problem with his animations. My animations were completely fucked though.
"We have unfinished business, I and he."
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
March 05 2010 04:32 GMT
#88
hopefully this is the end of the protoss/terran attention, they really need to start tweaking zerg
savior did nothing wrong
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
March 05 2010 04:34 GMT
#89
BUFF TERRAN WOOOO :D
Keep the Dream Alive twitch.tv/monokerros
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
March 05 2010 04:34 GMT
#90
This thread really takes me back to reading old WoW patch notes
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
MooCow
Profile Joined September 2008
1434 Posts
March 05 2010 04:39 GMT
#91
On March 05 2010 13:34 Tsagacity wrote:
This thread really takes me back to reading old WoW patch notes

Exact same thing I thought of lol
Making history not reliving it.
Trap
Profile Blog Joined May 2009
United States395 Posts
March 05 2010 04:41 GMT
#92
I think the effects of this patch are mostly psychological... I just played a pvp in this patch where at the beginning me and my opponent were discussing how zealots were nerfed and stalkers were terrible and then it turned out both of us went for phoenix / stalker and didn't build more than 4 zealots the whole game.
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
Eben
Profile Blog Joined September 2008
United States769 Posts
Last Edited: 2010-03-05 04:48:13
March 05 2010 04:46 GMT
#93
On March 05 2010 13:05 G3nXsiS wrote:
Wow terran gets a huge boost. Blizzard sure is encouraging terrans to upgrade.


they were just set to the same speed as protoss and zerg upgrades.... I fail to see how this is a "huge " boost...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 05 2010 04:49 GMT
#94
I think blizzard is gonna nerf toss and boost other races until people stop picking and winning with toss so much. So change your race you fuckers.
..and then I would, ya know, check em'. (Aka SpoR)
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
March 05 2010 04:54 GMT
#95
On March 05 2010 13:13 zizzefex wrote:
Ah some protoss players are pretty funny.

First they complain about the 'Gateway nerf' that increased building time from 50 to 65 seconds... when barracks and spawning pool both already took 65 seconds to make.

Then they complain about terran upgrade time buff when both protos/zerg upgrades still take less time to upgrade than terran time (based off sc2armory.com times that I'm reading).

Then -10 on zealot shields for 150 total hp (100hp + 50 shields)... when they still have too much shields compared to terran/zerg comparable. 4 zerglings (100 mineral, 0 gas, 2 pop) have 140 combined hp, the zealot will easily come out on top considering how fast the lings will die and lose their attack power. 2 marines (100 mineral, 0 gas, 2 pop) is 110 hp (I'm counting combat shield) or Hellions 90 hp (even worse)... though 2 marines have more utility and a faster attack speed zealots are still too good when they get charge.

Fact is zealots need to be nerfed again to be balanced And they probably will be I have faith in bliz :>


You are an incredible troll or you've never played sc. 4 lings beat one zealot with little trouble, especially with something called micro.

Despite the fact that (in sc1) a zealot has such imba 160 life to the lings' total of 140. (It's actually more imba in terms of hp if you count the fact that a zeal has 1 armor, I assume they do in sc2 too? I've played but haven't taken notice of that.) But looking at things in terms of total hps is pretty ridiculous.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 05 2010 04:57 GMT
#96
You guys realize that the upgrade timing change is STILL a buff for Terran? Just because it was changed to what the other races have doesn't mean it can't be a buff. Maybe Terran was made in the mindset that they would have fewer upgrades?

If so, they changed their minds.

Terran will now fare better against the other races. Yes, it is a huge buff.
semantics
Profile Blog Joined November 2009
10040 Posts
March 05 2010 05:00 GMT
#97
Nerf zealot attack start up and speed and boost zergling attack speed and nerf their move speed

zerglings are ffs worthless late game the game attack power on some units and ability to form walls and balls just rapes lings late game lings are essentially meat shields you throw your money away so your worth while units can live.

Also sc2 ZvP is fucked up at hell 4 lings beat 1 zealot 3 lings get beaten by 1 zealot and the zealot then can take on 2 more lings without dieing. Meaning that zealot killed 5 lings, if you send lings in 1 by 1 a zealot can eat up about 8 lings, but if the zerg spends as much on lings and keeps them together and gets a great surround on them zealots always by if the zerg is 1 2 lings short zerg always looses, and when you scale it up in numbers zealots always win as they end up forming walls with their decient ai and the lings get stuck behind each other and cannot win.
semantics
Profile Blog Joined November 2009
10040 Posts
March 05 2010 05:03 GMT
#98
On March 05 2010 13:05 GHOSTCLAW wrote:
Show nested quote +
On March 05 2010 13:01 zealing wrote:
lol was watching day[9] when it came out, was worried for a moment but its all good now

these were not the changes i thought would happen, imo the ups were fine and the zel shield is kinda random, i guess people really have a problem with early zel rushes


that just shouldn't be true, because gateway building time became longer as well -_-;

at least in TvP, you can make perfect walls, which should allow you to fend off the zealot harass at the ramp easily. ZvP they might have had somewhat of a problem...although you can get plenty of lings out in time. Maybe there's too many zergs getting beaten by proxy chrono gates?

Teh gate build time is a bit longer but doesn't change the part where chrono boost lets their production rape you early game.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 05 2010 05:06 GMT
#99
The Zealot shield change seems so random...
I can't imagine it changing the game THAT much though.
ToeJam
Profile Joined April 2009
United States282 Posts
March 05 2010 05:08 GMT
#100
The change to zealot will be so easy to change if it causes further imbalance... stop the rage -.-
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-05 05:11:19
March 05 2010 05:10 GMT
#101
On March 05 2010 13:54 Jonoman92 wrote:
You are an incredible troll or you've never played sc. 4 lings beat one zealot with little trouble, especially with something called micro.

Despite the fact that (in sc1) a zealot has such imba 160 life to the lings' total of 140. (It's actually more imba in terms of hp if you count the fact that a zeal has 1 armor, I assume they do in sc2 too? I've played but haven't taken notice of that.) But looking at things in terms of total hps is pretty ridiculous.

Actually, it's the comparison to SC1 that warrants a zealot nerf. The relative hit points and damage values are the same, but Zealots comparatively attack much faster than in SC1:

On March 02 2010 09:12 Mystlord wrote:
Show nested quote +
On March 02 2010 08:32 Yurebis wrote:
Is there any hard data that zerglings and zealots do in fact have the same dps in sc2 compared to sc1?

It seems to me zerglings attack a lot slower in sc2 even with adrenal upgrade, like 3.5 attacks per second when in sc1 it was like 5.

Look at my previous post. Absolute DPS doesn't matter in this case, what matters is relative DPS, of which it's now 2:1 instead of 3:1.

And since you brought up the Adrenal upgrade:

SC1:
Normal Zergling Cooldown - 8
Normal Zealot Cooldown - 22
Adrenal Zergling Cooldown - 6
Ratio w/o Adrenal - 2.75:1
Ratio w/ Adrenal - 3.6667

SC2:
Normal Zergling Cooldown - .696
Normal Zealot Cooldown - 1.2
Adrenal Zergling Cooldown - .587
Ratio w/o Adrenal - 1.724:1
Ratio w/ Adrenal - 2.044

So yes, Zerglings suck relative balls against Zealots now. Your primary damage dealers should come from other sources.

If you want hard DPS numbers, take the damage values for Zerglings and Zealot, divide them by the cooldowns I just gave you, and tada~. I reiterate that ling DPS decreases dramatically compared to Zealots since losing 1 ling is pretty big.

Blizzard probably thought it was easier to downscale the shield values rather than having to redo the Zergling/Zealot attack animations.
Moderator
Diamond
Profile Blog Joined May 2009
United States10796 Posts
March 05 2010 05:15 GMT
#102
Wow I'm surprised no word on Stalkers yet, they really are not that sweet.

O well it's still only beta, I am sure there will be a lot more changes very soon !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ploy
Profile Joined January 2006
United States416 Posts
March 05 2010 05:15 GMT
#103
Does anyone know of a mirror with the new patch?
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 05 2010 05:20 GMT
#104
Anyways is it just me or has every single patch made Protoss weaker? It seems like literally NOTHING has been added to Protoss. Mothership got nerfed, Chrono Boost got nerfed, gateways got nerfed, and now even zealots got nerfed. As if they don't get smashed by marauders easily enough as it is.
twitter.com/xerislight -- follow me~~
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 05 2010 05:21 GMT
#105
nerf zerg already jesus christ
Motiva
Profile Joined November 2007
United States1774 Posts
March 05 2010 05:23 GMT
#106
I think this is a great patch, with the new wave. Terran is clearly the weakest race and requires the most to win with. I think it's the right idea to get a nice balance before completely rebuilding the roach. Cause that is going to happen right?
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
March 05 2010 05:23 GMT
#107
Nerfing Protoss again? Also good now maybe more terrans will focus on getting fast upgrades.
Writerdamn, i was two days from retirement
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 05 2010 05:25 GMT
#108
lol toss nerfed again

blizzard doesn't seem to realize that toss is only powerful with the proxy pylon warp gate strat and otherwise lategame they're useless. Instead of fixing the proxy pylon warp gate strat they just continually nerf them
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
TelesisGQ
Profile Joined March 2009
United States83 Posts
March 05 2010 05:26 GMT
#109
WTF, Terrans get all the upgrade buffs and their M+M ball is the source of constant irratation.
Cogito Ergo Sum
semantics
Profile Blog Joined November 2009
10040 Posts
March 05 2010 05:28 GMT
#110
On March 05 2010 14:15 iCCup.Diamond wrote:
Wow I'm surprised no word on Stalkers yet, they really are not that sweet.

O well it's still only beta, I am sure there will be a lot more changes very soon !

problem wih stalkers is they are anti armor like goons but immortals are so much better then stalkers at that. i belive their idea is like there are seige tanks well instead of goons being insta owned by it stalkers can blink in close enough to have a bit more even fight
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-05 05:30:46
March 05 2010 05:30 GMT
#111
On March 05 2010 14:21 Fayth wrote:
nerf zerg already jesus christ

Zerg has a worthless late game it's almost entirely based around ultralisk or broodlords to do the dmg only problem with it is that you end up producing 100 zerglings because you have tons of extra mins but not enough gas to produce the worthwhile units you want, roaches are worthless in any match up that isn't zvz and hydralisk don't move fast and get decimated by seaker missels and storm and any form of splash siege tanks and colossus. So really zerg has no late game granted zerg has a powerful easily game when done right.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 05 2010 05:36 GMT
#112
On March 05 2010 14:30 Virtue wrote:
Show nested quote +
On March 05 2010 14:21 Fayth wrote:
nerf zerg already jesus christ

Zerg has a worthless late game it's almost entirely based around ultralisk or broodlords to do the dmg only problem with it is that you end up producing 100 zerglings because you have tons of extra mins but not enough gas to produce the worthwhile units you want, roaches are worthless in any match up that isn't zvz and hydralisk don't move fast and get decimated by seaker missels and storm and any form of splash siege tanks and colossus. So really zerg has no late game granted zerg has a powerful easily game when done right.

yeah man, broodlords are soooo worthless, they're fucking beastly, prob strongest unit in the whole game
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
March 05 2010 05:39 GMT
#113
Damn they nerf zealot...
AndrewTo
Profile Joined February 2010
United States40 Posts
March 05 2010 05:47 GMT
#114
yesssssssssss thank god i chose to play terran, all y'all on the protoss bandwagon can suck it
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
March 05 2010 05:48 GMT
#115
What? And this is all what i was waiting for whole week? Changing of numbers? Is it beta? In WC3 patch we can see much more fixing though this game released long time ago...
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
March 05 2010 05:50 GMT
#116
On March 05 2010 14:30 Virtue wrote:
Show nested quote +
On March 05 2010 14:21 Fayth wrote:
nerf zerg already jesus christ

Zerg has a worthless late game it's almost entirely based around ultralisk or broodlords to do the dmg only problem with it is that you end up producing 100 zerglings because you have tons of extra mins but not enough gas to produce the worthwhile units you want, roaches are worthless in any match up that isn't zvz and hydralisk don't move fast and get decimated by seaker missels and storm and any form of splash siege tanks and colossus. So really zerg has no late game granted zerg has a powerful easily game when done right.

so doesnt that just mean u need to get more expansions...just like 5 gas in sc1?
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 05 2010 05:52 GMT
#117
I love Upgrades with T, so thats a cool patch... I do think some kind of boost for the upgrades was necessary tough and it won't really make T imba or sth, just open up another "route" to go to prepare for a later stage of the game the via upgrading.
It's just another thing you can do when you're at a safe point of the game and you don't wanna tech, attack or expand. Also, it's often very good to get a failry early EBay to defend against early(ish) DT's/Banshees/Air-Units in general when playing a macro-oriented/defensive game.
Upgrades are also hugely important for playing Terran defensively, because of the push-timing. It's mandatory that you have a timing-based advantage when pushing out of your base and the Upgrades have been a big part of that.
https://soundcloud.com/thesamplethief
JB4times4
Profile Joined January 2010
United States12 Posts
Last Edited: 2010-03-05 06:03:49
March 05 2010 06:02 GMT
#118
Ok seriously? Scrap the pheonix and give us scouts back... or give stalkers a plus against air...something so we can kill a single fucking air unit...

zealots where not over powered and I stand behind that 100% anyone that wants to argue about that, lets argue.

It's just another thing you can do when you're at a safe point of the game and you don't wanna tech, attack or expand.

If you don't want to do any of those three your playing wrong.
quinnydinny
Profile Joined February 2010
United States38 Posts
March 05 2010 06:04 GMT
#119
I'm pretty sure Blizzard is collecting a lot of statistic unit usage and the like. I lost to a number of Zealot rushes just before the patch today and which were extremely strong.
kerr0r
Profile Joined September 2008
Norway319 Posts
March 05 2010 06:04 GMT
#120
This all makes a terran player very, very happy. ^^
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 05 2010 06:11 GMT
#121
On March 05 2010 12:46 jeremycafe wrote:
Show nested quote +
On March 05 2010 12:40 Tinithor wrote:
Next patch

Protoss

- Has been removed from the game.

(HAHAHAHA honestly i'm not a protoss player and as a terran player its really funny, but MAN you gotta feel bad for em, that being said Toss players have been toppin the divisions and terran at the bottom sooo i can't say this is too much really)


Ya thats why there is a terran who is what, 180-8? There are simply more protoss players, only reason you see more of them.

Well I dunno maybe It's because he's been playing for several months? Also I'm among the best terrans on US server and I find it fairly hard to win games vs average protosses....

I don't wanna sound arrogant but I'd prob have much better stats with Protoss as they seem stronger as of now... It might also be because I was P user on bw, dunno, but still terran feel somewhat a bit weaker
semantics
Profile Blog Joined November 2009
10040 Posts
March 05 2010 06:17 GMT
#122
On March 05 2010 14:36 Fayth wrote:
Show nested quote +
On March 05 2010 14:30 Virtue wrote:
On March 05 2010 14:21 Fayth wrote:
nerf zerg already jesus christ

Zerg has a worthless late game it's almost entirely based around ultralisk or broodlords to do the dmg only problem with it is that you end up producing 100 zerglings because you have tons of extra mins but not enough gas to produce the worthwhile units you want, roaches are worthless in any match up that isn't zvz and hydralisk don't move fast and get decimated by seaker missels and storm and any form of splash siege tanks and colossus. So really zerg has no late game granted zerg has a powerful easily game when done right.

yeah man, broodlords are soooo worthless, they're fucking beastly, prob strongest unit in the whole game

Wow way not to read anything i wrote

I said ultralisk and broodlords are zergs only worthwhile units late game

and it requires massing of them to the point where you need to hold many bases to get the gas for them becuase they are super gas intensive and zerglings with minerals the shit you have flowing in by the shit ton by then are worthless late game as they melt to everything

On March 05 2010 14:50 Polar_Nada wrote:
Show nested quote +
On March 05 2010 14:30 Virtue wrote:
On March 05 2010 14:21 Fayth wrote:
nerf zerg already jesus christ

Zerg has a worthless late game it's almost entirely based around ultralisk or broodlords to do the dmg only problem with it is that you end up producing 100 zerglings because you have tons of extra mins but not enough gas to produce the worthwhile units you want, roaches are worthless in any match up that isn't zvz and hydralisk don't move fast and get decimated by seaker missels and storm and any form of splash siege tanks and colossus. So really zerg has no late game granted zerg has a powerful easily game when done right.

so doesnt that just mean u need to get more expansions...just like 5 gas in sc1?

The only problem is late game terran and protoss as more mobile it it's easteremly hard to hold a bases when they only hold maybe 1 2 expos including their nat and have a soild defense to go out and strike at you and retreat before you can readly intercept the problem is zerg need gas heavy units to do anything late game because their basic unit the zergling is worthless late game pretty much they are just expensive meat shields that you buy because you have so many minerals you might as well and compounded with the lack of casters makes shit worse.
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
March 05 2010 06:18 GMT
#123
I wonder if blizz wil continue to buff terran until people actually start playing terran more :|
JB4times4
Profile Joined January 2010
United States12 Posts
March 05 2010 06:21 GMT
#124
On March 05 2010 15:04 quinnydinny wrote:
I lost to a number of Zealot rushes just before the patch today and which were extremely strong.

What race do you play?
Terran - Wall That Shit Off
Zerg - Don't Rush Friggen Roaches....get some zerglings out to help
Protoss - Where were your zealots?
And most importantly....SCOUT...You can see it coming before it happens if you scout right.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 05 2010 06:22 GMT
#125
dude virtue, banelings + lings combo against Terran is pretty fucking amazingly strong as it is almost impossible to micro against it, so unless terran switch to all mech, banelings are still very useful throughout the whole game.... I mean come on, they really need to nerf broodlords so they don't throw an infinite amount of broodlings....
nodule
Profile Joined February 2008
Canada931 Posts
March 05 2010 06:31 GMT
#126
On March 05 2010 13:09 Mystlord wrote:
Previously Zerg and Protoss upgrades were 160/190/220 and Terran upgrades were 190/220/250.

I don't get why Terran upgrades were longer by 30 seconds to begin with...


There was probably a strong timing attack in closed beta that that was an attempt to nerf.
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
March 05 2010 06:39 GMT
#127
Lame patch, IMO. The zeal nerf was probably to discourage the abundance of early aggression from P, especially against T's, which was very effective.

I still question the basis for these changes, though. Why on earth did Blizz choose to buff T weapon/armor upgrades? -_- When are they going to make Phoenixes more cost effective and make Templar tech less useless?
n.Die_Jaedong <3
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-05 06:56:44
March 05 2010 06:48 GMT
#128
On March 05 2010 15:39 asdfTT123 wrote:
Why on earth did Blizz choose to buff T weapon/armor upgrades?

Because having the upgrade times randomly higher than every other race's upgrades, especially when SC1 set the precedent that they should be the same, is a little awkward looking.

They can rebalance other things accordingly, but I don't see how people can argue with that change in particular.
Moderator
ItsBigfoot
Profile Blog Joined December 2009
United States432 Posts
March 05 2010 06:58 GMT
#129
On March 05 2010 12:36 genwar wrote:
The zealot change was solely to make lings more viable vs them, 4 lings for 1 zeal was kind of too much >,>


1 zeal = 100 minerals, 2 supply

4 zerglings = 100 minerals, 2 supply

I don't see why that didn't work.

i think blizzards going the wrong way with zeals. if anything, make them bulkier and just reduce the build time so you don't get a horde of them
Kal Fighting!
NeVeR
Profile Blog Joined January 2009
1352 Posts
March 05 2010 07:04 GMT
#130
Dunno how they didn't think to make any changes to zerg... They're too powerful.
semantics
Profile Blog Joined November 2009
10040 Posts
March 05 2010 07:15 GMT
#131
On March 05 2010 15:22 Fayth wrote:
dude virtue, banelings + lings combo against Terran is pretty fucking amazingly strong as it is almost impossible to micro against it, so unless terran switch to all mech, banelings are still very useful throughout the whole game.... I mean come on, they really need to nerf broodlords so they don't throw an infinite amount of broodlings....

lol not really a good sized terran ball fulled upgraded vs your fulled upgraded lings is nothing, you know how i handle it as terran i missile the bane ling ground tiny my rines micro them away leave my marauders in front to take the dmg and rines liquefy the remaining lings and banelings. I just killed most of your force i push out and kill 2 of your expos till before you could build another sizeable force before you could attack me again and retreat back to my base where i made 30 more rines ez because they cost mins only and rape lings. I play platinum zvt late game is dam near impossible your only bet is ultra ling and hope he doesn't build up a sizeable ball before then. Zerg is very strong earily to mid game zvt but it just dies down once terrans upgrades and makes a good size ball of mostly rines some maruaders and medivac and ravens.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-05 07:23:35
March 05 2010 07:17 GMT
#132
On March 05 2010 15:58 ItsBigfoot wrote:
Show nested quote +
On March 05 2010 12:36 genwar wrote:
The zealot change was solely to make lings more viable vs them, 4 lings for 1 zeal was kind of too much >,>


1 zeal = 100 minerals, 2 supply

4 zerglings = 100 minerals, 2 supply

I don't see why that didn't work.

i think blizzards going the wrong way with zeals. if anything, make them bulkier and just reduce the build time so you don't get a horde of them

except hordes of zealots completely decimate hordes of zerglings due to ai and better attack ability, along with the fact that crackling upgrade is worthless 20% because lings just auto die late game and they basically buffed zealots attack power and nerfed zerglings attack power, granted i have a really high zvp win rate but that's only due to i don't let games ever get to late game i play a hyper aggressive harassment style and most toss gg by mid game.+
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 05 2010 07:18 GMT
#133
On March 05 2010 15:11 Fayth wrote:
Show nested quote +
On March 05 2010 12:46 jeremycafe wrote:
On March 05 2010 12:40 Tinithor wrote:
Next patch

Protoss

- Has been removed from the game.

(HAHAHAHA honestly i'm not a protoss player and as a terran player its really funny, but MAN you gotta feel bad for em, that being said Toss players have been toppin the divisions and terran at the bottom sooo i can't say this is too much really)


Ya thats why there is a terran who is what, 180-8? There are simply more protoss players, only reason you see more of them.

Well I dunno maybe It's because he's been playing for several months? Also I'm among the best terrans on US server and I find it fairly hard to win games vs average protosses....

I don't wanna sound arrogant but I'd prob have much better stats with Protoss as they seem stronger as of now... It might also be because I was P user on bw, dunno, but still terran feel somewhat a bit weaker

if you're one of the best terrans its solely because of lack of competition, you have no clue how to play and are entirely dependent on your opponent not knowing your're rushing for some sort of coin flip attack. of course you lose to newbies when you do risky allins every game, if ANYONE scouts it its gonna fail.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-05 07:21:00
March 05 2010 07:20 GMT
#134
On March 05 2010 16:17 Virtue wrote:
except hordes of zealots completely decimate hordes of zerglings due to ai and better attack ability, along with the fact that crackling upgrade is worthless 20% + attack speed instead of 100% like it was in brood war basically the buffed zealots attack power and nerfed zerglings attack power, granted i have a really high zvp win rate but that's only due to i don't let games ever get to late game i play a hyper aggressive harassment style and most toss gg by mid game.+

Adrenal Glands is not +100% attack speed in Brood War:


On March 02 2010 09:12 Mystlord wrote:
Show nested quote +
On March 02 2010 08:32 Yurebis wrote:
Is there any hard data that zerglings and zealots do in fact have the same dps in sc2 compared to sc1?

It seems to me zerglings attack a lot slower in sc2 even with adrenal upgrade, like 3.5 attacks per second when in sc1 it was like 5.

Look at my previous post. Absolute DPS doesn't matter in this case, what matters is relative DPS, of which it's now 2:1 instead of 3:1.

And since you brought up the Adrenal upgrade:

SC1:
Normal Zergling Cooldown - 8
Normal Zealot Cooldown - 22
Adrenal Zergling Cooldown - 6
Ratio w/o Adrenal - 2.75:1
Ratio w/ Adrenal - 3.6667

SC2:
Normal Zergling Cooldown - .696
Normal Zealot Cooldown - 1.2
Adrenal Zergling Cooldown - .587
Ratio w/o Adrenal - 1.724:1
Ratio w/ Adrenal - 2.044

So yes, Zerglings suck relative balls against Zealots now. Your primary damage dealers should come from other sources.

If you want hard DPS numbers, take the damage values for Zerglings and Zealot, divide them by the cooldowns I just gave you, and tada~. I reiterate that ling DPS decreases dramatically compared to Zealots since losing 1 ling is pretty big.

That said, the Zergling vs. Zealot is pretty well skewed toward Zealots when compared to Brood War.
Moderator
hacpee
Profile Joined November 2007
United States752 Posts
March 05 2010 07:23 GMT
#135
On March 05 2010 13:15 Kennigit wrote:
Show nested quote +
On March 05 2010 12:50 hacpee wrote:
On March 05 2010 12:46 Kennigit wrote:
Yeah you guys are right, the blizzard balance guys have no idea what they are doing. Ill trust the guy with 10 posts instead.


Have you seen them balance wow?

have you seen them balance STARCRAFT?


I'm sure Dustin Browder was there to balance Starcraft. Its not like he was designing Red Alert or anything back then.
Disarray
Profile Blog Joined December 2007
United States1164 Posts
March 05 2010 07:25 GMT
#136
Noticing a big problem since patch. With my Graphics options set to High my Roaches do not leave a porjectile trail for their ranged attack, but when the setting is on Medium, I do see it. anyone else notice this?
Input limit reached. Please wait to perform more actions.
Notorious-B.I.G
Profile Joined February 2010
77 Posts
March 05 2010 07:33 GMT
#137
blizzard knows what there doing i think
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 05 2010 07:34 GMT
#138
Yeah fuck toss.
You want 20 good men, but you need a bad pussy.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
March 05 2010 07:34 GMT
#139
Woot now my timing pushes with terran will be 1 minute quicker :D
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-05 07:58:21
March 05 2010 07:42 GMT
#140
btw rather than taking 32 hits to kill a zealot from a zergling, it now takes 30 . the problem with zerglings vs zealots is more of zergling's slower attack speed. imo make their collision size larger like in bw but restore their attack speed.
ModeratorBlame yourself or God
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
March 05 2010 07:43 GMT
#141
I was so excited to see patch 3 out until I read that terran is buffed and zerg gets nothing special. Again. At least zealots are worse I guess.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
Last Edited: 2010-03-05 07:54:16
March 05 2010 07:44 GMT
#142
30 seconds...that seems..a little ridiculous, but then again I don't have beta

nvm upon reading more it seems it just brought the research time down to the other races, which makes sense I suppose. If it's too much of a boost to terran they'll just change it again.
KTY
DaVinci
Profile Joined September 2009
Netherlands27 Posts
March 05 2010 07:56 GMT
#143
Interesting changes.

Most problematic for me as toss at the moment:
- Marine / Marauder / MASS Medivac --> can outheal even Colossi
- Speedlings (or roach/ling FE) to mass Muta

I have no idea how to beat these even after watching the replays in detail.
ELESSAR
Profile Joined July 2009
Bulgaria173 Posts
March 05 2010 08:02 GMT
#144
On March 05 2010 12:36 genwar wrote:
The zealot change was solely to make lings more viable vs them, 4 lings for 1 zeal was kind of too much >,>



Why? 4 lings are 100 min so is 1 zeal. I don't see problem with that
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 05 2010 08:10 GMT
#145
Seriously where are all these terrible posters coming from? It's like SC2 brought a wave of whiny WoW players to these forums.

They fixed a mistake in upgrade time and made Zealots slightly more in line with Marines/Lings. Nothing to lose sleep over that's for sure.
Don't hate the player - Hate the game
Railz
Profile Joined July 2008
United States1449 Posts
March 05 2010 08:11 GMT
#146
Bring back Terran Mech.

do-eeeeeet
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 05 2010 08:15 GMT
#147
On March 05 2010 17:02 ELESSAR wrote:
Show nested quote +
On March 05 2010 12:36 genwar wrote:
The zealot change was solely to make lings more viable vs them, 4 lings for 1 zeal was kind of too much >,>



Why? 4 lings are 100 min so is 1 zeal. I don't see problem with that


yes, but 2 larvae, so in earlygame it's important that the lings come out slightly on top. Should come down to positioning micro if you're going to be "truly" balanced.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Ginseng
Profile Blog Joined May 2008
United States268 Posts
March 05 2010 08:24 GMT
#148
On March 05 2010 16:25 Disarray wrote:
Noticing a big problem since patch. With my Graphics options set to High my Roaches do not leave a porjectile trail for their ranged attack, but when the setting is on Medium, I do see it. anyone else notice this?


The patch created an issue with shaders on high I think. I'm having the same issues as well. It also affects the graphical display of chrono boost, warping in buildings, and other explosions such as siege tanks and nukes.
Contact me via the following: Twitter: @notginseng | Discord: Ginseng#9638
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
March 05 2010 08:29 GMT
#149
You guys are actually complaining about this? 10 shield is nothing. If you think it makes PvZ harder than you haven't played the matchup properly. Zerglings are still nothing as long as you have sentries. Zealots don't hit mutas anyway so it doesn't make it any harder than it already was.
神は乗り越えられる試練しか与えない
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
March 05 2010 08:59 GMT
#150
On March 05 2010 14:48 Jenia6109 wrote:
What? And this is all what i was waiting for whole week? Changing of numbers? Is it beta? In WC3 patch we can see much more fixing though this game released long time ago...

Are you out of your mind : ) Warcraft III patches are a complete joke most of the time and we haven't had a decent patch for years. It's all anti-bnet-hacking-patches atm, and even that is screwed up. bnet is being flooded with hackers for 1 month already and no patch to fix it.
sorry for the offtopic.

I believe blizzard will try to fix everything that seems imbalanced. Unlike us, they have their numbers and are more objective on the matter, even though they aren't as knowledgeable as some of you guys. The more I read, the more I feel as this is just a rage because you want more wins with your race and are not being objective.
Kyouya
Profile Joined January 2008
Mexico318 Posts
March 05 2010 09:10 GMT
#151
Bwahahaha, terrible terrible damage to Protoss... wahaha delicious Protoss tears
Strike First, Strike Hard, Show No Mercy.
CagedMind
Profile Joined February 2010
United States506 Posts
March 05 2010 09:23 GMT
#152
I already decided to stop beta till they fix stalkers. I was ranked 8th on platinum once and I seriously have never won a single game vs mass banshees or muta.
your micro has been depleted
Bosko
Profile Joined February 2010
United States155 Posts
March 05 2010 09:23 GMT
#153
Haha so many scrub Protoss QQ'ers. You're race is already the strongest/easiest to play, just look at the ladders.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 05 2010 09:24 GMT
#154
Hahahah it's so funny to read this thread and see all these people that write "why T has better upgrade times than others now?!?!?!?!?!?!?!" and "omg but zealot = 4 lings = 100 mins omgomgomg :|" even though arguments against both these issues were already shown further in the topic )

This patch seems pretty minor, but i love how Blizz updates so often
And if zealots will be now too weak (i doubt it) Blizz will revert it anyway... I kinda agree that stalkers would need buff though
Bischu
Profile Joined November 2008
Sweden25 Posts
March 05 2010 09:31 GMT
#155
Can they fix the bug where u can't see how many point you lose/win when playing ppl from other divisons already
Hepl is the correct letters in the wrong order, but wtf happens if u take the wrong letters in the correct order?
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
March 05 2010 09:32 GMT
#156
What about the move command turning in attack command (very annoying when you try to scout). Was this fixed, or blizzard will leave it like that :O
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2010-03-05 09:51:03
March 05 2010 09:45 GMT
#157
nvm. nerf the zerg please already;)
http://www.twitch.tv/czelpredy
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
March 05 2010 10:03 GMT
#158
OK, if we want to make Zealot more "equal" to the Marine/Zergling - then make Stalker stronger to be an equivalent of a Roach. I don't see the point of making something "be the same" with other race units. That's the beauty of StarCraft, Zealot rule in early game and Terran/Zerg must overcome ti to get to middle game where they have stronger arsenal then Protoss. That's all part of the game.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2010-03-05 10:03:52
March 05 2010 10:03 GMT
#159
On March 05 2010 18:45 PredY wrote:
nvm. nerf the zerg please already;)

Ye
Do they even read forums feedback? All forums whinning about roaches. Where is roach nerf?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-03-05 10:16:53
March 05 2010 10:16 GMT
#160
At least this helps PvP a bit which has become a massive zeal/sentry vs zeal/sentry war. I find PvZ pretty hard and this is definitely not helping.

Also the next person to post a justification of a patch, modification or whatever by comparing a unit/building with it's counter-part at the other races, saying they should be equal, is going to receive a ban. That has no place in a serious discussion and is just mindless babbling with no base. SC isn't that simple.
Administrator
kAra
Profile Joined September 2004
Germany1387 Posts
March 05 2010 10:23 GMT
#161
i was seriously disappointed after reading the patch notes : (
mada mada dane
lololol
Profile Joined February 2006
5198 Posts
March 05 2010 10:27 GMT
#162
On March 05 2010 19:16 Liquid`Nazgul wrote:
At least this helps PvP a bit which has become a massive zeal/sentry vs zeal/sentry war. I find PvZ pretty hard and this is definitely not helping.

Also the next person to post a justification of a patch, modification or whatever by comparing a unit/building with it's counter-part at the other races, saying they should be equal, is going to receive a ban. That has no place in a serious discussion and is just mindless babbling with no base. SC isn't that simple.


Well, considering the main part of the patch was Blizzard equalizing upgrade times between the races, it's not surprising it spawns such discussions.
I'll call Nada.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 05 2010 10:28 GMT
#163
On March 05 2010 19:16 Liquid`Nazgul wrote:

Also the next person to post a justification of a patch, modification or whatever by comparing a unit/building with it's counter-part at the other races, saying they should be equal, is going to receive a ban. That has no place in a serious discussion and is just mindless babbling with no base. SC isn't that simple.


Hang in there Nazgul, you were gifted with heroic rts abilities. Many others have not been.

In their minds, the only fair MUs are mirrors. And as a matter of fact the game of Chess isn't fair either because white always gets to go first.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2010-03-05 10:40:34
March 05 2010 10:40 GMT
#164
Protoss is really so strong that it needs all these nerfs? The majority of what I've seen on streams in P's losing to Z's. Not possessing a key, though, I suppose I can't complain. Especially since Terran is looking most like the race I want to play anyway.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 05 2010 11:24 GMT
#165
On March 05 2010 19:40 3clipse wrote:
Protoss is really so strong that it needs all these nerfs? The majority of what I've seen on streams in P's losing to Z's. Not possessing a key, though, I suppose I can't complain. Especially since Terran is looking most like the race I want to play anyway.

well early game p has a bit of an advantage, zerg cant expand before tech or they die to zeals various tech rushes are good if you catch them off guard, but if z gets into the mid game fine it becomes very hard for protoss cuz you dont really have a good all purpose backbone to your army like you did with goons in sc1. collosus are good damage dealers but corruptors rape them and if you get stalkers to deal with the corruptors... well then you made stalkers and if you make stalkers you instantly lose the game. temps are good but theyre support units, and zeals blow once theres a good mass of hydra roach around

so ya blizz is balancing the early game without accounting for how boned it leaves p in the mid game.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Paperkat
Profile Joined July 2009
United Kingdom47 Posts
March 05 2010 11:28 GMT
#166
its ok guys think about it when all your units get emp'ed you dont have shields anyway so thats -10 shield point isnt the end of the world
HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2010-03-05 11:43:57
March 05 2010 11:41 GMT
#167
On March 05 2010 12:40 Mirhi wrote:
Blizz just said 'F U' to every Protoss player. Why did Zealots get nerfed again?


It seems as a lot of players that already chosen a certain race gets upset when their race gets weaker and weaker, but I do not understand at all why they feel that way.

One thing that is certain is that Blizzard will balance the game completely. The problem on the other hand is how quickly it will die if they do not steer away from those hard counters that is the core of the game.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 05 2010 11:45 GMT
#168
Fuck yeah, zealots needed that nerf!
Holden Caulfield
Profile Joined March 2010
102 Posts
March 05 2010 12:48 GMT
#169
Any patch buffing Terrans ia a good patch
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-03-05 13:13:24
March 05 2010 13:10 GMT
#170
3 Patches in, it has become more obvious that Blizzard will not do anything about the real issues of the game, instead they're just tweaking some unit numbers.

Examples of the issues being the high-ground mechanic, latency and improving positional micro/play (better static defenses as well as units such as spider mines/lurkers).

Doomsayer I know, but i will stick to being pessimistic until proven otherwise.
"trash micro but win - its marine" MC commentary during HSC 4
Rodiel
Profile Joined August 2006
France573 Posts
March 05 2010 13:16 GMT
#171
in Starcraft 1 I remember that they have UP terran in a lot of patches
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
March 05 2010 13:22 GMT
#172
Ah geez, as if T Mball isnt as piss easy as it was.

Just a-move and win the game with 30 apm micro. Cheers.
Wut
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-05 13:40:37
March 05 2010 13:40 GMT
#173
jesus christ, this is gonna help my playstyle so much

im really surprised they didnt nerf the colosuss or make archon better tho
Progamerpls no copy pasterino
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 05 2010 13:45 GMT
#174
On March 05 2010 22:40 MorroW wrote:
jesus christ, this is gonna help my playstyle so much


You're still cheesing in SC2? :D
"trash micro but win - its marine" MC commentary during HSC 4
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
March 05 2010 13:47 GMT
#175
On March 05 2010 22:45 Senx wrote:
jesus christ, this is gonna help my playstyle so much

Jesus christ, nerfing roaches, mutas, nydus and ultras will help my playstyle so much
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Tdelamay
Profile Joined October 2009
Canada548 Posts
March 05 2010 13:57 GMT
#176
It's funny to watch people freak out and say Terrans are unbeatable now because of a slight boost to upgrade time. Also, 10 energy on zealot. It's very slight.
Be patient everyone, if there is a problem, it will be addressed in time.
This road isn't leading anywhere...
Bane_
Profile Joined October 2005
United Kingdom494 Posts
March 05 2010 14:03 GMT
#177
On March 05 2010 22:57 Tdelamay wrote:
It's funny to watch people freak out and say Terrans are unbeatable now because of a slight boost to upgrade time. Also, 10 energy on zealot. It's very slight.
Be patient everyone, if there is a problem, it will be addressed in time.


But think of the damage it'll do to their win/loss records! Never mind that they are being erased at the end of beta anyway...
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
March 05 2010 14:06 GMT
#178
This is the way Blizzard balances, in cycles. They hit one group with the nerf bat continually, bit by bit, and then once they've gotten them "weak" enough, they buff them back up again.

Protoss will see some love before the Beta is out, my friends; mark my words. Perhaps even the long-awaited Stalker buff...
Dies Irae venit. youtube.com/SnobbinsFilms
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
March 05 2010 14:07 GMT
#179
You are all thinking wrong.

They are testing things. If something is patched you all think its final... IT IS NOT FINAL!

Beta is testing balance out.....
I want to fly
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
Last Edited: 2010-03-05 14:18:28
March 05 2010 14:15 GMT
#180
if anything they should either nerf mutas or strengthen psi storm... its ridiculous how hard late game is in pvz... you have no dps at all when roaches tank everything and mutas snipe everything you have...

psi storms suck, collosus are very vulnerable, and zealots/stalkers/sentries are a joke once there are a critical mass of mutas.

EDIT: i mined out 3 bases entirely (there is no depleted geysers anymore - u just cant mine gas there anymore as I realized) vs a 3 base zerg and his ball of units just dont die! =(
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 05 2010 14:17 GMT
#181
10 shield on the zealots is actually really huge in the early game tvp where tosses mass zea+sentry bust allin. it shouldnt work very well now

and these 30 seconds on each terran armor dmg upgrade is pretty huge, u can get 3-3 1:30 faster, do u realize how much timing attacks by grades r gonna be now?
Progamerpls no copy pasterino
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
March 05 2010 15:24 GMT
#182
Haha guys, so many flame over this patch..

The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow
One ring, to rule them all!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 05 2010 15:31 GMT
#183
On March 06 2010 00:24 Samurai- wrote:
Haha guys, so many flame over this patch..

The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow


wow doesnt matter.if we want to bring a example then its wc3 which never was remotly balanced and 89% cheese all the time.

at this point we can just hope that they get a lucky balance addon/patch off at one point which suddenly fixes almost evrything. like bw did for sc1.
life of lively to live to life of full life thx to shield battery
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 05 2010 15:32 GMT
#184
On March 06 2010 00:24 Samurai- wrote:
Haha guys, so many flame over this patch..

The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow

blizzard is the only ones who know how to create 2 parties that are vs and not equal

look at like counterstrike, mostly same weapons, same hp speed and everything. not hard to balance

look at age of empires or any other RTS game, not esport because they r not even remotely balanced

blizzard r the only rts gamemakers who knows how to balance a game with totally different races, ofcourse it takes years to balance because the players and the maps evolve in a fashion that its impossible to tell in forehand which race is imba.

i think blizzard has done an amazing job releasing this beta and i cant tell directly which race is best, i can just say these units (talking about colosus baneling and banshee) seem a bit too good and a few ones seem too weak (ht bc stalker)

i do agree that they should listen to us TL'ers more since we r elite on this subject and that blizzard testers ofc r gonna suck more than the wc3 top gamers and sc top gamers who start with sc2 but i would never say they "sux at balancing"
Progamerpls no copy pasterino
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-03-05 16:11:06
March 05 2010 16:10 GMT
#185
The only bad thing i can tell right now, specially after this patch is that stalkers need to be more useful, specially against air.

Please note Protoss can handle Air with sentries, I'm just saying that stalkers doesn't seem to be a very useful unit right now. How do you make the stalker more useful? you increase its damage. The problem is that Protoss ground army already is good against land, if you boost the stalker Protoss gets even stronger against ground, so what do you do?

You nerf another unit that is already strong, namelty the damn zealot.
Increase damage for stalker + nerf zealot = still good ground and can now counter air with ground.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 05 2010 16:18 GMT
#186
Boom goes the dynamite...
Blizzard=dum
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Mereel
Profile Joined February 2010
Germany895 Posts
March 05 2010 16:23 GMT
#187
On March 06 2010 00:31 BeMannerDuPenner wrote:
Show nested quote +
On March 06 2010 00:24 Samurai- wrote:
Haha guys, so many flame over this patch..

The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow


wow doesnt matter.if we want to bring a example then its wc3 which never was remotly balanced and 89% cheese all the time.

at this point we can just hope that they get a lucky balance addon/patch off at one point which suddenly fixes almost evrything. like bw did for sc1.


can u pls stfu without knowledge thx
TPW Mapmaking Team
gentile
Profile Joined August 2007
Switzerland594 Posts
March 05 2010 16:25 GMT
#188
most of you guys should not have a beta key, according to soo many simply retarded answers. this is beta and yet people are like crying allready about how they cant win, tards.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 05 2010 16:25 GMT
#189
All crying that its a huge Terran buff. Its ridiculous. Terran's first upgrade duration 190! SECONDS its more than 3 minutes for 1 upgrade, its not even worth upgrading-_-. So cut it out thats its a huge buff. Now its at least possible/worth upgrading...

But I disagree with the Protoss Zealot shield nerf.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Puosu
Profile Blog Joined April 2007
6990 Posts
March 05 2010 16:25 GMT
#190
On March 06 2010 00:24 Samurai- wrote:
Haha guys, so many flame over this patch..

The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow

Newsflash! WoW and SC2 teams have nothing to with eachother!

Besides that the WoW team has a million other things to worry about and balance has never been their TOP priority, right now SC2 team however seems to be very serious about getting the game as balanced as possible and top players like Artosis have commented already that the beta is surprisingly balanced.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-05 21:58:52
March 05 2010 18:09 GMT
#191
On March 06 2010 00:24 Samurai- wrote:
Haha guys, so many flame over this patch..

The truth is, blizzard sux at balancing, look at wow, major fail, they need years to remotely fix things so i dont think there is anything to discuss until few years have passed, and blizzard fail to listen to community which was proven with wow, and their testers sux ass, proven with wow

WoW is by nature impossible to balance, and is a poor example to use given:

1) Constant infusion of new content -- virtually every patch adds new variables to be balanced. It's impossible to make sure every class stays balanced when new a new raid boss or PvP rewards gets added every month.

2) Disparate needs of PvP and PvE -- it's almost impossible to have both balanced at the same time, because the same aspects of the game have differing effects in raids, smaller dungeons, world PvP, 2v2s, 3v3s, and 5v5s.

Based on that, you can't really blame Blizzard for WoW's poor balance, seeing as I don't think anyone would be capable of balancing a game that's designed and runs that way (in fact, you could argue that any game driven by constant new content, such as DotA, is impossible to balance--certainly I have yet to see an example of one that is). Neither of these factors are also relevant to SC2, as, once the game reaches final release, the units, buildings, and upgrades should be set in stone, and single-player content needs no balance.

It's funny how people keep saying Blizzard doesn't know how to balance a game and using an example of a game that, by nature, is literally impossible to balance. And they actually do a pretty good job with what they are capable of doing.
Moderator
sqwert
Profile Blog Joined May 2008
United States781 Posts
Last Edited: 2010-03-05 20:00:47
March 05 2010 19:59 GMT
#192
wheres the zerg buffs =[

zvt gets even harder now. they should make banelings' dmg higher and build speed lower
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
JB4times4
Profile Joined January 2010
United States12 Posts
March 06 2010 08:09 GMT
#193
They should just combine stalkers/sentries then we will do ok against air. The zealot nerf does hurt a little, but I've still won with zealots.
I agree the terran "buff" needed to be made, but it was needed much less then protoss aa is needed...
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