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On March 03 2010 19:47 MaD.pYrO wrote:Show nested quote +On March 03 2010 19:43 T.O.P. wrote: I wonder. Do Blizzard retains all rights to games played by it's users? If I play a game, does Blizzard own my replay? If they don't how can Blizzard charge for a license when it's the players (Kespa) who are creating the content? Your replay is just a file on your computer, there's no real ownership to it so it's not quite the same. But if you intended to make money off of showing your replay Blizzard would be entitled to a piece of the cake since they spent 7 years + and alot of money and hard work on creating the game that you would essentially be making money off of. With that being said, seeing how Blizzard sponsored GOM and made them "certified" it really seems like they want to support E-Sport financially, not charge for it, they just want the control of what people are doing with their game, and don't want others to profit from their work. Edit: They don't own "The match" that you played, they just own the platform you played it on, a match is just a series of specific events in time.
If the legal technicalities say that Blizzard is entitled to a piece of the profits that you earn from their products, then shouldn't all other companies charge other people for using their product to make something of their own? If the people already bought the game cd i dont understand why they are still entitled to more than that. For example, if someone started a sock business, do the business owners owe the the person who invented socks more money just because they are using that person's idea to expand and make their own profits?
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On March 03 2010 19:50 Navane wrote: I'm guessing KESPA will not allow ogn/mbc to stream sc2 games if KESPA is not part of the deal. They can do that because of sc1.
KeSPA dosnt own ogn/mbc KeSPA just owns the pro SC1 teams
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Blizzard can just shut down kespa or ignore it if the legal battle isn't worth it. I say that SC2 e-sports will be huge outside of Korea and there will be more sponsor money outside of Korea than inside, it would be a shame to lose all the korean players but that would also allow the games skill level/meta to progress in a more entertaining way. When pro gamers contracts end I'm sure there will be people outside of Korea to pay them a LOT to be top SC2 players.
Obviously I would prefer if everyone got along and worked together.
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On March 04 2010 11:13 Raz0r wrote:Show nested quote +On March 03 2010 19:47 MaD.pYrO wrote:On March 03 2010 19:43 T.O.P. wrote: I wonder. Do Blizzard retains all rights to games played by it's users? If I play a game, does Blizzard own my replay? If they don't how can Blizzard charge for a license when it's the players (Kespa) who are creating the content? Your replay is just a file on your computer, there's no real ownership to it so it's not quite the same. But if you intended to make money off of showing your replay Blizzard would be entitled to a piece of the cake since they spent 7 years + and alot of money and hard work on creating the game that you would essentially be making money off of. With that being said, seeing how Blizzard sponsored GOM and made them "certified" it really seems like they want to support E-Sport financially, not charge for it, they just want the control of what people are doing with their game, and don't want others to profit from their work. Edit: They don't own "The match" that you played, they just own the platform you played it on, a match is just a series of specific events in time. If the legal technicalities say that Blizzard is entitled to a piece of the profits that you earn from their products, then shouldn't all other companies charge other people for using their product to make something of their own? If the people already bought the game cd i dont understand why they are still entitled to more than that. For example, if someone started a sock business, do the business owners owe the the person who invented socks more money just because they are using that person's idea to expand and make their own profits? Yes, if the concept of socks and/or the specific way that the socks are made is patented or copyrighted, then you would owe money to the person that holds those rights.
+ Show Spoiler +I would also argue that this situation is hardly analogous.
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On March 04 2010 09:03 FakeSteve[TPR] wrote:Show nested quote +On March 03 2010 22:42 d_so wrote: all you kids commenting about how "wrong" kespa is don't realize that they have the only e-sports model proven to be financially sustainable over the long term. Blizzard would do good to partner with them instead of trying to replace them, not just in korea but internationally as well. why?
1.) Kespa has been proven to be an effective marketer of videogames to the noncompetitive, casual gamer, as well as the nongamer... and most significantly, women. As any sports marketing director knows, the way to maintain a long-term fanbase is to satisfy the hardcore fans while attracting the casual fan, especially females. It's specifically the reason why EVERY olympics, superbowl, nba championship whatever has some sort of heart-felt story about a person/player recovering/overcoming/fighting through some sort of physical/traumatic/death-in-the-family experience. And it's the same reason why Progaming Television techniques attach as much significance to the personality of a player -- as well as his sex appeal -- as their talent. On the other hand, notice how Blizzard is emphasizing online tournaments and forcing everyone to go through Bnet, eliminating the face attached to the game that makes the the Korean Starcraft Scene so personable. Would you have team loyalties, player loyalties, fan clubs, merchandise, or effeminate pictures if Bisu's face wasn't broadcast with his game? Course not! And yet Blizzard, in their quest for a WoW-like continuous revenue source, is going to create a system that not only forces royalties but counter-productively dehumanizes the game and alienates potential fans.
Some of you people might bring up WoW as an example of Blizzard's ability to attract non-hardcore gamers. Trust me, MMORPGs are completely different from competitive gaming. You can get fat ugly divorcees playing such games (a la secondlife) but that is not relevant to their interest in competitive gaming.
2.) Kespa has the best E-sports revenue model. This is almost undeniable. KeSPA's revenue model is so well-run that it doesn't have to charge for seating at its games. How fucking ridiculous is that. Imagine a sport like Football or basketball or whatever being able to create enough revenue from advertising to outweigh the expenses of paying players, maintaining a stadium, front office overhead, etc. This is just so freaking mindblowing that i'm surprised it doesn't get more notice. And the reason why they're able to do this is cuz of their partnerships with OGN and MBCGame, two DEDICATED tv networks backed by huge corporations (OnMedia and MBC).
You could argue they got lucky to have TV channels willing to take the risk and broadcast pro-gaming. but how the hell were they able to convince them in the first place? How were they able to show that Starcraft carries with it a tangible, outstanding interest that can be translated into advertising revenue? Once again, it goes back to marketing. Every epic new game that comes out is able to create spikes in interest for a short period of time. But you can't sustain it over the long term without attracting the casual gamer and the nongamer.
You know what else helps maintain their revenue model? They don't have to worry about any "morality" strikes from upset parents with old-traditional values. Why is that? It's cuz..
3.) KeSPA is effectively a government lobbyist. Tell me something. Do you ever fathom there will be a videogaming lobby in the US? Course not! They can't create a significant enough constituency with the current gaming crowd in america, which is becoming a bit more diverse in attracting female gamers but does not have enough "normal" people.
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Now let's talk about Blizzard. First, they make great games. Second, mostly due to WoW, blizzard no longer is interested in the "potential revenue" that comes with popularity --> interest --> advertising dollars. This is cuz they built a realizable, continuous revenue machine with WoW... and now they want a similar system with SC2. There's no other way to explain why they're making THREE games when the only thing that'll be different is storylines or why they're excluding LAN and forcing everyone to get approval from them in broadcasting their games. In other words, they're NOT creating an "esports division" because they think can do better (they can't.) but because they want to make money.
This post is already tl;dr but i want to add one last point. Korea is known to be a marketing hell where only the fittest survive. Winning the approval of Korean customers is like the Gold seal of approval for every fashion brand interested in gaining an Asian fanbase. Look up Prada in Korea for one example of a brand that invested a gang of money and created all sorts of diverse marketing strategies to win the korean customers, especially since how Korea rolls, a LOT of asia follows with them. Blizzard would be smart to realize two things: 1.) ESPORTS in america will never come to fruition because there's no way to create the demand necessary for advertising revenue, and 2.) if blizzard wants to be a huge part of the Asian Esports scene, they should partner with Kespa and proliferate their revenue model + marketing strategy across the continent.
KeSPA did not invent nor do they maintain the business model created by OGN and MBC. They also have nothing to do with OGN or MBC's marketing. This is like saying the NHLPA is responsible for the commercial success of the NHL -_-
that's like saying Kespa is just the player's union when it's clearly not. Kespa is the goverment backed governing association for all things esports. Kespa may have not invented the model but that's irrelevant since those that created model are now part of Kespa and are represented by Kespa. Anyone who currently wants to emulate that business model and is looking for advice needs to contact Kespa to do so.
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On March 03 2010 19:32 FakeSteve[TPR] wrote: lol there are enough talented, diligent korean SC players that the current roster of every pro SC team can be totally absent from SC2 and there will still be a large korean presence
if blizzard's got everything on lockdown, KeSPA can't do shit about it. They can't interfere with SC2 teams outside their sphere of influence, and they can't organize or broadcast pro SC2. They're retarded to think they're a vital part of the infrastructure ^_^
This.
I don't know who KeSPA think they are...They exist because of Starcraft. Who are they to think they have any control or power over it?
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United States33075 Posts
KeSPA is a weird entity, it's as if the (team) owner's association was also the primary administrative body.
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I can't say I know much about progaming in Korea other than what I've watched, but I know Blizzard and competitive gaming in Wc3. I don't think the maps ever changed. Lost Temple is still probably one of the most played maps. None of the maps were innovative or interesting. There was no Outsider or anything of the sort. The game wasn't made for competitive gaming because gamers weren't allowed to advance it, a corporation was. I don't know if Kespa is right for the job, but it's not good for a corporation to own a game. Making a great game is different than running the tournaments and everything else to make it "pro", and I haven't seen Blizzard do it correctly (look at those joke of "tournaments" on Wc3 every day...)
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Mike Morhaime must be pissed. I imagine SC2 and the Korean scene might go their separate ways.
Are Korean WC3 pros involved with Kespa as well?
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On March 04 2010 12:54 domane wrote: Mike Morhaime must be pissed. I imagine SC2 and the Korean scene might go their separate ways.
Are Korean WC3 pros involved with Kespa as well? I think some teams have war3 players..I guess that means kespa owns them?
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On March 04 2010 12:24 rackdude wrote: I can't say I know much about progaming in Korea other than what I've watched, but I know Blizzard and competitive gaming in Wc3. I don't think the maps ever changed. Lost Temple is still probably one of the most played maps. None of the maps were innovative or interesting. There was no Outsider or anything of the sort. The game wasn't made for competitive gaming because gamers weren't allowed to advance it, a corporation was. I don't know if Kespa is right for the job, but it's not good for a corporation to own a game. Making a great game is different than running the tournaments and everything else to make it "pro", and I haven't seen Blizzard do it correctly (look at those joke of "tournaments" on Wc3 every day...) Joke tournaments ? You mean the tournaments with more viewers and more prize money than TSL2 ? Like WEM in december: WEM WC3 placings: 1st Manuel 'Grubby' Schenkhuizen $14,000 2nd Jae Ho 'Moon' Jang $6,000 3rd-4th Deok Man 'SocceR' Youn $2,000 3rd-4th Zhuo 'TeD' Zeng $2,000 5th-8th Xiaofeng 'Sky' Li $500 5th-8th June 'Lyn' Park $500 5th-8th Xuwen 'InFi' Wang $500 5th-8th Weiliang 'Fly100%' Lu $500
Come on, Moon earns nearly 5 times as much as Jaedong/stork/flash/bisu (source: http://www.sk-gaming.com/content/22880-FOX_officially_unveils_record_signing_Moon )
And Blizzard isnt even really involved in WC3 as a esport - except for the Blizzard Invitationals (sc has them too...)
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Holy fuck only Nada got paid more than Moon is getting paid now wtfffff?!?!?!?!
I'm sure sc2 pro gamers will make lots of money compared to the current S-class players of bw.
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If SC2 progaming takes off in North America; or not even the world, and is controlled by Blizzard as opposed to Kespa, we'll see a lot more high class sponsors, and a lot more money for the entity as a whole.
Korea and KeSPA have shown what can be done; it's up to Blizzard now to improve on that, and take it to new heights.
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On March 03 2010 19:07 {88}iNcontroL wrote: In the end it isn't blizzard that gets hurt by Kespa's arrogance however.. it will be the proteams/kespa. Going to war with the company that CREATED/MAINTAINS and OWNS the game you base your entire existence sounds absolutely retarded.
Yes I understand the gray area involved and the "complicated" actuality of this but.. I cannot imagine kespa benefiting in the end from this "war."
They might not have leverage, but as a promoter, Blizzard would be a fool to not promote in Korea. I understand that profits will be numerous from other nations but Korea as you all obviously know, it is a nation that is a even sort of like a franchise because of the numerous amount of copies of Starcraft it sells. I would know because I am Korean, and though Blizzard has the upper-hand, there's a chance that KEspa may get a lot more benefits out of this deal than you imagine.
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I'm sorry, but following the "slave agent" incident with Jaedong last year, I really couldn't give a dip #$@% more about KeSPA anymore. Seriously, you have to pay the team you're getting the player from TWICE the yearly salary just for a transfer? Oh and what? You have two weeks to negotiate, without an agent (KeSPA BANS players from getting agents), while playing in the late stages of MSL, OSL, and Proleague finals? Seriously, in my honest opinion, if KeSPA wants to put a stranglehold on Korean eSports, then go ahead. But in five years and they're running out of cash, I would like to say, shame on you for depriving your players and working them like animals so you can earn your little money.
Sorry, but #@$% you guys for comparing KeSPA with any professional sport organization around the world. They're ages behind, and I hope greedyass Blizzard crushes their ass so Pro-gamers don't have to live in damn bunk-beds eating instant noodles every day.
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Or them sc1 pros could see how much money W3 pros make even though they arnt as psychotically crazy practicing a billion hours a day.....and switch to sc2 to make more money.
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From my perspective, Blizzard seems to be doing a better job promoting and developing the e-sports scene in America than anybody ever has in history. They've invested a lot of time and resources into Starcraft 2. KeSPA's refusal to comply with Blizzard's new regime is a stupid move on their part. Yes, Korea may hit a few bumps on the road to SC2's e-sport status, but this isn't about Korea. It's about launching e-sports over here in the states with this title, and if KeSPA doesn't want any part of it it's their loss.
I guess it comes down to the fact that 10 years ago there was absolutely no infrastructure in place, nobody at Blizzard expected Starcraft to be what it is today. KeSPA was a vital stepping stone towards the success of the Starcraft e-sports scene, but in this new age of gaming the organization as a whole seems less and less critical to its survival.
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Well, first Blizzard needs to prove that they can make SC 2 the same competitive game that SC 1 was. Ret's most recent post on GG.net comes to mind.
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On March 03 2010 22:56 zatic wrote: Esport Cold War
What people need to realize is that both parties stand pretty much toe to toe in this. Both have about equal means to threaten each other it's not all like one party has the upper hand.
Blizzard could drag Kespa to court over copyright, but it's the last thing they want to do. A case like this would be dragged out for years, cost a lot, and the result would be entirely uncertain. The IP of computer game generated content has not been resolved at all in court anywhere as far as I know. Together with the production value the Korean TV broadcasts add to the product it is not at all clear who really owns the copyright to the TV rights, or who owns how much. The "best" Blizzard could hope for is shutting down pro BW after spending a lot of money and time in court - something that isn't at all in their interest. They would only lose.
On the other hand, Kespa can't continue with SC2 as they did with BW. Demanding licensing and challenging IP would be much easier for SC2 in the beginning from Blizzard perspective. However, Kespa could refuse to cooperate and use their influence over the TV stations and the teams to not give SC2 any recognition. Again, this is the last thing they want to do as well. The result would be equally uncertain as Blizzard's prospect suing Kespa. They might push SC2 in a niche, and continue to live off decreasing BW interest. But it might also create a new rival, whether this would be GOM or a completely new entity. The "best" they can hope for is destroying or hurting SC2's success while also hurting the value of their current product. They would only lose.
The two have equally disastrous means to hurt and thus threaten each other, but out of their own interest they won't do so, and both know it. So what we see are all those petty little maneuvers with which they try to demonstrate who has the upper hand. In the end, they will have to work together, or ignore each other enough that both can still do business.
I agree with this. Both sides are posturing right now to see who will blink first. The deadline is probably around the release of SC2 in Korea. When SC2 is released, it will be time for the Pro Leagues to switch to SC2 - if Blizzard and Kespa haven't come to an agreement by then, SC2 as an E-Sport in Korea and Kespa will both get hurt and neither side wants that.
The worst thing you can do in marketing is to FUBAR the release of your product. In this case, the product is SC2 as a Pro League E-Sport. Both sides know they need to come to an agreement before SC2 is relased in Korea.
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On March 04 2010 14:17 Azarkon wrote: Well, first Blizzard needs to prove that they can make SC 2 the same competitive game that SC 1 was. Ret's most recent post on GG.net comes to mind.
Hold off on any opinions until you play at least 1500-2000 games.
I vehemently disagree with ret's article.
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