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Active: 1163 users

I Love the Hellion!

Forum Index > SC2 General
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CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-03 14:42:12
March 03 2010 07:08 GMT
#1
[image loading]
Terran: Hellion

Mineral Cost: 100
Vespian Cost: 0
Supply Used: 2
Type: Light-Mechanical
Attack: 8 (+6 vs Light Armor), Normal Speed, Ground only
Movement Speed: Fast

Upgrades: Infernal Pre-Igniter
Gives Hellions +10 Bonus Damage vs. Light Armor (to +16 total)
Cost: 150M / 150V


Unit Description:
Fast scout. Has flame attack that damages enemy units in its line of fire.


      Obviously, the Hellion unit is the modern counterpart to the Vulture in Starcraft: Broodwar. They are both constructed from the "Factory" building, and both have and upgrade available in the add-on to this facility.

       The cost of the unit is similar in the respect that they both only require minerals to produce. Though, the Hellion does require 25 more minerals, it would be easy to argue that this cost is offset by the addition of the Mule (additional mineral income unit) to Terran in Starcraft 2. Both are speedy mechanical units that are designed to allow a player with good Micro to repel early attacks from melee units, allow speedy scouting, harass, and support in the later game.

      The most notable difference between this unit and its predecessor is the lack of Spider Mines. The Terran Vulture can spawn 3 Spider mines (with upgrade). Spider Mines are cloaked (burrowed) units that deal splash damage to any ground unit within a short range:

[image loading]

Terran: Vulture and its Spider Mines:
[image loading]
[image loading]
[image loading]

+ Show Spoiler +
"Think of spider mines as overlords/comsats that get up and rape the shit out of anything they see." -iNcontroL


So what's so bad about the Hellion?

      In responses and OP's in this SC2 section of Team Liquid, I have noted that there are a good many who just flat out hate this unit... not only as a replacement to the Vulture, but to even be in the sequel to our beloved BroodWar. Many complaints revolve around the model (either its too plain, or looks too much like a motorbike) or that its some sort of "downgrade" to the technology in Broodwar. The argument usually goes something like this:
"Vultures were a type of speed bike that hovered slightly above the ground (I'm trying not to picture Star Wars)... so WHY would there be wheels on the unit in a later version? Why would they downgrade the technology and add wheels... which were literally one of the first inventions in history?!?!?!"

      While this argument is indeed hard to refute... I don't intend to speculate about the motives for Terran opting for a cheaper and more dependable form of transportation in their newer unit. I do believe it still boils down to a matter of taste as to whether or not you like the look of the Hellion. I believe there are people, like myself, out there who like the Hellion... but are afraid to speak up for the unit for fear of being flamed (no pun intended) from the hordes who despise the units lack of creativity.

      To me, the unit is exciting. Its fast, it allows for a player with good micro to defeat an early rush from some noob with 10 Zealots or 20 Zerglings... and allows for epic late game harass and support that may surpass its predecessor. (Ya... I said it.)

So what's Good about the Hellion?

      The hellion serves its purpose. It's out early to help a fast teching player deal with early cheese/ harass. It's CHEAP and allows you to save gas for other units. This is the essence of functionality in this game. If you're good with Hellions and have faith in your micro, you needn't worry about early Zergling pushes (once you're walled in), Zealot pushes or Reaper Harass. Hellions deal excellently with all these instances, and even doubly so with the upgrade (see below).

      So what the hell ever happened to Firebats in SC2? I'll tell you what happened. They got on some sweet ass bikes, got an extension to their flame thrower, and learned some sick ass Kung-Fu.

[image loading]

Slammin' !


      Have you seen a mass of hellions (with upgrade) rape a group of Zealots? Or Zerglings perhaps? Even in TvT, Hellions allow a Mech leaning player to deal with the hordes of Bio-units supported by Medivacs that seems to be all the rage these days. Their damage is just that sick. With 5 of them, in a row, shooting through lines of melee units, marines, or SCV's... you're going to cause a LOT of damage.

      Micro. While no one wants SC2 to be a tedious Micro war (see WCIII), units that benefit from a few seconds of gosu micro here and there are certainly desirable. The Hellion can shoot backwards. That's right bitches, backwards. Your "stop and go" attacks while kiting invaders around your base have never looked so smooth. How about while lurching after enemy Drones? Or Defending Siege tanks from a Zergling surround? The rotating action on the cannon atop the Hellion makes the units movement appear much more natural than that of the Vulture.

The Upgrade:

      If you're teching to mass Tanks, Banshee, Vikings or even Battlecruisers, and you want to save that precious gas for these units... I recommend getting the upgrade to deal with the early harass. The Hellion will make short work of everything from Reapers, to Zealots and Zerglings, even Hydralisks. Rather than the Gas-Per-Unit cost of Reapers, Marauders or Siege Tanks (which will need their own upgrade) for early defense, make a few Hellions. The ONLY early rush scenario that I don't recommend these units for is the Roach. It's armored exterior is going to nullify all of the bonuses the Hellion offers.

      A Hellion positioned at either end of your wall in, as to sandwich attackers between two flame lances, will be enough to turn away any early Zergling or Zealot push. Many times, an opponent with low APM may even lose a handful of units to this defense. In a TvT, any reapers that jump your wall will be easily destroyed by a few Hellion, which are faster and deal line damage similar to the "Lurker" unit in Broodwar.

      And harass? Forget about it. 5 Hellions will kill ALL the SCV's at an undefended base faster or as fast as any upgraded unit in the game. If you catch a miner transfer, or an undefended Expansion... your opponent best not even waste the micro to try to get away:

[image loading]

Ya, you're pretty much fucked...


      The Essence of this power comes from the long attack that amounts to a ton of damage across multiple units, and an upgrade that allows a whooping 24 damage to each of them. Even a couple pumps of this sickening attack will turn a clump of enemy units to ashes.

      The mechanical nature of the Hellion also lends it as a better support unit to players using Mech based builds. Though the marine is often used in combination with these builds, its not benefiting from upgrades that help both Tanks and Thor's (lol). Furthermore, any player proposing to use Marines in a TvT, or a TvP is going to have to get a multitude of upgrades at the Terran Engineering Bay, further dispersing the effectiveness of resources spent on upgrades. The cost of the Hellion upgrade is on the high end, but its small compared with all the upgrades needed to make Marines viable in large splash damage battles involving Tanks, Colossus and even enemy Hellions. While Marauders are certainly necessary in any Mid-Late game PvT, continue to make Hellions... both to combine with the main army for eliminating Zealots (much like Vultures) and to scout and harass Expansions with. Hellion is a far more effective dump of excess minerals than a Marine.

Late Game Support:

      Any player with less than perfect macro will admit that with the Mule addition in Starcraft 2, a Terran player can easily end up with a huge amount of extra minerals. The Mineral only cost of the Hellion makes it an attractive place to dump these extra resources.

      In my opinion, the speed of the unit to get to the point of attack or defense, its splash damage attack and its ability to decimate enemy mining units, makes it a far superior choice to either the Marine or even the Reaper. It's obvious weakness is its inability to attack air units, which is the same for its SC1 counterpart.

[image loading]


      My thesis is that a player would be best served in early (defense), mid (harass) and late (support) roles with the Hellion units as a sizable portion of his ground army. I propose that a diverse army (which seems to be highly effective in SC2) of Terran units would be stronger if many marines are replaced with Hellions. I have played a good few TvT's that seem to support this theory. While Hellions aren't going to take care of a Void Ray for you, they will be 10X more effective against ground units.

      Though the vulture will be missed, I welcome its modern counterpart, the Hellion. Tires and all.

______________________________________________


TL comments about the Hellion:
+ Show Spoiler +
On March 03 2010 16:19 wintergt wrote:
The only thing that sucks about Hellions is that they look and sound like racecars. But in the right circumstances (vs workers, lings, zealots,..) they dominate so hard. Good post they need some love

On March 03 2010 17:24 {88}iNcontroL wrote:
the hellion has a bad rap because it is here to "replace" the vulture and the vulture is one of the most dynamic and amazingly skillful/rewarding units in SCBW.. impossible act to follow.

On March 03 2010 19:11 stenole wrote:
(Non-beta player)---
I think one of the great things about the vulture in SC1 is how it forces the opponent to be immobile with the threat of sneaking into his base or with the invisible mines. Because the Hellion doesn't have mines, I wouldn't say it takes over the role of the vulture even though it's speedy and good against the early unit types. Why compare it to a SC1 unit though as if the Terran metagame can just be threaded down on SC2?
I think a much more relevant comparison would either be with the reaper that also has a similar role of harassment or with turrets, marines and bunkers which are the other mineral sinks that don't cost gas.

On March 03 2010 22:35 Archerofaiur wrote:
I like the Hellion. Though I'd like it eveen more if it had slight sliding animations. Thanks for posting about this.

On March 03 2010 20:43 Mikilatov wrote:
You're totally right though, I seem to always be expanding to get that extra gas, not the minerals. My minerals always tend to pile up while my gas is low, and this generally ends up going into raxxes and marines. I'll have to start throwing in a lot more hellions =)

On March 03 2010 20:59 MorroW wrote:
the thing that i hate about helion is that it takes about 0.4 casting time in the actual unit to do its attack and then it it has like 2.5 second cooldown before it can attack again

the splash damage is really small, the firebat in sc1 had alot bigger splash dmg and since it also had stimpack and 1 armor it was much better counter to zergling and zealot than the helion is :/

it looks ugly and its not as fast as an upgraded vult

On March 03 2010 23:14 tancor wrote:
crappy design..would not be more disgusting.

fuck buggy ..
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
Last Edited: 2010-03-03 07:14:05
March 03 2010 07:11 GMT
#2
How do you not get frustrated when your ~4 hellions die to speedlings because they can't move while shooting and get surrounded? I get very frustrated. I'm all "holy crap you can't even kill the unit you were designed to counter???". They're great for worker harass and useful for scouting/spending extra minerals but they feel extremely weak anywhere else.
brood war for life, brood war forever
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 07:14 GMT
#3
Mine seem to move and shoot fine... its just that Speedlings usually seem to be running on a different game speed than my units. Moving WHILE shooting might be considered OP
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
March 03 2010 07:16 GMT
#4
Excellent post! I love using Hellions too. If you catch a line of Reapers mid way through the map with them...it feels like a victory within your victory.
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
March 03 2010 07:17 GMT
#5
Good post.... but I still don't like them that much. I liked how vultures didn't immediately stopped when attacking and especially how spider mines functioned in Starcraft.

Now I don't mind that Blizzard scraps the vulture; it's a new game. I just want a better replacement.
ggfobster
Profile Joined April 2007
United States298 Posts
Last Edited: 2010-03-03 07:18:58
March 03 2010 07:18 GMT
#6
Unit may serve its purpose but it's ugly as shit. So Terran forgot their hover ability? Meh, bring back Vulture, much more interesting and fun unit.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 07:19 GMT
#7
I won't lie at all to you guys, equal speed to Speedling would indeed be very very sexy. Those things just look broken sometimes. Of course, you could slow down the Lings but no one is complaining about them ATM.

They ARE complaining about the Hellion though. Thought it would be nice to have a place to talk about their finer points
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 03 2010 07:19 GMT
#8
The only thing that sucks about Hellions is that they look and sound like racecars. But in the right circumstances (vs workers, lings, zealots,..) they dominate so hard. Good post they need some love
here i am
canucks12
Profile Blog Joined June 2009
Canada812 Posts
March 03 2010 07:22 GMT
#9
I think that there should be an upgrade for Hellion speed.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
March 03 2010 07:23 GMT
#10
This post might've just changed my mind about Hellions, great job!
Though I still like Vultures a lot more...
Writerdamn, i was two days from retirement
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 03 2010 07:23 GMT
#11
I cannot understand the point of this thread. Does a weak "don't fire when moving" flamethrower somehow justify the lack of spider mines? Imo, the idea to merge vultures and firebats was ultimately a good one, the idea to remove mines was not.
You want 20 good men, but you need a bad pussy.
Islandsnake
Profile Joined April 2009
United States679 Posts
March 03 2010 07:26 GMT
#12
Just posting in this thread to show my love for this unit.

If you get the upgrade they can do some total rapage X_X Ive seen packs of hydras and marines fall so fast haha
Bang!
Flames
Profile Blog Joined March 2010
United States105 Posts
March 03 2010 07:26 GMT
#13
Nice post. Its a good thing that Hellions don't count as armored units, considering so many units in SC2 have a bonus to armored or even have a high base damage. Throughout the Terran replays I've watched, they are good for worker harass as well as quick scouting against both Zerg and Protoss....at least until ling speed or stalkers come out.

Problem is, light units are rather sparse up the tech tree, so mid to late game hellions will probably be used exclusively for worker harass....or killing undefended HT's...

It's a good unit, but the design needs some work. Considering its already in beta....I don't expect that too happen but it's not bad.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
March 03 2010 07:26 GMT
#14
They cant move while shooting, thus they will NEVER be as good as vultures.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2010-03-03 07:30:15
March 03 2010 07:28 GMT
#15
I'm going to have to agree that it's a matter of taste whether you like the unit or not, personally I hate the look of it. I also hate that you can't move while shooting, which is something I really liked about the vulture (I wonder if they can actually make it move and shoot at the same time but decided not to). Too bad the Vulture is gone (along with spider mines), I hate and love that unit at the same time, I only hate this new unit though...maybe through time I'll come to love it somehow.

On March 03 2010 16:23 BluzMan wrote:
I cannot understand the point of this thread. Does a weak "don't fire when moving" flamethrower somehow justify the lack of spider mines? Imo, the idea to merge vultures and firebats was ultimately a good one, the idea to remove mines was not.


Are you suggesting that they give spider mines to this unit too? or to a completely unit? I think they decided to not give it mines is because it has splash damage.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
0neder
Profile Joined July 2009
United States3733 Posts
March 03 2010 07:30 GMT
#16
Yeah, I think most people hate Hellions b/c they're not vultures and don't have mines. If they make the unit model cooler, I would love them.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 07:31 GMT
#17
I do believe the Vulture stopped, while only for a millisecond, while shooting. Especially when behind it. Perhaps Blizzard can be convinced to shorten the "shot time" for a Hellion. Good thing its Beta.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
TheYango
Profile Joined September 2008
United States47024 Posts
March 03 2010 07:31 GMT
#18
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.

Because clearly everyone figured out how to make vultures hit and run the first week of the Starcraft beta.
Moderator
mmp
Profile Blog Joined April 2009
United States2130 Posts
March 03 2010 07:34 GMT
#19
You've convinced me. Now if they just looked more badass.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-03-03 08:33:26
March 03 2010 07:36 GMT
#20
edit: in-game info is different, I stand corrected
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