I Love the Hellion! - Page 3
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mkay
Italy20 Posts
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TheAntZ
Israel6248 Posts
On March 03 2010 16:31 TheYango wrote: Because clearly everyone figured out how to make vultures hit and run the first week of the Starcraft beta. so...eventually, when players are more skilled, they will micro SO well that they will change how the unit works!?! well hot damn, brb making zealots fly | ||
CursOr
United States6335 Posts
Even if it means speeding up the flame animation. Its fun, but if its going to be fast, that pause is just tedious. Man, you can micro a Marauder better (in terms of how fast it releases a shot). | ||
Drazzzt
Germany999 Posts
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CursOr
United States6335 Posts
Problem is, most people encounter lings while moving, and are in a straight line moving forward. If the Hellions are in turn waiting for the lings, in a perpendicular line to the lings movement, they will eat them. edit: But ya they make a great addition to those players that are still looking to mass hydras. | ||
DeCoup
Australia1933 Posts
On March 03 2010 17:40 TheAntZ wrote: so...eventually, when players are more skilled, they will micro SO well that they will change how the unit works!?! well hot damn, brb making zealots fly I can't tell if your are being sarcastic or not.. but yeah, muta stacking is a perfect example of changing how a unit works.. and could make HT fly in SC1 ![]() | ||
CharlieMurphy
United States22895 Posts
Hellions absolutely rape everything except roaches from early to mid game. Thors smash mutas to bits. Tanks/Marauders obliterate roaches | ||
~ava
Canada378 Posts
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Dreamer.T
United States3584 Posts
On March 03 2010 17:11 Probe. wrote: Nah arnold schwartzenegar in the thor is 10x more awesome. Sry, that's not Arnold operating the Thor. It's Solid Snake. | ||
Odds
Canada1188 Posts
On March 03 2010 18:24 CharlieMurphy wrote: This one guy went mech versus me zerg, on metalopolis. Mass hellions thors and tanks oh my. Hellions absolutely rape everything except roaches from early to mid game. Thors smash mutas to bits. Tanks/Marauders obliterate roaches They also run right past roaches into the Zerg's main if he doesn't block his ramp. :3 I quite like the poor maligned Hellion as well. The unit has some damned personality (unlike the Roach), but the Vulture is, as someone else pointed out, an impossible act to follow. | ||
stenole
Norway868 Posts
I think the unit model looks really good. It fits beautifully into how I picture the terran race in SC. If anything, the vulture was too futuristic visually If you put some gold plating and some blue LEDs on it, it would have passed for a protoss unit. The fact that this unit has a line shaped AOE has great implications for micro and tactical position for both user and victim. Hopefully it works out that way in practice as well as in theory. I think one of the great things about the vulture in SC1 is how it forces the opponent to be immobile with the threat of sneaking into his base or with the invisible mines. Because the helion doens't have mines, I wouldn't say it takes over the role of the vulture even though it's speedy and good against the early unit types. Why compare it to a SC1 unit though as if the Terran metagame can just be threaded down on SC2? I think a much more relevant comparison would either be with the reaper that also has a similar role of harassment or with turrets, marines and bunkers which are the other mineral sinks that don't cost gas. | ||
flothefreak
Germany77 Posts
A hover unit (not necessary bike-style like vultures) with flamethrower would be sweet indeed. | ||
MasterDana
United States114 Posts
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Paperkat
United Kingdom47 Posts
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XicalaAera
United States51 Posts
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Catch]22
Sweden2683 Posts
On March 03 2010 20:09 Paperkat wrote: i think the hellion is a great unit but the only thing i dislike about it is how speedling just auto surround it and are faster than it so they die when z gets speedlings it sucks but ofc in masses will still rape them Masses, you need like 2 to instagib any speedlings that come near the hellion. | ||
TheAntZ
Israel6248 Posts
On March 03 2010 18:19 DeCoup wrote: I can't tell if your are being sarcastic or not.. but yeah, muta stacking is a perfect example of changing how a unit works.. and could make HT fly in SC1 ![]() well goddamn | ||
Mikilatov
United States3897 Posts
I'm a Terran player with somewhere inbetween 400-500 games, and I TOTALLY don't use the Hellion enough. In fact, I really just started to get into using it. I will start to do so due to your awesome convincing and also in your honor. =) You're totally right though, I seem to always be expanding to get that extra gas, not the minerals. My minerals always tend to pile up while my gas is low, and this generally ends up going into raxxes and marines. I'll have to start throwing in a lot more hellions =) | ||
Badjas
Netherlands2038 Posts
The Hellion should shoot its flame backwards! That makes also for better gain from good micro, good for hit-and-run on an approaching enemy.. it'd be different to say the least. It'd make sense. Enjoyed the read, good to see such posts appear. (typo edit) | ||
Dark.Carnival
United States5095 Posts
i'd say despite how nice the upgrade is, costing 150/150 is a bit much. siege research, which in comparison is much better, only costs 100/100. so lowering it down to at least that much would be nice. other issues are the animation requires the unit to stop briefly, and while you can micro them and not die vs. zealots or zerglings, it can be really irksome to not have smooth movements when attacking. i've had great success in balancing out my gas usage by getting a lot of hellions in tvp (i absolutely refuse to go bio except to get emp). the damage bonus is great vs. zerg, as lings/banelings/hydras are all light armor. i haven't used it in tvt, except as a way to defend my ramp because firing down it with splash is quite nice for defending. it may sound weird but it would be nice if they could be put into bunkers, like a longer ranged firebat. | ||
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