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I Love the Hellion! - Page 2

Forum Index > SC2 General
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CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-03 07:41:03
March 03 2010 07:40 GMT
#21
On March 03 2010 16:36 TieN.nS) wrote:
Show nested quote +
On March 03 2010 16:08 cUrsOr wrote:
      The Essence of this power comes from the long attack that amounts to a ton of damage across multiple units, and an upgrade that allows a whopping 24 damage to each of them. Even a couple pumps of this sickening attack will turn a clump of enemy units to ashes.


The upgrade adds +4 to light units for a total of +10, not +10 for a total of +16 bonus. So that should be 18 damage and not 24.


My beta currently has

Base damage: +8
Bonus to Light: +6
Upgrade: +10 (light only)

I just did a replay to double check.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Waffles
Profile Blog Joined July 2009
Romania605 Posts
March 03 2010 07:40 GMT
#22
i think the vulture in sc 1 got out of the vulture(lol maruaders+grenades) and the firebat got into the bike.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 07:41 GMT
#23
BTW the posts that say you like the Hellion a little more now are Super-Win.
<3
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-03-03 08:33:40
March 03 2010 07:43 GMT
#24
edit: in-game info is different, I stand corrected
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
March 03 2010 07:43 GMT
#25
On March 03 2010 16:36 TieN.nS) wrote:
Show nested quote +
On March 03 2010 16:08 cUrsOr wrote:
      The Essence of this power comes from the long attack that amounts to a ton of damage across multiple units, and an upgrade that allows a whopping 24 damage to each of them. Even a couple pumps of this sickening attack will turn a clump of enemy units to ashes.


The upgrade adds +4 to light units for a total of +10, not +10 for a total of +16 bonus. So that should be 18 damage and not 24.


The description of the upgrade is kinda confusing on this point. But if you actually get the upgrade and look at the damage, it will show 8 + 16 vs. Light. So the +10 is added to the damage bonus, not replacing it.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-03 08:22:40
March 03 2010 07:45 GMT
#26
re-reedited.
OP was correct about Upgrade total.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-03 07:58:36
March 03 2010 07:47 GMT
#27
they can't shoot while moving really the delay before fire is quite noticeable and no spidermines means no pure mech tvp i think they are quite useful mech tvz but tvp i'm still out on.
pat965
Profile Joined April 2009
Canada274 Posts
March 03 2010 07:48 GMT
#28
On March 03 2010 16:08 cUrsOr wrote:
I don't intend to speculate about the motives for Terran opting for a cheaper and more dependable form of transportation in their newer unit


Hey now, how can they be cheaper if they cost more? Not to mention if Terran had spent the time developing the vulture instead of the hellion, it'd probably even cheaper and even more badass!

In all seriousness, it will never replace the vulture, or mines, but there's no point in complaining, and we just need to learn to use this unit to its full effectiveness.
hi
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 07:49 GMT
#29
I think the lack of good mech to Air units is really what disables the usage of pure mech. Golioth did SO much for mech, with sniping obs, fighting carriers and sniping overlords.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-03-03 08:33:53
March 03 2010 07:49 GMT
#30
edit: in-game info is different, I stand corrected
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 03 2010 07:53 GMT
#31
I love it that Hellion drivers smoke.
rifi
Profile Joined February 2010
United States74 Posts
March 03 2010 08:10 GMT
#32
The upgrade does not replace the bonus damage with +10, it adds 10 to the bonus damage.
[image loading]


Another cool thing about hellions is that if a shrubbery doodad on the map happens to get hit by the flamethrower splash, it will catch on fire
Probe.
Profile Joined May 2009
United States877 Posts
Last Edited: 2010-03-03 08:11:48
March 03 2010 08:11 GMT
#33
On March 03 2010 16:53 Jyvblamo wrote:
I love it that Hellion drivers smoke.


Nah arnold schwartzenegar in the thor is 10x more awesome.
meow
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-03 08:20:41
March 03 2010 08:20 GMT
#34
YES! it is +16 I just played a stupid game just to check.

That means the wording of their tooltip is wrong.

edit: ugh updating op AGAIN
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
TieN.nS)
Profile Joined August 2003
United States2131 Posts
March 03 2010 08:22 GMT
#35
Ah, sorry. Not a Terran player so I was just going by what the tooltip said.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 08:24 GMT
#36
On March 03 2010 17:22 TieN.nS) wrote:
Ah, sorry. Not a Terran player so I was just going by what the tooltip said.


You're right, that tooltip is a bunch of messed up wording.
Why not:
Adds +10 Damage to Hellion Light Armor bonus.

The way its worded now though, is just plain wrong.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Rucky
Profile Joined February 2008
United States717 Posts
March 03 2010 08:24 GMT
#37
So is it max 18 or max 24! that's a big difference. 18 = never use; 24 = use all the time!

it is a must that they two hit lings/marines/workers(except scv because they're imba)
Beyond the Game
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 03 2010 08:24 GMT
#38
the hellion has a bad rap because it is here to "replace" the vulture and the vulture is one of the most dynamic and amazingly skillful/rewarding units in SCBW.. impossible act to follow.
rifi
Profile Joined February 2010
United States74 Posts
March 03 2010 08:26 GMT
#39
On March 03 2010 17:24 Rucky wrote:
So is it max 18 or max 24! that's a big difference. 18 = never use; 24 = use all the time!

it is a must that they two hit lings/marines/workers(except scv because they're imba)


24
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
March 03 2010 08:27 GMT
#40
On March 03 2010 16:31 TheYango wrote:
Show nested quote +
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.

Because clearly everyone figured out how to make vultures hit and run the first week of the Starcraft beta.

Back when SC1 came out, no one knew how to play rts. But there are so many good rts players nowdays that you can't really hope that new micro techniques will be invented.
Oracle comes in, Scvs go down, never a miscommunication.
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