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I Love the Hellion! - Page 4

Forum Index > SC2 General
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MorroW
Profile Joined August 2008
Sweden3522 Posts
March 03 2010 11:59 GMT
#61
the thing that i hate about helion is that it takes about 0.4 casting time in the actual unit to do its attack and then it it has like 2.5 second cooldown before it can attack again

the splash damage is really small, the firebat in sc1 had alot bigger splash dmg and since it also had stimpack and 1 armor it was much better counter to zergling and zealot than the helion is :/

it looks ugly and its not as fast as an upgraded vult
Progamerpls no copy pasterino
Archerofaiur
Profile Joined August 2008
United States4101 Posts
March 03 2010 13:35 GMT
#62
I like the Hellion. Though I'd like it eveen more if it had slight sliding animations. Thanks for posting about this.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 03 2010 13:43 GMT
#63
On March 03 2010 16:17 Umbrella wrote:
Good post.... but I still don't like them that much. I liked how vultures didn't immediately stopped when attacking and especially how spider mines functioned in Starcraft.

Now I don't mind that Blizzard scraps the vulture; it's a new game. I just want a better replacement.

They just need some additional utility and they'd be fine (i.e an ability like spider mines). I'd also like if they didn't stop in that jerky way every time they fire.

On March 03 2010 16:19 cUrsOr wrote:
I won't lie at all to you guys, equal speed to Speedling would indeed be very very sexy. Those things just look broken sometimes. Of course, you could slow down the Lings but no one is complaining about them ATM.

They ARE complaining about the Hellion though. Thought it would be nice to have a place to talk about their finer points

My primary issue with zerglings is how fast they move on creep, completely nullifying scouting (no micro changes anything, just right click and kill it).

If Hellions could move/shoot better, they might not fear speed zerglings as much... Maybe.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SubtleArt
Profile Blog Joined January 2010
2710 Posts
March 03 2010 13:54 GMT
#64
They look like crap compared to the vulture . If they had the same function but didnt look like go carts I wouldnt care
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
SoleSteeler
Profile Joined April 2003
Canada5459 Posts
March 03 2010 14:05 GMT
#65
I find you need a numbebr of helions to be able to do any damage... which is fine. But in my experience I only use like 4-5 and they just die. Get like 10+ and they destroy anything light on the ground nicely.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 14:13 GMT
#66
On March 03 2010 19:46 MasterDana wrote:
While I agree the Hellion is underrated, I feel your argument lacks a real "con" section. You simply talk about the aesthetics of it, not what flaws the unit has.

I totally figured that would be taken care of for me...
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
tancor
Profile Joined May 2009
Barbados55 Posts
March 03 2010 14:14 GMT
#67
crappy design..would not be more disgusting.

fuck buggy ..
I love this game
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
March 03 2010 14:30 GMT
#68
Excellent read. Thanks.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 03 2010 14:34 GMT
#69
The Hellion is pretty cool, but its inability to blend movement and attacking is unfortunate. To those who think they actually possess such hidden capability waiting to be discovered: the attack animation is simply too long to allow for it.
面白くない世の中, 面白くすればいいさ
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 03 2010 14:37 GMT
#70
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.

You can't compare units from sc1 and sc2 across games, even units that have stayed exactly the same have had their stats tweaked to fit into the balance and flow of the new game! (compare lings vs zealots in sc1 and sc2 for example)

On March 03 2010 20:59 MorroW wrote:
the thing that i hate about helion is that it takes about 0.4 casting time in the actual unit to do its attack and then it it has like 2.5 second cooldown before it can attack again

the splash damage is really small, the firebat in sc1 had alot bigger splash dmg and since it also had stimpack and 1 armor it was much better counter to zergling and zealot than the helion is :/

The way their attack works, you need to micro to get as much units in front of you as possible, which is pretty cool, it's the kind of micro we want right? If workers are running away from their mining when harassed by hellions, they'll line up and getting in the right position you can kill like 8 of them in one attack.
here i am
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-03 14:59:21
March 03 2010 14:44 GMT
#71
On March 03 2010 19:11 stenole wrote:
(Non-beta player)---
I think one of the great things about the vulture in SC1 is how it forces the opponent to be immobile with the threat of sneaking into his base or with the invisible mines. Because the helion doens't have mines, I wouldn't say it takes over the role of the vulture even though it's speedy and good against the early unit types. Why compare it to a SC1 unit though as if the Terran metagame can just be threaded down on SC2?

For a non-beta player that's some pretty insightful shit. Good look at one of the real function of Vultures. Having to clear mines with Ovie and Hydras or Obs and Goons does severely limit early-mid game mobility.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
March 03 2010 15:42 GMT
#72
Just give them an ability to have zero cool down for like the next 10 seconds. Ability cool down is 30 seconds, but NOT auto-castable, just like stalker's blink.
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
Kurdran
Profile Joined March 2010
36 Posts
March 03 2010 15:53 GMT
#73
Excelent post, not to mention the kickass screenshot
KameZerg
Profile Blog Joined May 2007
Sweden1769 Posts
March 03 2010 15:54 GMT
#74
I gotta be honest, the helion is a freaking command and conquer unit.
http://media.moddb.com/cache/images/mods/1/11/10244/thumb_620x2000/Render_Buggy.jpg

And so is the banshee!
http://starcraft.incgamers.com/gallery/data/517/Banshee1.jpg
http://media.moddb.com/images/mods/1/10/9011/Orca_Large.png

Dustin is putting 2 franchises together, im just saying.
asdasdasdasdasd123123123
Utred
Profile Joined February 2010
Belgium16 Posts
March 03 2010 15:56 GMT
#75
Hellion appears to fuck up zerg big time early game, giving terran a chance vs them.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 03 2010 16:06 GMT
#76
as a protoss player i'm ecstatic that the vulture was removed (fuckin imba pieces of shit xD), though it will be missed. my biggest problem with the hellion is the unit model, but i'm hoping that a few of the sounds and graphics r just placeholders for the beta or that blizzard will listen to our pleas and revamp it. however, this was something that people complained about since the beginning and blizzard has yet to act... that worries me
When they see MC Probe, all the ladies disrobe.
zxc
Profile Joined August 2009
United States30 Posts
March 03 2010 16:07 GMT
#77
No opinions or ideas allowed. Post this in the idea forum where it belongs!



Oh there is no idea forum! My bad.

StarBrift
Profile Joined January 2008
Sweden1761 Posts
March 03 2010 16:09 GMT
#78
Great post. Makes me want to try these gangsters out.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 03 2010 16:18 GMT
#79
Meh, they have their uses. I thought they costed 125 minerals though, was this changed in the patches? I didn't notice if it did. Mostly I hate using up a precious factory slot to make anything not a tank or thor (thors require tech add-on no?). The reactor just isn't that useful for the fact since you can only make 1 unit from it. Atleast with the port you can make medic or viking, both of which can be useful at almost anytime in some way.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 03 2010 16:21 GMT
#80
yo i loved this OP, especially

The Hellion can shoot backwards. That's right bitches, backwards.


you need to get your ass recruited by this site with your writing skills! Go find something to report on and maybe you'll replace Dr. Helvetecia haha or maybe they'll find you a spot somewhere else.
manner
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