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Active: 629 users

I Love the Hellion!

Forum Index > SC2 General
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CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-03 14:42:12
March 03 2010 07:08 GMT
#1
[image loading]
Terran: Hellion

Mineral Cost: 100
Vespian Cost: 0
Supply Used: 2
Type: Light-Mechanical
Attack: 8 (+6 vs Light Armor), Normal Speed, Ground only
Movement Speed: Fast

Upgrades: Infernal Pre-Igniter
Gives Hellions +10 Bonus Damage vs. Light Armor (to +16 total)
Cost: 150M / 150V


Unit Description:
Fast scout. Has flame attack that damages enemy units in its line of fire.


      Obviously, the Hellion unit is the modern counterpart to the Vulture in Starcraft: Broodwar. They are both constructed from the "Factory" building, and both have and upgrade available in the add-on to this facility.

       The cost of the unit is similar in the respect that they both only require minerals to produce. Though, the Hellion does require 25 more minerals, it would be easy to argue that this cost is offset by the addition of the Mule (additional mineral income unit) to Terran in Starcraft 2. Both are speedy mechanical units that are designed to allow a player with good Micro to repel early attacks from melee units, allow speedy scouting, harass, and support in the later game.

      The most notable difference between this unit and its predecessor is the lack of Spider Mines. The Terran Vulture can spawn 3 Spider mines (with upgrade). Spider Mines are cloaked (burrowed) units that deal splash damage to any ground unit within a short range:

[image loading]

Terran: Vulture and its Spider Mines:
[image loading]
[image loading]
[image loading]

+ Show Spoiler +
"Think of spider mines as overlords/comsats that get up and rape the shit out of anything they see." -iNcontroL


So what's so bad about the Hellion?

      In responses and OP's in this SC2 section of Team Liquid, I have noted that there are a good many who just flat out hate this unit... not only as a replacement to the Vulture, but to even be in the sequel to our beloved BroodWar. Many complaints revolve around the model (either its too plain, or looks too much like a motorbike) or that its some sort of "downgrade" to the technology in Broodwar. The argument usually goes something like this:
"Vultures were a type of speed bike that hovered slightly above the ground (I'm trying not to picture Star Wars)... so WHY would there be wheels on the unit in a later version? Why would they downgrade the technology and add wheels... which were literally one of the first inventions in history?!?!?!"

      While this argument is indeed hard to refute... I don't intend to speculate about the motives for Terran opting for a cheaper and more dependable form of transportation in their newer unit. I do believe it still boils down to a matter of taste as to whether or not you like the look of the Hellion. I believe there are people, like myself, out there who like the Hellion... but are afraid to speak up for the unit for fear of being flamed (no pun intended) from the hordes who despise the units lack of creativity.

      To me, the unit is exciting. Its fast, it allows for a player with good micro to defeat an early rush from some noob with 10 Zealots or 20 Zerglings... and allows for epic late game harass and support that may surpass its predecessor. (Ya... I said it.)

So what's Good about the Hellion?

      The hellion serves its purpose. It's out early to help a fast teching player deal with early cheese/ harass. It's CHEAP and allows you to save gas for other units. This is the essence of functionality in this game. If you're good with Hellions and have faith in your micro, you needn't worry about early Zergling pushes (once you're walled in), Zealot pushes or Reaper Harass. Hellions deal excellently with all these instances, and even doubly so with the upgrade (see below).

      So what the hell ever happened to Firebats in SC2? I'll tell you what happened. They got on some sweet ass bikes, got an extension to their flame thrower, and learned some sick ass Kung-Fu.

[image loading]

Slammin' !


      Have you seen a mass of hellions (with upgrade) rape a group of Zealots? Or Zerglings perhaps? Even in TvT, Hellions allow a Mech leaning player to deal with the hordes of Bio-units supported by Medivacs that seems to be all the rage these days. Their damage is just that sick. With 5 of them, in a row, shooting through lines of melee units, marines, or SCV's... you're going to cause a LOT of damage.

      Micro. While no one wants SC2 to be a tedious Micro war (see WCIII), units that benefit from a few seconds of gosu micro here and there are certainly desirable. The Hellion can shoot backwards. That's right bitches, backwards. Your "stop and go" attacks while kiting invaders around your base have never looked so smooth. How about while lurching after enemy Drones? Or Defending Siege tanks from a Zergling surround? The rotating action on the cannon atop the Hellion makes the units movement appear much more natural than that of the Vulture.

The Upgrade:

      If you're teching to mass Tanks, Banshee, Vikings or even Battlecruisers, and you want to save that precious gas for these units... I recommend getting the upgrade to deal with the early harass. The Hellion will make short work of everything from Reapers, to Zealots and Zerglings, even Hydralisks. Rather than the Gas-Per-Unit cost of Reapers, Marauders or Siege Tanks (which will need their own upgrade) for early defense, make a few Hellions. The ONLY early rush scenario that I don't recommend these units for is the Roach. It's armored exterior is going to nullify all of the bonuses the Hellion offers.

      A Hellion positioned at either end of your wall in, as to sandwich attackers between two flame lances, will be enough to turn away any early Zergling or Zealot push. Many times, an opponent with low APM may even lose a handful of units to this defense. In a TvT, any reapers that jump your wall will be easily destroyed by a few Hellion, which are faster and deal line damage similar to the "Lurker" unit in Broodwar.

      And harass? Forget about it. 5 Hellions will kill ALL the SCV's at an undefended base faster or as fast as any upgraded unit in the game. If you catch a miner transfer, or an undefended Expansion... your opponent best not even waste the micro to try to get away:

[image loading]

Ya, you're pretty much fucked...


      The Essence of this power comes from the long attack that amounts to a ton of damage across multiple units, and an upgrade that allows a whooping 24 damage to each of them. Even a couple pumps of this sickening attack will turn a clump of enemy units to ashes.

      The mechanical nature of the Hellion also lends it as a better support unit to players using Mech based builds. Though the marine is often used in combination with these builds, its not benefiting from upgrades that help both Tanks and Thor's (lol). Furthermore, any player proposing to use Marines in a TvT, or a TvP is going to have to get a multitude of upgrades at the Terran Engineering Bay, further dispersing the effectiveness of resources spent on upgrades. The cost of the Hellion upgrade is on the high end, but its small compared with all the upgrades needed to make Marines viable in large splash damage battles involving Tanks, Colossus and even enemy Hellions. While Marauders are certainly necessary in any Mid-Late game PvT, continue to make Hellions... both to combine with the main army for eliminating Zealots (much like Vultures) and to scout and harass Expansions with. Hellion is a far more effective dump of excess minerals than a Marine.

Late Game Support:

      Any player with less than perfect macro will admit that with the Mule addition in Starcraft 2, a Terran player can easily end up with a huge amount of extra minerals. The Mineral only cost of the Hellion makes it an attractive place to dump these extra resources.

      In my opinion, the speed of the unit to get to the point of attack or defense, its splash damage attack and its ability to decimate enemy mining units, makes it a far superior choice to either the Marine or even the Reaper. It's obvious weakness is its inability to attack air units, which is the same for its SC1 counterpart.

[image loading]


      My thesis is that a player would be best served in early (defense), mid (harass) and late (support) roles with the Hellion units as a sizable portion of his ground army. I propose that a diverse army (which seems to be highly effective in SC2) of Terran units would be stronger if many marines are replaced with Hellions. I have played a good few TvT's that seem to support this theory. While Hellions aren't going to take care of a Void Ray for you, they will be 10X more effective against ground units.

      Though the vulture will be missed, I welcome its modern counterpart, the Hellion. Tires and all.

______________________________________________


TL comments about the Hellion:
+ Show Spoiler +
On March 03 2010 16:19 wintergt wrote:
The only thing that sucks about Hellions is that they look and sound like racecars. But in the right circumstances (vs workers, lings, zealots,..) they dominate so hard. Good post they need some love

On March 03 2010 17:24 {88}iNcontroL wrote:
the hellion has a bad rap because it is here to "replace" the vulture and the vulture is one of the most dynamic and amazingly skillful/rewarding units in SCBW.. impossible act to follow.

On March 03 2010 19:11 stenole wrote:
(Non-beta player)---
I think one of the great things about the vulture in SC1 is how it forces the opponent to be immobile with the threat of sneaking into his base or with the invisible mines. Because the Hellion doesn't have mines, I wouldn't say it takes over the role of the vulture even though it's speedy and good against the early unit types. Why compare it to a SC1 unit though as if the Terran metagame can just be threaded down on SC2?
I think a much more relevant comparison would either be with the reaper that also has a similar role of harassment or with turrets, marines and bunkers which are the other mineral sinks that don't cost gas.

On March 03 2010 22:35 Archerofaiur wrote:
I like the Hellion. Though I'd like it eveen more if it had slight sliding animations. Thanks for posting about this.

On March 03 2010 20:43 Mikilatov wrote:
You're totally right though, I seem to always be expanding to get that extra gas, not the minerals. My minerals always tend to pile up while my gas is low, and this generally ends up going into raxxes and marines. I'll have to start throwing in a lot more hellions =)

On March 03 2010 20:59 MorroW wrote:
the thing that i hate about helion is that it takes about 0.4 casting time in the actual unit to do its attack and then it it has like 2.5 second cooldown before it can attack again

the splash damage is really small, the firebat in sc1 had alot bigger splash dmg and since it also had stimpack and 1 armor it was much better counter to zergling and zealot than the helion is :/

it looks ugly and its not as fast as an upgraded vult

On March 03 2010 23:14 tancor wrote:
crappy design..would not be more disgusting.

fuck buggy ..
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
Last Edited: 2010-03-03 07:14:05
March 03 2010 07:11 GMT
#2
How do you not get frustrated when your ~4 hellions die to speedlings because they can't move while shooting and get surrounded? I get very frustrated. I'm all "holy crap you can't even kill the unit you were designed to counter???". They're great for worker harass and useful for scouting/spending extra minerals but they feel extremely weak anywhere else.
brood war for life, brood war forever
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 07:14 GMT
#3
Mine seem to move and shoot fine... its just that Speedlings usually seem to be running on a different game speed than my units. Moving WHILE shooting might be considered OP
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
March 03 2010 07:16 GMT
#4
Excellent post! I love using Hellions too. If you catch a line of Reapers mid way through the map with them...it feels like a victory within your victory.
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
March 03 2010 07:17 GMT
#5
Good post.... but I still don't like them that much. I liked how vultures didn't immediately stopped when attacking and especially how spider mines functioned in Starcraft.

Now I don't mind that Blizzard scraps the vulture; it's a new game. I just want a better replacement.
ggfobster
Profile Joined April 2007
United States298 Posts
Last Edited: 2010-03-03 07:18:58
March 03 2010 07:18 GMT
#6
Unit may serve its purpose but it's ugly as shit. So Terran forgot their hover ability? Meh, bring back Vulture, much more interesting and fun unit.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 07:19 GMT
#7
I won't lie at all to you guys, equal speed to Speedling would indeed be very very sexy. Those things just look broken sometimes. Of course, you could slow down the Lings but no one is complaining about them ATM.

They ARE complaining about the Hellion though. Thought it would be nice to have a place to talk about their finer points
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 03 2010 07:19 GMT
#8
The only thing that sucks about Hellions is that they look and sound like racecars. But in the right circumstances (vs workers, lings, zealots,..) they dominate so hard. Good post they need some love
here i am
canucks12
Profile Blog Joined June 2009
Canada812 Posts
March 03 2010 07:22 GMT
#9
I think that there should be an upgrade for Hellion speed.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
March 03 2010 07:23 GMT
#10
This post might've just changed my mind about Hellions, great job!
Though I still like Vultures a lot more...
Writerdamn, i was two days from retirement
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 03 2010 07:23 GMT
#11
I cannot understand the point of this thread. Does a weak "don't fire when moving" flamethrower somehow justify the lack of spider mines? Imo, the idea to merge vultures and firebats was ultimately a good one, the idea to remove mines was not.
You want 20 good men, but you need a bad pussy.
Islandsnake
Profile Joined April 2009
United States679 Posts
March 03 2010 07:26 GMT
#12
Just posting in this thread to show my love for this unit.

If you get the upgrade they can do some total rapage X_X Ive seen packs of hydras and marines fall so fast haha
Bang!
Flames
Profile Blog Joined March 2010
United States105 Posts
March 03 2010 07:26 GMT
#13
Nice post. Its a good thing that Hellions don't count as armored units, considering so many units in SC2 have a bonus to armored or even have a high base damage. Throughout the Terran replays I've watched, they are good for worker harass as well as quick scouting against both Zerg and Protoss....at least until ling speed or stalkers come out.

Problem is, light units are rather sparse up the tech tree, so mid to late game hellions will probably be used exclusively for worker harass....or killing undefended HT's...

It's a good unit, but the design needs some work. Considering its already in beta....I don't expect that too happen but it's not bad.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
March 03 2010 07:26 GMT
#14
They cant move while shooting, thus they will NEVER be as good as vultures.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2010-03-03 07:30:15
March 03 2010 07:28 GMT
#15
I'm going to have to agree that it's a matter of taste whether you like the unit or not, personally I hate the look of it. I also hate that you can't move while shooting, which is something I really liked about the vulture (I wonder if they can actually make it move and shoot at the same time but decided not to). Too bad the Vulture is gone (along with spider mines), I hate and love that unit at the same time, I only hate this new unit though...maybe through time I'll come to love it somehow.

On March 03 2010 16:23 BluzMan wrote:
I cannot understand the point of this thread. Does a weak "don't fire when moving" flamethrower somehow justify the lack of spider mines? Imo, the idea to merge vultures and firebats was ultimately a good one, the idea to remove mines was not.


Are you suggesting that they give spider mines to this unit too? or to a completely unit? I think they decided to not give it mines is because it has splash damage.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
0neder
Profile Joined July 2009
United States3733 Posts
March 03 2010 07:30 GMT
#16
Yeah, I think most people hate Hellions b/c they're not vultures and don't have mines. If they make the unit model cooler, I would love them.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 07:31 GMT
#17
I do believe the Vulture stopped, while only for a millisecond, while shooting. Especially when behind it. Perhaps Blizzard can be convinced to shorten the "shot time" for a Hellion. Good thing its Beta.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
TheYango
Profile Joined September 2008
United States47024 Posts
March 03 2010 07:31 GMT
#18
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.

Because clearly everyone figured out how to make vultures hit and run the first week of the Starcraft beta.
Moderator
mmp
Profile Blog Joined April 2009
United States2130 Posts
March 03 2010 07:34 GMT
#19
You've convinced me. Now if they just looked more badass.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-03-03 08:33:26
March 03 2010 07:36 GMT
#20
edit: in-game info is different, I stand corrected
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-03 07:41:03
March 03 2010 07:40 GMT
#21
On March 03 2010 16:36 TieN.nS) wrote:
Show nested quote +
On March 03 2010 16:08 cUrsOr wrote:
      The Essence of this power comes from the long attack that amounts to a ton of damage across multiple units, and an upgrade that allows a whopping 24 damage to each of them. Even a couple pumps of this sickening attack will turn a clump of enemy units to ashes.


The upgrade adds +4 to light units for a total of +10, not +10 for a total of +16 bonus. So that should be 18 damage and not 24.


My beta currently has

Base damage: +8
Bonus to Light: +6
Upgrade: +10 (light only)

I just did a replay to double check.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Waffles
Profile Blog Joined July 2009
Romania605 Posts
March 03 2010 07:40 GMT
#22
i think the vulture in sc 1 got out of the vulture(lol maruaders+grenades) and the firebat got into the bike.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 07:41 GMT
#23
BTW the posts that say you like the Hellion a little more now are Super-Win.
<3
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-03-03 08:33:40
March 03 2010 07:43 GMT
#24
edit: in-game info is different, I stand corrected
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
March 03 2010 07:43 GMT
#25
On March 03 2010 16:36 TieN.nS) wrote:
Show nested quote +
On March 03 2010 16:08 cUrsOr wrote:
      The Essence of this power comes from the long attack that amounts to a ton of damage across multiple units, and an upgrade that allows a whopping 24 damage to each of them. Even a couple pumps of this sickening attack will turn a clump of enemy units to ashes.


The upgrade adds +4 to light units for a total of +10, not +10 for a total of +16 bonus. So that should be 18 damage and not 24.


The description of the upgrade is kinda confusing on this point. But if you actually get the upgrade and look at the damage, it will show 8 + 16 vs. Light. So the +10 is added to the damage bonus, not replacing it.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-03 08:22:40
March 03 2010 07:45 GMT
#26
re-reedited.
OP was correct about Upgrade total.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-03 07:58:36
March 03 2010 07:47 GMT
#27
they can't shoot while moving really the delay before fire is quite noticeable and no spidermines means no pure mech tvp i think they are quite useful mech tvz but tvp i'm still out on.
pat965
Profile Joined April 2009
Canada274 Posts
March 03 2010 07:48 GMT
#28
On March 03 2010 16:08 cUrsOr wrote:
I don't intend to speculate about the motives for Terran opting for a cheaper and more dependable form of transportation in their newer unit


Hey now, how can they be cheaper if they cost more? Not to mention if Terran had spent the time developing the vulture instead of the hellion, it'd probably even cheaper and even more badass!

In all seriousness, it will never replace the vulture, or mines, but there's no point in complaining, and we just need to learn to use this unit to its full effectiveness.
hi
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 07:49 GMT
#29
I think the lack of good mech to Air units is really what disables the usage of pure mech. Golioth did SO much for mech, with sniping obs, fighting carriers and sniping overlords.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-03-03 08:33:53
March 03 2010 07:49 GMT
#30
edit: in-game info is different, I stand corrected
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 03 2010 07:53 GMT
#31
I love it that Hellion drivers smoke.
rifi
Profile Joined February 2010
United States74 Posts
March 03 2010 08:10 GMT
#32
The upgrade does not replace the bonus damage with +10, it adds 10 to the bonus damage.
[image loading]


Another cool thing about hellions is that if a shrubbery doodad on the map happens to get hit by the flamethrower splash, it will catch on fire
Probe.
Profile Joined May 2009
United States877 Posts
Last Edited: 2010-03-03 08:11:48
March 03 2010 08:11 GMT
#33
On March 03 2010 16:53 Jyvblamo wrote:
I love it that Hellion drivers smoke.


Nah arnold schwartzenegar in the thor is 10x more awesome.
meow
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-03 08:20:41
March 03 2010 08:20 GMT
#34
YES! it is +16 I just played a stupid game just to check.

That means the wording of their tooltip is wrong.

edit: ugh updating op AGAIN
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
TieN.nS)
Profile Joined August 2003
United States2131 Posts
March 03 2010 08:22 GMT
#35
Ah, sorry. Not a Terran player so I was just going by what the tooltip said.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 08:24 GMT
#36
On March 03 2010 17:22 TieN.nS) wrote:
Ah, sorry. Not a Terran player so I was just going by what the tooltip said.


You're right, that tooltip is a bunch of messed up wording.
Why not:
Adds +10 Damage to Hellion Light Armor bonus.

The way its worded now though, is just plain wrong.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Rucky
Profile Joined February 2008
United States717 Posts
March 03 2010 08:24 GMT
#37
So is it max 18 or max 24! that's a big difference. 18 = never use; 24 = use all the time!

it is a must that they two hit lings/marines/workers(except scv because they're imba)
Beyond the Game
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 03 2010 08:24 GMT
#38
the hellion has a bad rap because it is here to "replace" the vulture and the vulture is one of the most dynamic and amazingly skillful/rewarding units in SCBW.. impossible act to follow.
rifi
Profile Joined February 2010
United States74 Posts
March 03 2010 08:26 GMT
#39
On March 03 2010 17:24 Rucky wrote:
So is it max 18 or max 24! that's a big difference. 18 = never use; 24 = use all the time!

it is a must that they two hit lings/marines/workers(except scv because they're imba)


24
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
March 03 2010 08:27 GMT
#40
On March 03 2010 16:31 TheYango wrote:
Show nested quote +
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.

Because clearly everyone figured out how to make vultures hit and run the first week of the Starcraft beta.

Back when SC1 came out, no one knew how to play rts. But there are so many good rts players nowdays that you can't really hope that new micro techniques will be invented.
Oracle comes in, Scvs go down, never a miscommunication.
mkay
Profile Joined December 2009
Italy20 Posts
March 03 2010 08:30 GMT
#41
they are beast, i dont see why more terrans dont use them early! and I don't care what anyone says, micro = win!
"C'est à moi que tu parles?" KMK for life
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
March 03 2010 08:40 GMT
#42
On March 03 2010 16:31 TheYango wrote:
Show nested quote +
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.

Because clearly everyone figured out how to make vultures hit and run the first week of the Starcraft beta.

so...eventually, when players are more skilled, they will micro SO well that they will change how the unit works!?! well hot damn, brb making zealots fly
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 08:57 GMT
#43
I do agree that they need to shorten the time its "paused" while shooting.
Even if it means speeding up the flame animation.
Its fun, but if its going to be fast, that pause is just tedious.
Man, you can micro a Marauder better (in terms of how fast it releases a shot).
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Drazzzt
Profile Joined September 2002
Germany999 Posts
March 03 2010 09:03 GMT
#44
watch cowgomoo's rep pack. he uses them quite often, especialls vs Z. there u get a feeling of how strong they can be. eveny vs hydds etc.
Be Nice, Be Fair, Be Mannered.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-03 09:12:45
March 03 2010 09:12 GMT
#45
If they are in a perpendicular line when they fight lings too, they can do some damage.
Problem is, most people encounter lings while moving, and are in a straight line moving forward.
If the Hellions are in turn waiting for the lings, in a perpendicular line to the lings movement, they will eat them.

edit: But ya they make a great addition to those players that are still looking to mass hydras.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 03 2010 09:19 GMT
#46
On March 03 2010 17:40 TheAntZ wrote:
Show nested quote +
On March 03 2010 16:31 TheYango wrote:
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.

Because clearly everyone figured out how to make vultures hit and run the first week of the Starcraft beta.

so...eventually, when players are more skilled, they will micro SO well that they will change how the unit works!?! well hot damn, brb making zealots fly

I can't tell if your are being sarcastic or not.. but yeah, muta stacking is a perfect example of changing how a unit works.. and could make HT fly in SC1
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-03 09:25:02
March 03 2010 09:24 GMT
#47
This one guy went mech versus me zerg, on metalopolis. Mass hellions thors and tanks oh my.

Hellions absolutely rape everything except roaches from early to mid game. Thors smash mutas to bits. Tanks/Marauders obliterate roaches
..and then I would, ya know, check em'. (Aka SpoR)
~ava
Profile Blog Joined October 2009
Canada378 Posts
March 03 2010 09:35 GMT
#48
hellions = flame tanks? someone needs to make a blizzard vs. westwood crossover RTS immediately.
Dreamer.T
Profile Joined December 2009
United States3584 Posts
March 03 2010 09:40 GMT
#49
On March 03 2010 17:11 Probe. wrote:
Show nested quote +
On March 03 2010 16:53 Jyvblamo wrote:
I love it that Hellion drivers smoke.


Nah arnold schwartzenegar in the thor is 10x more awesome.


Sry, that's not Arnold operating the Thor. It's Solid Snake.
Forever the best, IMMvp <3
Odds
Profile Joined May 2008
Canada1188 Posts
Last Edited: 2010-03-03 09:43:20
March 03 2010 09:42 GMT
#50
On March 03 2010 18:24 CharlieMurphy wrote:
This one guy went mech versus me zerg, on metalopolis. Mass hellions thors and tanks oh my.

Hellions absolutely rape everything except roaches from early to mid game. Thors smash mutas to bits. Tanks/Marauders obliterate roaches

They also run right past roaches into the Zerg's main if he doesn't block his ramp. :3

I quite like the poor maligned Hellion as well. The unit has some damned personality (unlike the Roach), but the Vulture is, as someone else pointed out, an impossible act to follow.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
stenole
Profile Blog Joined April 2004
Norway868 Posts
March 03 2010 10:11 GMT
#51
(Non-beta player)---
I think the unit model looks really good. It fits beautifully into how I picture the terran race in SC. If anything, the vulture was too futuristic visually If you put some gold plating and some blue LEDs on it, it would have passed for a protoss unit.

The fact that this unit has a line shaped AOE has great implications for micro and tactical position for both user and victim. Hopefully it works out that way in practice as well as in theory.

I think one of the great things about the vulture in SC1 is how it forces the opponent to be immobile with the threat of sneaking into his base or with the invisible mines. Because the helion doens't have mines, I wouldn't say it takes over the role of the vulture even though it's speedy and good against the early unit types. Why compare it to a SC1 unit though as if the Terran metagame can just be threaded down on SC2?

I think a much more relevant comparison would either be with the reaper that also has a similar role of harassment or with turrets, marines and bunkers which are the other mineral sinks that don't cost gas.
flothefreak
Profile Joined March 2006
Germany77 Posts
Last Edited: 2010-03-03 10:38:35
March 03 2010 10:37 GMT
#52
It's a C&C unit!
A hover unit (not necessary bike-style like vultures) with flamethrower would be sweet indeed.
MasterDana
Profile Joined March 2008
United States114 Posts
March 03 2010 10:46 GMT
#53
While I agree the Hellion is underrated, I feel your argument lacks a real "con" section. You simply talk about the aesthetics of it, not what flaws the unit has.
<:
Paperkat
Profile Joined July 2009
United Kingdom47 Posts
March 03 2010 11:09 GMT
#54
i think the hellion is a great unit but the only thing i dislike about it is how speedling just auto surround it and are faster than it so they die when z gets speedlings it sucks but ofc in masses will still rape them
XicalaAera
Profile Joined December 2009
United States51 Posts
March 03 2010 11:27 GMT
#55
I imagine They're useful vs banglings as well.
“Ability is nothing without opportunity.”
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
March 03 2010 11:29 GMT
#56
On March 03 2010 20:09 Paperkat wrote:
i think the hellion is a great unit but the only thing i dislike about it is how speedling just auto surround it and are faster than it so they die when z gets speedlings it sucks but ofc in masses will still rape them


Masses, you need like 2 to instagib any speedlings that come near the hellion.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
March 03 2010 11:32 GMT
#57
On March 03 2010 18:19 DeCoup wrote:
Show nested quote +
On March 03 2010 17:40 TheAntZ wrote:
On March 03 2010 16:31 TheYango wrote:
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.

Because clearly everyone figured out how to make vultures hit and run the first week of the Starcraft beta.

so...eventually, when players are more skilled, they will micro SO well that they will change how the unit works!?! well hot damn, brb making zealots fly

I can't tell if your are being sarcastic or not.. but yeah, muta stacking is a perfect example of changing how a unit works.. and could make HT fly in SC1

well goddamn
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 03 2010 11:43 GMT
#58
=D I loved reading this.

I'm a Terran player with somewhere inbetween 400-500 games, and I TOTALLY don't use the Hellion enough. In fact, I really just started to get into using it. I will start to do so due to your awesome convincing and also in your honor. =)

You're totally right though, I seem to always be expanding to get that extra gas, not the minerals. My minerals always tend to pile up while my gas is low, and this generally ends up going into raxxes and marines. I'll have to start throwing in a lot more hellions =)
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
Last Edited: 2010-03-03 13:50:29
March 03 2010 11:56 GMT
#59
Finally my subconscious comes through.. I've always wondered what the thing was that I found weird about the Hellion. It's the flame shooting forward. how are you gonna sit there with this huge flame above you, you get totally blinded..

The Hellion should shoot its flame backwards! That makes also for better gain from good micro, good for hit-and-run on an approaching enemy.. it'd be different to say the least. It'd make sense.

Enjoyed the read, good to see such posts appear.

(typo edit)
I <3 the internet, I <3 you
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
March 03 2010 11:58 GMT
#60
i didn't use the hellion much, than i started to after i realized i failed at reading the description for its upgrade that gives +10 vs. light. so using it as a worker harass is amazing.

i'd say despite how nice the upgrade is, costing 150/150 is a bit much. siege research, which in comparison is much better, only costs 100/100. so lowering it down to at least that much would be nice. other issues are the animation requires the unit to stop briefly, and while you can micro them and not die vs. zealots or zerglings, it can be really irksome to not have smooth movements when attacking.

i've had great success in balancing out my gas usage by getting a lot of hellions in tvp (i absolutely refuse to go bio except to get emp). the damage bonus is great vs. zerg, as lings/banelings/hydras are all light armor. i haven't used it in tvt, except as a way to defend my ramp because firing down it with splash is quite nice for defending.

it may sound weird but it would be nice if they could be put into bunkers, like a longer ranged firebat.
@QxGDarkCell ._.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 03 2010 11:59 GMT
#61
the thing that i hate about helion is that it takes about 0.4 casting time in the actual unit to do its attack and then it it has like 2.5 second cooldown before it can attack again

the splash damage is really small, the firebat in sc1 had alot bigger splash dmg and since it also had stimpack and 1 armor it was much better counter to zergling and zealot than the helion is :/

it looks ugly and its not as fast as an upgraded vult
Progamerpls no copy pasterino
Archerofaiur
Profile Joined August 2008
United States4101 Posts
March 03 2010 13:35 GMT
#62
I like the Hellion. Though I'd like it eveen more if it had slight sliding animations. Thanks for posting about this.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 03 2010 13:43 GMT
#63
On March 03 2010 16:17 Umbrella wrote:
Good post.... but I still don't like them that much. I liked how vultures didn't immediately stopped when attacking and especially how spider mines functioned in Starcraft.

Now I don't mind that Blizzard scraps the vulture; it's a new game. I just want a better replacement.

They just need some additional utility and they'd be fine (i.e an ability like spider mines). I'd also like if they didn't stop in that jerky way every time they fire.

On March 03 2010 16:19 cUrsOr wrote:
I won't lie at all to you guys, equal speed to Speedling would indeed be very very sexy. Those things just look broken sometimes. Of course, you could slow down the Lings but no one is complaining about them ATM.

They ARE complaining about the Hellion though. Thought it would be nice to have a place to talk about their finer points

My primary issue with zerglings is how fast they move on creep, completely nullifying scouting (no micro changes anything, just right click and kill it).

If Hellions could move/shoot better, they might not fear speed zerglings as much... Maybe.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SubtleArt
Profile Blog Joined January 2010
2710 Posts
March 03 2010 13:54 GMT
#64
They look like crap compared to the vulture . If they had the same function but didnt look like go carts I wouldnt care
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
SoleSteeler
Profile Joined April 2003
Canada5426 Posts
March 03 2010 14:05 GMT
#65
I find you need a numbebr of helions to be able to do any damage... which is fine. But in my experience I only use like 4-5 and they just die. Get like 10+ and they destroy anything light on the ground nicely.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 03 2010 14:13 GMT
#66
On March 03 2010 19:46 MasterDana wrote:
While I agree the Hellion is underrated, I feel your argument lacks a real "con" section. You simply talk about the aesthetics of it, not what flaws the unit has.

I totally figured that would be taken care of for me...
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
tancor
Profile Joined May 2009
Barbados55 Posts
March 03 2010 14:14 GMT
#67
crappy design..would not be more disgusting.

fuck buggy ..
I love this game
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
March 03 2010 14:30 GMT
#68
Excellent read. Thanks.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 03 2010 14:34 GMT
#69
The Hellion is pretty cool, but its inability to blend movement and attacking is unfortunate. To those who think they actually possess such hidden capability waiting to be discovered: the attack animation is simply too long to allow for it.
面白くない世の中, 面白くすればいいさ
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 03 2010 14:37 GMT
#70
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.

You can't compare units from sc1 and sc2 across games, even units that have stayed exactly the same have had their stats tweaked to fit into the balance and flow of the new game! (compare lings vs zealots in sc1 and sc2 for example)

On March 03 2010 20:59 MorroW wrote:
the thing that i hate about helion is that it takes about 0.4 casting time in the actual unit to do its attack and then it it has like 2.5 second cooldown before it can attack again

the splash damage is really small, the firebat in sc1 had alot bigger splash dmg and since it also had stimpack and 1 armor it was much better counter to zergling and zealot than the helion is :/

The way their attack works, you need to micro to get as much units in front of you as possible, which is pretty cool, it's the kind of micro we want right? If workers are running away from their mining when harassed by hellions, they'll line up and getting in the right position you can kill like 8 of them in one attack.
here i am
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-03 14:59:21
March 03 2010 14:44 GMT
#71
On March 03 2010 19:11 stenole wrote:
(Non-beta player)---
I think one of the great things about the vulture in SC1 is how it forces the opponent to be immobile with the threat of sneaking into his base or with the invisible mines. Because the helion doens't have mines, I wouldn't say it takes over the role of the vulture even though it's speedy and good against the early unit types. Why compare it to a SC1 unit though as if the Terran metagame can just be threaded down on SC2?

For a non-beta player that's some pretty insightful shit. Good look at one of the real function of Vultures. Having to clear mines with Ovie and Hydras or Obs and Goons does severely limit early-mid game mobility.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Ziel
Profile Blog Joined May 2007
Malaysia241 Posts
March 03 2010 15:42 GMT
#72
Just give them an ability to have zero cool down for like the next 10 seconds. Ability cool down is 30 seconds, but NOT auto-castable, just like stalker's blink.
TheLittleOne Fan Club! Best game to date -> TLI RO4 TLO v Naz http://www.youtube.com/watch?v=91XjX59O-VQ
Kurdran
Profile Joined March 2010
36 Posts
March 03 2010 15:53 GMT
#73
Excelent post, not to mention the kickass screenshot
KameZerg
Profile Blog Joined May 2007
Sweden1762 Posts
March 03 2010 15:54 GMT
#74
I gotta be honest, the helion is a freaking command and conquer unit.
http://media.moddb.com/cache/images/mods/1/11/10244/thumb_620x2000/Render_Buggy.jpg

And so is the banshee!
http://starcraft.incgamers.com/gallery/data/517/Banshee1.jpg
http://media.moddb.com/images/mods/1/10/9011/Orca_Large.png

Dustin is putting 2 franchises together, im just saying.
asdasdasdasdasd123123123
Utred
Profile Joined February 2010
Belgium16 Posts
March 03 2010 15:56 GMT
#75
Hellion appears to fuck up zerg big time early game, giving terran a chance vs them.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 03 2010 16:06 GMT
#76
as a protoss player i'm ecstatic that the vulture was removed (fuckin imba pieces of shit xD), though it will be missed. my biggest problem with the hellion is the unit model, but i'm hoping that a few of the sounds and graphics r just placeholders for the beta or that blizzard will listen to our pleas and revamp it. however, this was something that people complained about since the beginning and blizzard has yet to act... that worries me
When they see MC Probe, all the ladies disrobe.
zxc
Profile Joined August 2009
United States30 Posts
March 03 2010 16:07 GMT
#77
No opinions or ideas allowed. Post this in the idea forum where it belongs!



Oh there is no idea forum! My bad.

StarBrift
Profile Joined January 2008
Sweden1761 Posts
March 03 2010 16:09 GMT
#78
Great post. Makes me want to try these gangsters out.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 03 2010 16:18 GMT
#79
Meh, they have their uses. I thought they costed 125 minerals though, was this changed in the patches? I didn't notice if it did. Mostly I hate using up a precious factory slot to make anything not a tank or thor (thors require tech add-on no?). The reactor just isn't that useful for the fact since you can only make 1 unit from it. Atleast with the port you can make medic or viking, both of which can be useful at almost anytime in some way.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 03 2010 16:21 GMT
#80
yo i loved this OP, especially

The Hellion can shoot backwards. That's right bitches, backwards.


you need to get your ass recruited by this site with your writing skills! Go find something to report on and maybe you'll replace Dr. Helvetecia haha or maybe they'll find you a spot somewhere else.
manner
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
March 03 2010 17:52 GMT
#81
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.


Yep. You know why? Cause vultures in SC2 would be OP as hell
skypacer
Profile Joined July 2003
China174 Posts
Last Edited: 2010-03-03 18:05:12
March 03 2010 18:02 GMT
#82
I hate hellions!

I totally disagree with the OP. Compared with their counterpart in SC1, hellion is the most f**cking disappointing unit of starcraft 2.

I still remember my first win on Platinum League, where my opponent did a fast hellion drop and all his 4 hellions died to my 6 marines. Yes, his hellions were not upgraded, so their damage output was not that much; his micro may be not good enough, so hellions were not fully used.etc. But when I saw the scene, I'd say f**k! Four vultures with similar micro ability will kill all my marines with even 0 lost.

I really don't want to compare vultrue with hellion, for hellion is just sh*t if vulture was out there. Vulture together with its spider mines is an important factor that shape Terran in Starcraft 1, placing vulture amongst his arsenal,Terran

- has a distinct way of mirco
- has a distinct way to push
- has a distinct way of detection
- has a distinct way of turtle
- has a serial of distinct strategies whose key are vulture micro or spider mines.

And Terran gains
- stronger ability of detection
- stronger ability on map control.
- a more rounded and mobile defensive system.
- A tons more strategy choices.
- bigger chance to win if you got behind.
- bigger chance to survive when facing a much larger invading forces.
- bigger chance to survive when facing special tactics like dt rush or reaver drop.

And the most important thing is, that Terran with vulture is much much more fun!

To the whole game of Starcraft, vulture together with its spider mine:
- severe punish casually Attack Move, even in late game.
- encourage micro no matter you are using vulture or countering them.
- encourage more detection no matter you are countering vultures or you are using them.
- further distinguish the player's skill level, especially when you are a terran player.

Yes, hellions are good when you have a mass of them, or maybe when you have some fancy micro skill in manipulating them, but hellions adds very little to gameplay aspect. They are just something that counter something, and when something countering them arrive, they become scrap.

Someone said that "you can not compare vulture with hellions, because they are totally different things". but you should remember that, on the tech tree, the position for vulture is now taken up by hellion !

Someone even said that you cannot compare A of SC2 to B of SC1, but you should note that it is Starcraft 2, the successor of the original starcraft, not CnC5, warcraft 4 or something totally new.

I'd admit that I'm way too emotional and My English is as crappy as some firing buggy, but what I say is just something that springs from my heart after 2 years of close follow and a week of beta experience.
by.Fantasy
Boblion
Profile Blog Joined May 2007
France8043 Posts
March 03 2010 18:09 GMT
#83
The hellion is terrible remplacement for the vult. The design is laughable, the lore too ( ... why wheels ? ) and you can't fire while moving ...

[image loading]


+


[image loading]


=
[image loading]

fuck all those elitists brb watching streams of elite players.
Deleted User 50491
Profile Blog Joined July 2009
721 Posts
March 03 2010 18:11 GMT
#84
Most underused unit in the game at the moment, IMO.
bEsT[Alive]
Profile Joined July 2009
606 Posts
Last Edited: 2010-03-03 18:13:51
March 03 2010 18:12 GMT
#85
I hate the artwork and the fact it fires a beam. Vultures had more personality as well:

- sunglasses, great voiceover
- can actually see the guy in the bike
- mines and grenade launcher

whereas, hellion:

- looks like a remote controlled 4-wheel drive car with a freaking laser attached to it. Seriously. The unit is boring as fuck.
- hellion's role is already compromised by reapers (they have very similar roles -_-)

Blizzard, please tell me what you were thinking when you came up with this one? O_O
If you obey all the rules you miss all the fun - Katharine Hepburn
tancor
Profile Joined May 2009
Barbados55 Posts
March 03 2010 18:51 GMT
#86
the hellion just stupit C&C buggy ..I don't realy understand how do you like this moron buggy...
the hellion voiceover sucks , design sucks (the years of 2500 and pizza car... just fuck)


@skypacer +1

I love this game
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-03 20:14:58
March 03 2010 20:09 GMT
#87
On March 03 2010 17:27 T.O.P. wrote:
Show nested quote +
On March 03 2010 16:31 TheYango wrote:
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.

Because clearly everyone figured out how to make vultures hit and run the first week of the Starcraft beta.

Back when SC1 came out, no one knew how to play rts. But there are so many good rts players nowdays that you can't really hope that new micro techniques will be invented.

"No one knew how to play RTS"? Kind of insulting to the early top players of SC coming off of WC2 like Pillars and Tillerman.

And the engine works differently. Just because you've played different RTSs before doesn't mean you have any idea how to optimally do things in a new engine.

On March 03 2010 17:40 TheAntZ wrote:
Show nested quote +
On March 03 2010 16:31 TheYango wrote:
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.

Because clearly everyone figured out how to make vultures hit and run the first week of the Starcraft beta.

so...eventually, when players are more skilled, they will micro SO well that they will change how the unit works!?! well hot damn, brb making zealots fly

It's not an issue of skill. Its an issue of not having spent enough time with the engine to know how to abuse it (particularly when people making these bold claims about what the Hellion is and isn't capable of aren't even in beta).

It took years for people to figure out the subtle differences between Patrol, Attack-Move, and Hold Position. The same commands existed in Warcraft 2, but that doesn't mean they function the same way in terms of their subtleties. Yes, people will probably figure it out faster in Starcraft 2, but that means in weeks or months, not days. And until you understand that, you can't really say what a unit is and isn't capable of. Certainly you can't vulture micro effectively if the only command you're using is attack-move.
Moderator
synapse
Profile Blog Joined January 2009
China13814 Posts
March 03 2010 23:05 GMT
#88
TBH I only have a problem with the wheels... why go from vulture bike -> atv ~.~
:)
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
March 04 2010 01:16 GMT
#89
On March 04 2010 03:02 skypacer wrote:
I hate hellions!

I totally disagree with the OP. Compared with their counterpart in SC1, hellion is the most f**cking disappointing unit of starcraft 2.

I really don't want to compare vultrue with hellion,


You seem to be contradicting yourself here.

The Hellion has NO counterpart in sc. It's a new unit. It doesn't "replace" anything. It doesn't even fulfill the same role as a vulture. One might argue that the role of the vulture has no place in sc2 with terran's new mobility. So don't compare the hellion to the vulture, it just doesn't make sense. It's a new unit, with new uses. The vulture is gone. It hasn't been replaced by the hellion, its just gone. The hellion is a new unit, just like the maurader, just like the thor, etc. We really just need to collectively let it go.
"I love noobies, they're so happy." -Chill
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
March 04 2010 01:36 GMT
#90
Hellion is useless to get early game because anybody going against a terran are gonna be deathly scared of reapers and other harass, so they go fast stalker/marauder/roach anyways. Hellions don't kill any of those units very well. If they only kill marines/zerglings/zealots, then im not gonna get them until very late in the game...that is if the game is still on the ground
im deaf
zul
Profile Blog Joined February 2010
Germany5427 Posts
Last Edited: 2010-03-04 01:42:29
March 04 2010 01:41 GMT
#91
i hate him - he kills my lings^^
keep it deep! @zulison
Nottoway
Profile Joined August 2009
United States15 Posts
March 04 2010 01:56 GMT
#92
The hellion looks like dog shit. Hope its changed.
mkay
Profile Joined December 2009
Italy20 Posts
March 04 2010 17:47 GMT
#93
hellion rapes zerg early game!
"C'est à moi que tu parles?" KMK for life
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
March 04 2010 17:49 GMT
#94
>:[
Fuck off helions, stop harassing my probes >_>

You terrans really should learn some more finesse, and not just.. flame your way in. Slammin or not!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 04 2010 17:53 GMT
#95
On March 04 2010 00:54 ICanFlyLow wrote:
I gotta be honest, the helion is a freaking command and conquer unit.
http://media.moddb.com/cache/images/mods/1/11/10244/thumb_620x2000/Render_Buggy.jpg

And so is the banshee!
http://starcraft.incgamers.com/gallery/data/517/Banshee1.jpg
http://media.moddb.com/images/mods/1/10/9011/Orca_Large.png

Dustin is putting 2 franchises together, im just saying.


oO more info plx
life of lively to live to life of full life thx to shield battery
CursOr
Profile Blog Joined January 2009
United States6335 Posts
August 01 2011 00:50 GMT
#96
Necro my thread from Beta with respect to the MLG events.

May the mods have mercy on my soul.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
rebuffering
Profile Joined December 2010
Canada2436 Posts
August 01 2011 00:54 GMT
#97
Well i cant lie, im in love...with the hellion. Interesting you saw the potential in this unit one year ago. Its great for mineral dumping, map control, harass, or just eating tank fire. Great unit.
http://www.twitch.tv/rebufferingg
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 01 2011 01:18 GMT
#98
Hahaha so funny to see the older comments about the hellion.

It is arguably in the top 3 best terran units. If it had more use in TvP it would be #1 no problem.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
August 01 2011 01:22 GMT
#99
Can we rename this thread to "Hellion Fanclub" ?
tok
Profile Joined April 2010
United States691 Posts
August 01 2011 01:23 GMT
#100
Hellion... shoots gas, costs no gas.
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
August 01 2011 01:24 GMT
#101
--- Nuked ---
7sk
Profile Joined August 2010
United States55 Posts
August 01 2011 01:26 GMT
#102
On August 01 2011 10:18 Psychobabas wrote:
Hahaha so funny to see the older comments about the hellion.

It is arguably in the top 3 best terran units. If it had more use in TvP it would be #1 no problem.

Behind marines and medivacs?
Bandino
Profile Joined August 2010
United States342 Posts
August 01 2011 01:27 GMT
#103
You sir are a genius good call. A pity it took so long for hellions to be appreciated.
TheButtonmen
Profile Joined December 2010
Canada1401 Posts
August 01 2011 01:27 GMT
#104
On August 01 2011 10:18 Psychobabas wrote:
Hahaha so funny to see the older comments about the hellion.

It is arguably in the top 3 best terran units. If it had more use in TvP it would be #1 no problem.


You know, every time I see a terran lose TvP it's due to masses of chargelots.

Just saying.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
August 01 2011 01:28 GMT
#105
hellions definitely should be used more in TvP as well, since some protoss like to go heavy zealots to counter the common mass marauder army. watch thorzain's play in the TL attack and you will see the future of TvP (marauder, lots of ghost, some blue flame hellion, viking)
fuck lag
Xivsa
Profile Joined April 2011
United States1009 Posts
August 01 2011 01:28 GMT
#106
On August 01 2011 09:50 cursor wrote:
Necro my thread from Beta with respect to the MLG events.

May the mods have mercy on my soul.


Nice foresight from you sir. And a well-written OP, not sure if you've updated it with hellion changes since the beta (like blue flame upgrade being Blue!) It's so weird seeing TvTs with few to none marines on one or both sides.
I don't know half of you half as well as I should like and I like less than half of you half as well as you deserve. - Bilbo
Legless
Profile Joined October 2010
United States48 Posts
Last Edited: 2011-08-01 01:32:31
August 01 2011 01:29 GMT
#107
Blue Cheese hellions.

Seriously though, TvT has devolved into luck timing on blue flame hellion drops, or who stacks their scv's when they pull them from the line...so annoying to watch imo.
HuK fighting :)
Xadar
Profile Joined October 2010
497 Posts
August 01 2011 01:43 GMT
#108
On March 03 2010 16:31 TheYango wrote:
Show nested quote +
On March 03 2010 16:26 TheAntZ wrote:
They cant move while shooting, thus they will NEVER be as good as vultures.

Because clearly everyone figured out how to make vultures hit and run the first week of the Starcraft beta.

It will never be figured out how to use moveshot on hellion, cause its nonexistant.
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
August 01 2011 01:44 GMT
#109
Hellion has a cool name.
Dear Sixsmith...
Chinchillin
Profile Joined February 2011
United States259 Posts
August 01 2011 01:59 GMT
#110
Lol at the people complaining about hellions on the first page
Leenocktopus! InNoVation!
Ihpares
Profile Joined April 2011
United States40 Posts
August 01 2011 01:59 GMT
#111
Hellion... Hmmm. It shoots in a straight line... for AoE damage... with bonus damage to light (After an upgrade)

I GET IT NOW, It's the lurker! Look guys, I found the lurker!

In all seriousness, I love the Hellion and I love how it's revolutionizing TvT and TvZ. It's so much more fun to watch Hellions killing everything than it was to watch Marines.
-KarakStarcraft-
Profile Joined September 2010
United States258 Posts
August 01 2011 02:01 GMT
#112
On March 03 2010 16:23 BluzMan wrote:
I cannot understand the point of this thread. Does a weak "don't fire when moving" flamethrower somehow justify the lack of spider mines? Imo, the idea to merge vultures and firebats was ultimately a good one, the idea to remove mines was not.


Indeed!
Xation
Profile Blog Joined April 2011
Canada147 Posts
August 01 2011 02:01 GMT
#113
You should do more of these! I like the comparison to the SC:BW units :D
Liquid HerO bonjwa. Stardust fighting! -Jester 1754
ShatterZer0
Profile Joined November 2010
United States1843 Posts
August 01 2011 02:05 GMT
#114
The Hellion's AI is pathetic... it has 1 range more than a reaper, does more damage than a reaper, has more health than a reaper, and is faster than a reaper... yet in even a progamer's hands the hellion loses straight up to the reaper... because it's firing AI is so slow... not to mention that blizzard reduced the AI firing range by .5 beacuse otherwise it wouldn't auto splash units BEHIND the unit the Hellion was attacking... The Hellion is great, but it could be SO MUCH MORE! with just a simple AI upgrade...
A time to live.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2011-08-01 02:06:56
August 01 2011 02:05 GMT
#115
I'm refraining from doing an Edit to keep the OP legit. I just checked the stats/upgrades in game and they are still correct from even that long ago, and I'm not going to make an edit just for graphics to attempt to maintain it's humor.

Thanks a lot for the comments guys! Even more funny since the stats/upgrades have remained unchanged and it's just the utility in game, especially in TvT that has evolved. If anyone remembers Beta, this was pretty much written in the phase when Reapers were ruling all in TvT... and of course reapers have since been changed.

<3
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
August 01 2011 02:11 GMT
#116
Great unit, needs to be used more in TvP i keep hearin day9 goes it takes 50 shots for a marine to kill a zelot with +1 armour and guardian shield. How many shots for a blue flame hellion? 5 .
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2011-08-01 02:22:20
August 01 2011 02:20 GMT
#117
Helions, never used till recently and now they are seemingly needed for a win. Artosis always said it .
I had a good night of sleep.
Soulish
Profile Joined April 2010
Canada1403 Posts
August 01 2011 02:23 GMT
#118
pointing it out here, if you assume that gas is worth 4 times as much as minerals, Hellions are more cost effective against virtually everything in the game (obvious exceptions being thors, tanks, ultras, archons, etc). If you can line up the shots right, they'll beat roaches, stalkers, you name it, cost for cost.
me all in, he drone drone drone, me win
Jubio
Profile Joined June 2010
United States50 Posts
August 01 2011 02:36 GMT
#119
the only problem that i have with the hellion is not that it looks like a motorbike or sounds like one, but that a Terran cant control a map because of the lack of the spider mine which makes going mech much harder
LOL late game terran I "Manner cc is a must, but as a ceremony it was not quite enough, manner cc needs to have at least 5 SCVs doing it" - FBH I Savior broke my heart ;_;
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
August 01 2011 02:41 GMT
#120
MVP's terran mech actually looked really good with the addition of the raven. PDD stops marauders, which are the primary counter to mech.
http://grooveshark.com/#/deltrus/music
SecondSandwich
Profile Joined July 2008
United States319 Posts
August 01 2011 02:43 GMT
#121
[QUOTE]On March 03 2010 16:08 cursor wrote:
[center][img]http://farm4.static.flickr.com/3297/3276248338_651b9124ff_o.jpg[/img]
[b]Terran: Hellion

Mineral Cost: 100
Vespian Cost: 0
Supply Used: 2
Type: Light-Mechanical
Attack: 8 (+6 vs Light Armor), Normal Speed, Ground only
Movement Speed: Fast


Vespene gas!
"Whatever [flash] says is the best, is the best" -Artosis i!i!i!i!i!Find Match!i!i!i!i!!i
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
August 01 2011 02:48 GMT
#122
On August 01 2011 11:23 Soulish wrote:
pointing it out here, if you assume that gas is worth 4 times as much as minerals, Hellions are more cost effective against virtually everything in the game (obvious exceptions being thors, tanks, ultras, archons, etc). If you can line up the shots right, they'll beat roaches, stalkers, you name it, cost for cost.


But why would you assume that? Also, if you simply scale that x4 factor, you can use that statement for any unit comparison where the mineral/gas ratio is not equal to decide that each unit is always cost effective against any different one it can hit.
GGDaverave
Profile Joined May 2010
Scotland38 Posts
August 01 2011 02:54 GMT
#123
I do not love the hellion
www.incgaming.net
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
August 01 2011 02:57 GMT
#124
On August 01 2011 11:54 GGDaverave wrote:
I do not love the hellion


I have a feeling that we are going to feel the burn alot more often now after MLG buddy :p
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
August 01 2011 02:58 GMT
#125
i agree the hellion is probably my favorite unit although they dont do to much damage vs anthing except light, late game they tank tons of damage!
Terran Metal for the Win
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
August 01 2011 03:00 GMT
#126
Hellion has been my most hated unit for a long time, looks like now after MLG maybe more than 0.0001% of Terrans will know how to actually use them beyond the suicide at the beginning where you can just auto win to mistakes, although that kills me a lot too.
Cosmos
Profile Joined March 2010
Belgium1077 Posts
August 01 2011 03:02 GMT
#127
Hellion is like baneling landmine, it is awesome for casted games =)
http://www.twitch.tv/becosmos
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 01 2011 03:07 GMT
#128
On August 01 2011 11:05 cursor wrote:
I'm refraining from doing an Edit to keep the OP legit. I just checked the stats/upgrades in game and they are still correct from even that long ago, and I'm not going to make an edit just for graphics to attempt to maintain it's humor.

Thanks a lot for the comments guys! Even more funny since the stats/upgrades have remained unchanged and it's just the utility in game, especially in TvT that has evolved. If anyone remembers Beta, this was pretty much written in the phase when Reapers were ruling all in TvT... and of course reapers have since been changed.

<3

You're a precursor sir <3
PopcornColonel
Profile Joined March 2011
United States769 Posts
August 01 2011 03:11 GMT
#129
[image loading]
Zerg delenda est.
reikai
Profile Joined January 2011
United States359 Posts
August 01 2011 03:13 GMT
#130
On March 03 2010 16:11 Crunchums wrote:
How do you not get frustrated when your ~4 hellions die to speedlings because they can't move while shooting and get surrounded? I get very frustrated. I'm all "holy crap you can't even kill the unit you were designed to counter???". They're great for worker harass and useful for scouting/spending extra minerals but they feel extremely weak anywhere else.


I don't mean to be rude, but this is the entitled mentality SC2 has left us with, I feel. With units like Colossi, which kill everything, I'm sure a unit that requires some attention is going to be received with some dismay. However, after knowing how much attention EVERYTHING required in BW, it's amazing to know that we found a unit that requires at least some more attention.

Let the battle between marines and hellions rage on :D
Et Ducit Mundum Per Luce. :T:
monitor
Profile Blog Joined June 2010
United States2404 Posts
August 01 2011 03:16 GMT
#131
On March 03 2010 16:11 Crunchums wrote:
How do you not get frustrated when your ~4 hellions die to speedlings because they can't move while shooting and get surrounded? I get very frustrated. I'm all "holy crap you can't even kill the unit you were designed to counter???". They're great for worker harass and useful for scouting/spending extra minerals but they feel extremely weak anywhere else.


Man, the whole point is to be able to win with micro. If you don't micro, you'll lose. If you micro well (and abuse chokes) you can survive most of the time.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
EtohEtoh
Profile Joined May 2011
Canada669 Posts
August 01 2011 03:33 GMT
#132
Mellion Lellion Gellion
Rorra
Profile Joined September 2010
Australia1066 Posts
August 01 2011 03:39 GMT
#133
On August 01 2011 12:11 PopcornColonel wrote:
[image loading]

rofl so very very true
F1rstAssau1t
Profile Joined November 2010
1341 Posts
August 01 2011 03:40 GMT
#134
Hellions gona be the topic of the month and a lot of topics calling then OP would be make, specially by Zerg players and their characteristic QQ.
#1 Kloggmosexual | Gambit 4 lyfe! | DiamondGOD | #iBelieve
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
August 01 2011 04:06 GMT
#135
cool thread, i still like the vultures but u sure pointed out the positives of the helion good. awesome job.
Vinx
Profile Blog Joined May 2010
Canada259 Posts
August 01 2011 04:09 GMT
#136
LINE EM UP!
Starcraft 2 > RL ¯\_(ツ)_/¯
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
August 01 2011 04:10 GMT
#137
Love the Hellion, despise the blue flame upgrade.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
August 01 2011 04:13 GMT
#138
On March 05 2010 02:49 EtherealDeath wrote:
>:[
Fuck off helions, stop harassing my probes >_>

You terrans really should learn some more finesse, and not just.. flame your way in. Slammin or not!


Finesse broskis, finesse.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
August 01 2011 04:14 GMT
#139
Nice thread, and great foresight.

On August 01 2011 12:13 reikai wrote:
Show nested quote +
On March 03 2010 16:11 Crunchums wrote:
How do you not get frustrated when your ~4 hellions die to speedlings because they can't move while shooting and get surrounded? I get very frustrated. I'm all "holy crap you can't even kill the unit you were designed to counter???". They're great for worker harass and useful for scouting/spending extra minerals but they feel extremely weak anywhere else.


I don't mean to be rude, but this is the entitled mentality SC2 has left us with, I feel. With units like Colossi, which kill everything, I'm sure a unit that requires some attention is going to be received with some dismay. However, after knowing how much attention EVERYTHING required in BW, it's amazing to know that we found a unit that requires at least some more attention.

Let the battle between marines and hellions rage on :D

On August 01 2011 12:16 monitor wrote:
Show nested quote +
On March 03 2010 16:11 Crunchums wrote:
How do you not get frustrated when your ~4 hellions die to speedlings because they can't move while shooting and get surrounded? I get very frustrated. I'm all "holy crap you can't even kill the unit you were designed to counter???". They're great for worker harass and useful for scouting/spending extra minerals but they feel extremely weak anywhere else.


Man, the whole point is to be able to win with micro. If you don't micro, you'll lose. If you micro well (and abuse chokes) you can survive most of the time.


I also love when people post in old threads, and new people come in and don't look at the post times of what they're responding to.
you gotta dance
CursOr
Profile Blog Joined January 2009
United States6335 Posts
August 01 2011 04:38 GMT
#140
On August 01 2011 11:43 SecondSandwich wrote:
Show nested quote +
On March 03 2010 16:08 cursor wrote:
[center][image loading]
[b]Terran: Hellion

Mineral Cost: 100
Vespian Cost: 0
Supply Used: 2
Type: Light-Mechanical
Attack: 8 (+6 vs Light Armor), Normal Speed, Ground only
Movement Speed: Fast



Vespene gas!

CRAP! Thanks for the heads up. I'll change it eventually.
lol Funny stuff though guys. <3
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 01 2011 05:15 GMT
#141
Its more like the reaver. So many worker kills and is almost perfect with dropships.
Normal
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