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One annoying thing about SC2 AI - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 Next All
Deathfate
Profile Joined November 2008
Spain555 Posts
February 25 2010 20:31 GMT
#21
I HAVE NO BETA
anyone has try to use the hotkey of move instead of right click and see if it works?
Feel the power of the zerg swarm.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 25 2010 20:34 GMT
#22
On February 26 2010 05:31 Battle wrote:
I HAVE NO BETA
anyone has try to use the hotkey of move instead of right click and see if it works?



yeah if you m-click does it still do that?
Live, laugh, love
CowGoMoo
Profile Joined December 2006
United States428 Posts
February 25 2010 20:36 GMT
#23
On February 26 2010 05:29 FrozenArbiter wrote:
Show nested quote +
On February 26 2010 04:32 CowGoMoo wrote:
rally points are attack moves, and if u Ctrl+Click u also issue an attack move order.
Another thing to note is if u order units to move to another unit, and that unit is fighting, your units will assume an attack move command (How WC3 is too)

The Ctrl+Click thing I absolutely hate since I do it all the time on accident when trying to bind units to hotkeys while giving orders...

Maybe that's how it's intended to be, but it happens without control pressed as well.

Weird, I only encounter this when im trying to bind stuff and move them at the same time and when im trying to micro where I end up ordering units to move on top of other units =/

If for some reason you press shift, your unit will obviously continue to attack/do what its currently doing before moving... but I assume thats not what ur seeing.
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
February 25 2010 20:40 GMT
#24
On February 26 2010 05:27 Spawkuring wrote:
I'm laughing at all the people thinking this was a deliberate design decision.


How come blizzard didn't detected this before releasing the beta tho? I bet they played thousand of games and it's impossible to get this unnoticed ...
Obviously it's a very annoying "bug", and I hope they fix it, but there's this very small chance they did it on purpose which is sad.
Daniri
Profile Joined May 2007
387 Posts
February 25 2010 21:05 GMT
#25
Asking why they didn't is pointless as a tester and not your purpose. Maybe they already knew and haven't got around to fix it. Maybe it only emerged with this build. Maybe they fixed it previously and it reemerged with something else they changed. Just report it and keep finding more. The only thing that's sad is that you think it's on purpose for a unit to ignore a command.
"you guys are silly lol thats why i hate you people" berserkboar
GW.Methos
Profile Blog Joined November 2009
United States249 Posts
February 25 2010 21:09 GMT
#26
On February 26 2010 04:35 SubtleArt wrote:
All part of the noobify starcraft 2 to make it easier for first timers


and thats probably what blizzard is doing too
automining first and now this
i.pwn.n00bs
Spawkuring
Profile Joined July 2008
United States755 Posts
February 25 2010 21:15 GMT
#27
On February 26 2010 06:05 Daniri wrote:
Asking why they didn't is pointless as a tester and not your purpose. Maybe they already knew and haven't got around to fix it. Maybe it only emerged with this build. Maybe they fixed it previously and it reemerged with something else they changed. Just report it and keep finding more. The only thing that's sad is that you think it's on purpose for a unit to ignore a command.


Agreed. This thread is starting to become surprisingly similar to a government conspiracy theory website.

"Watch out guys. The 'man' is out to destroy our beloved Starcraft. First it was the macro, now they're making micro impossible, and sending brain waves so we can't multitask, then making pacts with the casual terrorists in order to ruin our lives. It won't be long until they start assassinating pro-gamers as well. Fight da powa!"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2010-02-25 21:17:20
February 25 2010 21:16 GMT
#28
On February 26 2010 05:36 CowGoMoo wrote:
Show nested quote +
On February 26 2010 05:29 FrozenArbiter wrote:
On February 26 2010 04:32 CowGoMoo wrote:
rally points are attack moves, and if u Ctrl+Click u also issue an attack move order.
Another thing to note is if u order units to move to another unit, and that unit is fighting, your units will assume an attack move command (How WC3 is too)

The Ctrl+Click thing I absolutely hate since I do it all the time on accident when trying to bind units to hotkeys while giving orders...

Maybe that's how it's intended to be, but it happens without control pressed as well.

Weird, I only encounter this when im trying to bind stuff and move them at the same time and when im trying to micro where I end up ordering units to move on top of other units =/

If for some reason you press shift, your unit will obviously continue to attack/do what its currently doing before moving... but I assume thats not what ur seeing.

Well, it seems to be affecting everyone (my shift key has been behaving oddly in SC2, but I don't think this is it).

I never use attack move for my scout worker, yet it always attacks whatever scout it sees. I never hold control when trying to run away with workers, yet they ALWAYS turn around and try to attack at least once or twice per game.

On February 26 2010 05:31 Battle wrote:
I HAVE NO BETA
anyone has try to use the hotkey of move instead of right click and see if it works?

I have tried, but I can't say for sure if it actually does anything. It's mostly out of frustration. I'll try and see for sure later.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
February 25 2010 21:27 GMT
#29
I hope everyone complaining here actually reports it. Gogo...
"trash micro but win - its marine" MC commentary during HSC 4
CowGoMoo
Profile Joined December 2006
United States428 Posts
February 25 2010 21:59 GMT
#30
On February 26 2010 06:16 FrozenArbiter wrote:
Show nested quote +
On February 26 2010 05:36 CowGoMoo wrote:
On February 26 2010 05:29 FrozenArbiter wrote:
On February 26 2010 04:32 CowGoMoo wrote:
rally points are attack moves, and if u Ctrl+Click u also issue an attack move order.
Another thing to note is if u order units to move to another unit, and that unit is fighting, your units will assume an attack move command (How WC3 is too)

The Ctrl+Click thing I absolutely hate since I do it all the time on accident when trying to bind units to hotkeys while giving orders...

Maybe that's how it's intended to be, but it happens without control pressed as well.

Weird, I only encounter this when im trying to bind stuff and move them at the same time and when im trying to micro where I end up ordering units to move on top of other units =/

If for some reason you press shift, your unit will obviously continue to attack/do what its currently doing before moving... but I assume thats not what ur seeing.

Well, it seems to be affecting everyone (my shift key has been behaving oddly in SC2, but I don't think this is it).

I never use attack move for my scout worker, yet it always attacks whatever scout it sees. I never hold control when trying to run away with workers, yet they ALWAYS turn around and try to attack at least once or twice per game.

Show nested quote +
On February 26 2010 05:31 Battle wrote:
I HAVE NO BETA
anyone has try to use the hotkey of move instead of right click and see if it works?

I have tried, but I can't say for sure if it actually does anything. It's mostly out of frustration. I'll try and see for sure later.


I seriously never have this happen to me, lucky me then.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
February 25 2010 22:03 GMT
#31
On February 26 2010 06:59 CowGoMoo wrote:
Show nested quote +
On February 26 2010 06:16 FrozenArbiter wrote:
On February 26 2010 05:36 CowGoMoo wrote:
On February 26 2010 05:29 FrozenArbiter wrote:
On February 26 2010 04:32 CowGoMoo wrote:
rally points are attack moves, and if u Ctrl+Click u also issue an attack move order.
Another thing to note is if u order units to move to another unit, and that unit is fighting, your units will assume an attack move command (How WC3 is too)

The Ctrl+Click thing I absolutely hate since I do it all the time on accident when trying to bind units to hotkeys while giving orders...

Maybe that's how it's intended to be, but it happens without control pressed as well.

Weird, I only encounter this when im trying to bind stuff and move them at the same time and when im trying to micro where I end up ordering units to move on top of other units =/

If for some reason you press shift, your unit will obviously continue to attack/do what its currently doing before moving... but I assume thats not what ur seeing.

Well, it seems to be affecting everyone (my shift key has been behaving oddly in SC2, but I don't think this is it).

I never use attack move for my scout worker, yet it always attacks whatever scout it sees. I never hold control when trying to run away with workers, yet they ALWAYS turn around and try to attack at least once or twice per game.

On February 26 2010 05:31 Battle wrote:
I HAVE NO BETA
anyone has try to use the hotkey of move instead of right click and see if it works?

I have tried, but I can't say for sure if it actually does anything. It's mostly out of frustration. I'll try and see for sure later.


I seriously never have this happen to me, lucky me then.

Hm I wonder what the difference is then - there must be something. Similiarly, I have a problem with rally mining but nobody else I've talked to has this.

About 50% of the time when I set a rally point to a mineral patch, the worker won't mine - I think this is to do with it being 3D and me clicking next to the mineral... but that would seem like the mineral has a really tiny hitbox. Anyway, I dunno, nobody else seems to have this when I ask.

I've reported both tho, on day 1 of beta.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Piousflea
Profile Joined February 2010
United States259 Posts
February 25 2010 22:09 GMT
#32
This has got to be a bug, hope it gets fixed.
Seek, behold, and reveal the truth
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 25 2010 22:13 GMT
#33
why can't they make it so you can set a rally point with either A for attack move or M for move? seems like a good idea.

M should move things to the point before they start going somewhere else.

If rally points are always attack move, it will be funny to see players using random small units like worker scouts or single zerg lings to wreck havoc on enemy reinforcement procedures.
JohannesH
Profile Joined September 2009
Finland1364 Posts
February 25 2010 23:49 GMT
#34
Imo you should be able to set anything into rally point queue. Queuing move order to 1 place, then a-move to another, allow to give a patrol move to it, nevermind if those arent the most useful things to use - but why not allow it to do anything units do.
If you have to ask, you don't know.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
February 25 2010 23:53 GMT
#35
On February 26 2010 07:13 Pyrrhuloxia wrote:
why can't they make it so you can set a rally point with either A for attack move or M for move? seems like a good idea.

M should move things to the point before they start going somewhere else.

If rally points are always attack move, it will be funny to see players using random small units like worker scouts or single zerg lings to wreck havoc on enemy reinforcement procedures.

Ah, that would be great. I hope they do this.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Tarson
Profile Joined July 2003
Poland130 Posts
February 25 2010 23:54 GMT
#36
this is so fu.... anoying, especially in tvz when i am moving my scv to scout and it (she?) starts to fight with ling, god so stupid !
semantics
Profile Blog Joined November 2009
10040 Posts
February 25 2010 23:56 GMT
#37
On February 26 2010 04:38 pachi wrote:
Show nested quote +
On February 26 2010 04:01 Assault_1 wrote:
On February 26 2010 03:56 koreasilver wrote:
Along with the whole prioritizing attacking workers over attack units.

Can anyone confirm this?


i get the opposite, my units harassing workers will entirely stop hitting the workers and give up on them as they auto run across the base into the enemy army.

Yup only if the workers attack you will you be able to a move into workers to get them to attack, i know this very well because i do heavy speed ling harassment early on in my games. And i go a move into workers a zealot pops across the screen and all my lings just decide f it and run all to that zealot rather annoying.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
February 25 2010 23:58 GMT
#38
I've had this happen to me... Always figured it was my mistake -_-

Guess I'm more awesome than I think.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
nowhereman
Profile Joined November 2008
Germany13 Posts
February 26 2010 16:33 GMT
#39
Hi guys,
I have to post this one for a friend of mine:


(dust)
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
February 26 2010 17:21 GMT
#40
Please make posts about it on the battle.net forums so it doesn't go under Blizzards radar..
"trash micro but win - its marine" MC commentary during HSC 4
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