• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:08
CET 12:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Brando London Jacket | Discussion on Style, Fit & Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1129 users

One annoying thing about SC2 AI

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 Next All
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
February 25 2010 18:54 GMT
#1
Here's one thing that really bugs me about the AI in SC2. Let's say I'm playing PvP and I build my first zealot and I'm thinking "hey time to go harass his probes a bit", so I right click move my zealot to the other guy's base. Everything is fine and dandy.

But then... my zealot sees the other guy's probe and he IMMEDIATELY goes to chase it. Even when I use the move command instead of A+Move, he ALWAYS chases shit. WHY?!

Or another example, my zealot is already in the guy's base, and I see he has another zealot out so I want to just run away after I've killed 1-2 probes. I right click move back to my main base and he starts running, then a second later he just goes to attack the other guy's zealot again.

This aspect of the AI is really annoying. I know it's probably in place to fix the newb mistake of right click moving instead of A moving and losing all your shit (like newbs do in BW) - but seriously it's so annoying... it makes microing even more difficult.

Am I the only one who is really really annoyed by this?
twitter.com/xerislight -- follow me~~
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
February 25 2010 18:56 GMT
#2
It's a bug
koreasilver
Profile Blog Joined June 2008
9109 Posts
February 25 2010 18:56 GMT
#3
It's seriously retarded that the units do that now. Along with the whole prioritizing attacking workers over attack units.

??????

I have no idea what they were thinking.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
February 25 2010 18:57 GMT
#4
I was hoping/thinking this is just a bug.
Administrator
bendez
Profile Joined February 2010
Canada283 Posts
February 25 2010 18:57 GMT
#5
Probably a bug, as tooltip clearly states that it will not engage enemies on move command.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
February 25 2010 19:01 GMT
#6
Hope its a bug in beta and will be fixed when sc2 comes out.
*crossfingers*
Forever Vulture.. :(
Assault_1
Profile Joined April 2009
Canada1950 Posts
February 25 2010 19:01 GMT
#7
On February 26 2010 03:56 koreasilver wrote:
Along with the whole prioritizing attacking workers over attack units.

Can anyone confirm this?
bentnormal
Profile Joined December 2009
112 Posts
February 25 2010 19:03 GMT
#8
If it's true and it gets reported hopefully they'll change/fix it.
CagedMind
Profile Joined February 2010
United States506 Posts
February 25 2010 19:05 GMT
#9
On February 26 2010 04:01 Assault_1 wrote:
Show nested quote +
On February 26 2010 03:56 koreasilver wrote:
Along with the whole prioritizing attacking workers over attack units.

Can anyone confirm this?

It's same priority. As for moment I don't see a problem with it . If you want to attack certain units then just select attack
your micro has been depleted
CowGoMoo
Profile Joined December 2006
United States428 Posts
February 25 2010 19:32 GMT
#10
rally points are attack moves, and if u Ctrl+Click u also issue an attack move order.
Another thing to note is if u order units to move to another unit, and that unit is fighting, your units will assume an attack move command (How WC3 is too)

The Ctrl+Click thing I absolutely hate since I do it all the time on accident when trying to bind units to hotkeys while giving orders...
SubtleArt
Profile Blog Joined January 2010
2710 Posts
February 25 2010 19:35 GMT
#11
All part of the noobify starcraft 2 to make it easier for first timers
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 25 2010 19:38 GMT
#12
On February 26 2010 04:01 Assault_1 wrote:
Show nested quote +
On February 26 2010 03:56 koreasilver wrote:
Along with the whole prioritizing attacking workers over attack units.

Can anyone confirm this?


i get the opposite, my units harassing workers will entirely stop hitting the workers and give up on them as they auto run across the base into the enemy army.
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
EvilSky
Profile Joined March 2006
Czech Republic548 Posts
February 25 2010 19:40 GMT
#13
Yes its shit, a lot of times I was ready to click my zeal to harass his workers and I see the dumb thing is almost back at my base cuz it chased after a probe.
Another thing is with big fights I cant figure how to position my stuff so that half my units wont attack a random nexus or pylon, I know it was sorta like that in BW but for some reason it seems worse here and unless I come at the perfect angle I will lose even with a bigger army.
Gedrah
Profile Joined February 2010
465 Posts
February 25 2010 20:13 GMT
#14
Keep 1 eye on the minimap and if that unit is hotkeyed it shouldnt be a problem APM-wise to keep track of your harass units and notice when they arent doing what you ordered...
What is a dickfour?
radiumz0rz
Profile Blog Joined January 2009
United States253 Posts
February 25 2010 20:20 GMT
#15
On February 26 2010 03:57 Liquid`Nazgul wrote:
I was hoping/thinking this is just a bug.


We all hope it is a bug but we all know it isn't. I'm sure the devs thought this was a good idea (like attack move rally points) because it makes sense to always have your units 'attacking.'
Berkeley '10
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
February 25 2010 20:24 GMT
#16
You obviously need higher APM....

>;O

But yeah, I can see why it would be annoying. I personally like to send Zerglings all over the map for scouting, and it would suck if it would start chasing random units, especially late game.
Spawkuring
Profile Joined July 2008
United States755 Posts
February 25 2010 20:27 GMT
#17
I'm laughing at all the people thinking this was a deliberate design decision. That obviously sounds like a bug. Units should always do what they're told, and if units are randomly disobeying the player's orders, then it's bug.

Units disobeying the player is something that annoys hardcores and casuals alike, so I fail to see how this somehow proves Blizzard's evil conspiracy to ruin the hardcore Starcraft scene.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 25 2010 20:27 GMT
#18
Yes this bug has been reported again and again and again.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Whalecore
Profile Joined March 2009
Norway1111 Posts
February 25 2010 20:29 GMT
#19
On February 26 2010 04:32 CowGoMoo wrote:
rally points are attack moves, and if u Ctrl+Click u also issue an attack move order.
Another thing to note is if u order units to move to another unit, and that unit is fighting, your units will assume an attack move command (How WC3 is too).

Woah that sounds really outdated. :o

In HoN you can queue up normal move orders as well as attack move orders.
Playgu
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 25 2010 20:29 GMT
#20
On February 26 2010 04:32 CowGoMoo wrote:
rally points are attack moves, and if u Ctrl+Click u also issue an attack move order.
Another thing to note is if u order units to move to another unit, and that unit is fighting, your units will assume an attack move command (How WC3 is too)

The Ctrl+Click thing I absolutely hate since I do it all the time on accident when trying to bind units to hotkeys while giving orders...

Maybe that's how it's intended to be, but it happens without control pressed as well.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 79
Creator 15
SC2Nice 5
StarCraft: Brood War
Britney 59316
Sea 11885
Horang2 1124
firebathero 819
Larva 333
actioN 308
Mini 267
PianO 158
Rush 143
EffOrt 141
[ Show more ]
ZerO 137
Dewaltoss 118
Killer 115
JulyZerg 102
Sharp 88
Snow 72
Light 68
ggaemo 68
Barracks 44
Mind 39
hero 38
ToSsGirL 25
ajuk12(nOOB) 24
NaDa 22
soO 20
sorry 20
Noble 16
scan(afreeca) 14
Terrorterran 12
Movie 10
Icarus 10
Sea.KH 3
Dota 2
XcaliburYe222
NeuroSwarm74
League of Legends
JimRising 407
C9.Mang0366
Counter-Strike
olofmeister2439
shoxiejesuss1045
byalli365
x6flipin255
Other Games
summit1g7929
ceh9488
Happy376
Fuzer 316
Mew2King125
Trikslyr24
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick533
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Light_VIP 65
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3717
Upcoming Events
WardiTV Invitational
1d
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 21h
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.