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Here's one thing that really bugs me about the AI in SC2. Let's say I'm playing PvP and I build my first zealot and I'm thinking "hey time to go harass his probes a bit", so I right click move my zealot to the other guy's base. Everything is fine and dandy.
But then... my zealot sees the other guy's probe and he IMMEDIATELY goes to chase it. Even when I use the move command instead of A+Move, he ALWAYS chases shit. WHY?!
Or another example, my zealot is already in the guy's base, and I see he has another zealot out so I want to just run away after I've killed 1-2 probes. I right click move back to my main base and he starts running, then a second later he just goes to attack the other guy's zealot again.
This aspect of the AI is really annoying. I know it's probably in place to fix the newb mistake of right click moving instead of A moving and losing all your shit (like newbs do in BW) - but seriously it's so annoying... it makes microing even more difficult.
Am I the only one who is really really annoyed by this?
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It's seriously retarded that the units do that now. Along with the whole prioritizing attacking workers over attack units.
??????
I have no idea what they were thinking.
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I was hoping/thinking this is just a bug.
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Probably a bug, as tooltip clearly states that it will not engage enemies on move command.
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Hope its a bug in beta and will be fixed when sc2 comes out. *crossfingers*
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On February 26 2010 03:56 koreasilver wrote: Along with the whole prioritizing attacking workers over attack units. Can anyone confirm this?
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If it's true and it gets reported hopefully they'll change/fix it.
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On February 26 2010 04:01 Assault_1 wrote:Show nested quote +On February 26 2010 03:56 koreasilver wrote: Along with the whole prioritizing attacking workers over attack units. Can anyone confirm this? It's same priority. As for moment I don't see a problem with it . If you want to attack certain units then just select attack
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rally points are attack moves, and if u Ctrl+Click u also issue an attack move order. Another thing to note is if u order units to move to another unit, and that unit is fighting, your units will assume an attack move command (How WC3 is too)
The Ctrl+Click thing I absolutely hate since I do it all the time on accident when trying to bind units to hotkeys while giving orders...
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All part of the noobify starcraft 2 to make it easier for first timers
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Melbourne5338 Posts
On February 26 2010 04:01 Assault_1 wrote:Show nested quote +On February 26 2010 03:56 koreasilver wrote: Along with the whole prioritizing attacking workers over attack units. Can anyone confirm this?
i get the opposite, my units harassing workers will entirely stop hitting the workers and give up on them as they auto run across the base into the enemy army.
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Yes its shit, a lot of times I was ready to click my zeal to harass his workers and I see the dumb thing is almost back at my base cuz it chased after a probe. Another thing is with big fights I cant figure how to position my stuff so that half my units wont attack a random nexus or pylon, I know it was sorta like that in BW but for some reason it seems worse here and unless I come at the perfect angle I will lose even with a bigger army.
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Keep 1 eye on the minimap and if that unit is hotkeyed it shouldnt be a problem APM-wise to keep track of your harass units and notice when they arent doing what you ordered...
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On February 26 2010 03:57 Liquid`Nazgul wrote: I was hoping/thinking this is just a bug.
We all hope it is a bug but we all know it isn't. I'm sure the devs thought this was a good idea (like attack move rally points) because it makes sense to always have your units 'attacking.'
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You obviously need higher APM....
>;O
But yeah, I can see why it would be annoying. I personally like to send Zerglings all over the map for scouting, and it would suck if it would start chasing random units, especially late game.
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I'm laughing at all the people thinking this was a deliberate design decision. That obviously sounds like a bug. Units should always do what they're told, and if units are randomly disobeying the player's orders, then it's bug.
Units disobeying the player is something that annoys hardcores and casuals alike, so I fail to see how this somehow proves Blizzard's evil conspiracy to ruin the hardcore Starcraft scene.
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Yes this bug has been reported again and again and again.
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On February 26 2010 04:32 CowGoMoo wrote: rally points are attack moves, and if u Ctrl+Click u also issue an attack move order. Another thing to note is if u order units to move to another unit, and that unit is fighting, your units will assume an attack move command (How WC3 is too). Woah that sounds really outdated. :o
In HoN you can queue up normal move orders as well as attack move orders.
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Sweden33719 Posts
On February 26 2010 04:32 CowGoMoo wrote: rally points are attack moves, and if u Ctrl+Click u also issue an attack move order. Another thing to note is if u order units to move to another unit, and that unit is fighting, your units will assume an attack move command (How WC3 is too)
The Ctrl+Click thing I absolutely hate since I do it all the time on accident when trying to bind units to hotkeys while giving orders... Maybe that's how it's intended to be, but it happens without control pressed as well.
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