maybe its just a bug for toss?
One annoying thing about SC2 AI - Page 4
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MorroW
Sweden3522 Posts
maybe its just a bug for toss? | ||
LaLuSh
Sweden2358 Posts
On February 28 2010 09:51 FrozenArbiter wrote: Dumb feature then ![]() I was 99% sure I wasn't pressing control too. But two days ago, since I became aware of the ctrl-issue, I started paying attention and: As a bw player you tend to re-hotkey your units alot while moving them around. It's just an unconscious habit alot of us seem to have. Even though they're already hotkeyed to a key, we'll ctrl+number it anyway repeatedly to make sure. Repeatdely, over and over again. I caught myself doing this all the time with probes/drones/scvs and lings running around in the opponent's base. Especially when it comes to scouting drones/zerglings/zealots, you tend to first send them on a move command and then afterwards hotkey them while they're moving. As far as I can tell merely hotkeying your unit is enough to change it from a move to an attack command. So with the scouting drones/probes/scvs I always spam move a couple of extra times after I've hotkeyed them. I think it's something that can be unlearned. But it would be easier if Blizzard would just switch this functionality to the shift key or something. This happens way too often when you for an example try to split your lings into two groups while running away, and NO ONE seems to be using ctrl click the way blizzard seems to have envisioned us using it. | ||
Ziph
Netherlands970 Posts
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MasterReY
Germany2708 Posts
On February 26 2010 03:54 Xeris wrote: Here's one thing that really bugs me about the AI in SC2. Let's say I'm playing PvP and I build my first zealot and I'm thinking "hey time to go harass his probes a bit", so I right click move my zealot to the other guy's base. Everything is fine and dandy. But then... my zealot sees the other guy's probe and he IMMEDIATELY goes to chase it. Even when I use the move command instead of A+Move, he ALWAYS chases shit. WHY?! Or another example, my zealot is already in the guy's base, and I see he has another zealot out so I want to just run away after I've killed 1-2 probes. I right click move back to my main base and he starts running, then a second later he just goes to attack the other guy's zealot again. This aspect of the AI is really annoying. I know it's probably in place to fix the newb mistake of right click moving instead of A moving and losing all your shit (like newbs do in BW) - but seriously it's so annoying... it makes microing even more difficult. Am I the only one who is really really annoyed by this? Why do you think such rediculous thing is intended? You should know Blizzard better. I didnt have this problem so far. Should be a bug. On February 26 2010 03:56 koreasilver wrote: It's seriously retarded that the units do that now. Along with the whole prioritizing attacking workers over attack units. ?????? I have no idea what they were thinking. What are you talking about. They dont prioritize workers over attacking units. What the hell. They attack closed unit which attacks. If opponent sends workers to attack thats totally fine. | ||
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Liquid`Jinro
Sweden33719 Posts
On March 01 2010 21:22 LaLuSh wrote: I was 99% sure I wasn't pressing control too. But two days ago, since I became aware of the ctrl-issue, I started paying attention and: As a bw player you tend to re-hotkey your units alot while moving them around. It's just an unconscious habit alot of us seem to have. Even though they're already hotkeyed to a key, we'll ctrl+number it anyway repeatedly to make sure. Repeatdely, over and over again. I caught myself doing this all the time with probes/drones/scvs and lings running around in the opponent's base. Especially when it comes to scouting drones/zerglings/zealots, you tend to first send them on a move command and then afterwards hotkey them while they're moving. As far as I can tell merely hotkeying your unit is enough to change it from a move to an attack command. So with the scouting drones/probes/scvs I always spam move a couple of extra times after I've hotkeyed them. I think it's something that can be unlearned. But it would be easier if Blizzard would just switch this functionality to the shift key or something. This happens way too often when you for an example try to split your lings into two groups while running away, and NO ONE seems to be using ctrl click the way blizzard seems to have envisioned us using it. Ah -_- That would explain it. This really needs to be changed, or you can't adjust your hotkeys (I mean you constantly add new units to your groups, or consolidate old groups after big battles). | ||
Asta
Germany3491 Posts
On March 01 2010 20:56 Disarray wrote: if you look at the commands being issued, you can see move move move then several attacks So you are saying you think the player used ctrl-click or similar to give the attack order? I doubt that, because he was frantically clicking and I'd be surprised if he used any keyboard keys at the same time (if you spam right click, there's no reason to use the keyboard, especially not repeatedly). Obviously, if the AI changed the order to attack by itself then it would also indicate that. So the icon in the command panel just shows the order, not who gave it. The SCV attacked - when it was right next to an enemy building and - when it got attacked by an enemy unit. I'm pretty sure this is more than an unexpected UI function. | ||
StarBrift
Sweden1761 Posts
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789
United States959 Posts
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Tef
Sweden443 Posts
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lololol
5198 Posts
On March 01 2010 21:22 LaLuSh wrote: I was 99% sure I wasn't pressing control too. But two days ago, since I became aware of the ctrl-issue, I started paying attention and: As a bw player you tend to re-hotkey your units alot while moving them around. It's just an unconscious habit alot of us seem to have. Even though they're already hotkeyed to a key, we'll ctrl+number it anyway repeatedly to make sure. Repeatdely, over and over again. I caught myself doing this all the time with probes/drones/scvs and lings running around in the opponent's base. Especially when it comes to scouting drones/zerglings/zealots, you tend to first send them on a move command and then afterwards hotkey them while they're moving. As far as I can tell merely hotkeying your unit is enough to change it from a move to an attack command. So with the scouting drones/probes/scvs I always spam move a couple of extra times after I've hotkeyed them. I think it's something that can be unlearned. But it would be easier if Blizzard would just switch this functionality to the shift key or something. This happens way too often when you for an example try to split your lings into two groups while running away, and NO ONE seems to be using ctrl click the way blizzard seems to have envisioned us using it. Switching it to shift isn't a good idea, because shift + # adds the selected units to the hotkey and people that use that will face the same problem. This feature is present in BW, too, but it appears that a lot of people don't know about it. | ||
Louder
United States2276 Posts
On March 01 2010 17:53 Mystlord wrote: I haven't encountered this bug where my units suddenly are on attack move instead of just move. That might just be me though. As for whoever keeps on saying that workers are prioritized over other units, they're not. All units have the same prioritization - 20. The ONLY thing that I've seen that doesn't have a prioritization of 20 is a building, which has a value of 11. Unit behavior tree is: Counterattack -> target nearest unit -> target nearest building. Essentially. @Louder: I haven't found such a serious problem with the micro or macro mechanics. The macro mechanics actually make the game more layered since they're not just basic resource boosters. Players are forced to make a choice (less so with Terran, but whatever) as to what to do with their macro mechanics. As for "removing nearly all benefits to terrain advantages", unit positioning is still vital. Everything still works on the principle of surface area, and terrain still works around that principle, regardless of auto-surround or whatever. I also haven't seen too much issue with target reprioritization, but if it's really throwing off target queuing, then I think it'll take all of one patch to make the code only run when the attack-move command is given rather than just a-click or shift-click. If you re-read my post you'll see I didn't actually complain about the macro mechanics. Tons of other people HAVE found the same serious issues with micro I have, I'm not just ranting about imaginary issues ![]() | ||
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Mystlord
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United States10264 Posts
On March 02 2010 02:04 Louder wrote: If you re-read my post you'll see I didn't actually complain about the macro mechanics. Tons of other people HAVE found the same serious issues with micro I have, I'm not just ranting about imaginary issues ![]() On March 01 2010 17:35 Louder wrote: Hope in one hand, shit in the other, as the saying goes. I think they've failed COMPLETELY at creating a competitive level game in terms of AI and micro mechanics. I have defended their simplifications to macro since they were announced on the basis that it would open up more opportunity for precisely executed tactics with more dedicated micro. But that worked on the presumption that micro would at the very least remain an option to the extent it was in Starcraft. But they've removed nearly all benefits to terrain advantages, they've added auto surrounding, auto targeting of workers, AI based target reprioritization (to the extent you can't shift queue targets, for example, and things sometimes randomly drop assigned focus to hit something else), etc, and completely removed what made up the bulk of Starcraft's micro depth for the sake of newbie friendliness. And worse, they act surprised when this complaint is voiced, as if they don't even understand how what we're describing COULD be a problem. I could care less what balance changes are made in the beta. They can balance it as perfectly as Starcraft by the time for the 1.0 release, and if they don't fix micro, as far as I'm concerned the game is a failure in both the spirit of Starcraft Broodware and in practice as a competitive RTS. But yes, let's hope it's just a bug. ![]() Well I thought it was a negative reaction to the macro mechanics ![]() | ||
Floophead_III
United States1832 Posts
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ArC_man
United States2798 Posts
Another one for me (even though it's NOT a bug and it's completely fine, I'm just a twitchy spammer) is when I want to do 1 a+click and im chasing someone (targeting a specific enemy unit I'm chasing for example), I accidentally do 11 a+click and the screen shifts back to the center to my units and I target my own unit and I'm like "FML!". | ||
MorroW
Sweden3522 Posts
On March 02 2010 02:40 ArC_man wrote: The move attack is one of my problems too =/. Another one for me (even though it's NOT a bug and it's completely fine, I'm just a twitchy spammer) is when I want to do 1 a+click and im chasing someone (targeting a specific enemy unit I'm chasing for example), I accidentally do 11 a+click and the screen shifts back to the center to my units and I target my own unit and I'm like "FML!". lol :D that happened to me back in the day when i played sc1 and like 1 time when i played sc2, its the first games to warm up where u spam alot but misclick cause hands r cold and head is lazy ^^ | ||
Xeris
Iran17695 Posts
On March 02 2010 02:24 Mystlord wrote: Well I thought it was a negative reaction to the macro mechanics ![]() He literally said "I have always defended the macro mechanic but the MICRO is completely fucked" =P | ||
starcraft911
Korea (South)1263 Posts
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Xeris
Iran17695 Posts
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anotak
United States1537 Posts
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intrigue
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Washington, D.C9933 Posts
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