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IEM Mvp's widow mines and afterburn vs Protoss - Page 10

Forum Index > StarCraft 2 HotS
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Supah
Profile Joined August 2010
708 Posts
March 10 2013 22:52 GMT
#181
They open up drops while the opponent is only on two bases, and delays a third for a LONG time. Protoss is the slowest of the three races to get the economy rolling, and this hampers that ability further (not to mention how easy it is to scout with a Speedvac and using those saved scans on Mules).

The second main issue, is that until you have a big Stalker ball/Blink and a large amount of units in the front to not just straight up die to stim pushes, the drops will happen. No amount of positioning stops it due to the low amount of units and the high speed of what you're trying to stop. I just think that's a bad way to have things, where the default answer is "limit damage" as opposed to prevention.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
March 10 2013 22:53 GMT
#182
This week-end will be a shit-storm, the MLG terran lineup is made of nothing but huge korean names, meanwhile the ugly zergs and the girly protoss will be represented by a koreans/foreigners mix. It'll be ugly, and the following nerfbat hit even uglier.
Terran & Potato Salad.
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2013-03-10 23:17:18
March 10 2013 23:13 GMT
#183
Drops are still a non-issue, so this thread is largely pointless. Speed-boost with a 20 second cooldown does not mean that you can't defend drops anymore, because if you're using sensor towers/overlords/observers properly then drops will be spotted en-route to which then they can easily be repelled with waiting units — the same exact way in WoL.

If you lose to them it simply means that you're losing because you're being outplayed. Period.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2013-03-10 23:58:14
March 10 2013 23:55 GMT
#184
I was ok with the medivac boost, but after seeing the PartinG vs Yoda series, oh well...

the OPness of the new medivac really gets in your face in that series... I was laughing at the casters trying to explain why PartinG was always behind without calling the medivacs OP. Hahahaha

My predctions for MLG,
-zerg: gets crushed;
-protoss: there will be a looooot of 1-base all ins (especially stargate all-ins) in the PvT matchup;
-terran: wins any standard game against opponents of same level.
badog
WombaT
Profile Blog Joined May 2010
Northern Ireland26688 Posts
March 11 2013 00:18 GMT
#185
On March 11 2013 06:45 GTPGlitch wrote:
Show nested quote +
On March 11 2013 06:15 Wombat_NI wrote:
On March 11 2013 05:02 GTPGlitch wrote:
On March 11 2013 00:51 Xequecal wrote:
On March 10 2013 23:34 Hattori_Hanzo wrote:
From what you are saying,

Failing to position your MSC well enough to intercept the drop with Photon overcharge AFTER the mines (mines cannot attack buildings) have burrowed, thus forcing not 3 but 6 seconds to burrow AND unburrow (while being shot by the nexus the whole time) to chase the probes being transfered to the natural is cause to nerf the afterburn...

My God, what has TL become?


I'm mainly annoyed that it's yet another strategy that requires far more APM to defend than it does to execute, at least for 99% of people playing the game. Maybe there actually is an APM level that you can reach where you can credibly defend, regardless of the APM of the Terran opponent, but it still makes the game ungodly miserable for the other 99%.

Against most strategies, when you're not at the top, you can make up for deficiencies in one area of play by being really good at other areas. Stuff like this becomes rage inducing because you can go into a game and know exactly what strat he's going to use and also know that you're going to die to it despite guessing it ahead of time because the only available counter is "click faster." You can't outmacro it, you can't predict it and choose a trump strategy, you're just going to lose because your APM isn't high enough. It's 1/1/1 all over again, if your APM was below a certain level you had no hope, you could be beating masters Zergs routinely but silver Terrans could still a-move over you because APM was all that mattered.


Since you appear to have an aversion to using your brain, i'll lay it out for you in 4 simple steps.

1) make a forge
2) put a cannon or two covering your mineral line
3) when you see the drops coming put stalkers in the path of medivacs when they fly past cannons for a safe dropzone
4) Profit

5). Die to huge bio pushes off three bases because you have spent extra cash on structures and units just to hold a timing from Terran that is now much more potent than in WoL.

This isn't like late game Zerg that can afford to spend all that cash.

I love all these simplistic breakdowns of everything. I await a pro or a good theorycrafter to come up with something cool. Remember the 'counter' to 1/1/1 was a mystery until people discovered 1 gate fe and nexus first builds could hold it.

I rewatched some of IEM yesterday and the issue to me isn't defending your main and natural, but establishing a third. Parting is a phenomenal player and still was so close to dying to Yoda in that epic game, and his defensive positioning was top notch that game


oh my god 300 minerals so expensive... unless you never get upgrades or stalkers?

Going stalker heavy is historically pretty bad in straight-up engagements as the game progresses. That's why WoL builds tend to keep Stalker counts as low as they can, especially when the Chargelot/Ups style became popular, to save the gas and tech up quicker, the same approach isn't going to work as well given stalkers bad DPS, and medivac's increased manouverability means we as a race may have to re-evaluate our approach.

150 for a forge that you mightn't use at that period, and cannons in mineral lines for something that mightn't even happen. Cannons which are static and extremely overrated as drop defence anyway until the late game/in conjunction with templars.

That period of the game is critical for Protoss, as they need to establish upgrades, and or get their splash damage out. It's like telling Zergs to spine up all over the place to avoid dying to pressures. Yeah they won't die, but they'll be in a bad spot for the lategame for spending that cash/converting drones to buildings.

Equally I don't feel this is 'broken' yet, but it's still worth keeping an eye on. 'Build forge and cannons' isn't particularly a good solution, at least imo.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TheSwagger
Profile Joined June 2012
United States92 Posts
March 11 2013 00:21 GMT
#186
I think you need to take a more discerning look at that gameplay, there are several instances where the Terran executor can't/wont go in for the widow mine drop because the protoss has stalkers set up to defend or obs around the perimeter for that extra vision of the base. There are several instances where it is denied outright, yes, you can always try to muscle your way in but you risk losing the medivac and the contents.
The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
March 11 2013 00:25 GMT
#187
Let's not forget there's mine clearing via
hallucinated units such as probe.

But that would require a stargate for an
oracle harass opening since the MsC has
no detection.

I don't see why Protoss can't 1/1/1 as well?
Cauterize the area
GorGor
Profile Joined September 2012
78 Posts
March 11 2013 00:43 GMT
#188
I want to see how stargate openings fit into this discussion. I would like to see how void ray/oracle harass at the terran base fits into the timings for the terran drop harass. If the toss can "pin" the terran instead of being pinned himself then he can open a variety of simple defenses for drops, such as photon overcharge or intercepting medivacs with phoenix, especially after they have already boosted into the base. I would also like to see how forge/cannon play will develop in the matchup as it surely will. The FFE in WOL PvZ took about a year to be explored enough to become more or less standard, and there is still a pretty vague idea of what is "standard" for terran wall offs/run by prevention in TvZ so surely there will be development in cannon placement in HOTS PvT. Also DT harass has some potential for abusive timings if the terran rushes for medivacs and neglects detection, this doesn't include MSC harass or blink stalker timings. Ultimately I feel as if WOL style protoss play is less than effective against new HOTS mechanics then it would be refreshing to see the paradigm inverted and to watch protoss evolve into the agressors in the matchup with their new abilities for harass. Maybe seeing oracle/tempest combos (as the revelation ability was intended) from more aggressive protoss. Throughout WOL the onus for aggression was on the Terran to "stop" the protoss from achieving deathball status which can hit as soon as 15 minutes if the terran lets it happen. If that fundamental truth of the matchup is proven to no longer hold due to terran multasking being more rewarding in the mid-late game ultimately more robust and diverse strategy will develop from it. Simply crying "NERF IT NAO BLIZZARD!!!!11" really makes me sad as although I don't feel if the final WOL balance was perfect I do feel as if the journey/development of the meta around certain standards was far more interesting than if Blizzard was to simply insta-nerf strategies before they could be fully understood.
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
March 11 2013 01:00 GMT
#189
Winnermines and Imbavacs are both great new additions for Terran. I really hope Blizz just leave them as they are...

Coming from a Protoss point of view I really look forward to the challenge of shutting down the MVP style (albeit at Diamond level).
rpgalon
Profile Joined April 2011
Brazil1069 Posts
March 11 2013 01:03 GMT
#190
On March 11 2013 09:43 GorGor wrote:
I want to see how stargate openings fit into this discussion. I would like to see how void ray/oracle harass at the terran base fits into the timings for the terran drop harass. If the toss can "pin" the terran instead of being pinned himself then he can open a variety of simple defenses for drops, such as photon overcharge or intercepting medivacs with phoenix, especially after they have already boosted into the base. I would also like to see how forge/cannon play will develop in the matchup as it surely will. The FFE in WOL PvZ took about a year to be explored enough to become more or less standard, and there is still a pretty vague idea of what is "standard" for terran wall offs/run by prevention in TvZ so surely there will be development in cannon placement in HOTS PvT. Also DT harass has some potential for abusive timings if the terran rushes for medivacs and neglects detection, this doesn't include MSC harass or blink stalker timings. Ultimately I feel as if WOL style protoss play is less than effective against new HOTS mechanics then it would be refreshing to see the paradigm inverted and to watch protoss evolve into the agressors in the matchup with their new abilities for harass. Maybe seeing oracle/tempest combos (as the revelation ability was intended) from more aggressive protoss. Throughout WOL the onus for aggression was on the Terran to "stop" the protoss from achieving deathball status which can hit as soon as 15 minutes if the terran lets it happen. If that fundamental truth of the matchup is proven to no longer hold due to terran multasking being more rewarding in the mid-late game ultimately more robust and diverse strategy will develop from it. Simply crying "NERF IT NAO BLIZZARD!!!!11" really makes me sad as although I don't feel if the final WOL balance was perfect I do feel as if the journey/development of the meta around certain standards was far more interesting than if Blizzard was to simply insta-nerf strategies before they could be fully understood.


I too would like to see how stargate could be implemented in the PvT matchup. the problem is that it needs time do develop new builds and strategies.
And with HotS closed till MLG, I expect a lot of protoss players to just die before developing any stargate play that is capable of countering the medivac boost.
badog
Qikz
Profile Blog Joined November 2009
United Kingdom12032 Posts
March 11 2013 01:15 GMT
#191
On March 11 2013 10:03 rpgalon wrote:
Show nested quote +
On March 11 2013 09:43 GorGor wrote:
I want to see how stargate openings fit into this discussion. I would like to see how void ray/oracle harass at the terran base fits into the timings for the terran drop harass. If the toss can "pin" the terran instead of being pinned himself then he can open a variety of simple defenses for drops, such as photon overcharge or intercepting medivacs with phoenix, especially after they have already boosted into the base. I would also like to see how forge/cannon play will develop in the matchup as it surely will. The FFE in WOL PvZ took about a year to be explored enough to become more or less standard, and there is still a pretty vague idea of what is "standard" for terran wall offs/run by prevention in TvZ so surely there will be development in cannon placement in HOTS PvT. Also DT harass has some potential for abusive timings if the terran rushes for medivacs and neglects detection, this doesn't include MSC harass or blink stalker timings. Ultimately I feel as if WOL style protoss play is less than effective against new HOTS mechanics then it would be refreshing to see the paradigm inverted and to watch protoss evolve into the agressors in the matchup with their new abilities for harass. Maybe seeing oracle/tempest combos (as the revelation ability was intended) from more aggressive protoss. Throughout WOL the onus for aggression was on the Terran to "stop" the protoss from achieving deathball status which can hit as soon as 15 minutes if the terran lets it happen. If that fundamental truth of the matchup is proven to no longer hold due to terran multasking being more rewarding in the mid-late game ultimately more robust and diverse strategy will develop from it. Simply crying "NERF IT NAO BLIZZARD!!!!11" really makes me sad as although I don't feel if the final WOL balance was perfect I do feel as if the journey/development of the meta around certain standards was far more interesting than if Blizzard was to simply insta-nerf strategies before they could be fully understood.


I too would like to see how stargate could be implemented in the PvT matchup. the problem is that it needs time do develop new builds and strategies.
And with HotS closed till MLG, I expect a lot of protoss players to just die before developing any stargate play that is capable of countering the medivac boost.


HoTS isn't closed until MLG, it goes up Tuesday :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ZenithM
Profile Joined February 2011
France15952 Posts
March 11 2013 02:06 GMT
#192
On March 11 2013 07:53 Lukeeze[zR] wrote:
This week-end will be a shit-storm, the MLG terran lineup is made of nothing but huge korean names, meanwhile the ugly zergs and the girly protoss will be represented by a koreans/foreigners mix. It'll be ugly, and the following nerfbat hit even uglier.

Wow didn't even realize haha. Especially Zergs: only Life and Leenock, and maybe Stephano. I wouldn't call them favorite against the only Terrans in the lineup to not have a major title: Last, Innovation (lawl), and Flash (lololawl).
This event will be a fun slaughter, but at least Zergs will get their much requested buff.
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
March 11 2013 03:01 GMT
#193
Don't nerf things yet. Buff if you have to, but nerfs should be few (in case of glaring OPness) and far between (to allow for the meta to evolve defences).

That being said, I don't like the ability in its current form. Static defence against drops has always been hit or miss. The medivacs have always been able to just find a different opening in base defences (covering every angle with static defence is prohibitively expensive). With the speed boost, this becomes easier and quicker.

Should a nerf be needed I'd prefer a risk/reward approach. Make the medivac move at half speed once the boost has expired. This introduces an element of stategy on when to use the boost, its use carries some risk, and allows two parameters to be tuned for balance (cooldown of the boost, and the speed penalty).

Swordland
Profile Joined March 2013
232 Posts
March 11 2013 03:32 GMT
#194
Hahaha seriously. What does terran have without these two? Just hellbats? Whereas Zergs received viper, swarm host, ultralisk etc, and protoss got tempest ,MC, timewarp, oracle, ggrays?

Cmon. as far as I remember, Terrans only got 3 major things (or maybe just 3 things). Hellbats, WM and speedvacs. thats all. Protoss has that thing that can defend vs drops too, is it called photon overcharge?

With photon overcharge, how can terran do any drops again? They need something to level it up. Protoss has photon, terran has speedvacs.

This is good discussion but please stop saying nerf terran nerf terran.....just remember Wings of liberty...
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
March 11 2013 03:52 GMT
#195
Yes, gateway/robo openings work on early widow mine/medivac drop, two H.probes and two zealots should have no problem cleaning up the widow mines,

Whether the P can deal with the spaced out drops with a mutliprong, is another issue entirely.
Cauterize the area
Sabu113
Profile Blog Joined August 2009
United States11079 Posts
March 11 2013 04:02 GMT
#196
On March 11 2013 12:32 Swordland wrote:
Hahaha seriously. What does terran have without these two? Just hellbats? Whereas Zergs received viper, swarm host, ultralisk etc, and protoss got tempest ,MC, timewarp, oracle, ggrays?

Cmon. as far as I remember, Terrans only got 3 major things (or maybe just 3 things). Hellbats, WM and speedvacs. thats all. Protoss has that thing that can defend vs drops too, is it called photon overcharge?

With photon overcharge, how can terran do any drops again? They need something to level it up. Protoss has photon, terran has speedvacs.

This is good discussion but please stop saying nerf terran nerf terran.....just remember Wings of liberty...


Gom TvT and then Swarm season both instances of much too slow patching?

I think Wombat is pretty on the money. The matchup seems a lot more fragile with how the lategame develops than I think others believe but that definitely needs to be tested by more matches.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Swordland
Profile Joined March 2013
232 Posts
March 11 2013 04:07 GMT
#197
No...just wait....game is released tomorrow.....players have not developed a way to deal with these...relax....enjoy the game and relax...

Im just saying if P and Z has new tools, T should too, and if T does not have speedvacs and WM, what will T be? Just the same as WOL? Speed is fine. Maybe a little nerf like requiring energy or something is... ok I guess...

Leave WM alone though....with proper micro and map awareness WM can be dealt just fine.....I am tired of seeing Terrans nerfed, and I play random now lol

Or maybe since P and Z always complain about T...just remove the race altogether lol
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
March 11 2013 04:11 GMT
#198
On March 11 2013 12:32 Swordland wrote:
Hahaha seriously. What does terran have without these two? Just hellbats? Whereas Zergs received viper, swarm host, ultralisk etc, and protoss got tempest ,MC, timewarp, oracle, ggrays?

Cmon. as far as I remember, Terrans only got 3 major things (or maybe just 3 things). Hellbats, WM and speedvacs. thats all. Protoss has that thing that can defend vs drops too, is it called photon overcharge?

With photon overcharge, how can terran do any drops again? They need something to level it up. Protoss has photon, terran has speedvacs.

This is good discussion but please stop saying nerf terran nerf terran.....just remember Wings of liberty...


If you're going to count ultralisks, you should include reapers for Terran. Both not new units, but changed significantly for HoTS.
Freeborn
Profile Joined July 2010
Germany421 Posts
March 11 2013 04:44 GMT
#199
Speedvacs simply need a drawback - like an energy cost or hp damage.

Widowsmines idk - I think vs toss they are kind of ok, but vs zerg they really severely limit gameplay options, which seems pretty bad to me.

Also since terrans are finally figuring out that making huge amounts of orbitals is not only equal to having many scvs but far superior due to the added scans and the ability to supersaturate any mineral line...
Well I think some slight adjustments to the mules might finally be in order.

WombaT
Profile Blog Joined May 2010
Northern Ireland26688 Posts
March 11 2013 04:46 GMT
#200
On March 11 2013 12:32 Swordland wrote:
Hahaha seriously. What does terran have without these two? Just hellbats? Whereas Zergs received viper, swarm host, ultralisk etc, and protoss got tempest ,MC, timewarp, oracle, ggrays?

Cmon. as far as I remember, Terrans only got 3 major things (or maybe just 3 things). Hellbats, WM and speedvacs. thats all. Protoss has that thing that can defend vs drops too, is it called photon overcharge?

With photon overcharge, how can terran do any drops again? They need something to level it up. Protoss has photon, terran has speedvacs.

This is good discussion but please stop saying nerf terran nerf terran.....just remember Wings of liberty...

Terran didn't need all that much, because Terran is a good, well-designed race that is fun as hell to play with. Hard mind, but the other races should be made to function more like T, not the other way around.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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