• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:32
CEST 23:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes35Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes HomeStory Cup In Early July
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BW General Discussion Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 20388 users

Beta Balance Update #14 - Page 13

Forum Index > StarCraft 2 HotS
454 CommentsPost a Reply
Prev 1 11 12 13 14 15 23 Next All
Fen1kz
Profile Joined July 2010
Russian Federation216 Posts
February 14 2013 08:03 GMT
#241
On February 14 2013 08:31 Nerevar wrote:
Terran

Hellbat
-The cargo space required to transport a Hellbat has been increased from 2 to 4.


1) good, blizz, good, now hots is 100% balanced
2) i always wonder how incredibly fast they nerf terrans and how they give us 2-3 months for changed for zerg or protoss.
samurai80
Profile Joined November 2011
Japan4225 Posts
February 14 2013 08:05 GMT
#242
Awesome update !
CloudMage
Profile Joined June 2011
Canada221 Posts
February 14 2013 08:17 GMT
#243
Good change for sure.
HuK <3 WhiteRa <3 Grubby <3 TLO <3 Day[9] <3
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-02-14 09:03:36
February 14 2013 09:02 GMT
#244
CAUSE and EFFECT

Starting point:
Zerg have a pretty powerful and easy to use combo with their Broodlord-Infestor combination. Terran basically have one choice to battle this - with a decent chance of success - and that is the "dont let them get there" strategy. This is sad, because there should be a battle of equal forces where the more skilled player wins in an army vs. army battle. A direct confrontation only has a slim chance of success due to the overwhelming productivity of Zerg, which can whittle down Terran forces that arent as easily reproduced.

Their solution to this is to give Terrans even more "dont let them get there"-power by adding a speed boost to Medivacs and letting Battle Hellions be healed by those same Medivacs. Obviously players are using this tactic and it gives terrans a pretty strong harrassment capability with even fewer units than a Medivac filled with Marines. Consequently you can do "drop micro" like they used to in that other game with that Protoss unit. It turns out to be powerful and since players cant be expected to build turrets / spore crawlers / photon cannons to cover the potential entry points into their bases they cleverly decide to just reduce the number of Battle Hellions carried by a Medivac.

Sooo ... Blizzard is going down the "dont let them get there" path once again as their countermeasure because they have made the game so unstable that they have no clue how to create a unit which allows Terrans to fight this rather strong Broodlord-Infestor combo. Consequently we will have more "dominance of timings" (which is terrible) where players rush for "tactic X" to abuse their momentary lead in power ... so sad.

-----

The real culprit isnt the Battle Hellion but rather the speed boost to the Medivacs AND the healing for the Battle Hellions. This increases longevity of an already tough unit AND neutralizes the main weakness of it (sluggish movement). There is a roleplaying game - Champions - where you can get "bonus points" at character creation if you take disadvantages and they have a maxim: "A disadvantage which isnt a disadvantage isnt a disadvantage (and thus worth no points)". Blizzard should really keep this in mind when designing their units, because anything that clearly neutralizes a disadvantage will boost the power of that unit considerably ... and part of that power is justified by that disadvantage.

Really terrible change, but it is only one among many terrible design / balancing decisions, so no biggie ...
If you cant say what you're meaning, you can never mean what you're saying.
Torticoli
Profile Joined June 2011
15 Posts
February 14 2013 09:05 GMT
#245
That's a clever way to try and fix the Hellbat problem. Let's see how it turns out.
KumihO.
Profile Joined December 2012
United States55 Posts
February 14 2013 09:26 GMT
#246
Well this is a well needed change. I think still being able to drop four hellions in a good thing to keep. It does give the opponent more time to react.
RubixRambo
Profile Joined September 2012
United States9 Posts
February 14 2013 09:35 GMT
#247
I would like to address the Terrans that pointed out the fact that this nerff came fast. It did, now this isn't a game changing nerff, it forces terrans to either use one medvac and just have less hellbats, or use two medvacs. Using two medvacs makes the cost effectiveness of these drops go down because of the extra 100 100 that is put into the drop (obviously). But this nerff doesn't make the hellbat any less cost-effective of a unit. Honestly, I feel that blizzard is just trying to silence the horde of people complaining about the hellbat. Just keep in mind that the hellbat is still the same drone roasting, sexy, firery, wanabee firebat, unit it was before this patch.
"Two things are infinite. The universe and human stupidity... and I'm not so sure about the universe." -Albert Einstein-
jackasc
Profile Joined August 2011
Sweden8 Posts
February 14 2013 09:39 GMT
#248
This isn't a very elegant solution. They should remove battle hellion heal which already isn't an elegant feature anyway. Balance should come with consistency. Medivac healing stuff from factory. That is not consistent. Any transport ship can take four two-supply-units, except battle hellions. That is not consistent. Not elegant solution at all.

On a sidenote: the Sporecrawler getting + to bio isn't elegant either.
Patate
Profile Joined January 2011
Canada441 Posts
February 14 2013 09:42 GMT
#249
On February 14 2013 18:39 jackasc wrote:
This isn't a very elegant solution. They should remove battle hellion heal which already isn't an elegant feature anyway. Balance should come with consistency. Medivac healing stuff from factory. That is not consistent. Any transport ship can take four two-supply-units, except battle hellions. That is not consistent. Not elegant solution at all.

On a sidenote: the Sporecrawler getting + to bio isn't elegant either.


What's wrong with spore crawler + damage to bio?

It makes sense.. at least.

Hellbats being biological is the dumbest shit however. It's not as if it's gonna be used in TvP with bio anyways.
Dead game.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2013-02-14 09:43:42
February 14 2013 09:42 GMT
#250
I think it's a reasonable change. I've seen it takes way too long for Protoss to get rid of those Hellbats in the mineral line, even when being there already with units. They just are too tanky and 4 of them just shred a mineral line. So despite all the people bashing on this change I think it's for the better. Efficient worker harassers should generally be fragile otherwise they become a problem, which was proven by Hellbat drops I'd say. They are not fragile in the slightest but just rape workers.

On February 14 2013 18:39 jackasc wrote:
[...]

Hellbats being biological is the dumbest shit however. It's not as if it's gonna be used in TvP with bio anyways.

You may want to check out MKP vs Seed, MKP used Hellbats together with Bio and it worked really well vs Chargelots.
MidgetHumper
Profile Joined January 2011
United Kingdom280 Posts
Last Edited: 2013-02-14 09:52:27
February 14 2013 09:44 GMT
#251
Oh so, how about this.. REMOVE Medivac speed boost.. it is a broken mechanic. Replace it with giving battlecruisers ability to teleport short distances.. Like hyperspace or some shit.. Battlecruisers are only viable in late game TvT and this is sad. with HYPERAWESOMEGOSUx2BOOST. (upgradable from the fusion core and costs 100 energy) This way Terrans actually have a reason to look forward to the late game in all matchups instead of feeling the need to cheese every goddamn match.

/rant.

This started off as a troll post but after some thought this is not a bad idea.. David, I know your reading this, sort it out son!


Edit: Battlecruisers are slow as hell and in TvT/Z/P there biggest weakness is that everyunit that can shoot them is also able to chase them down.. With this upgrade they can atleast escape back to the turtle homeland that is the terran base.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255#1
Olli
Profile Blog Joined February 2012
Austria24422 Posts
February 14 2013 10:07 GMT
#252
Can't hurt. Would still like medivac speed boost to be an upgrade though. As it is it encourages nothing but headbashing
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Deleted User 261926
Profile Joined April 2012
960 Posts
February 14 2013 10:13 GMT
#253
On February 14 2013 18:02 Rabiator wrote:
CAUSE and EFFECT

Starting point:
Zerg have a pretty powerful and easy to use combo with their Broodlord-Infestor combination. Terran basically have one choice to battle this - with a decent chance of success - and that is the "dont let them get there" strategy. This is sad, because there should be a battle of equal forces where the more skilled player wins in an army vs. army battle. A direct confrontation only has a slim chance of success due to the overwhelming productivity of Zerg, which can whittle down Terran forces that arent as easily reproduced.

Their solution to this is to give Terrans even more "dont let them get there"-power by adding a speed boost to Medivacs and letting Battle Hellions be healed by those same Medivacs. Obviously players are using this tactic and it gives terrans a pretty strong harrassment capability with even fewer units than a Medivac filled with Marines. Consequently you can do "drop micro" like they used to in that other game with that Protoss unit. It turns out to be powerful and since players cant be expected to build turrets / spore crawlers / photon cannons to cover the potential entry points into their bases they cleverly decide to just reduce the number of Battle Hellions carried by a Medivac.

Sooo ... Blizzard is going down the "dont let them get there" path once again as their countermeasure because they have made the game so unstable that they have no clue how to create a unit which allows Terrans to fight this rather strong Broodlord-Infestor combo. Consequently we will have more "dominance of timings" (which is terrible) where players rush for "tactic X" to abuse their momentary lead in power ... so sad.

-----

The real culprit isnt the Battle Hellion but rather the speed boost to the Medivacs AND the healing for the Battle Hellions. This increases longevity of an already tough unit AND neutralizes the main weakness of it (sluggish movement). There is a roleplaying game - Champions - where you can get "bonus points" at character creation if you take disadvantages and they have a maxim: "A disadvantage which isnt a disadvantage isnt a disadvantage (and thus worth no points)". Blizzard should really keep this in mind when designing their units, because anything that clearly neutralizes a disadvantage will boost the power of that unit considerably ... and part of that power is justified by that disadvantage.

Really terrible change, but it is only one among many terrible design / balancing decisions, so no biggie ...


Sorry but you do not realize that a medivac doesn't get hurt by spores(unless you put 10 in your base in which case you lost the game) since he moves so fast. It was clearly imbalanced because fleeing with your drones was not even enough. Also T still can use hellbats in direct fights (they aren't even bad vs roaches) or simply go mine+bio to contain zerg. There are many ways to prevent Z from getting to the WoL deathball. Not to mention thors are now better vs broodlords. You act like every Z/P (or T who is defending battle hellion drops) is stupid by saying "since players cant be expected to build turrets / spore crawlers / photon cannons to cover the potential entry points". Yesterday I've seen a game of Dragon vs DRG. Dragon went for double hellbat drop and drg had 3 queens and like 7-8 roaches to face that. The queens were in beautiful position and sniper the medivacs pretty quickly but still his army got destroyed and even lost some workers before fending off the drop completely.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
February 14 2013 10:24 GMT
#254
My lore idea for the bio-tag is:
Originally Conceived by The mad genius mechanic, Hanzo Ottowa, Hellions are field rigged with SCV frame technology using their protective underbelly originally designed to protect the driver from flying debris in high speed off-road travel as a shield.

The obvious drawback is that the hellbat is now a giant SCV with shields for arms.
Not that it's a bad thing if the bad guys are charging winged zerglings out for your blood.
Cauterize the area
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2013-02-14 10:29:23
February 14 2013 10:28 GMT
#255
Well, just the first of many terran nerfs to come.....

EDIT: Eh btw, that was a reasonably fast nerf for terran! I wonder if they would do the same just as quickly to Z or P...hm.....
Regarding the imbalance, hilarious to see Zergs defending themselves....
Olli
Profile Blog Joined February 2012
Austria24422 Posts
February 14 2013 10:31 GMT
#256
On February 14 2013 19:28 dynwar7 wrote:
Well, just the first of many terran nerfs to come.....

EDIT: Eh btw, that was a reasonably fast nerf for terran! I wonder if they would do the same just as quickly to Z or P...hm.....


They insta nerfed Oracles.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
February 14 2013 11:29 GMT
#257
On February 14 2013 19:28 dynwar7 wrote:
Well, just the first of many terran nerfs to come.....

EDIT: Eh btw, that was a reasonably fast nerf for terran! I wonder if they would do the same just as quickly to Z or P...hm.....


I don't really care, hellbat drops were ruining TvT and TvT is my favorite matchup.
Lorch
Profile Joined June 2011
Germany3702 Posts
February 14 2013 12:01 GMT
#258
So we can't have decent units like the defiller because spells like dark swarm are too complicated, but a unit that becomes biological, can't go into bunkers, can be healed and repaired, doesn't get a different visual from blue flame and magically takes up double the space in a medivac is cool?

It's so sad to see them "fix" their broken design, I love how they developed the warhound for 2 years, scraped it after community morons (who most of didn't even have a beta key) whined for a week, yet they keep trying to make their stupid hellbat design work...
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 14 2013 12:04 GMT
#259
On February 14 2013 21:01 Lorch wrote:
So we can't have decent units like the defiller because spells like dark swarm are too complicated, but a unit that becomes biological, can't go into bunkers, can be healed and repaired, doesn't get a different visual from blue flame and magically takes up double the space in a medivac is cool?

It's so sad to see them "fix" their broken design, I love how they developed the warhound for 2 years, scraped it after community morons (who most of didn't even have a beta key) whined for a week, yet they keep trying to make their stupid hellbat design work...

blueflame does not change its damage. Which us why it does not go blue.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Lorch
Profile Joined June 2011
Germany3702 Posts
February 14 2013 12:07 GMT
#260
On February 14 2013 21:04 DeCoup wrote:
Show nested quote +
On February 14 2013 21:01 Lorch wrote:
So we can't have decent units like the defiller because spells like dark swarm are too complicated, but a unit that becomes biological, can't go into bunkers, can be healed and repaired, doesn't get a different visual from blue flame and magically takes up double the space in a medivac is cool?

It's so sad to see them "fix" their broken design, I love how they developed the warhound for 2 years, scraped it after community morons (who most of didn't even have a beta key) whined for a week, yet they keep trying to make their stupid hellbat design work...

blueflame does not change its damage. Which us why it does not go blue.


Which makes sense how? Does the flame magically become worse as it transforms? Hellbat is probably the most complicated unit in the history of starcraft.
Prev 1 11 12 13 14 15 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 134
ZombieGrub106
ViBE87
ProTech55
StarCraft: Brood War
Bale 9
Dota 2
Gorgc3808
Counter-Strike
Coldzera 790
Super Smash Bros
Mew2King108
Other Games
summit1g7981
Grubby3981
FrodaN2286
shahzam237
mouzStarbuck224
C9.Mang0222
KnowMe156
Dewaltoss104
ArmadaUGS72
UpATreeSC42
JuggernautJason15
Organizations
Dota 2
PGL Dota 2 - Main Stream122
Other Games
angryscii18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 88
• HeavenSC 33
• Adnapsc2 18
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 29
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1030
• Scarra750
• Shiphtur363
Upcoming Events
Replay Cast
2h 28m
HomeStory Cup
13h 28m
Replay Cast
1d 2h
HomeStory Cup
1d 13h
OSC
1d 15h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.