Beta Balance Update #14 - Page 15
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Barleyarley
United Kingdom20 Posts
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Freeborn
Germany421 Posts
I think they know that the hellions are not well balanced but since mmm are already so imba and pure mech so risky, they need to keep the hellbats so strong or terrans would not use them at all lol. Still this strangely weird kind of patching up things always leaves a bad taste. Same as with the +35 vs shields fix for the mine and the + 15 bio for the spore. I mean who the hell comes up with thos ideas? Always make the smallest possible changes no matter how dumb and boring they make the game - all for the sake of (seeming) balance? Rather make the game fun and imba now and let it be fun and balanced later then make it balanced now but boring, illogical and with such limited playstyles forced upon the races. | ||
tns
1054 Posts
one day or now? | ||
c0sm0naut
United States1229 Posts
What i hope is that i'm just tougher on average than the normal player, and don't QQ instantly about something i find difficult or unfair, But what i think is that blizzard is just resetting their old school sc2 balancing precedent and nerfing "OP terran" once the Z/P community comes together and is upset by it. While yes, if you watch even the pro player HOTS games, they use this strategy a lot, but is it any different than cloaked banshee? if you have no scan, you lose. just like if you have no units in position, you lose. it doesn't make sense to me that this long tech rush that takes armory tech to get to can be so much trouble for players - what have they been doing the entire game? When i tried this build last couple days before it was nerfed, i was laughing really hard at my opponents. They'd cry imba and say hellbat OP, etc. Meanwhile, i am starting my FIRST expansion at 9 min, am only slightly ahead in workers and he holds it off with two forges spinning and a robotics building. Something is wrong with our community if strategies that don't allow your opponent to go blindly (i mean, BLINDLY) into double upgrades + tech + a stronger econ while easily having the resources for enough stalkers to kill this, are "OP" and things like this are nerfed so quickly. Next it's ignite afterburners, calling it now. I really don't hope so, but we will be playing wings of liberty + mines soon if blizzard keeps listening to QQ. Almost every terran change so far in the beta has been reconsidered by blizzard and now that terrans are looking strong even as a random player i'm starting to get vibes that this is about 1 out of the next 5 patches that will all take more and more fun from the terran race. Just my two cents | ||
Cheerio
Ukraine3178 Posts
On February 14 2013 08:44 Dvriel wrote: REally stupid change!!! After watching everybody not even trying to learn how to defend this,they just change the hellbat in the medivac and feel OK??? Come on,Change infestor took an year and if we talk about Terran its only a week???Why Blizzard,why? So sad...I feel so sorry if even Pros werent trying to defend well,just whining... so your problem is not that it wasn't imbalanced, your problem is that it got nerfed too fast and you could not abuse it enough? Loool. | ||
Grobyc
Canada18410 Posts
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drkcid
Spain196 Posts
I mean: damage only vs shields (why not damage vs protoss directly so nobody can be confused)? no tank research? no HSM research? 2 hb per mediback instead 4? Instead making a good overall desing they are just covering holes with duct tape. What will be next? Marines do extra damage to armor but only if hardened shield is activated so they can counter better inmortal pushes? This is just a beta and maybe PRO players will surprise us in the next months with new and funny tactics but rigth now HOTS is almost the same as WOL: just 3-4 winnig BO for each race, if you scout at X and see gas you can predict when is going to be the attack, which units and almost where is going to be. In a short time watching HOTS pro games will be as boring as some WOL games. | ||
ZenithM
France15952 Posts
On February 14 2013 23:43 Freeborn wrote: Another weird patch to fix the symptoms of bad balance. I think they know that the hellions are not well balanced but since mmm are already so imba and pure mech so risky, they need to keep the hellbats so strong or terrans would not use them at all lol. Still this strangely weird kind of patching up things always leaves a bad taste. Same as with the +35 vs shields fix for the mine and the + 15 bio for the spore. I mean who the hell comes up with thos ideas? Always make the smallest possible changes no matter how dumb and boring they make the game - all for the sake of (seeming) balance? Rather make the game fun and imba now and let it be fun and balanced later then make it balanced now but boring, illogical and with such limited playstyles forced upon the races. MMM is imbalanced now? My friends in bronze league are always telling me that, I guess they were right. | ||
darkphantom
98 Posts
On February 14 2013 09:15 Quakecomm wrote: if anyone wants a free beta key i just got another one 7GEG4Y-XXCR-PNRT4J-YPW6-YJ2PGH ![]() anybody got a free one ? PM me if u got pls ![]() | ||
c0sm0naut
United States1229 Posts
On February 15 2013 00:00 Cheerio wrote: so your problem is not that it wasn't imbalanced, your problem is that it got nerfed too fast and you could not abuse it enough? Loool. no it's that as terrans, sometimes we feel discriminated against when something we like gets nerfed, the other races made no attempt to adapt to it besides crying harder, and our QQ about units that are blatantly OP survive for a year in the metagame before blizzard even realizes people are making more than 6 of them per game (infestor, in case youre extremely dense) | ||
Targe
United Kingdom14103 Posts
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penguin8r
United States10 Posts
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Protosnake
France295 Posts
On February 15 2013 00:25 c0sm0naut wrote: no it's that as terrans, sometimes we feel discriminated against when something we like gets nerfed, the other races made no attempt to adapt to it besides crying harder, and our QQ about units that are blatantly OP survive for a year in the metagame before blizzard even realizes people are making more than 6 of them per game (infestor, in case youre extremely dense) How many time to nerf 1 supply roach ? How many terran even tried to make ghost vs pre-nerf infestor ? Think about what happened earlier before feeling "discriminated" | ||
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Olli
Austria24417 Posts
On February 15 2013 00:25 c0sm0naut wrote: no it's that as terrans, sometimes we feel discriminated against when something we like gets nerfed, the other races made no attempt to adapt to it besides crying harder, and our QQ about units that are blatantly OP survive for a year in the metagame before blizzard even realizes people are making more than 6 of them per game (infestor, in case youre extremely dense) Remember the good old times when a single EMP removed all the shields and energy from an entire protoss army. What are you supposed to do except whine. Sometimes it's fairly obvious if things are broken | ||
reps)Defi
Russian Federation337 Posts
On February 15 2013 00:25 darkphantom wrote: anybody got a free one ? PM me if u got pls ![]() +1, if someone has it - would be awesome ![]() | ||
Saumure
France404 Posts
On February 15 2013 00:21 drkcid wrote: Every patch with nerf SC2 dies a little bit, I mean nerf makes the game looks more plain and boring. Technically this patch is good for balance (no more OP helion drops) but right now a month before the release date the tech tree and units is a mess. So everyone loosing to hell bat drops does not sound boring to you? You can still go for the drop, but you will not get an instant win out of it. Is that so bad? Besides, hell bat drop ist just like dropping helions on lined up workers. Just a little too strong. On February 15 2013 00:21 drkcid wrote: I mean: damage only vs shields (why not damage vs protoss directly so nobody can be confused)? no tank research? no HSM research? No tank / HSM ? Doesn't that give you more opportunities and makes the game less boring? Stop complaining just for the purpose of complaining... HotS is gonna be AWESOME! | ||
NightOfTheDead
Lithuania1711 Posts
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Mortal
2943 Posts
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Qikz
United Kingdom12022 Posts
On February 15 2013 01:16 NightOfTheDead wrote: Wow, that solves the problem. One more medivac and it is the same. Problem solved for the duration of medivac build time. Not. It's the same, but a) it will require even more investment and b) it'll come later. You nerf it's damage, then all that'll happen is they'll lose all usability in TvP or even TvZ apart from against zerglings or zealots, they already get owned pretty hard by AOE. | ||
Hattori_Hanzo
Singapore1229 Posts
GG Zerg and Protoss your whin... Er "prayers" to the nerf gods have been answered. | ||
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