Beta Balance Update #14 - Page 16
Forum Index > StarCraft 2 HotS |
HeeroFX
United States2704 Posts
| ||
NightOfTheDead
Lithuania1711 Posts
On February 15 2013 01:19 Qikz wrote: It's the same, but a) it will require even more investment and b) it'll come later. You nerf it's damage, then all that'll happen is they'll lose all usability in TvP or even TvZ apart from against zerglings or zealots, they already get owned pretty hard by AOE. Problem isnt the damage. Problem is the cost. There should be an upgrade with heavy gas cost in it for this to be fair, even if it fast upgrade like 20 sec. Or the additional cost to transform similar as banelings. | ||
drkcid
Spain196 Posts
On February 15 2013 01:09 Saumure wrote: So everyone loosing to hell bat drops does not sound boring to you? You can still go for the drop, but you will not get an instant win out of it. Is that so bad? Besides, hell bat drop ist just like dropping helions on lined up workers. Just a little too strong. No tank / HSM ? Doesn't that give you more opportunities and makes the game less boring? Stop complaining just for the purpose of complaining... HotS is gonna be AWESOME! Im not complainig about this particular nerf, I just worried about how will be HOTS in a few months. I really beliebe that nerfs, in most cases, makes units that could potentially add variety to the game, useless or under used, because the players will rely on common (too common ![]() About researches: I think is a lost opportunity to balance the game using timing. | ||
Serimek
France2274 Posts
| ||
ZenithM
France15952 Posts
On February 15 2013 01:31 Serimek wrote: Will be interesting to see if players start to do 4 hellions-drops into hellbats carnage or choose to do 4 hellions drops or 2 hellbats drops... Or double medivac 4 hellbat drops. *wink* | ||
GoatNukem
Denmark6 Posts
| ||
c0sm0naut
United States1229 Posts
On February 15 2013 01:00 DarkLordOlli wrote: Remember the good old times when a single EMP removed all the shields and energy from an entire protoss army. What are you supposed to do except whine. Sometimes it's fairly obvious if things are broken Sometimes, it's not so obvious. Like marauders being "so op they counter all protoss ground units" (paraphrased whine circa 2010). Meanwhile, professional and amateur protoss alike scratch their heads and warp in only stalkers. Now, even though the majority of the community at that point in time would have said, yes marauders are slightly too strong against protoss with concussive shells, they are not made in stupid numbers anymore and you can lose battles to chargelot/anything simply by having too many marauders But sometimes it is obvious, you're right. Like when the winrates show protoss lagging bbehind for most of early Sc2, or infestors being too strong, in almost every game and inflating zerg to 60%+ in korea for over a year. they were, and were nerfed. Rightly so, but it took a while. The battle hellion has been out in it's current form for like one month tops, and the whine has already gotten it nerfed. There isn't even a developed pro scene to base these changes on, nothing but ridiculous whine. Keep pretending like every race is treated fairly, becuase that is what you have to do to actually have this conclusion about blizzard. They do not kneejerk nerf any race except terran, that is only my point. And that this build was easy/didnt even need to be changed, players just have to start positioning correctly and not playing so "greedy." really i have no idea how people can still think that punishing terran for imbalances they didn't intend to abuse in 2010 can be relevant to balance decision making in a beta phase for a game in 2013, but hey it's the internet. People can use retarded logic, but as long as they rabblerabblerabble together, blizzard has to consider it. now we have had multiple retarded patches in a row, and everyone loves it because they no longer have to deviate from their 1rax/1gate/15h FE builds, where they immediately go for double upgrades and produce no units build edit: please tell me, what is so obvious about this change that it had to be done? 8 min:30 seconds, you have 1 medivac, and 4 units with 125(?) hp, with 2 range, that are slower than all your units? | ||
Lukeeze[zR]
Switzerland6838 Posts
On February 15 2013 01:24 NightOfTheDead wrote: Problem isnt the damage. Problem is the cost. There should be an upgrade with heavy gas cost in it for this to be fair, even if it fast upgrade like 20 sec. Or the additional cost to transform similar as banelings. Looks like blizzard is against upgrades, seeing how they removed the research upgrade for HSM, siege mode or hallucination in HotS. On top of that, the new casters, like MSC, Oracle or Viper all spawn with 3 abilities available :/ I really would like to hear the reasoning behind that, because I really hate that idea. | ||
![]()
ZeromuS
Canada13379 Posts
On February 15 2013 01:42 Lukeeze[zR] wrote: Looks like blizzard is against upgrades, seeing how they removed the research upgrade for HSM, siege mode or hallucination in HotS. On top of that, the new casters, like MSC, Oracle or Viper all spawn with 3 abilities available :/ I really would like to hear the reasoning behind that, because I really hate that idea. Remember when people were complaining there were too many upgrades in WoL? Yeah, Blizz likes to take things to extremes. Standard medivacs were hard to use for drops if your opponent was well prepared but somewhere there is an opening. Skill was where these drops could hit and how much damage you could do with them. But now it seems like drops are disproportinately easy compared to no speed medivacs and the defense is super hard. Its flipped to the other extreme now from impossible to drop a well defended position, to hard to defend any position. 6 medivacs of bio boosting into your base is stupid to deal with tbh. | ||
HeeroFX
United States2704 Posts
On February 15 2013 01:42 Lukeeze[zR] wrote: Looks like blizzard is against upgrades, seeing how they removed the research upgrade for HSM, siege mode or hallucination in HotS. On top of that, the new casters, like MSC, Oracle or Viper all spawn with 3 abilities available :/ I really would like to hear the reasoning behind that, because I really hate that idea. I do like the siege mode for tanks upgrade removed it does help out a ton if a player is going for some sort of all in against you. The HSM I have benefited from it, but I don't really make them that often unless I need some detection, or help vs a ton of broodlord/corruptors. I hate the MSC and ORacle, they are sooooooooo not fair lol. Viper not so much, so far I have lost a few tanks to them, but I have been using hellbat+bio+medivac and tear up zerg in the midgame. | ||
DaOrks
25 Posts
On February 15 2013 01:40 c0sm0naut wrote: Sometimes, it's not so obvious. Like marauders being "so op they counter all protoss ground units" (paraphrased whine circa 2010). Meanwhile, professional and amateur protoss alike scratch their heads and warp in only stalkers. Now, even though the majority of the community at that point in time would have said, yes marauders are slightly too strong against protoss with concussive shells, they are not made in stupid numbers anymore and you can lose battles to chargelot/anything simply by having too many marauders But sometimes it is obvious, you're right. Like when the winrates show protoss lagging bbehind for most of early Sc2, or infestors being too strong, in almost every game and inflating zerg to 60%+ in korea for over a year. they were, and were nerfed. Rightly so, but it took a while. The battle hellion has been out in it's current form for like one month tops, and the whine has already gotten it nerfed. There isn't even a developed pro scene to base these changes on, nothing but ridiculous whine. Keep pretending like every race is treated fairly, becuase that is what you have to do to actually have this conclusion about blizzard. They do not kneejerk nerf any race except terran, that is only my point. And that this build was easy/didnt even need to be changed, players just have to start positioning correctly and not playing so "greedy." really i have no idea how people can still think that punishing terran for imbalances they didn't intend to abuse in 2010 can be relevant to balance decision making in a beta phase for a game in 2013, but hey it's the internet. People can use retarded logic, but as long as they rabblerabblerabble together, blizzard has to consider it. now we have had multiple retarded patches in a row, and everyone loves it because they no longer have to deviate from their 1rax/1gate/15h FE builds, where they immediately go for double upgrades and produce no units build edit: please tell me, what is so obvious about this change that it had to be done? 8 min:30 seconds, you have 1 medivac, and 4 units with 125(?) hp, with 2 range, that are slower than all your units? Giant Wall of stupid and QQ... User was warned for this post | ||
BlackPride
United States186 Posts
| ||
vNmMasterT
68 Posts
On February 15 2013 01:40 c0sm0naut wrote: Sometimes, it's not so obvious. Like marauders being "so op they counter all protoss ground units" (paraphrased whine circa 2010). Meanwhile, professional and amateur protoss alike scratch their heads and warp in only stalkers. Now, even though the majority of the community at that point in time would have said, yes marauders are slightly too strong against protoss with concussive shells, they are not made in stupid numbers anymore and you can lose battles to chargelot/anything simply by having too many marauders But sometimes it is obvious, you're right. Like when the winrates show protoss lagging bbehind for most of early Sc2, or infestors being too strong, in almost every game and inflating zerg to 60%+ in korea for over a year. they were, and were nerfed. Rightly so, but it took a while. The battle hellion has been out in it's current form for like one month tops, and the whine has already gotten it nerfed. There isn't even a developed pro scene to base these changes on, nothing but ridiculous whine. Keep pretending like every race is treated fairly, becuase that is what you have to do to actually have this conclusion about blizzard. They do not kneejerk nerf any race except terran, that is only my point. And that this build was easy/didnt even need to be changed, players just have to start positioning correctly and not playing so "greedy." really i have no idea how people can still think that punishing terran for imbalances they didn't intend to abuse in 2010 can be relevant to balance decision making in a beta phase for a game in 2013, but hey it's the internet. People can use retarded logic, but as long as they rabblerabblerabble together, blizzard has to consider it. now we have had multiple retarded patches in a row, and everyone loves it because they no longer have to deviate from their 1rax/1gate/15h FE builds, where they immediately go for double upgrades and produce no units build edit: please tell me, what is so obvious about this change that it had to be done? 8 min:30 seconds, you have 1 medivac, and 4 units with 125(?) hp, with 2 range, that are slower than all your units? When Z/P are having easy games vs T for so long it is no wonder they will whine as soon as T has anything remotely good. Regarding the patch change I don't really care since it really ruined TvT for me. However, Hellbat drop is imo only an issue in the TvT matchup, meanwhile one oracle killing 5 rines by itself will be left untouched. | ||
Protosnake
France295 Posts
On February 15 2013 01:20 Hattori_Hanzo wrote: Terran is starting to become the skinny kid who fought off a bully and his gang and got suspended for self-defense... GG Zerg and Protoss your whin... Er "prayers" to the nerf gods have been answered. It's still the most OP race on Hots, you're embarrassing yourself | ||
JDub
United States976 Posts
On February 15 2013 01:40 c0sm0naut wrote: edit: please tell me, what is so obvious about this change that it had to be done? 8 min:30 seconds, you have 1 medivac, and 4 units with 125(?) hp, with 2 range, that are slower than all your units? 1-base hellbat drop openings could hit at 6:30-6:45. At 7:15-7:30 you can have 2 medivacs with 8 units with 125 hp, 2 range, and that can be transported and dropped right on top of enemy units using medivac speed. Hellbats weren't the obvious problem, and medivac speed wasn't an obvious problem, but the combination of hellbats + medivac speed were an obvious problem. That's what Blizzard nerfed. | ||
ZenithM
France15952 Posts
On February 15 2013 01:22 HeeroFX wrote: I don't see how this changes things. If you can put 4 helions in and drop them and transform. I am assuming this is just hellbat only. With booster rockets you fly in drop em in you will get worker kills still aand once you transform they still are hellbats. Don't get me wrong as a Terran i like this beefy unit. But I still think protoss needs to be adjusted. Game won't be ready in march thats for sure lol. This shit is not nearly as powerful if you can't drop your hellbats on top of things to kill. It gives you way more time to react to keep your harvesters safe and micro (like, kiting) your own attacking units. | ||
Hattori_Hanzo
Singapore1229 Posts
On February 15 2013 02:05 Protosnake wrote: It's still the most OP race on Hots, you're embarrassing yourself Only because Zerg stick to WoL BOs, such as mass 3/3 ling/infestor into a minefield. If you get ROFLSTOMPED, you deserved it, no different than Chinese Kung fu sword masters charging a Gatling gun pill box. Study history my friend, within WW2 alone, the sub machine gun was invented and deployed so successfully US soldiers discarded their Lee Enfield rifles as the soonest opportunity. Calvary became obsolete, massive losses to the nations that fielded them (Marxist Russia), and so on. In war, innovate or die. Terrans have been embracing their new units, can the same be said for Zerg and Protoss players? | ||
vNmMasterT
68 Posts
On February 15 2013 02:09 JDub wrote: 1-base hellbat drop openings could hit at 6:30-6:45. At 7:15-7:30 you can have 2 medivacs with 8 units with 125 hp, 2 range, and that can be transported and dropped right on top of enemy units using medivac speed. Hellbats weren't the obvious problem, and medivac speed wasn't an obvious problem, but the combination of hellbats + medivac speed were an obvious problem. That's what Blizzard nerfed. Its called scouting and adapting. The build you described is super easy to spot and prepare for, as well as being extremely all in. Stop pressing S+D and make actual units + spines and it is easily defended. After which you are super ahead and Terran might as well leave. Apparently not able to make 80 drones ASAP is an obvious problem for zerg players | ||
avilo
United States4100 Posts
If Terran ever gets anything good, it's immediately nerfed and Terrans must "figure out how to play." Whereas you still have shit in the game like oracle freewins, free stalker/zealot/mothership core pokes, and other things that are not equally nerfed like hellbats were. Hellbat drop nerfed? That's fine, but show some consistency. You cannot just touch Terran's "op shit" and then leave oracles that kill 10 workers in less than 3 seconds alone too. That is a problem. Z/P's complain loud enough, and Terran is nerfed. Terran complains and it takes over a year for the infestor to even be considered for nerfs lol. Consistency blizzard is all we ask. You balanced hellbat drops, now do the same goddamn thing to oracles. Having a worker line bursted down or build order win / losses is not fun for any race. There has been a proven history that if it's Terran it's OP, but if it's Zerg/Protoss the Terran has to "learn to handle it." It's pretty disgusting. | ||
MstrJinbo
United States1251 Posts
On February 15 2013 02:16 Hattori_Hanzo wrote: Only because Zerg stick to WoL BOs, such as mass 3/3 ling/infestor into a minefield. If you get ROFLSTOMPED, you deserved it, no different than Chinese Kung fu sword masters charging a Gatling gun pill box. Study history my friend, within WW2 alone, the sub machine gun was invented and deployed so successfully US soldiers discarded their Lee Enfield rifles as the soonest opportunity. Calvary became obsolete, massive losses to the nations that fielded them (Marxist Russia), and so on. In war, innovate or die. Terrans have been embracing their new units, can the same be said for Zerg and Protoss players? Which new unit would you suggest we use against hellbats drops? | ||
| ||