Beta Balance Update #12 - Page 4
Forum Index > StarCraft 2 HotS |
TommyP
United States6231 Posts
| ||
gCgCrypto
Germany297 Posts
Only don´t they help with any of the fundemental flaws that need to be tackeled before release and its getting less and less likely Blizzard will ever do anything about SC2s broken economy system ... | ||
DeCoup
Australia1933 Posts
On January 18 2013 07:13 Talack wrote: I really wish that they would address problems with terran late game instead of forcing us into heavily aggressive early game options. Players get good at holding this stuff as the game goes on (as we're currently seeing in WOL) and it's not fun at all to have a severely diminished late game and being unable to follow economic style strategies because the opposing players late game armies are just much better. Isn't the void ray change a late game adjustment? | ||
birchman
Sweden393 Posts
![]() | ||
Nazeron
Canada1046 Posts
| ||
Risljaninasim
Netherlands228 Posts
Major League Gaming is currently broadcasting a Heart of the Swarm best of 7 showmatch. We will bring the beta service down shortly after the showmatch concludes, as we don't want to interrupt. You can watch the show at MLG's Twitch.tv Stream. | ||
Snowbear
Korea (South)1925 Posts
On January 18 2013 07:06 eviltomahawk wrote: Burrow We decided to move the Burrow upgrade requirement to the Hatchery, because we feel that early Burrow usage with units like Zerglings, Banelings, and Roaches creates potential for more action during the early game. Furthermore, the initial feedback from players has been very positive regarding this change, and we've already seen Zerg internal testers pull off some neat tricks using Burrow. What you forget, dear David Kim, is: 1) This makes expansions even harder to take. Ever been blocked by creep? Now we also need to scan to land out command center. 2) When we push out, we need to be even more carefull --> burrowed banelings. | ||
DeCoup
Australia1933 Posts
On January 18 2013 07:29 Targe wrote: Really? A timer above the void ray? Seems silly. I'm hoping it's the same timer they have on changelings, hallucinations and infested terrans. | ||
Infinite976
United States92 Posts
On January 18 2013 07:51 ch4ppi wrote: Thats all? That's kind've what I was thinking.. As a Terran player it's a bit worrisome to see them settling into these patches with smaller changes less than two months before HotS release; like the window for big Terran changes/solutions is closing.. | ||
![]()
Olli
Austria24417 Posts
| ||
Infernal_dream
United States2359 Posts
| ||
blade55555
United States17423 Posts
On January 18 2013 08:02 DarkLordOlli wrote: I disagree with every single one of those. The void ray one more than the others. I agree, voidray will probably need a bigger nerf or zerg will need a buff AA while terran also needs that as well when going mech ![]() | ||
CruelZeratul
Germany4588 Posts
| ||
FLuE
United States1012 Posts
The burrow at hatch is such a joke. By by harassment of any kind, just burrow your drones at 5 minutes. That is like saying you don't like the spore w/out an evo because air harassment will never work yet it still does. Just because it is at hatchery tech doesn't mean it will be a standard upgrade all zergs will get. That is a considerable investment in the early game simply for the chance you'll need to burrow your drones. The fact is that the hatchery burrow will come into play when people are going for some sorta of specific build/timing/tricky play in the early game. After that it really won't be a huge deal at all. Just think of it this way, people hardly upgrade burrow even in the late game w/ excess resources so don't act like it is game breaking. Cool change, the more that is available early the better as long as there are scouting options for it. | ||
larse
1611 Posts
| ||
PhOeniX[MinD]
361 Posts
| ||
DarkblueRH
United States144 Posts
I'm alright with these changes I guess. | ||
Larkin
United Kingdom7161 Posts
Players are really forced to utilize the Reaper’s passive healing ability between attacks in order to maximize the unit’s efficiency. We'd like to further promote this type of play by slightly increasing Reaper health. Forced to utilise? I don't think people are like "oh no, I have to have my units regen their health before I can go and do even more economic damage in the early game, woe is me ![]() It's a gift as it is. I guess Blizz really wants Terrans to use Reapers. That can come out even earlier, move faster, have more health which regens. I fear that Nexus/Hatch first against Terran is going to become next to impossible if the Reaper keeps being buffed. | ||
![]()
Olli
Austria24417 Posts
On January 18 2013 08:05 blade55555 wrote: I agree, voidray will probably need a bigger nerf or zerg will need a buff AA while terran also needs that as well when going mech ![]() Nah, corruptors, hydras and ITs do well enough vs void rays. They didn't need a nerf. Especially considering that for every void ray you make, zerg can make more units to counter it as fast. Void rays are not a unit that is good in low numbers. In fact they're completely useless in low numbers unless your opponent has absolutely nothing that shoots air. | ||
LoveTool
Sweden143 Posts
| ||
| ||