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Beta Balance Update #12 - Page 2

Forum Index > StarCraft 2 HotS
491 CommentsPost a Reply
Prev 1 2 3 4 5 23 24 25 Next All
pmp10
Profile Joined April 2012
3374 Posts
January 17 2013 22:25 GMT
#21
So they are happy with changes of the last patch.
That will come back to bite them in the ass.
Hollandrock
Profile Joined January 2012
United Kingdom158 Posts
January 17 2013 22:26 GMT
#22
Wow .. Those changes really suck...

Reaper change won't effect them too much...
Void ray change... Its not really the improved micro.. its just stalling the fight...
Also, I've got a feeling burrow at hatchery will be super OP ... burrowed drone at your natural expansion..
baldgye
Profile Joined April 2011
United Kingdom1100 Posts
January 17 2013 22:26 GMT
#23
really not super jazzed about that burrow change
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
January 17 2013 22:27 GMT
#24
I like the burrow change. Reaper change is meh have to see it in action... Increasing the Voidray supply wtf? didn't really know they were being that big of a problem... guess I should have been using them more xD
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
ReachTheSky
Profile Joined April 2010
United States3294 Posts
January 17 2013 22:27 GMT
#25
Tier one burrow is going to be very fun!
TL+ Member
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 17 2013 22:28 GMT
#26
Maybe burrow will be used more often now. I'm surprised that there are still many pro zerg players that don't get burrow. Granted, I'm no pro, but there really isn't many good reasons not to get burrow, especially considering how cheap it is
Team Slayers, Axiom-Acer and Vile forever
ColtCommando
Profile Joined May 2011
United States51 Posts
Last Edited: 2013-01-17 22:29:25
January 17 2013 22:28 GMT
#27
I agree that these changes seem reasonable but I'm not sure what they are going for as far as "microing" against voidrays. I don't find running away to be particularly interesting micro but I suppose the timer isn't hurting anything.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 17 2013 22:28 GMT
#28
On January 18 2013 07:26 Hollandrock wrote:
Wow .. Those changes really suck...

Reaper change won't effect them too much...
Void ray change... Its not really the improved micro.. its just stalling the fight...
Also, I've got a feeling burrow at hatchery will be super OP ... burrowed drone at your natural expansion..


Haha you know you still have to mine the gas and research burrow right? When do you usually take your natural :D?
Maru and Serral are probably top 5.
2muchSWAG
Profile Joined January 2013
76 Posts
January 17 2013 22:28 GMT
#29
I feel that the burrow change is good for Zerg. Right now in hots, Zerg does not enough map presence options. Sure, there are overlords and creep, but those things can easily be taken down by the likes of marines or stalkers.

Also, for burrowed banelings, Zerg finally has an option to surprise Terran with early traps just like how Terran can Widow Mine easily. Can’t wait to rush up to the opponent’s ramp and burrow some banes there in the narrow ramp choke. If the Terran happens to see it, well they just wasted a scan or possibly some mining time building an engineering bay and turrets or Ravens. I feel this will finally give Zerg some breathing room in the early game.

The only bad think I can see is that the Void Ray changes is not severe enough. For what it does now, it should be about 5 supply. I’d say Void Rays in hots are stronger than infestors were in wol about 2 months ago before the egg HP reduction and infested Terran weapon/armour nerf.

The Reaper thing does not do shit though. Yea, 10HP will totally help. It only does like 8 damage so it has the same damage and range as a queen does.
#YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 17 2013 22:29 GMT
#30
Really? A timer above the void ray? Seems silly.
11/5/14 CATACLYSM | The South West's worst Falco main
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
January 17 2013 22:30 GMT
#31
The funny thing is I had no idea that the void ray even worked that way, so I had no idea that you could micro against them.
Clan: QQGC - wundertunge#1850
TL+ Member
HelloSon
Profile Joined April 2010
United States456 Posts
Last Edited: 2013-01-17 22:31:42
January 17 2013 22:31 GMT
#32
On January 18 2013 07:26 Hollandrock wrote:
Also, I've got a feeling burrow at hatchery will be super OP ... burrowed drone at your natural expansion..

i hope this happens so literally any all-in off one-base will kill them
yo
Ballack
Profile Joined April 2010
Norway821 Posts
January 17 2013 22:32 GMT
#33
I'm liking this patch!
Just when I thought I was out, Blizz pulled me back in..
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
January 17 2013 22:33 GMT
#34
I don't think we'll see a huge amount of use of hatch tech burrow; I think it'll be relegated to roach allins. That said I'd like to be proven wrong and I look forward to seeing what people can come up with.
Belisarius
Profile Joined November 2010
Australia6233 Posts
January 17 2013 22:34 GMT
#35
Happy with burrow move. Reaper is irrelevant.

VR is... a bit weird. I feel like the tempest is a much more obvious candidate for a supply increase.
naastyOne
Profile Joined April 2012
491 Posts
January 17 2013 22:34 GMT
#36
On January 18 2013 07:13 Talack wrote:
I really wish that they would address problems with terran late game instead of forcing us into heavily aggressive early game options. Players get good at holding this stuff as the game goes on (as we're currently seeing in WOL) and it's not fun at all to have a severely diminished late game and being unable to follow economic style strategies because the opposing players late game armies are just much better.

Raven, Thor Air attack&lack of energy, merged upgrades, no?
They do adres it, slowly.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
January 17 2013 22:34 GMT
#37
With all the high supply costs really reminds me of my thread about the 300 supply cap... So few units for a starcraft game with these high cost units really... Even Zerg has more 2 supply units than anything...
virpi
Profile Blog Joined August 2009
Germany3599 Posts
January 17 2013 22:34 GMT
#38
On January 18 2013 07:26 Hollandrock wrote:
Wow .. Those changes really suck...

Reaper change won't effect them too much...
Void ray change... Its not really the improved micro.. its just stalling the fight...
Also, I've got a feeling burrow at hatchery will be super OP ... burrowed drone at your natural expansion..

burrowed drone won't happen, at least not before you expand to your natural. burrow still costs tons of gas, it's too big of an investment to be really viable. you'll face some funny burrow strats, though, like they've already existed back in broodwar. (watch mondragons tl attack to see how awesome hatchery tech burrow can be!)
first we make expand, then we defense it.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
January 17 2013 22:34 GMT
#39
On January 18 2013 07:31 HelloSon wrote:
Show nested quote +
On January 18 2013 07:26 Hollandrock wrote:
Also, I've got a feeling burrow at hatchery will be super OP ... burrowed drone at your natural expansion..

i hope this happens so literally any all-in off one-base will kill them

Burrow roach 100% 1base all in proof
Xova
Profile Joined November 2010
United States342 Posts
January 17 2013 22:35 GMT
#40
As a Terran player this doesn't change much for me in my play, but I'm scared of roach timings now...

I want Blizzard to at least acknowledge Terran late game isn't as good as Protoss or Zerg.
If you're a Starcraft fan, you're an Lim Yo Hwan fan.
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