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Beta Balance Update #12 - Page 3

Forum Index > StarCraft 2 HotS
491 CommentsPost a Reply
Prev 1 2 3 4 5 23 24 25 Next All
TheSwagger
Profile Joined June 2012
United States92 Posts
January 17 2013 22:35 GMT
#41
Yeah I think the reaper upgrade is very neat, I do not think the building attack is necessary at this point as it would be OP. This provides a lot of opportunity for some good reaper/expansion harass as zerg wont have much protection until queen, toss until stalker/MS core comes out or forces some kind of static defense. In this patch it looks like T is setup as the aggressor.
The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails.
Mariosatr
Profile Joined September 2012
294 Posts
January 17 2013 22:36 GMT
#42
Not sure reaper change does enough. Sure, they're easier to get, but the only thing they're useful for (harassing workers), they're not great at anymore. Reapers need more damage, not health. Still takes quite a few shots to kill a single worker. Unless the HP is buffed to like 100+, HP will not really help at all, as they will still be bad at harassing workers.
A mind sharper than any blade.
Disastorm
Profile Joined January 2008
United States922 Posts
January 17 2013 22:37 GMT
#43
On January 18 2013 07:27 Necro)Phagist( wrote:
I like the burrow change. Reaper change is meh have to see it in action... Increasing the Voidray supply wtf? didn't really know they were being that big of a problem... guess I should have been using them more xD

You really should have, Void rays were considered like the best unit in the game. In fact I think its safe to say that even this nerf might not be enough.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
TeeTS
Profile Joined June 2011
Germany2762 Posts
January 17 2013 22:37 GMT
#44
burrow in hatch tech, wtf? Do they even know their own game a little bit?
burrowed banelings in hatchery tech sounds like a fucking joke. But it seems it's still just Blizzard (un)balancing the game.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
January 17 2013 22:40 GMT
#45
wtf, the musician in me is screaming.....

+ Show Spoiler +
WHY CAN'T YOU #$%#$%## COUNT FOR YOURSELVES?!


but more seriously, is this an actually visible countdown timer on the void ray?
Administrator
obsid
Profile Joined November 2008
United States389 Posts
January 17 2013 22:41 GMT
#46
I think these are great changes. The reaprer hp buff will hopefuly help it see more use then just the first few minutes of the game, and the supply increase makes the voidray ball a little more manageable at 200/200 (which is when voidrays are almost impossible to deal with before). The burrow upgrade I know has gotten talked about a bunch before, and while it might be OP its close to balanced and I think will take time to see if we find any early game pushes that are too powerful.
Manijak
Profile Joined October 2010
Slovenia112 Posts
January 17 2013 22:43 GMT
#47
Burrow changes sound really good. Hope to see more Z early game action, not just late game.
Havik_
Profile Joined November 2011
United States5585 Posts
January 17 2013 22:43 GMT
#48
What's with all these nerfs to Protoss as of late? Are they really that OP? They were terrible when the beta first started.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
January 17 2013 22:43 GMT
#49
On January 18 2013 07:40 wo1fwood wrote:
wtf, the musician in me is screaming.....

+ Show Spoiler +
WHY CAN'T YOU #$%#$%## COUNT FOR YOURSELVES?!


but more seriously, is this an actually visible countdown timer on the void ray?


It might be like the timer you see for injection/Chronoboost
Pokemon Master
Rad
Profile Joined May 2010
United States935 Posts
January 17 2013 22:43 GMT
#50
Tacking on a timer sounds really lazy. If it's hard for people to tell that the voids are in kill everything mode, improve the visuals slightly, don't just tack on a timer that screams "BACK AWAY!!"

Thumbs up on the burrow change. Dunno about reaper change. Don't like the increase in void supply.
Zer atai
Profile Joined September 2011
United States691 Posts
January 17 2013 22:45 GMT
#51
I think the burrow change is a good thing
Want to sport eSports? Disable adblock. P.S. En Taro Adun!!
snively
Profile Blog Joined August 2011
United States1159 Posts
January 17 2013 22:46 GMT
#52
i like the void ray nerf. makes protoss earlygame better, and deathball weaker
My religion is Starcraft
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
January 17 2013 22:46 GMT
#53
I'm scared of early burrowed banes now. Void change is good IMHO
TL+ Member
Aveng3r
Profile Joined February 2012
United States2411 Posts
January 17 2013 22:48 GMT
#54
nice to see that theyre encouraging skillful play with the void ray change
I carve marble busts of assassinated world leaders - PM for a quote
patronage
Profile Joined October 2011
Iraq123 Posts
January 17 2013 22:49 GMT
#55
On January 18 2013 07:43 Rad wrote:
Tacking on a timer sounds really lazy. If it's hard for people to tell that the voids are in kill everything mode, improve the visuals slightly, don't just tack on a timer that screams "BACK AWAY!!"

Thumbs up on the burrow change. Dunno about reaper change. Don't like the increase in void supply.


Isn't the timer only for the protoss, to see that his ability is active?
MilesTeg
Profile Joined September 2010
France1271 Posts
January 17 2013 22:49 GMT
#56
All of those are good changes...but pretty small changes. Still, after a couple bad patches it's good to see the game get a bit better.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
January 17 2013 22:51 GMT
#57
The burrow at hatch is such a joke. By by harassment of any kind, just burrow your drones at 5 minutes.
SC2 Mapmaker
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
January 17 2013 22:51 GMT
#58
why would reapers need more health they alredy tank enough for how small / cheap they are and they force protoss to have 1 stalker in main and 1 in the nat early game wich kinda sux not saying you gain full map control and scouting
1/4 \pi \epsilon_0
ch4ppi
Profile Joined July 2010
Germany802 Posts
January 17 2013 22:51 GMT
#59
Thats all?
Steel
Profile Blog Joined April 2010
Japan2283 Posts
January 17 2013 22:52 GMT
#60
-David...it seems terran players are still not building repears, every game, in every matchup.
-WHAT??? BUFF IT AGAIN!!!
Try another route paperboy.
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