• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:06
CEST 14:06
KST 21:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?30Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6470 users

Beta Balance Update #12 - Page 6

Forum Index > StarCraft 2 HotS
491 CommentsPost a Reply
Prev 1 4 5 6 7 8 25 Next All
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 17 2013 23:23 GMT
#101
On January 18 2013 08:22 xsnac wrote:
Show nested quote +
On January 18 2013 08:18 MilesTeg wrote:
On January 18 2013 07:58 Nazeron wrote:
wonder how the burrow will be utilized against the sentry immortal all in, over i like the changes a lot


I don't understand how burrow is relevant to the sentry immortal all-in?


you make tones of roaches , you burrow move under immortals you unborrow and PROFIT since 3 immortals wont kill more then 3-6 roaches while you move under and neighter will a handful of sentrys


Well, burrow movement should still be at lair or that would be imbalanced as FFFFFFF
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-01-17 23:24:33
January 17 2013 23:24 GMT
#102
On January 18 2013 08:23 DarkLordOlli wrote:
Show nested quote +
On January 18 2013 08:22 xsnac wrote:
On January 18 2013 08:18 MilesTeg wrote:
On January 18 2013 07:58 Nazeron wrote:
wonder how the burrow will be utilized against the sentry immortal all in, over i like the changes a lot


I don't understand how burrow is relevant to the sentry immortal all-in?


you make tones of roaches , you burrow move under immortals you unborrow and PROFIT since 3 immortals wont kill more then 3-6 roaches while you move under and neighter will a handful of sentrys


Well, burrow movement should still be at lair or that would be imbalanced as FFFFFFF


I think people seem to think that burrow movement is the same as burrow or something otherwise no idea why they are complaining about it when it won't hit any earlier rofl...

Also a toss will have an observer anyway so yeah...
When I think of something else, something will go here
Laneir
Profile Joined September 2010
United States1160 Posts
January 17 2013 23:24 GMT
#103
Just keep buffing terran i like i like
Follow me on Instagram @Chef_Betto
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
January 17 2013 23:25 GMT
#104
On January 18 2013 08:23 DarkLordOlli wrote:
Show nested quote +
On January 18 2013 08:22 xsnac wrote:
On January 18 2013 08:18 MilesTeg wrote:
On January 18 2013 07:58 Nazeron wrote:
wonder how the burrow will be utilized against the sentry immortal all in, over i like the changes a lot


I don't understand how burrow is relevant to the sentry immortal all-in?


you make tones of roaches , you burrow move under immortals you unborrow and PROFIT since 3 immortals wont kill more then 3-6 roaches while you move under and neighter will a handful of sentrys


Well, burrow movement should still be at lair or that would be imbalanced as FFFFFFF


just wait david kim will think about it and in no time he will put it hatch tech and maybe add some more hp to reaper so terrans no more need to scan 1 reaper can scout 5 bases and still survive since stalkers cant kill him with that speed
1/4 \pi \epsilon_0
Destroyr
Profile Joined November 2011
Germany299 Posts
Last Edited: 2013-01-17 23:27:24
January 17 2013 23:26 GMT
#105
You cant just move roaches without tunneling claws and this is still tier 2. I acutally like the patch its much less strange than the ones before. Note that burrow was tier 1 in BW and you could burrow lings in the way of the marine bioball to kill them off before they reached your expo.

But the huge problem is that HOTS needs more big changes. It is not 100% clear where they are heading and some paths they choose not to take looked much more promising (and seem to be favored by a lot of players on this very platform including myself).
HeyImFinn
Profile Joined September 2011
United States250 Posts
January 17 2013 23:27 GMT
#106
I'd rather they just bring back WoL reapers.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Destructicon
Profile Blog Joined September 2011
4713 Posts
January 17 2013 23:28 GMT
#107
I see tons of ways burrow at hatch could backfire horribly and potentially break the early game in all MUs.

In ZvZ obviously the ability to 1 shot the entirety of the enemies army with just 1 bane will make push outs of any sorts after burrow, unfavorable, instead of making the MU more fun and volatile it would make it more passive and turtly, no one would want to move out until they have roaches and detection.

Same story in TvZ, the burrow upgrade would hit at a time where detection is harder to get, the terran is still at the stage where he needs to use orbital energy for mules to setup his economy, thus he can't afford to scan, and also ravens are a long way away from being made. It will make the early game a lot more passive and discourage move early move outs.

PvZ, while bane mines aren't as big of an issue here, the potential is still there to have a couple of banes in the right location to detonate on a bunch of sentries, effectively killing a push. After that there is potential for some earlier roach aggression, that would force many more cannons, because, if you don't have cannons, you can't detect and thus kill roaches, and they can wither away at you. Or it forces much earlier tech like SG and Robo just to survive against it if the attack comes early enough.

And while people can't see this as being viable yet, because of the standard builds and meta-game so far are to get just enough gas for speed and then all on minerals, what if defensive and even offensive burrowed banes, are so good that getting them out early enough gives you a huge window of time to drone?
Yeah it wouldn't be optimal with the current 1 gas, but with 2 gas and harvesting exactly 200 you could get burrow out at the same time as speed and definitely much earlier then you ever could before.

I think the cute little micro tricks Blizz wants to encourage pale in comparison to the magnitude to which this could actually backfire.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 17 2013 23:28 GMT
#108
On January 18 2013 08:15 Ramiz1989 wrote:
Show nested quote +
On January 18 2013 08:09 Larkin wrote:
Players are really forced to utilize the Reaper’s passive healing ability between attacks in order to maximize the unit’s efficiency. We'd like to further promote this type of play by slightly increasing Reaper health.


Forced to utilise? I don't think people are like "oh no, I have to have my units regen their health before I can go and do even more economic damage in the early game, woe is me "

It's a gift as it is. I guess Blizz really wants Terrans to use Reapers. That can come out even earlier, move faster, have more health which regens.

I fear that Nexus/Hatch first against Terran is going to become next to impossible if the Reaper keeps being buffed.

Oh come on, new Reaper is not nearly as good as the one from the balance update #10 was. They are buffing it because it is back to being a scout again instead of doing economic damage.


You clearly haven't had 4 reapers appear in your main at 4 minutes and kill nearly all your workers.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
January 17 2013 23:28 GMT
#109
Activation timer for the VR is stupid imo, otherwise these changes look reasonable. I'd like to see +1 reaper damage still so it isn't quite as bad against roaches :3
In Somnis Veritas
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 17 2013 23:30 GMT
#110
On January 18 2013 08:24 blade55555 wrote:
Show nested quote +
On January 18 2013 08:23 DarkLordOlli wrote:
On January 18 2013 08:22 xsnac wrote:
On January 18 2013 08:18 MilesTeg wrote:
On January 18 2013 07:58 Nazeron wrote:
wonder how the burrow will be utilized against the sentry immortal all in, over i like the changes a lot


I don't understand how burrow is relevant to the sentry immortal all-in?


you make tones of roaches , you burrow move under immortals you unborrow and PROFIT since 3 immortals wont kill more then 3-6 roaches while you move under and neighter will a handful of sentrys


Well, burrow movement should still be at lair or that would be imbalanced as FFFFFFF


I think people seem to think that burrow movement is the same as burrow or something otherwise no idea why they are complaining about it when it won't hit any earlier rofl...

Also a toss will have an observer anyway so yeah...


Well no, the immortal all in moves out with 3 immortals and warp prism on the way. Then observer. But imagine a 2 base roach attack with burrow movement. There'd probably be no way to stop that, ever. That upgrade needs to stay on lair.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
r1flEx
Profile Joined October 2012
Belgium256 Posts
January 17 2013 23:30 GMT
#111
patch those stupid banelings! zerglings can survive a bling hit with +1 armor but a marine can't? wtf
fireforce7
Profile Joined June 2010
United States334 Posts
January 17 2013 23:30 GMT
#112
I like this patch. making the reaper more viable after the damage nerf. Atleast now it serves its purpose as a more beefier scout and doesnt rape mineral lines. Burrow on hatch was a good move to I think. I usually never get that thing, but early game I always wish I did lol
I'm terranfying
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
January 17 2013 23:32 GMT
#113
overall a good patch.

I guess i will always make a turret at my natural now since protosss have DT and zerg have burrow so quick now.
well,its no big deal for defence,i just hope i don't get caught in banetrap too often now.
RIP MKP
Destroyr
Profile Joined November 2011
Germany299 Posts
Last Edited: 2013-01-17 23:36:56
January 17 2013 23:34 GMT
#114
On January 18 2013 08:28 Destructicon wrote:
I see tons of ways burrow at hatch could backfire horribly and potentially break the early game in all MUs.

In ZvZ obviously the ability to 1 shot the entirety of the enemies army with just 1 bane will make push outs of any sorts after burrow, unfavorable, instead of making the MU more fun and volatile it would make it more passive and turtly, no one would want to move out until they have roaches and detection.

Same story in TvZ, the burrow upgrade would hit at a time where detection is harder to get, the terran is still at the stage where he needs to use orbital energy for mules to setup his economy, thus he can't afford to scan, and also ravens are a long way away from being made. It will make the early game a lot more passive and discourage move early move outs.

PvZ, while bane mines aren't as big of an issue here, the potential is still there to have a couple of banes in the right location to detonate on a bunch of sentries, effectively killing a push. After that there is potential for some earlier roach aggression, that would force many more cannons, because, if you don't have cannons, you can't detect and thus kill roaches, and they can wither away at you. Or it forces much earlier tech like SG and Robo just to survive against it if the attack comes early enough.

And while people can't see this as being viable yet, because of the standard builds and meta-game so far are to get just enough gas for speed and then all on minerals, what if defensive and even offensive burrowed banes, are so good that getting them out early enough gives you a huge window of time to drone?
Yeah it wouldn't be optimal with the current 1 gas, but with 2 gas and harvesting exactly 200 you could get burrow out at the same time as speed and definitely much earlier then you ever could before.

I think the cute little micro tricks Blizz wants to encourage pale in comparison to the magnitude to which this could actually backfire.


Some vaild points i dont tought about at the first time. You are right it might be horrible in ZvZ. The queen change alone makes a lot of maps save versus my strong ling bane play . I don't like 12 minute of nothingness that is ZvZ on some maps before they engage with this stupid generic armies.

But maybe it is the way blizzards wants the game to be, If you look at other aspects of the gameplay that very much favor 2 / 3 base play into maxout. The problem is really the high dps of baneling landmines. That makes the scary for marines and lings but in PvZ I think it would be much less of a problem?
Millet
Profile Joined April 2012
Sweden143 Posts
January 17 2013 23:35 GMT
#115
On January 18 2013 08:00 Snowbear wrote:
Show nested quote +
On January 18 2013 07:06 eviltomahawk wrote:


Burrow
We decided to move the Burrow upgrade requirement to the Hatchery, because we feel that early Burrow usage with units like Zerglings, Banelings, and Roaches creates potential for more action during the early game. Furthermore, the initial feedback from players has been very positive regarding this change, and we've already seen Zerg internal testers pull off some neat tricks using Burrow.


What you forget, dear David Kim, is:
1) This makes expansions even harder to take. Ever been blocked by creep? Now we also need to scan to land out command center.
2) When we push out, we need to be even more carefull --> burrowed banelings.

1) Wrong. You can't have burrow before your opponent can expand. Even a slower expand. If you mean the third, the zerg can (and should) already do exactly that in WoL.
2) This is true, but to invest in burrow AND banelings that early, you'll have a severe economic dent. You would require a pretty amazing baneling hit in order to get even.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 17 2013 23:38 GMT
#116
And in ZvZ you can kill burrowed units with your banes without detection. Just stay with overlord and see where enemy is burrowed.

The problem can be with burrowed roach blocking. But the counter can be creep and spore at the natural. At time of taking 3rd base zerg probably should have Lair.
LoveTool
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2013-01-17 23:41:15
January 17 2013 23:39 GMT
#117
On January 18 2013 08:28 Destructicon wrote:
what if defensive and even offensive burrowed banes, are so good that getting them out early enough gives you a huge window of time to drone?


That's why they have a beta.

On January 18 2013 08:28 Destructicon wrote:
Yeah it wouldn't be optimal with the current 1 gas, but with 2 gas and harvesting exactly 200 you could get burrow out at the same time as speed and definitely much earlier then you ever could before.


There is a big difference, which is that ling speed builds a the spawning pool and burrow at your hatch. This means if you get burrow that early your second queen will be significantly delayed, and therefore also your early larvae (which is very expensive, because they are usually drones and early drones are zerg economic foundation). This means that you have to cut even more drones to use that early burrow. I doubt you will see a build like that a lot. But who knows, we will see.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
Last Edited: 2013-01-17 23:40:48
January 17 2013 23:40 GMT
#118
I hope they fucking fix the mac client already T_T But im sure they wont...
twitter@RickyMarou
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 17 2013 23:42 GMT
#119
Actually I take back what I said about the voidray change. Guess it does make sense.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
CrakkaJack
Profile Joined January 2013
5 Posts
January 17 2013 23:43 GMT
#120
All zerg units can cloak for no energy or cooldown at hatchery tech... seems like zerg totally needed a buff *sarcasm*
Prev 1 4 5 6 7 8 25 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
ISSL Weekly #3
IntoTheiNu 666
WardiTV377
Rex75
CranKy Ducklings70
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 75
Rogue 19
ByuN (SOOP) 18
StarCraft: Brood War
Britney 26388
Calm 20685
Jaedong 3014
Bisu 2513
Horang2 1885
Hyuk 563
Pusan 495
firebathero 337
Stork 182
Light 171
[ Show more ]
Rush 105
ZerO 102
Mong 64
Free 46
Sea.KH 46
Barracks 38
910 22
Sharp 18
HiyA 14
Icarus 12
scan(afreeca) 12
Noble 7
ajuk12(nOOB) 5
Dota 2
Gorgc760
Pyrionflax157
Counter-Strike
olofmeister1765
shoxiejesuss1648
edward127
markeloff76
Heroes of the Storm
Liquid`Hasu69
Other Games
gofns11095
singsing2301
crisheroes431
XaKoH 258
Lowko232
B2W.Neo210
Livibee138
Mew2King78
ZerO(Twitch)9
Organizations
StarCraft: Brood War
UltimateBattle 14
lovetv 7
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 41
• CranKy Ducklings SOOP15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2587
League of Legends
• Jankos1304
• TFBlade391
Upcoming Events
CranKy Ducklings
21h 54m
Big Brain Bouts
21h 54m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 21h
OSC
1d 23h
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
GSL
3 days
[ Show More ]
PiGosaur Cup
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.