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Beta Balance Update #12 - Page 8

Forum Index > StarCraft 2 HotS
491 CommentsPost a Reply
Prev 1 6 7 8 9 10 25 Next All
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2013-01-18 00:24:39
January 18 2013 00:22 GMT
#141
Reapers are heading in the right direction? Is that direction uselessness, because that's the direction it's going. A health buff does nothing for a unit that's supposed to be harassing. Except that it's terrible at harassing now.

Also burrow at T1 is a needless buff. Back to that 5 range queen logic.
sagefreke
Profile Joined August 2010
United States241 Posts
January 18 2013 00:26 GMT
#142
On January 18 2013 09:22 SolidMoose wrote:
Reapers are heading in the right direction? Is that direction uselessness, because that's the direction it's going. A health buff does nothing for a unit that's supposed to be harassing. Except that it's terrible at harassing now.

Also burrow at T1 is a needless buff. Back to that 5 range queen logic.


Reapers now have more hp than combat shield marines FYI. This is in addition to their regeneration ability as well. I wouldn't be surprised if this makes them useful this patch.
yo yo yo
Spyridon
Profile Joined April 2010
United States997 Posts
January 18 2013 00:32 GMT
#143
On January 18 2013 07:17 purakushi wrote:
Show nested quote +
On January 18 2013 07:07 [17]Purple wrote:
I really hate all these high supply units, wish it was all reduced.

I mean like the half or -2 all the high ones, it just seems to make the armies more smaller and thus more compact. Maybe I don't know what I'm talking about and reducing high unit supply would disrupt the game. Hohum~


There is major supply inflation in SC2, but the real problem is with SC2 economy. It is way too easy to max out, so you have periods of stalemates where both players are posturing while not really macroing, even if they are expanding and whatnot. Truly boring and not good for the game.


While I agree that it's lame to see so much play where the players don't start fighting until they hit 200/200, I see this as more of a problem with the maps than the economy.

If 3rd's werent so easy to take and defend it would encourage far different play.
FLuE
Profile Joined September 2010
United States1012 Posts
January 18 2013 00:33 GMT
#144
Seems pretty obvious that they are moving the reaper away from a harassment unit and toward a scouting unit. If some damage is done, great, but I think it is the response that Terran have complained about lack of ability to scout specific all-ins, zerg to be exact. Popping out a quick reaper and running through a base should help with that, and save a scan which could miss seeing anything.

Myrddraal
Profile Joined December 2010
Australia937 Posts
January 18 2013 00:35 GMT
#145
I'm a bit confused about the Void Ray tbh, it already seemed like a useless unit (unless they were massed in Bronze-Gold League) but from what I can tell they are overall shittier than they were in WoL and now they are going to cost MORE supply?

If they are going to cost 4 supply, could they at least start off with 1 armour or something? Since they are supposedly Armoured anyway.
[stranded]: http://www.indiedb.com/games/stranded
AndAgain
Profile Joined November 2010
United States2621 Posts
January 18 2013 00:35 GMT
#146
On January 18 2013 09:32 Spyridon wrote:
Show nested quote +
On January 18 2013 07:17 purakushi wrote:
On January 18 2013 07:07 [17]Purple wrote:
I really hate all these high supply units, wish it was all reduced.

I mean like the half or -2 all the high ones, it just seems to make the armies more smaller and thus more compact. Maybe I don't know what I'm talking about and reducing high unit supply would disrupt the game. Hohum~


There is major supply inflation in SC2, but the real problem is with SC2 economy. It is way too easy to max out, so you have periods of stalemates where both players are posturing while not really macroing, even if they are expanding and whatnot. Truly boring and not good for the game.


While I agree that it's lame to see so much play where the players don't start fighting until they hit 200/200, I see this as more of a problem with the maps than the economy.

If 3rd's werent so easy to take and defend it would encourage far different play.


Yeah, 2 base allins.

I also think lowering supply would be something interesting to try. Although it's probably too late to even think about such a thing.
All your teeth should fall out and hair should grow in their place!
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2013-01-18 00:37:43
January 18 2013 00:37 GMT
#147
On January 18 2013 09:26 sagefreke wrote:
Show nested quote +
On January 18 2013 09:22 SolidMoose wrote:
Reapers are heading in the right direction? Is that direction uselessness, because that's the direction it's going. A health buff does nothing for a unit that's supposed to be harassing. Except that it's terrible at harassing now.

Also burrow at T1 is a needless buff. Back to that 5 range queen logic.


Reapers now have more hp than combat shield marines FYI. This is in addition to their regeneration ability as well. I wouldn't be surprised if this makes them useful this patch.


No. It would be like giving Siege Tanks an HP buff instead of something they need. It's a useless buff that doesn't address any underlying issue with the unit. I'll hold off on further comments because I think Blizzard will be making more mech changes next patch.

On January 18 2013 09:22 SolidMoose wrote:
Reapers are heading in the right direction? Is that direction uselessness, because that's the direction it's going. A health buff does nothing for a unit that's supposed to be harassing. Except that it's terrible at harassing now.

Also burrow at T1 is a needless buff. Back to that 5 range queen logic.


Well said.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
January 18 2013 00:37 GMT
#148
On January 18 2013 09:35 Myrddraal wrote:
I'm a bit confused about the Void Ray tbh, it already seemed like a useless unit (unless they were massed in Bronze-Gold League) but from what I can tell they are overall shittier than they were in WoL and now they are going to cost MORE supply?

If they are going to cost 4 supply, could they at least start off with 1 armour or something? Since they are supposedly Armoured anyway.

ok you didnt play/watch hots because they are really broken right now. well bfr this patch
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
lvlarlco
Profile Joined August 2012
United States5 Posts
January 18 2013 00:37 GMT
#149
I don't understand the burrow change. Wasn't the tech at hatchery already?
Glockateer
Profile Joined June 2009
United States254 Posts
January 18 2013 00:39 GMT
#150
I really wish they'd experiment with 225/250 supply cap. It might allow for the lingering supply to be used for harassment and small engagements. The expansion is the perfect time to try this.
GET SM4SHED
TurboDreams
Profile Joined April 2009
United States427 Posts
January 18 2013 00:40 GMT
#151
On January 18 2013 09:37 lvlarlco wrote:
I don't understand the burrow change. Wasn't the tech at hatchery already?

No it was lair tech which to me didn't make sense whatsoever given that its a great scouting tool to have.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
WeRRa
Profile Joined December 2010
378 Posts
January 18 2013 00:43 GMT
#152
I wonder why they never thought about giving reapers stim aswell, if they wanna force this unit so bad in the game. At the moment the reaper has the same use as it has in WOL, early harass, that's it.
InnoVation Fighting!!!
TurboDreams
Profile Joined April 2009
United States427 Posts
January 18 2013 00:46 GMT
#153
On January 18 2013 09:43 WeRRa wrote:
I wonder why they never thought about giving reapers stim aswell, if they wanna force this unit so bad in the game. At the moment the reaper has the same use as it has in WOL, early harass, that's it.

That or give it that grenade it had back in Alpha or the Campaign.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2013-01-18 00:52:33
January 18 2013 00:49 GMT
#154
instead of increasing supply for units how about decreasing supply for some units, like hydra to 1.5 and tank to 2.5 or 2?

or increase supply cap if you want to have it this way

disappoing again, burrow at tier1 is nice, but except for that not much was changed...
Musicus
Profile Joined August 2011
Germany23579 Posts
January 18 2013 00:55 GMT
#155
On January 18 2013 09:39 Glockateer wrote:
I really wish they'd experiment with 225/250 supply cap. It might allow for the lingering supply to be used for harassment and small engagements. The expansion is the perfect time to try this.


I would love that, they also increased the supply cap in war3 with tft, definitly does a lot to the game.
Maru and Serral are probably top 5.
Kaldi
Profile Joined July 2012
Iceland14 Posts
January 18 2013 00:58 GMT
#156
What we dont need is another harass that is ´´allin´´ like nydus or this new burrow. We actually need a early/midgame harass potion like phoenix, oracle, hellion, banshee, reaper (and now i dont count the muta since they require a huge allinish investment). We need to take away the Gas cost for the drop upgrade! I play terran and protoss and you are making the medivacs anyway and the warp prism is mineral only, Zerg needs to be on even ground considering the cost to get drops going.
mccarthyaw
Profile Joined April 2012
50 Posts
January 18 2013 01:00 GMT
#157
On January 18 2013 09:39 Glockateer wrote:
I really wish they'd experiment with 225/250 supply cap. It might allow for the lingering supply to be used for harassment and small engagements. The expansion is the perfect time to try this.


I feel all that would do is create larger deathballs.
Rad
Profile Joined May 2010
United States935 Posts
January 18 2013 01:01 GMT
#158
On January 18 2013 07:49 patronage wrote:
Show nested quote +
On January 18 2013 07:43 Rad wrote:
Tacking on a timer sounds really lazy. If it's hard for people to tell that the voids are in kill everything mode, improve the visuals slightly, don't just tack on a timer that screams "BACK AWAY!!"

Thumbs up on the burrow change. Dunno about reaper change. Don't like the increase in void supply.


Isn't the timer only for the protoss, to see that his ability is active?


From their explanation, I get the impression that it's going to be visible to everyone, not just to the protoss that's using it:

"We haven't seen many players microing against the Void Ray's Prismatic Alignment ability, even among the highest rated players in the HotS Beta. In order to encourage more precise micro against this ability, we've decided to display a timer on the Void Ray for the duration of the effect. We're hoping to see players pull their units back against Prismatic Alignment, and re-engage once the ability is on cooldown."

The micro they're talking about, I would assume, is to back away from the voids while it's activated. This could be done in a much more interesting way by enhancing the graphics of a charged up void, rather than just sticking a timer on it.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
January 18 2013 01:02 GMT
#159
ZOMG i dont understand all these reaper buffs..... They nerfed it so hard in WOL and now theyre just buffing it again. Seriously the new bunker.
Jaedong.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 18 2013 01:02 GMT
#160
On January 18 2013 09:35 Myrddraal wrote:
I'm a bit confused about the Void Ray tbh, it already seemed like a useless unit (unless they were massed in Bronze-Gold League) but from what I can tell they are overall shittier than they were in WoL and now they are going to cost MORE supply?

If they are going to cost 4 supply, could they at least start off with 1 armour or something? Since they are supposedly Armoured anyway.


Do you not play hots at all? Or do you not watch it either? Voidrays are really really really really really really really powerful right now especially in pvz (I don't know how they are pvt).

In PvZ you get a good amount of voidrays with some templar and zerg will never kill that army cost effectively unless the toss player is on move command and doesn't storm at all. Hydra/infestor/corruptor gets smashed to pieces by voidray/templar so bad.

Corruptors themselves melt faster then butter in a microwave that's how strong voidrays are now.
When I think of something else, something will go here
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