Also burrow at T1 is a needless buff. Back to that 5 range queen logic.
Beta Balance Update #12 - Page 8
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SolidMoose
United States1240 Posts
Also burrow at T1 is a needless buff. Back to that 5 range queen logic. | ||
sagefreke
United States241 Posts
On January 18 2013 09:22 SolidMoose wrote: Reapers are heading in the right direction? Is that direction uselessness, because that's the direction it's going. A health buff does nothing for a unit that's supposed to be harassing. Except that it's terrible at harassing now. Also burrow at T1 is a needless buff. Back to that 5 range queen logic. Reapers now have more hp than combat shield marines FYI. This is in addition to their regeneration ability as well. I wouldn't be surprised if this makes them useful this patch. | ||
Spyridon
United States997 Posts
On January 18 2013 07:17 purakushi wrote: There is major supply inflation in SC2, but the real problem is with SC2 economy. It is way too easy to max out, so you have periods of stalemates where both players are posturing while not really macroing, even if they are expanding and whatnot. Truly boring and not good for the game. While I agree that it's lame to see so much play where the players don't start fighting until they hit 200/200, I see this as more of a problem with the maps than the economy. If 3rd's werent so easy to take and defend it would encourage far different play. | ||
FLuE
United States1012 Posts
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Myrddraal
Australia937 Posts
If they are going to cost 4 supply, could they at least start off with 1 armour or something? Since they are supposedly Armoured anyway. | ||
AndAgain
United States2621 Posts
On January 18 2013 09:32 Spyridon wrote: While I agree that it's lame to see so much play where the players don't start fighting until they hit 200/200, I see this as more of a problem with the maps than the economy. If 3rd's werent so easy to take and defend it would encourage far different play. Yeah, 2 base allins. I also think lowering supply would be something interesting to try. Although it's probably too late to even think about such a thing. | ||
DemigodcelpH
1138 Posts
On January 18 2013 09:26 sagefreke wrote: Reapers now have more hp than combat shield marines FYI. This is in addition to their regeneration ability as well. I wouldn't be surprised if this makes them useful this patch. No. It would be like giving Siege Tanks an HP buff instead of something they need. It's a useless buff that doesn't address any underlying issue with the unit. I'll hold off on further comments because I think Blizzard will be making more mech changes next patch. On January 18 2013 09:22 SolidMoose wrote: Reapers are heading in the right direction? Is that direction uselessness, because that's the direction it's going. A health buff does nothing for a unit that's supposed to be harassing. Except that it's terrible at harassing now. Also burrow at T1 is a needless buff. Back to that 5 range queen logic. Well said. | ||
Khalleb
Canada1909 Posts
On January 18 2013 09:35 Myrddraal wrote: I'm a bit confused about the Void Ray tbh, it already seemed like a useless unit (unless they were massed in Bronze-Gold League) but from what I can tell they are overall shittier than they were in WoL and now they are going to cost MORE supply? If they are going to cost 4 supply, could they at least start off with 1 armour or something? Since they are supposedly Armoured anyway. ok you didnt play/watch hots because they are really broken right now. well bfr this patch | ||
lvlarlco
United States5 Posts
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Glockateer
United States254 Posts
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TurboDreams
United States427 Posts
On January 18 2013 09:37 lvlarlco wrote: I don't understand the burrow change. Wasn't the tech at hatchery already? No it was lair tech which to me didn't make sense whatsoever given that its a great scouting tool to have. | ||
WeRRa
378 Posts
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TurboDreams
United States427 Posts
On January 18 2013 09:43 WeRRa wrote: I wonder why they never thought about giving reapers stim aswell, if they wanna force this unit so bad in the game. At the moment the reaper has the same use as it has in WOL, early harass, that's it. That or give it that grenade it had back in Alpha or the Campaign. | ||
summerloud
Austria1201 Posts
or increase supply cap if you want to have it this way disappoing again, burrow at tier1 is nice, but except for that not much was changed... | ||
Musicus
Germany23570 Posts
On January 18 2013 09:39 Glockateer wrote: I really wish they'd experiment with 225/250 supply cap. It might allow for the lingering supply to be used for harassment and small engagements. The expansion is the perfect time to try this. I would love that, they also increased the supply cap in war3 with tft, definitly does a lot to the game. | ||
Kaldi
Iceland14 Posts
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mccarthyaw
50 Posts
On January 18 2013 09:39 Glockateer wrote: I really wish they'd experiment with 225/250 supply cap. It might allow for the lingering supply to be used for harassment and small engagements. The expansion is the perfect time to try this. I feel all that would do is create larger deathballs. | ||
Rad
United States935 Posts
On January 18 2013 07:49 patronage wrote: Isn't the timer only for the protoss, to see that his ability is active? From their explanation, I get the impression that it's going to be visible to everyone, not just to the protoss that's using it: "We haven't seen many players microing against the Void Ray's Prismatic Alignment ability, even among the highest rated players in the HotS Beta. In order to encourage more precise micro against this ability, we've decided to display a timer on the Void Ray for the duration of the effect. We're hoping to see players pull their units back against Prismatic Alignment, and re-engage once the ability is on cooldown." The micro they're talking about, I would assume, is to back away from the voids while it's activated. This could be done in a much more interesting way by enhancing the graphics of a charged up void, rather than just sticking a timer on it. | ||
Kal_rA
United States2925 Posts
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blade55555
United States17423 Posts
On January 18 2013 09:35 Myrddraal wrote: I'm a bit confused about the Void Ray tbh, it already seemed like a useless unit (unless they were massed in Bronze-Gold League) but from what I can tell they are overall shittier than they were in WoL and now they are going to cost MORE supply? If they are going to cost 4 supply, could they at least start off with 1 armour or something? Since they are supposedly Armoured anyway. Do you not play hots at all? Or do you not watch it either? Voidrays are really really really really really really really powerful right now especially in pvz (I don't know how they are pvt). In PvZ you get a good amount of voidrays with some templar and zerg will never kill that army cost effectively unless the toss player is on move command and doesn't storm at all. Hydra/infestor/corruptor gets smashed to pieces by voidray/templar so bad. Corruptors themselves melt faster then butter in a microwave that's how strong voidrays are now. | ||
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