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Beta Balance Update #12 - Page 9

Forum Index > StarCraft 2 HotS
491 CommentsPost a Reply
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juicyjames *
Profile Joined August 2011
United States3815 Posts
January 18 2013 01:04 GMT
#161
On January 18 2013 10:01 Rad wrote:
Show nested quote +
On January 18 2013 07:49 patronage wrote:
On January 18 2013 07:43 Rad wrote:
Tacking on a timer sounds really lazy. If it's hard for people to tell that the voids are in kill everything mode, improve the visuals slightly, don't just tack on a timer that screams "BACK AWAY!!"

Thumbs up on the burrow change. Dunno about reaper change. Don't like the increase in void supply.


Isn't the timer only for the protoss, to see that his ability is active?


From their explanation, I get the impression that it's going to be visible to everyone, not just to the protoss that's using it:

"We haven't seen many players microing against the Void Ray's Prismatic Alignment ability, even among the highest rated players in the HotS Beta. In order to encourage more precise micro against this ability, we've decided to display a timer on the Void Ray for the duration of the effect. We're hoping to see players pull their units back against Prismatic Alignment, and re-engage once the ability is on cooldown."

The micro they're talking about, I would assume, is to back away from the voids while it's activated. This could be done in a much more interesting way by enhancing the graphics of a charged up void, rather than just sticking a timer on it.

I agree. I think it would be cool if when Void Rays are charged up the beam turns a different color and as the timer runs down it slowly changes back to the original color.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 18 2013 01:06 GMT
#162
The micro they're talking about, I would assume, is to back away from the voids while it's activated. This could be done in a much more interesting way by enhancing the graphics of a charged up void, rather than just sticking a timer on it.


Or just remove the specific mechanic Voids have that discourages pulling away (their extended range on targetted units), which they are the only unit to possess, and which they only have in the first place because of the way their old charge worked (i.e. damage upfront was low, and they needed to be able to attack one target continuously for a bit to charge up). But thats no longer the case, and the legacy mechanic is having the effect of running directly counter to the micro Blizzard wants to encourage.
He drone drone drone. Me win. - ogsMC
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
January 18 2013 01:07 GMT
#163
Void Rays and Brood Lords are now the same supply... LOL
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
January 18 2013 01:08 GMT
#164
On January 18 2013 09:37 Khalleb wrote:
Show nested quote +
On January 18 2013 09:35 Myrddraal wrote:
I'm a bit confused about the Void Ray tbh, it already seemed like a useless unit (unless they were massed in Bronze-Gold League) but from what I can tell they are overall shittier than they were in WoL and now they are going to cost MORE supply?

If they are going to cost 4 supply, could they at least start off with 1 armour or something? Since they are supposedly Armoured anyway.

ok you didnt play/watch hots because they are really broken right now. well bfr this patch


They will still be broken at +1 supply.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 18 2013 01:11 GMT
#165
On January 18 2013 10:08 Xorphene wrote:
Show nested quote +
On January 18 2013 09:37 Khalleb wrote:
On January 18 2013 09:35 Myrddraal wrote:
I'm a bit confused about the Void Ray tbh, it already seemed like a useless unit (unless they were massed in Bronze-Gold League) but from what I can tell they are overall shittier than they were in WoL and now they are going to cost MORE supply?

If they are going to cost 4 supply, could they at least start off with 1 armour or something? Since they are supposedly Armoured anyway.

ok you didnt play/watch hots because they are really broken right now. well bfr this patch


They will still be broken at +1 supply.


I am praying that toss players over react to this nerf and stop massing void rays... A man can hope xD
When I think of something else, something will go here
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 18 2013 01:18 GMT
#166
On January 18 2013 10:07 Hall0wed wrote:
Void Rays and Brood Lords are now the same supply... LOL

tempest is 4 supply too
iKill
Profile Blog Joined May 2011
Denmark861 Posts
January 18 2013 01:21 GMT
#167
Anyone know how long the patchíng is supposed to take?
thepuppyassassin: "My god... the deathball's grown wings!"
Mirror0423
Profile Blog Joined October 2009
United States175 Posts
January 18 2013 01:21 GMT
#168
On January 18 2013 08:19 Ramiz1989 wrote:
Show nested quote +
On January 18 2013 08:17 FutureBreedMachine wrote:
4supply voidrays sounds a bit wild to me.. it's not like they're a tier 3 unit lol.

Trust me, with how strong their beam is, they are tier 3 units.

lol does that make marines tier 3 units too? with how strong their dps is?
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
January 18 2013 01:24 GMT
#169
Burow change should be pretty interesting.. Early Baneling landmines?
Jaedong <3
Doc Daneeka
Profile Joined March 2010
United States577 Posts
January 18 2013 01:24 GMT
#170
ok with this stuff i guess. hatch tech burrow has the potential to be interesting. i think reapers are still kind of a side show and aren't going to be used much. i didn't realize the new void ray was so strong - haven't seen many games with them being used. i agree with the people saying the animation should be changed to make it more obvious. dunno if making them 4 food is very bright if they want it to be the core DPS unit for stargate tech. guess we'll see.
payed off security
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
January 18 2013 01:24 GMT
#171
voidray change is good, they are so cost effective late game when you get like 5-7 of them with your air army. Makes facing toss air a little easier when you play mech.

Reaper change is whatever, i think the reaper is a lost cause at this point. Give it a flare or a boost like the medivac.

Burrow change is good, people who are saying it will be op obviously did not play bw. That 100 early gas is gonna delay the zerg tech and they gotta do something with burrow lings/banes/roaches to make it worthwhile. The ground should be slightly altered when there are burrowed units though.
savior did nothing wrong
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
January 18 2013 01:24 GMT
#172
Reaper should be put back on tech lab, increasing its strength early game isn't a good idea because of the healing ;x What should be done is; back on tech lab, lower build time, give them hp buff from combat shields and add back in their building attack but make it a factory upgrade.

They will still be accessible early game but not as a super harass unit (which is the banshee/hellion role anyway) and gives them relevance later on with a building attack. Either that or just remove them because they seem unable to find a spot for reapers that isn't too strong or too weak.
@QxGDarkCell ._.
larse
Profile Blog Joined March 2012
1611 Posts
January 18 2013 01:24 GMT
#173
On January 18 2013 10:21 Mirror0423 wrote:
Show nested quote +
On January 18 2013 08:19 Ramiz1989 wrote:
On January 18 2013 08:17 FutureBreedMachine wrote:
4supply voidrays sounds a bit wild to me.. it's not like they're a tier 3 unit lol.

Trust me, with how strong their beam is, they are tier 3 units.

lol does that make marines tier 3 units too? with how strong their dps is?


Marine is about DPS density. Their individual DPS is not high. But their DPS density is very high.

Void Ray's individual DPS is very high right now. It's different from marine.
Masada714
Profile Joined March 2011
United States89 Posts
January 18 2013 01:26 GMT
#174
Blizzard says they are making burrow at Hatch tech to encourage more early game aggression on the map. In PvZ at least I think this will make Protoss want to turtle even more. This early in the game it is unlikely to have any mobile detection unless we rush for it and any burrow trap will pretty much end the game.
Prime Directive
Profile Joined December 2011
United States186 Posts
Last Edited: 2013-01-18 01:30:05
January 18 2013 01:27 GMT
#175
No. It would be like giving Siege Tanks an HP buff instead of something they need. It's a useless buff that doesn't address any underlying issue with the unit. I'll hold off on further comments because I think Blizzard will be making more mech changes next patch.



Really? I think it helps it have just enough hitpoints to get a good scout in (even during the mid and late game) and still get out alive. I'd definitely consider having one or two moving around throughout the game, especially with how fast it is now. It would be interesting to give it increased vision range to make up for the loss of combat awareness too.
Nethune
Profile Joined February 2012
United States22 Posts
January 18 2013 01:27 GMT
#176
Gee, I'll definetly have fun only opening Robo now! Thanks Blizzard!
StarCraft II, the greatest thing ever invented.
Novacute
Profile Joined September 2011
Australia313 Posts
January 18 2013 01:30 GMT
#177
Wow now PvZ air will be more manageable. The reaper health buff is much needed for a 50 gas scouting unit. Great patch overall, but lacking. Still no love for the siege tank
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
January 18 2013 01:30 GMT
#178
On January 18 2013 10:26 Masada714 wrote:
Blizzard says they are making burrow at Hatch tech to encourage more early game aggression on the map. In PvZ at least I think this will make Protoss want to turtle even more. This early in the game it is unlikely to have any mobile detection unless we rush for it and any burrow trap will pretty much end the game.


a few cannons until you get observer and you will be fine.

Its not that easy to get a perfect burrow surround as well, if your paranoid just move your army around in weird directions.
savior did nothing wrong
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 18 2013 01:30 GMT
#179
On January 18 2013 10:27 Nethune wrote:
Gee, I'll definetly have fun only opening Robo now! Thanks Blizzard!

Oracle can detect too. And burrowed banelings aren't effective against air units and many protoss units. And you always have recall if you're in a trap
iKill
Profile Blog Joined May 2011
Denmark861 Posts
January 18 2013 01:35 GMT
#180
On January 18 2013 10:30 Existor wrote:
Show nested quote +
On January 18 2013 10:27 Nethune wrote:
Gee, I'll definetly have fun only opening Robo now! Thanks Blizzard!

Oracle can detect too. And burrowed banelings aren't effective against air units and many protoss units. And you always have recall if you're in a trap



that, and also, why would you ever be engaging away from cannons until you have obs out anyway

the only real problem this poses in zvp is if the zerg is able to snipe your cannons at the third before they go up and while your army is out of position but before your obs are out
thepuppyassassin: "My god... the deathball's grown wings!"
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