• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:41
CEST 14:41
KST 21:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy5uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
#1: Maru - Greatest Players of All Time RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy Lambo Talks: The Future of SC2 and more... uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch Global Tourney for College Students in September
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
Google Play ASL (Season 20) Announced ASL20 Pre-season Tier List ranking! New season has just come in ladder BW General Discussion BSL Polish World Championship 2025 20-21 September
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 622 users

Beta Balance Update #12 - Page 11

Forum Index > StarCraft 2 HotS
491 CommentsPost a Reply
Prev 1 9 10 11 12 13 25 Next All
ke_ivan
Profile Joined February 2011
Singapore374 Posts
January 18 2013 03:07 GMT
#201
Yeah roach timings are gonna be problematic for terran. But i think it's still works.

Void Rays? Oracles are the damn problem! Defend with zealot/stalker early game, and then mass oracle! I've seen this so many times. And mech will die to 1) immortals 2) void rays and 3) oracles! + Vikings are friggin useless against oracles too. Protoss air has become too op imo.

terran reaper change i like.
Rabiator
Profile Joined March 2010
Germany3948 Posts
January 18 2013 03:08 GMT
#202
On January 18 2013 11:58 ki11z0ne wrote:
Show nested quote +
On January 18 2013 11:40 Lime-on wrote:
Does anyone still think that the reaper is still not viable late game? For me it seems that their window to do damage is so small just like in WoL.


their was a game WAY back in the day qxc made like 5 reapers and with +3 attack just ripped a mineral line in less then 2 sec and even killed the nexus (I think he was playing toss). it was on xel'naga

their only good for harass, and plus Terrans have only gone MMM since day one they never NEEDED to change their strat.. why they don't try new stuff but that's a debate for a different topic

Why Terrans dont try something different than MMM doesnt require a thread but rather some minor thinking. Just looking at their other units and looking for synergies will do the trick. They dont really work well together.

Games "WAY back" dont matter anymore since they removed the bonus damage from the Reaper ...
If you cant say what you're meaning, you can never mean what you're saying.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
January 18 2013 03:10 GMT
#203
A timer is just stupid, seriously.

Have an icon pop up like stim that'll blink as it wears off AND/OR have the beam glow a different hue, e.g. darker hue.
Right now its so subtle, its hard to tell the beam got bigger from the overlap from more than one beam or if prismatic alignment was used.
Cauterize the area
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 18 2013 03:18 GMT
#204
Voidray charge needs more visibility ? I found it was really easy to notice when you better avoid em lol. Guess they forgot the extended range on those things, which makes running away kinda hard. Activate the beam and move towards the opponent, no way they get out of range without losing half of their army unless they are super fast units. I had Zergs try it with Corruptors. Each Voidray basically gets on Corrupter before they leave the range.
Though I guess most people will move the Voids with attack move, that way it is easier to run away from them.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 18 2013 03:21 GMT
#205
On January 18 2013 12:18 FeyFey wrote:
Voidray charge needs more visibility ? I found it was really easy to notice when you better avoid em lol. Guess they forgot the extended range on those things, which makes running away kinda hard. Activate the beam and move towards the opponent, no way they get out of range without losing half of their army unless they are super fast units. I had Zergs try it with Corruptors. Each Voidray basically gets on Corrupter before they leave the range.
Though I guess most people will move the Voids with attack move, that way it is easier to run away from them.


extended range should really be removed. there's no reason for it now that Void charge can be triggered on command rather than reliant on charging up via sustained attack on a single target.
He drone drone drone. Me win. - ogsMC
TheSwagger
Profile Joined June 2012
United States92 Posts
January 18 2013 03:21 GMT
#206
On January 18 2013 11:43 mtn wrote:
Show nested quote +
On January 18 2013 11:41 TheSwagger wrote:
If people want to be so salty about the prismatic timer I guess we can just remove the overhead timer for stim on Marines/Marauders... Only fair, right??


You have a timer for Stim? What Am I Reading?



yeah man stim has the little multi-colored lightning bolt that shifts from green --> red when stim is drying out
The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 18 2013 03:22 GMT
#207
I think they should activate a "charge up" delay for the void ray ability. Would add more to the decision making, trying to force out a charge then bailing, etc. And it would keep it in line for the charge up it currently has in WoL. Only thing I fear is it will just add more to trying to fake out a Protoss army (like you try to do with FF).
Eggi
Profile Blog Joined December 2012
478 Posts
January 18 2013 03:24 GMT
#208
FINALLY blizzard does something right
Ive been waiting for the day for burrow tech on hatchery. This changes so much is ridiculous.
Im so excited for sc2's future
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 18 2013 03:26 GMT
#209
I like burrow T1. Forces people to choose how to spend gas.

Reaper change is logical.

Ehh, void ray supply was already too much but oh well.
Luepert
Profile Blog Joined June 2011
United States1933 Posts
January 18 2013 03:32 GMT
#210
I like all these changes!
esports
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 18 2013 03:40 GMT
#211
On January 18 2013 12:21 awesomoecalypse wrote:
Show nested quote +
On January 18 2013 12:18 FeyFey wrote:
Voidray charge needs more visibility ? I found it was really easy to notice when you better avoid em lol. Guess they forgot the extended range on those things, which makes running away kinda hard. Activate the beam and move towards the opponent, no way they get out of range without losing half of their army unless they are super fast units. I had Zergs try it with Corruptors. Each Voidray basically gets on Corrupter before they leave the range.
Though I guess most people will move the Voids with attack move, that way it is easier to run away from them.


extended range should really be removed. there's no reason for it now that Void charge can be triggered on command rather than reliant on charging up via sustained attack on a single target.


I wish they would turn them back into the heavy micro variant, they are no fun anymore with their charge on a button. I like units that overkill alot, especially liked the Voidray with its special variant of Overkill, it gives you a reason to control them better.
I like the extended range also as it makes it more interesting to micro against Voidrays and they aren't hard countered by Vikings that way. They wouldn't really work with Range 6 only, because of the way they attack.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
Last Edited: 2013-01-18 03:47:26
January 18 2013 03:46 GMT
#212
Reaper health increase is probably good. Void Ray timer is weird, there's nothing else that behaves like that in the game, is there?

Void Ray supply increase seems stupid, simply because VRs aren't just too good lategame, they're also too good mid game. Just nerf their damage.

Burrow change might crease interesting plays, or it might just give Zergs an unneeded boost to their ability to outmacro Protoss and Terrans safely. We'll see.



More importantly, where are the lategame buffs to mech? Where are the changes to Protoss to decrease reliance on a big dumb deathball?


Nerski
Profile Blog Joined November 2010
United States1095 Posts
January 18 2013 03:50 GMT
#213
Burrow at hatch tech is a pretty significant change, it will allow zerg to use roaches/banelings in some pretty interesting ways. Not to mention some of the potential defensive uses for it early on like burrowing a bunch of drones vs an early drop, banshees, or stargate tech.

Overall I like the change a lot it will make burrow much more useful and the option to delay lair tech much more 'doable'.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2013-01-18 04:07:52
January 18 2013 04:06 GMT
#214
Nerf the additional range of charge. Make it +1 or even 0,
That's why it's hard to micro against them...
Empirimancer
Profile Joined July 2011
Canada1024 Posts
January 18 2013 04:13 GMT
#215
Additional range? What?

bhfberserk
Profile Joined August 2011
Canada390 Posts
January 18 2013 04:16 GMT
#216
I have to say I like this patch a lot. +1 Blizzard.
Earlier burrow just means you have to add turret at the front if you sense the zerg player is planning on being aggressive. It is similar to TvP, where you throw down a turret at 6mins mark.

Burrow definitely changes the entire early stage of the game completely, but I am sure it will only encourage more aggressive play rather than turtle death-ball play.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 18 2013 04:22 GMT
#217
On January 18 2013 13:13 Empirimancer wrote:
Additional range? What?


«Once the Void Ray's beam is activated within its 6 range, there's an additional leeway of 2 if the target moves away.»
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 18 2013 04:24 GMT
#218
So, even easier mode now to power to 60 drones. And if you get in trouble ever, you now can essentially cloak them all.
Sup
FataLe
Profile Joined November 2010
New Zealand4501 Posts
January 18 2013 04:25 GMT
#219
holy shit the void ray timer thing really rustles my jimmies.

a good player will pay attention and even bait out the ability, wait for the charge to die then proceed to attack.

dafuq are they thinking, they're babying the micro for noobies.
hi. big fan.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 18 2013 04:25 GMT
#220
On January 18 2013 13:24 avilo wrote:
So, even easier mode now to power to 60 drones. And if you get in trouble ever, you now can essentially cloak them all.


This hardly makes it easier to power to 60 drones.
Prev 1 9 10 11 12 13 25 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Group Stage 1 - Group B
WardiTV829
IndyStarCraft 134
Rex129
TKL 128
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 191
IndyStarCraft 134
Rex 129
TKL 128
SC2_NightMare 10
StarCraft: Brood War
Rain 12546
Bisu 1466
Jaedong 1133
Shuttle 645
EffOrt 617
Larva 549
BeSt 475
Mini 375
Last 259
ggaemo 259
[ Show more ]
Zeus 172
Hyun 172
ZerO 168
Soma 155
TY 152
Snow 147
Free 144
Rush 104
Aegong 65
ToSsGirL 64
Pusan 61
Soulkey 58
sSak 42
Backho 41
soO 38
Sharp 37
Icarus 28
JulyZerg 28
sorry 24
yabsab 22
HiyA 21
Sexy 19
scan(afreeca) 19
Noble 18
ajuk12(nOOB) 18
IntoTheRainbow 14
SilentControl 12
Terrorterran 12
ivOry 10
Bale 9
Hm[arnc] 8
zelot 6
sas.Sziky 6
Stormgate
Codebar7
Dota 2
qojqva1038
XaKoH 463
XcaliburYe333
Counter-Strike
olofmeister1805
x6flipin668
Super Smash Bros
Mew2King61
Other Games
gofns8254
FrodaN3045
singsing2216
B2W.Neo1047
DeMusliM457
hiko375
crisheroes352
Fuzer 146
SortOf86
ZerO(Twitch)15
rGuardiaN7
Organizations
StarCraft: Brood War
UltimateBattle 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 47
• davetesta22
• iHatsuTV 8
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• iopq 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV283
League of Legends
• Nemesis2632
• Jankos842
Upcoming Events
The PondCast
21h 20m
WardiTV Summer Champion…
22h 20m
Replay Cast
1d 11h
LiuLi Cup
1d 22h
Online Event
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
3 days
CSO Contender
3 days
Sparkling Tuna Cup
3 days
WardiTV Summer Champion…
3 days
[ Show More ]
SC Evo League
3 days
uThermal 2v2 Circuit
4 days
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
4 days
RotterdaM Event
5 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.