• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:33
CET 20:33
KST 04:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)3Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft player reflex TE scores Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Ask and answer stupid questions here! US Politics Mega-thread Russo-Ukrainian War Thread Sex and weight loss YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1716 users

Beta Balance Update #12 - Page 12

Forum Index > StarCraft 2 HotS
491 CommentsPost a Reply
Prev 1 10 11 12 13 14 25 Next All
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2013-01-18 04:33:09
January 18 2013 04:27 GMT
#221
On January 18 2013 13:25 FataLe wrote:
holy shit the void ray timer thing really rustles my jimmies.

a good player will pay attention and even bait out the ability, wait for the charge to die then proceed to attack.

dafuq are they thinking, they're babying the micro for noobies.


well, their point is that, no one regardless of skill level, not even the pros, is baiting the ability as the game stands right now.
but I think they're wrong about why. pros aren't dumb, they know when charge happens.
the issue is that voids have a unique feature where when they attack something, if that unit tries to retreat the void range extends to follow them. it was added in WoL because Voids needed to charge up by sustained attack. But now that charge is triggered, its having the exact opposite effect from what Blizzard wants, which is to discourage the exact baiting you describe and they say they want.

solution: remove extended range. simple as hell, and does a lot more to encourage baiting and retreating than any timer will.
He drone drone drone. Me win. - ogsMC
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 18 2013 04:33 GMT
#222
On January 18 2013 13:25 FabledIntegral wrote:
Show nested quote +
On January 18 2013 13:24 avilo wrote:
So, even easier mode now to power to 60 drones. And if you get in trouble ever, you now can essentially cloak them all.


This hardly makes it easier to power to 60 drones.


Wrong. With burrow at hatchery tech (100/100 is incredibly easy to afford) now you can 3 base 60-70 drone with burrowed banelings/burrowed ling traps + the THREAT of it.

It's going to be much easier to drone up, which is bad.

It may not seem that impactful at first, but neither did the +2 queen range / overlord speed to people that did not have the foresight to understand how bad those changes were.

The burrow change is terrible.
Sup
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-01-18 04:34:11
January 18 2013 04:33 GMT
#223
I don't like it, because it can give Zerg too much scouting power too early. They can basically burrow a handful of Zerglings near the opponent and know when they will move out. Zerg already have the biggest maphack of them all - creep - and this just has the potential to give them very early scouting in the opponents half of the map.

This will also "revolutionize" early ZvZ by enabling Baneling mines ... making Zerglings rather useless / risky as an attacking strategy. You can have a detector only with Lair tech, so attacking wont work unless you know where your opponent burrowed his defensive Banelings. This kills part of the excitement of ZvZ ... the "who gets a good Baneling hit?" part.
If you cant say what you're meaning, you can never mean what you're saying.
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 18 2013 04:35 GMT
#224
Also i'm surprised the tempest is still at 4 supply instead of put back up to 6 or even 8. Mass tempests in Protoss lategame is not fun, nor entertaining to watch or play/play against. Not to mention Z lategame has no answer to it, and T mech as well has no answer.

What is going on? So much stuff to be addressed that isn't, TVP mech viability COUGHS*

But I guess the order of importance is +10 reaper HP first...
Sup
tshi
Profile Joined September 2012
United States2495 Posts
Last Edited: 2013-01-18 04:37:20
January 18 2013 04:37 GMT
#225
I think they just want people to research burrow. It's a cool ability that doesn't get used. Well, almost never. I think they might change it back or do some kind of nerf to after people do powerful stuff with it.

Whatever happened to burrow-movement on banelings? Or the speedboost on Battlecrusiers?: (
scrub - inexperienced player with relatively little skill and excessive arrogance
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 18 2013 04:39 GMT
#226
On January 18 2013 13:33 avilo wrote:
Show nested quote +
On January 18 2013 13:25 FabledIntegral wrote:
On January 18 2013 13:24 avilo wrote:
So, even easier mode now to power to 60 drones. And if you get in trouble ever, you now can essentially cloak them all.


This hardly makes it easier to power to 60 drones.


Wrong. With burrow at hatchery tech (100/100 is incredibly easy to afford) now you can 3 base 60-70 drone with burrowed banelings/burrowed ling traps + the THREAT of it.

It's going to be much easier to drone up, which is bad.

It may not seem that impactful at first, but neither did the +2 queen range / overlord speed to people that did not have the foresight to understand how bad those changes were.

The burrow change is terrible.


Its not like its free. Its 100/100, and eats up 100 seconds of hatch time. That isn't a minor investment for a Zerg who wants to power econ--its a bigger hit than Ling speed (same cost, but researching from the hatch has more economic drawbacks), and we all know Zergs who really want to powerdrone always skip Ling Speed until like the 7 or 8 minute mark at the earliest.
He drone drone drone. Me win. - ogsMC
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 18 2013 04:40 GMT
#227
On January 18 2013 13:35 avilo wrote:
Also i'm surprised the tempest is still at 4 supply instead of put back up to 6 or even 8. Mass tempests in Protoss lategame is not fun, nor entertaining to watch or play/play against. Not to mention Z lategame has no answer to it, and T mech as well has no answer.

What is going on? So much stuff to be addressed that isn't, TVP mech viability COUGHS*

But I guess the order of importance is +10 reaper HP first...


mass tempest? what are you talking about? tempest get smoked by void rays, who also wreck stalkers. most PvPs these days seem to come down to either mass Voids if one guy goes air, or Phoenix wars over air dominance if they both do.
He drone drone drone. Me win. - ogsMC
FataLe
Profile Joined November 2010
New Zealand4524 Posts
January 18 2013 04:41 GMT
#228
On January 18 2013 13:27 awesomoecalypse wrote:
Show nested quote +
On January 18 2013 13:25 FataLe wrote:
holy shit the void ray timer thing really rustles my jimmies.

a good player will pay attention and even bait out the ability, wait for the charge to die then proceed to attack.

dafuq are they thinking, they're babying the micro for noobies.


well, their point is that, no one regardless of skill level, not even the pros, is baiting the ability as the game stands right now.
but I think they're wrong about why. pros aren't dumb, they know when charge happens.
the issue is that voids have a unique feature where when they attack something, if that unit tries to retreat the void range extends to follow them. it was added in WoL because Voids needed to charge up by sustained attack. But now that charge is triggered, its having the exact opposite effect from what Blizzard wants, which is to discourage the exact baiting you describe and they say they want.

solution: remove extended range. simple as hell, and does a lot more to encourage baiting and retreating than any timer will.

lol i played desrow a week ago (I have the replay saved) where I went voidray archon chargelot. After the game I went back and watched the vod from his stream and basically he was telling the guy on skype that he's trying to bait the ability and it's evident in the replay.

on top of that, it's the beta and they're the first people to say hold on guys, we'll give it a little time and you'll be able to figure it out yourselves, if you can't then we'll change it sometime down the line. basically what they've done here is dumbed it down because they weren't seeing immediate results (when in fact, they were still present)
hi. big fan.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2013-01-18 04:43:16
January 18 2013 04:42 GMT
#229
On January 18 2013 13:33 avilo wrote:
Show nested quote +
On January 18 2013 13:25 FabledIntegral wrote:
On January 18 2013 13:24 avilo wrote:
So, even easier mode now to power to 60 drones. And if you get in trouble ever, you now can essentially cloak them all.


This hardly makes it easier to power to 60 drones.


Wrong. With burrow at hatchery tech (100/100 is incredibly easy to afford) now you can 3 base 60-70 drone with burrowed banelings/burrowed ling traps + the THREAT of it.

It's going to be much easier to drone up, which is bad.

It may not seem that impactful at first, but neither did the +2 queen range / overlord speed to people that did not have the foresight to understand how bad those changes were.

The burrow change is terrible.


While 100/100 isn't necessarily hard to afford, it's still something. If you're getting burrow, you're delaying your lair, or speed, or both. As it is right now, it's already easy to power up to 60 drones without really losing many - 100/100 would only hinder this powering, which is the reason many Zergs don't get Zergling speed early on. They delay it til the last possible moment, even though it offers amazing potential for counter attacks, etc.

At best you could have a burrowed baneling rush - however, this will have minimal impact vs hellions unless the hellions are going for a runby. The threat you mention is probably the biggest setback, just as the threat of widow mines exist even if Terran does not go for them.

On January 18 2013 13:40 awesomoecalypse wrote:
Show nested quote +
On January 18 2013 13:35 avilo wrote:
Also i'm surprised the tempest is still at 4 supply instead of put back up to 6 or even 8. Mass tempests in Protoss lategame is not fun, nor entertaining to watch or play/play against. Not to mention Z lategame has no answer to it, and T mech as well has no answer.

What is going on? So much stuff to be addressed that isn't, TVP mech viability COUGHS*

But I guess the order of importance is +10 reaper HP first...


mass tempest? what are you talking about? tempest get smoked by void rays, who also wreck stalkers. most PvPs these days seem to come down to either mass Voids if one guy goes air, or Phoenix wars over air dominance if they both do.


Most likely he wasn't referring to PvP.
ETisME
Profile Blog Joined April 2011
12680 Posts
Last Edited: 2013-01-18 04:58:08
January 18 2013 04:48 GMT
#230
the void ray charge is very visible.
the problem is how do you bait out the charge ability, you can't always pull back in an engagement because you would be losing way too much already, plus you might lose out a favorable concave position.

The burrow upgrade I am not sure about as well.
100/100 is a HUGE investment, especially because it is researched at Hatch. You have to get gas AND stop queen production, meaning weaker early defense and less creep spread.
IMO, mid game is where burrow shines, with baneling landmine, ling blocking expo, burrow ling for vision, burrow roach, burrow drones against drops etc.

I can't see much reason to get it early at hatch level unless you are going for some chessy play (maybe burrow roach timing attack?)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 18 2013 04:52 GMT
#231
Most likely he wasn't referring to PvP.


There isn't any matchup in HotS in which the metagame for Protoss could be accurately described as "mass tempest". Terran still go bio more often than not and while a couple Tempests for Medivac sniping are nice if you can afford them, they really aren't a great way to handle Terran bio. Its really only in PvZ where you see a lot of Tempests, and even then I'd hardly describe it as "mass Tempest", more like a supporting force to go with Voids and HTs.
He drone drone drone. Me win. - ogsMC
IamPryda
Profile Joined April 2011
United States1186 Posts
January 18 2013 04:53 GMT
#232
tier 1 burrowed roaches are just retarded now that mothership core cant detect
Moar banelings less qq
midnight999
Profile Blog Joined December 2012
United States257 Posts
January 18 2013 04:54 GMT
#233
These changes are quite good, but I would have preferred siege tank damage buff, gas cost reduction for the reaper, and a widow mine change as well.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
Last Edited: 2013-01-18 05:02:20
January 18 2013 05:01 GMT
#234
avilo complaining, nothing new here

imho the patch is fairly ok
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Protosnake
Profile Joined September 2011
France295 Posts
Last Edited: 2013-01-18 05:24:40
January 18 2013 05:15 GMT
#235
On January 18 2013 13:33 avilo wrote:
Show nested quote +
On January 18 2013 13:25 FabledIntegral wrote:
On January 18 2013 13:24 avilo wrote:
So, even easier mode now to power to 60 drones. And if you get in trouble ever, you now can essentially cloak them all.


This hardly makes it easier to power to 60 drones.


Wrong. With burrow at hatchery tech (100/100 is incredibly easy to afford).


See, this is why you cant be taken seriously.

Edit : Considering how hard you cried about the queen buff, you of all people should know what's an exponential investment
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
January 18 2013 05:18 GMT
#236
On January 18 2013 13:33 Rabiator wrote:
They can basically burrow a handful of Zerglings near the opponent and know when they will move out.


What, like sticking a 25 mineral, 1/2 supply zergling outside the opponent's ramp in WoL? Who needs burrow for that?
http://en.wikipedia.org/wiki/Lysenkoism
iyasq8
Profile Joined December 2012
113 Posts
January 18 2013 05:20 GMT
#237
increasing the void rays supply wont make them less powerful =/
Piece
Serpico
Profile Joined May 2010
4285 Posts
January 18 2013 06:03 GMT
#238
On January 18 2013 14:18 Lysenko wrote:
Show nested quote +
On January 18 2013 13:33 Rabiator wrote:
They can basically burrow a handful of Zerglings near the opponent and know when they will move out.


What, like sticking a 25 mineral, 1/2 supply zergling outside the opponent's ramp in WoL? Who needs burrow for that?

When you kill a zergling you know the other player saw you.
one-one-one
Profile Joined November 2011
Sweden551 Posts
January 18 2013 06:17 GMT
#239
On January 18 2013 13:52 awesomoecalypse wrote:
Show nested quote +
Most likely he wasn't referring to PvP.


There isn't any matchup in HotS in which the metagame for Protoss could be accurately described as "mass tempest". Terran still go bio more often than not and while a couple Tempests for Medivac sniping are nice if you can afford them, they really aren't a great way to handle Terran bio. Its really only in PvZ where you see a lot of Tempests, and even then I'd hardly describe it as "mass Tempest", more like a supporting force to go with Voids and HTs.


Stop using the word metagame if you don't understand it properly.

Mass tempest + HT is a "super composition" which the other races lack the proper tools to deal with.

They produce way too fast, so I'm not even sure that avilo's fix would be the right one.
Imo they need to make them more expensive and way slower to build.
It is not cool with a massable 15 range air unit.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
Infernal_dream
Profile Joined September 2011
United States2359 Posts
January 18 2013 06:20 GMT
#240
On January 18 2013 13:53 IamPryda wrote:
tier 1 burrowed roaches are just retarded now that mothership core cant detect


What exactly is retarded about them? The health regen has to be researched, burrow movement has to be researched. Both of those are t2.
Prev 1 10 11 12 13 14 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Grubby 2585
mouzHeroMarine 338
OGKoka 331
IndyStarCraft 174
UpATreeSC 132
JuggernautJason83
BRAT_OK 74
MindelVK 10
StarCraft: Brood War
Britney 18733
Liquid`Ret 77
nyoken 75
scan(afreeca) 57
Backho 43
JulyZerg 14
NaDa 9
Dota 2
Gorgc4912
420jenkins411
BananaSlamJamma180
canceldota50
LuMiX0
League of Legends
C9.Mang098
Counter-Strike
pashabiceps2325
fl0m1701
byalli426
Foxcn229
adren_tv68
Heroes of the Storm
Liquid`Hasu314
Other Games
ArmadaUGS164
ToD140
Mew2King62
Trikslyr52
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH284
• StrangeGG 84
• davetesta28
• Reevou 1
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV555
League of Legends
• imaqtpie2274
• TFBlade1487
• Shiphtur415
Upcoming Events
Replay Cast
4h 27m
The PondCast
14h 27m
KCM Race Survival
14h 27m
LiuLi Cup
15h 27m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d 4h
Online Event
1d 14h
LiuLi Cup
1d 15h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 21h
Serral vs TBD
RSL Revival
2 days
RSL Revival
2 days
[ Show More ]
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.