• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:44
CEST 07:44
KST 14:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview0[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser BW General Discussion ASL21 General Discussion Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1799 users

Beta Balance Update #12 - Page 12

Forum Index > StarCraft 2 HotS
491 CommentsPost a Reply
Prev 1 10 11 12 13 14 25 Next All
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2013-01-18 04:33:09
January 18 2013 04:27 GMT
#221
On January 18 2013 13:25 FataLe wrote:
holy shit the void ray timer thing really rustles my jimmies.

a good player will pay attention and even bait out the ability, wait for the charge to die then proceed to attack.

dafuq are they thinking, they're babying the micro for noobies.


well, their point is that, no one regardless of skill level, not even the pros, is baiting the ability as the game stands right now.
but I think they're wrong about why. pros aren't dumb, they know when charge happens.
the issue is that voids have a unique feature where when they attack something, if that unit tries to retreat the void range extends to follow them. it was added in WoL because Voids needed to charge up by sustained attack. But now that charge is triggered, its having the exact opposite effect from what Blizzard wants, which is to discourage the exact baiting you describe and they say they want.

solution: remove extended range. simple as hell, and does a lot more to encourage baiting and retreating than any timer will.
He drone drone drone. Me win. - ogsMC
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 18 2013 04:33 GMT
#222
On January 18 2013 13:25 FabledIntegral wrote:
Show nested quote +
On January 18 2013 13:24 avilo wrote:
So, even easier mode now to power to 60 drones. And if you get in trouble ever, you now can essentially cloak them all.


This hardly makes it easier to power to 60 drones.


Wrong. With burrow at hatchery tech (100/100 is incredibly easy to afford) now you can 3 base 60-70 drone with burrowed banelings/burrowed ling traps + the THREAT of it.

It's going to be much easier to drone up, which is bad.

It may not seem that impactful at first, but neither did the +2 queen range / overlord speed to people that did not have the foresight to understand how bad those changes were.

The burrow change is terrible.
Sup
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-01-18 04:34:11
January 18 2013 04:33 GMT
#223
I don't like it, because it can give Zerg too much scouting power too early. They can basically burrow a handful of Zerglings near the opponent and know when they will move out. Zerg already have the biggest maphack of them all - creep - and this just has the potential to give them very early scouting in the opponents half of the map.

This will also "revolutionize" early ZvZ by enabling Baneling mines ... making Zerglings rather useless / risky as an attacking strategy. You can have a detector only with Lair tech, so attacking wont work unless you know where your opponent burrowed his defensive Banelings. This kills part of the excitement of ZvZ ... the "who gets a good Baneling hit?" part.
If you cant say what you're meaning, you can never mean what you're saying.
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 18 2013 04:35 GMT
#224
Also i'm surprised the tempest is still at 4 supply instead of put back up to 6 or even 8. Mass tempests in Protoss lategame is not fun, nor entertaining to watch or play/play against. Not to mention Z lategame has no answer to it, and T mech as well has no answer.

What is going on? So much stuff to be addressed that isn't, TVP mech viability COUGHS*

But I guess the order of importance is +10 reaper HP first...
Sup
tshi
Profile Joined September 2012
United States2495 Posts
Last Edited: 2013-01-18 04:37:20
January 18 2013 04:37 GMT
#225
I think they just want people to research burrow. It's a cool ability that doesn't get used. Well, almost never. I think they might change it back or do some kind of nerf to after people do powerful stuff with it.

Whatever happened to burrow-movement on banelings? Or the speedboost on Battlecrusiers?: (
scrub - inexperienced player with relatively little skill and excessive arrogance
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 18 2013 04:39 GMT
#226
On January 18 2013 13:33 avilo wrote:
Show nested quote +
On January 18 2013 13:25 FabledIntegral wrote:
On January 18 2013 13:24 avilo wrote:
So, even easier mode now to power to 60 drones. And if you get in trouble ever, you now can essentially cloak them all.


This hardly makes it easier to power to 60 drones.


Wrong. With burrow at hatchery tech (100/100 is incredibly easy to afford) now you can 3 base 60-70 drone with burrowed banelings/burrowed ling traps + the THREAT of it.

It's going to be much easier to drone up, which is bad.

It may not seem that impactful at first, but neither did the +2 queen range / overlord speed to people that did not have the foresight to understand how bad those changes were.

The burrow change is terrible.


Its not like its free. Its 100/100, and eats up 100 seconds of hatch time. That isn't a minor investment for a Zerg who wants to power econ--its a bigger hit than Ling speed (same cost, but researching from the hatch has more economic drawbacks), and we all know Zergs who really want to powerdrone always skip Ling Speed until like the 7 or 8 minute mark at the earliest.
He drone drone drone. Me win. - ogsMC
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 18 2013 04:40 GMT
#227
On January 18 2013 13:35 avilo wrote:
Also i'm surprised the tempest is still at 4 supply instead of put back up to 6 or even 8. Mass tempests in Protoss lategame is not fun, nor entertaining to watch or play/play against. Not to mention Z lategame has no answer to it, and T mech as well has no answer.

What is going on? So much stuff to be addressed that isn't, TVP mech viability COUGHS*

But I guess the order of importance is +10 reaper HP first...


mass tempest? what are you talking about? tempest get smoked by void rays, who also wreck stalkers. most PvPs these days seem to come down to either mass Voids if one guy goes air, or Phoenix wars over air dominance if they both do.
He drone drone drone. Me win. - ogsMC
FataLe
Profile Joined November 2010
New Zealand4535 Posts
January 18 2013 04:41 GMT
#228
On January 18 2013 13:27 awesomoecalypse wrote:
Show nested quote +
On January 18 2013 13:25 FataLe wrote:
holy shit the void ray timer thing really rustles my jimmies.

a good player will pay attention and even bait out the ability, wait for the charge to die then proceed to attack.

dafuq are they thinking, they're babying the micro for noobies.


well, their point is that, no one regardless of skill level, not even the pros, is baiting the ability as the game stands right now.
but I think they're wrong about why. pros aren't dumb, they know when charge happens.
the issue is that voids have a unique feature where when they attack something, if that unit tries to retreat the void range extends to follow them. it was added in WoL because Voids needed to charge up by sustained attack. But now that charge is triggered, its having the exact opposite effect from what Blizzard wants, which is to discourage the exact baiting you describe and they say they want.

solution: remove extended range. simple as hell, and does a lot more to encourage baiting and retreating than any timer will.

lol i played desrow a week ago (I have the replay saved) where I went voidray archon chargelot. After the game I went back and watched the vod from his stream and basically he was telling the guy on skype that he's trying to bait the ability and it's evident in the replay.

on top of that, it's the beta and they're the first people to say hold on guys, we'll give it a little time and you'll be able to figure it out yourselves, if you can't then we'll change it sometime down the line. basically what they've done here is dumbed it down because they weren't seeing immediate results (when in fact, they were still present)
hi. big fan.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2013-01-18 04:43:16
January 18 2013 04:42 GMT
#229
On January 18 2013 13:33 avilo wrote:
Show nested quote +
On January 18 2013 13:25 FabledIntegral wrote:
On January 18 2013 13:24 avilo wrote:
So, even easier mode now to power to 60 drones. And if you get in trouble ever, you now can essentially cloak them all.


This hardly makes it easier to power to 60 drones.


Wrong. With burrow at hatchery tech (100/100 is incredibly easy to afford) now you can 3 base 60-70 drone with burrowed banelings/burrowed ling traps + the THREAT of it.

It's going to be much easier to drone up, which is bad.

It may not seem that impactful at first, but neither did the +2 queen range / overlord speed to people that did not have the foresight to understand how bad those changes were.

The burrow change is terrible.


While 100/100 isn't necessarily hard to afford, it's still something. If you're getting burrow, you're delaying your lair, or speed, or both. As it is right now, it's already easy to power up to 60 drones without really losing many - 100/100 would only hinder this powering, which is the reason many Zergs don't get Zergling speed early on. They delay it til the last possible moment, even though it offers amazing potential for counter attacks, etc.

At best you could have a burrowed baneling rush - however, this will have minimal impact vs hellions unless the hellions are going for a runby. The threat you mention is probably the biggest setback, just as the threat of widow mines exist even if Terran does not go for them.

On January 18 2013 13:40 awesomoecalypse wrote:
Show nested quote +
On January 18 2013 13:35 avilo wrote:
Also i'm surprised the tempest is still at 4 supply instead of put back up to 6 or even 8. Mass tempests in Protoss lategame is not fun, nor entertaining to watch or play/play against. Not to mention Z lategame has no answer to it, and T mech as well has no answer.

What is going on? So much stuff to be addressed that isn't, TVP mech viability COUGHS*

But I guess the order of importance is +10 reaper HP first...


mass tempest? what are you talking about? tempest get smoked by void rays, who also wreck stalkers. most PvPs these days seem to come down to either mass Voids if one guy goes air, or Phoenix wars over air dominance if they both do.


Most likely he wasn't referring to PvP.
ETisME
Profile Blog Joined April 2011
12715 Posts
Last Edited: 2013-01-18 04:58:08
January 18 2013 04:48 GMT
#230
the void ray charge is very visible.
the problem is how do you bait out the charge ability, you can't always pull back in an engagement because you would be losing way too much already, plus you might lose out a favorable concave position.

The burrow upgrade I am not sure about as well.
100/100 is a HUGE investment, especially because it is researched at Hatch. You have to get gas AND stop queen production, meaning weaker early defense and less creep spread.
IMO, mid game is where burrow shines, with baneling landmine, ling blocking expo, burrow ling for vision, burrow roach, burrow drones against drops etc.

I can't see much reason to get it early at hatch level unless you are going for some chessy play (maybe burrow roach timing attack?)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 18 2013 04:52 GMT
#231
Most likely he wasn't referring to PvP.


There isn't any matchup in HotS in which the metagame for Protoss could be accurately described as "mass tempest". Terran still go bio more often than not and while a couple Tempests for Medivac sniping are nice if you can afford them, they really aren't a great way to handle Terran bio. Its really only in PvZ where you see a lot of Tempests, and even then I'd hardly describe it as "mass Tempest", more like a supporting force to go with Voids and HTs.
He drone drone drone. Me win. - ogsMC
IamPryda
Profile Joined April 2011
United States1186 Posts
January 18 2013 04:53 GMT
#232
tier 1 burrowed roaches are just retarded now that mothership core cant detect
Moar banelings less qq
midnight999
Profile Blog Joined December 2012
United States257 Posts
January 18 2013 04:54 GMT
#233
These changes are quite good, but I would have preferred siege tank damage buff, gas cost reduction for the reaper, and a widow mine change as well.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
Last Edited: 2013-01-18 05:02:20
January 18 2013 05:01 GMT
#234
avilo complaining, nothing new here

imho the patch is fairly ok
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Protosnake
Profile Joined September 2011
France295 Posts
Last Edited: 2013-01-18 05:24:40
January 18 2013 05:15 GMT
#235
On January 18 2013 13:33 avilo wrote:
Show nested quote +
On January 18 2013 13:25 FabledIntegral wrote:
On January 18 2013 13:24 avilo wrote:
So, even easier mode now to power to 60 drones. And if you get in trouble ever, you now can essentially cloak them all.


This hardly makes it easier to power to 60 drones.


Wrong. With burrow at hatchery tech (100/100 is incredibly easy to afford).


See, this is why you cant be taken seriously.

Edit : Considering how hard you cried about the queen buff, you of all people should know what's an exponential investment
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
January 18 2013 05:18 GMT
#236
On January 18 2013 13:33 Rabiator wrote:
They can basically burrow a handful of Zerglings near the opponent and know when they will move out.


What, like sticking a 25 mineral, 1/2 supply zergling outside the opponent's ramp in WoL? Who needs burrow for that?
http://en.wikipedia.org/wiki/Lysenkoism
iyasq8
Profile Joined December 2012
113 Posts
January 18 2013 05:20 GMT
#237
increasing the void rays supply wont make them less powerful =/
Piece
Serpico
Profile Joined May 2010
4285 Posts
January 18 2013 06:03 GMT
#238
On January 18 2013 14:18 Lysenko wrote:
Show nested quote +
On January 18 2013 13:33 Rabiator wrote:
They can basically burrow a handful of Zerglings near the opponent and know when they will move out.


What, like sticking a 25 mineral, 1/2 supply zergling outside the opponent's ramp in WoL? Who needs burrow for that?

When you kill a zergling you know the other player saw you.
one-one-one
Profile Joined November 2011
Sweden551 Posts
January 18 2013 06:17 GMT
#239
On January 18 2013 13:52 awesomoecalypse wrote:
Show nested quote +
Most likely he wasn't referring to PvP.


There isn't any matchup in HotS in which the metagame for Protoss could be accurately described as "mass tempest". Terran still go bio more often than not and while a couple Tempests for Medivac sniping are nice if you can afford them, they really aren't a great way to handle Terran bio. Its really only in PvZ where you see a lot of Tempests, and even then I'd hardly describe it as "mass Tempest", more like a supporting force to go with Voids and HTs.


Stop using the word metagame if you don't understand it properly.

Mass tempest + HT is a "super composition" which the other races lack the proper tools to deal with.

They produce way too fast, so I'm not even sure that avilo's fix would be the right one.
Imo they need to make them more expensive and way slower to build.
It is not cool with a massable 15 range air unit.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
Infernal_dream
Profile Joined September 2011
United States2359 Posts
January 18 2013 06:20 GMT
#240
On January 18 2013 13:53 IamPryda wrote:
tier 1 burrowed roaches are just retarded now that mothership core cant detect


What exactly is retarded about them? The health regen has to be researched, burrow movement has to be researched. Both of those are t2.
Prev 1 10 11 12 13 14 25 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Korean Starcraft League #89
CranKy Ducklings174
davetesta51
Liquipedia
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 438
ROOTCatZ 91
StarCraft: Brood War
GuemChi 838
ZergMaN 6
Dota 2
NeuroSwarm184
League of Legends
JimRising 773
Counter-Strike
Stewie2K975
Heroes of the Storm
Trikslyr24
Other Games
summit1g9287
C9.Mang0493
WinterStarcraft471
monkeys_forever236
Organizations
Other Games
gamesdonequick996
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 68
• CranKy Ducklings SOOP55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1061
• Stunt378
Upcoming Events
RSL Revival
4h 16m
Clem vs Rogue
Bunny vs Lambo
IPSL
10h 16m
Dewalt vs nOmaD
Ret vs Cross
BSL
10h 16m
Artosis vs Sterling
eOnzErG vs TBD
BSL
13h 16m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 2h
Cure vs herO
SHIN vs Maru
IPSL
1d 10h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 13h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.