Beta Balance Update #12 - Page 13
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FoShao
United States256 Posts
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EsportsJohn
United States4883 Posts
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800800
Afghanistan64 Posts
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Zerg.Zilla
Hungary5029 Posts
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SolidMoose
United States1240 Posts
On January 18 2013 15:20 Infernal_dream wrote: What exactly is retarded about them? The health regen has to be researched, burrow movement has to be researched. Both of those are t2. Health regen is free lol So yeah. Roach aggression. When a roach gets weak, burrow it. Essentially, you can keep pressure forever on a FE terran until they can outright kill the roaches from full health. | ||
Rabiator
Germany3948 Posts
On January 18 2013 15:51 SolidMoose wrote: Health regen is free lol So yeah. Roach aggression. When a roach gets weak, burrow it. Essentially, you can keep pressure forever on a FE terran until they can outright kill the roaches from full health. Zerg players dont use "Roach burrow micro" because they dont need it. They dont even research burrow most of the time and still win. Protoss players HAVE TO use Blink or Forcefield to make their Stalkers last in a straight up battle and yet Zerg players DONT have to do the same with burrow ... seems really unfair. | ||
FLuE
United States1012 Posts
On January 18 2013 15:56 Rabiator wrote: Zerg players dont use "Roach burrow micro" because they dont need it. They dont even research burrow most of the time and still win. Protoss players HAVE TO use Blink or Forcefield to make their Stalkers last in a straight up battle and yet Zerg players DONT have to do the same with burrow ... seems really unfair. Every toss basically forge fe so no real worry there you can get an extra cannon. As Terran with the reaper it is easy to scout a roach burrow all in. Save a scan. Hardly anyone will notice this change. It might lead to a few cool plays here and there. The fact is the cost early game is significant. If it gets scouted you will be behind. 100 gas that early makes some crazy early all in worthless. What damage is 4 burrowing roaches going to do? I really think in 98% of games it's a non issue. | ||
hotcoco
United Arab Emirates20 Posts
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Sea_Food
Finland1612 Posts
Lair, or burrow. Hmmm. | ||
Lukeeze[zR]
Switzerland6838 Posts
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Grendel
Belgium126 Posts
On January 18 2013 13:52 awesomoecalypse wrote: There isn't any matchup in HotS in which the metagame for Protoss could be accurately described as "mass tempest". Terran still go bio more often than not and while a couple Tempests for Medivac sniping are nice if you can afford them, they really aren't a great way to handle Terran bio. Its really only in PvZ where you see a lot of Tempests, and even then I'd hardly describe it as "mass Tempest", more like a supporting force to go with Voids and HTs. Which is why he was talking about MECH. And zerg. Not bio. Not PvP. You need to read his post better. And I agree with him on this one. If course terrans go bio most of the time. They have to, or get killed by a mass tempest centric build. | ||
Lokken_8
Czech Republic69 Posts
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Rabiator
Germany3948 Posts
On January 18 2013 16:04 FLuE wrote: I really think in 98% of games it's a non issue. Just think about ZvZ early game which is lots of Zerglings and possibly some Banelings. What will happen if one player gets burrow early and simply burrows some Banelings on his entrances? The opponent wont have detection yet since he wont have hive yet and thus the excitement of "ling/bling vs ling/bling" will be taken out, because you cant be sure you will not run over burrowed Banelings and lose everything there and then. That simply makes players too safe and removes excitement. Its going to be noticeable on more than 2% of the games. | ||
Apolo
Portugal1259 Posts
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Just_a_Moth
Canada1941 Posts
Also, makes sense from a lore stand point; the voidray drains power from its shields to power its weapon. | ||
Leetley
1796 Posts
On January 18 2013 13:35 avilo wrote: Also i'm surprised the tempest is still at 4 supply instead of put back up to 6 or even 8. Mass tempests in Protoss lategame is not fun, nor entertaining to watch or play/play against. Not to mention Z lategame has no answer to it, and T mech as well has no answer. What is going on? So much stuff to be addressed that isn't, TVP mech viability COUGHS* But I guess the order of importance is +10 reaper HP first... Yeah, I too agree that the Tempest should have it's supply raised to 6 or more. Remember that Blizzard can't honestly do all the right changes at the same time. Just let these things to mature as people will do the testing. | ||
Alex1Sun
494 Posts
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zERG_bONG
United States4 Posts
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SolidMoose
United States1240 Posts
On January 18 2013 16:04 FLuE wrote: Every toss basically forge fe so no real worry there you can get an extra cannon. As Terran with the reaper it is easy to scout a roach burrow all in. Save a scan. Hardly anyone will notice this change. It might lead to a few cool plays here and there. The fact is the cost early game is significant. If it gets scouted you will be behind. 100 gas that early makes some crazy early all in worthless. What damage is 4 burrowing roaches going to do? I really think in 98% of games it's a non issue. Save a scan to kill them with...a reaper? That a terran can somehow afford while still having defense against roaches. Maybe if the scan itself killed the roaches this would work. And when did roach aggression become all in? | ||
SoulS
Germany8 Posts
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