• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:05
CEST 01:05
KST 08:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League54Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Weekly Cups (October 5-11): Farewell to 5.0.16 REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Bot on ladder [Megathread] Daily Funny Videos Sagi.gg Launcher Released Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8479 users

Beta Balance Update #12 - Page 13

Forum Index > StarCraft 2 HotS
491 CommentsPost a Reply
Prev 1 11 12 13 14 15 25 Next All
FoShao
Profile Joined November 2012
United States256 Posts
January 18 2013 06:20 GMT
#241
not sure how I feel about supply change to VR.. :/
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 18 2013 06:21 GMT
#242
Looks like another underwhelming patch.... Man, I miss the days of balance patch #8.
StrategyAllyssa Grey <3<3
800800
Profile Joined October 2011
Afghanistan64 Posts
January 18 2013 06:27 GMT
#243
The burrow change just mean zerg can potentially get burrow 80 second faster cause they don't have to wait till lair is finish. Tunnelling Claw still require lair. Stop making it sound like the end of the world. I'm happy there are so much more things that can kill me.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
January 18 2013 06:31 GMT
#244
Great changes!Love them...
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
SolidMoose
Profile Joined June 2011
United States1240 Posts
January 18 2013 06:51 GMT
#245
On January 18 2013 15:20 Infernal_dream wrote:
Show nested quote +
On January 18 2013 13:53 IamPryda wrote:
tier 1 burrowed roaches are just retarded now that mothership core cant detect


What exactly is retarded about them? The health regen has to be researched, burrow movement has to be researched. Both of those are t2.


Health regen is free lol

So yeah. Roach aggression. When a roach gets weak, burrow it. Essentially, you can keep pressure forever on a FE terran until they can outright kill the roaches from full health.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-01-18 06:56:21
January 18 2013 06:56 GMT
#246
On January 18 2013 15:51 SolidMoose wrote:
Show nested quote +
On January 18 2013 15:20 Infernal_dream wrote:
On January 18 2013 13:53 IamPryda wrote:
tier 1 burrowed roaches are just retarded now that mothership core cant detect


What exactly is retarded about them? The health regen has to be researched, burrow movement has to be researched. Both of those are t2.


Health regen is free lol

So yeah. Roach aggression. When a roach gets weak, burrow it. Essentially, you can keep pressure forever on a FE terran until they can outright kill the roaches from full health.

Zerg players dont use "Roach burrow micro" because they dont need it. They dont even research burrow most of the time and still win.

Protoss players HAVE TO use Blink or Forcefield to make their Stalkers last in a straight up battle and yet Zerg players DONT have to do the same with burrow ... seems really unfair.
If you cant say what you're meaning, you can never mean what you're saying.
FLuE
Profile Joined September 2010
United States1012 Posts
January 18 2013 07:04 GMT
#247
On January 18 2013 15:56 Rabiator wrote:
Show nested quote +
On January 18 2013 15:51 SolidMoose wrote:
On January 18 2013 15:20 Infernal_dream wrote:
On January 18 2013 13:53 IamPryda wrote:
tier 1 burrowed roaches are just retarded now that mothership core cant detect


What exactly is retarded about them? The health regen has to be researched, burrow movement has to be researched. Both of those are t2.


Health regen is free lol

So yeah. Roach aggression. When a roach gets weak, burrow it. Essentially, you can keep pressure forever on a FE terran until they can outright kill the roaches from full health.

Zerg players dont use "Roach burrow micro" because they dont need it. They dont even research burrow most of the time and still win.

Protoss players HAVE TO use Blink or Forcefield to make their Stalkers last in a straight up battle and yet Zerg players DONT have to do the same with burrow ... seems really unfair.


Every toss basically forge fe so no real worry there you can get an extra cannon.

As Terran with the reaper it is easy to scout a roach burrow all in. Save a scan.

Hardly anyone will notice this change. It might lead to a few cool plays here and there. The fact is the cost early game is significant. If it gets scouted you will be behind. 100 gas that early makes some crazy early all in worthless. What damage is 4 burrowing roaches going to do?

I really think in 98% of games it's a non issue.
hotcoco
Profile Joined January 2013
United Arab Emirates20 Posts
January 18 2013 07:10 GMT
#248
What does the voidray's ability do exactly?
"Life is weaker than Death and Death is weaker than Truth"
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2013-01-18 07:17:46
January 18 2013 07:17 GMT
#249
ITT people who do not understand sc2, think that this burrow change is bigger than it is.

Lair, or burrow. Hmmm.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
January 18 2013 07:23 GMT
#250
Void ray and broodlords same supply cost -.- !
Terran & Potato Salad.
Grendel
Profile Joined November 2010
Belgium126 Posts
January 18 2013 07:26 GMT
#251
On January 18 2013 13:52 awesomoecalypse wrote:
Show nested quote +
Most likely he wasn't referring to PvP.


There isn't any matchup in HotS in which the metagame for Protoss could be accurately described as "mass tempest". Terran still go bio more often than not and while a couple Tempests for Medivac sniping are nice if you can afford them, they really aren't a great way to handle Terran bio. Its really only in PvZ where you see a lot of Tempests, and even then I'd hardly describe it as "mass Tempest", more like a supporting force to go with Voids and HTs.


Which is why he was talking about MECH. And zerg. Not bio. Not PvP. You need to read his post better.

And I agree with him on this one. If course terrans go bio most of the time. They have to, or get killed by a mass tempest centric build.
Lokken_8
Profile Joined May 2011
Czech Republic69 Posts
January 18 2013 07:31 GMT
#252
I´m curious howl meaningful this burrow change will be. Reaper still look bit clueless in term of usage, I personaly just make one to scout and few hp are not going to change that. As for VR, yes it is strong: Except now it not only costs a lot and buils really slowly but it also eats up load of supply.
Rabiator
Profile Joined March 2010
Germany3948 Posts
January 18 2013 07:38 GMT
#253
On January 18 2013 16:04 FLuE wrote:
I really think in 98% of games it's a non issue.

Just think about ZvZ early game which is lots of Zerglings and possibly some Banelings. What will happen if one player gets burrow early and simply burrows some Banelings on his entrances? The opponent wont have detection yet since he wont have hive yet and thus the excitement of "ling/bling vs ling/bling" will be taken out, because you cant be sure you will not run over burrowed Banelings and lose everything there and then. That simply makes players too safe and removes excitement. Its going to be noticeable on more than 2% of the games.
If you cant say what you're meaning, you can never mean what you're saying.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2013-01-18 08:03:02
January 18 2013 08:02 GMT
#254
Rofl! "Since we don't see a unit being microed aggainst, let's put a one dimensional way of micro, so that from beta till the next expansion players will be doing the same kind of micro." Seriously .... I thought they had learned something from the entomb.
Just_a_Moth
Profile Joined March 2012
Canada1971 Posts
January 18 2013 08:04 GMT
#255
It'd be cool if when you activated the void ray stim thing it reduced the void ray's SHIELD armour by 1 or 2. This would allow it to get negative armour as well granting bonus damage to enemy attacks.
Also, makes sense from a lore stand point; the voidray drains power from its shields to power its weapon.
Leetley
Profile Joined October 2010
1796 Posts
Last Edited: 2013-01-18 08:31:37
January 18 2013 08:09 GMT
#256
And the Reaper changes continue... that's fine.
On January 18 2013 13:35 avilo wrote:
Also i'm surprised the tempest is still at 4 supply instead of put back up to 6 or even 8. Mass tempests in Protoss lategame is not fun, nor entertaining to watch or play/play against. Not to mention Z lategame has no answer to it, and T mech as well has no answer.

What is going on? So much stuff to be addressed that isn't, TVP mech viability COUGHS*

But I guess the order of importance is +10 reaper HP first...

Yeah, I too agree that the Tempest should have it's supply raised to 6 or more. Remember that Blizzard can't honestly do all the right changes at the same time. Just let these things to mature as people will do the testing.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
January 18 2013 08:12 GMT
#257
Good little patch. I approve
This is not Warcraft in space!
zERG_bONG
Profile Joined December 2012
United States4 Posts
January 18 2013 08:20 GMT
#258
Man. That burrow change is a tad bit frightening.
4sdddddddddddddddddd
SolidMoose
Profile Joined June 2011
United States1240 Posts
January 18 2013 08:30 GMT
#259
On January 18 2013 16:04 FLuE wrote:
Show nested quote +
On January 18 2013 15:56 Rabiator wrote:
On January 18 2013 15:51 SolidMoose wrote:
On January 18 2013 15:20 Infernal_dream wrote:
On January 18 2013 13:53 IamPryda wrote:
tier 1 burrowed roaches are just retarded now that mothership core cant detect


What exactly is retarded about them? The health regen has to be researched, burrow movement has to be researched. Both of those are t2.


Health regen is free lol

So yeah. Roach aggression. When a roach gets weak, burrow it. Essentially, you can keep pressure forever on a FE terran until they can outright kill the roaches from full health.

Zerg players dont use "Roach burrow micro" because they dont need it. They dont even research burrow most of the time and still win.

Protoss players HAVE TO use Blink or Forcefield to make their Stalkers last in a straight up battle and yet Zerg players DONT have to do the same with burrow ... seems really unfair.


Every toss basically forge fe so no real worry there you can get an extra cannon.

As Terran with the reaper it is easy to scout a roach burrow all in. Save a scan.

Hardly anyone will notice this change. It might lead to a few cool plays here and there. The fact is the cost early game is significant. If it gets scouted you will be behind. 100 gas that early makes some crazy early all in worthless. What damage is 4 burrowing roaches going to do?

I really think in 98% of games it's a non issue.


Save a scan to kill them with...a reaper? That a terran can somehow afford while still having defense against roaches. Maybe if the scan itself killed the roaches this would work.

And when did roach aggression become all in?
SoulS
Profile Joined December 2012
Germany8 Posts
January 18 2013 08:33 GMT
#260
Voidray lategame is to strong, lets increase the supply? Broodlord + Infestor imba since months, still no increase óf the supply of the imbalords. And then Burrow buff ?? So no 3 base for Protoss without Robo? Rly dumb Blizzard rly.
I eat little kids
Prev 1 11 12 13 14 15 25 Next All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 321
Nathanias 104
StarCraft: Brood War
Artosis 583
firebathero 214
ProTech174
910 42
HiyA 16
Dota 2
syndereN643
monkeys_forever400
League of Legends
Doublelift4504
Super Smash Bros
PPMD75
Heroes of the Storm
Trikslyr67
Other Games
summit1g6357
shahzam559
ToD270
C9.Mang0246
JimRising 121
NeuroSwarm63
ViBE44
JuggernautJason41
PiGStarcraft1
Organizations
StarCraft 2
CranKy Ducklings9
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 21
• musti20045 13
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki30
• blackmanpl 27
• HerbMon 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1078
Other Games
• imaqtpie824
• Shiphtur581
Upcoming Events
WardiTV Summer Champion…
11h 55m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
14h 55m
Big Brain Bouts
16h 55m
FEL
1d 9h
Patches Events
1d 13h
AI Arena Tournament
1d 17h
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
2 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.