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Beta Balance Update #12 - Page 13

Forum Index > StarCraft 2 HotS
491 CommentsPost a Reply
Prev 1 11 12 13 14 15 25 Next All
FoShao
Profile Joined November 2012
United States256 Posts
January 18 2013 06:20 GMT
#241
not sure how I feel about supply change to VR.. :/
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 18 2013 06:21 GMT
#242
Looks like another underwhelming patch.... Man, I miss the days of balance patch #8.
StrategyAllyssa Grey <3<3
800800
Profile Joined October 2011
Afghanistan64 Posts
January 18 2013 06:27 GMT
#243
The burrow change just mean zerg can potentially get burrow 80 second faster cause they don't have to wait till lair is finish. Tunnelling Claw still require lair. Stop making it sound like the end of the world. I'm happy there are so much more things that can kill me.
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
January 18 2013 06:31 GMT
#244
Great changes!Love them...
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
SolidMoose
Profile Joined June 2011
United States1240 Posts
January 18 2013 06:51 GMT
#245
On January 18 2013 15:20 Infernal_dream wrote:
Show nested quote +
On January 18 2013 13:53 IamPryda wrote:
tier 1 burrowed roaches are just retarded now that mothership core cant detect


What exactly is retarded about them? The health regen has to be researched, burrow movement has to be researched. Both of those are t2.


Health regen is free lol

So yeah. Roach aggression. When a roach gets weak, burrow it. Essentially, you can keep pressure forever on a FE terran until they can outright kill the roaches from full health.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-01-18 06:56:21
January 18 2013 06:56 GMT
#246
On January 18 2013 15:51 SolidMoose wrote:
Show nested quote +
On January 18 2013 15:20 Infernal_dream wrote:
On January 18 2013 13:53 IamPryda wrote:
tier 1 burrowed roaches are just retarded now that mothership core cant detect


What exactly is retarded about them? The health regen has to be researched, burrow movement has to be researched. Both of those are t2.


Health regen is free lol

So yeah. Roach aggression. When a roach gets weak, burrow it. Essentially, you can keep pressure forever on a FE terran until they can outright kill the roaches from full health.

Zerg players dont use "Roach burrow micro" because they dont need it. They dont even research burrow most of the time and still win.

Protoss players HAVE TO use Blink or Forcefield to make their Stalkers last in a straight up battle and yet Zerg players DONT have to do the same with burrow ... seems really unfair.
If you cant say what you're meaning, you can never mean what you're saying.
FLuE
Profile Joined September 2010
United States1012 Posts
January 18 2013 07:04 GMT
#247
On January 18 2013 15:56 Rabiator wrote:
Show nested quote +
On January 18 2013 15:51 SolidMoose wrote:
On January 18 2013 15:20 Infernal_dream wrote:
On January 18 2013 13:53 IamPryda wrote:
tier 1 burrowed roaches are just retarded now that mothership core cant detect


What exactly is retarded about them? The health regen has to be researched, burrow movement has to be researched. Both of those are t2.


Health regen is free lol

So yeah. Roach aggression. When a roach gets weak, burrow it. Essentially, you can keep pressure forever on a FE terran until they can outright kill the roaches from full health.

Zerg players dont use "Roach burrow micro" because they dont need it. They dont even research burrow most of the time and still win.

Protoss players HAVE TO use Blink or Forcefield to make their Stalkers last in a straight up battle and yet Zerg players DONT have to do the same with burrow ... seems really unfair.


Every toss basically forge fe so no real worry there you can get an extra cannon.

As Terran with the reaper it is easy to scout a roach burrow all in. Save a scan.

Hardly anyone will notice this change. It might lead to a few cool plays here and there. The fact is the cost early game is significant. If it gets scouted you will be behind. 100 gas that early makes some crazy early all in worthless. What damage is 4 burrowing roaches going to do?

I really think in 98% of games it's a non issue.
hotcoco
Profile Joined January 2013
United Arab Emirates20 Posts
January 18 2013 07:10 GMT
#248
What does the voidray's ability do exactly?
"Life is weaker than Death and Death is weaker than Truth"
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2013-01-18 07:17:46
January 18 2013 07:17 GMT
#249
ITT people who do not understand sc2, think that this burrow change is bigger than it is.

Lair, or burrow. Hmmm.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
January 18 2013 07:23 GMT
#250
Void ray and broodlords same supply cost -.- !
Terran & Potato Salad.
Grendel
Profile Joined November 2010
Belgium126 Posts
January 18 2013 07:26 GMT
#251
On January 18 2013 13:52 awesomoecalypse wrote:
Show nested quote +
Most likely he wasn't referring to PvP.


There isn't any matchup in HotS in which the metagame for Protoss could be accurately described as "mass tempest". Terran still go bio more often than not and while a couple Tempests for Medivac sniping are nice if you can afford them, they really aren't a great way to handle Terran bio. Its really only in PvZ where you see a lot of Tempests, and even then I'd hardly describe it as "mass Tempest", more like a supporting force to go with Voids and HTs.


Which is why he was talking about MECH. And zerg. Not bio. Not PvP. You need to read his post better.

And I agree with him on this one. If course terrans go bio most of the time. They have to, or get killed by a mass tempest centric build.
Lokken_8
Profile Joined May 2011
Czech Republic69 Posts
January 18 2013 07:31 GMT
#252
I´m curious howl meaningful this burrow change will be. Reaper still look bit clueless in term of usage, I personaly just make one to scout and few hp are not going to change that. As for VR, yes it is strong: Except now it not only costs a lot and buils really slowly but it also eats up load of supply.
Rabiator
Profile Joined March 2010
Germany3948 Posts
January 18 2013 07:38 GMT
#253
On January 18 2013 16:04 FLuE wrote:
I really think in 98% of games it's a non issue.

Just think about ZvZ early game which is lots of Zerglings and possibly some Banelings. What will happen if one player gets burrow early and simply burrows some Banelings on his entrances? The opponent wont have detection yet since he wont have hive yet and thus the excitement of "ling/bling vs ling/bling" will be taken out, because you cant be sure you will not run over burrowed Banelings and lose everything there and then. That simply makes players too safe and removes excitement. Its going to be noticeable on more than 2% of the games.
If you cant say what you're meaning, you can never mean what you're saying.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2013-01-18 08:03:02
January 18 2013 08:02 GMT
#254
Rofl! "Since we don't see a unit being microed aggainst, let's put a one dimensional way of micro, so that from beta till the next expansion players will be doing the same kind of micro." Seriously .... I thought they had learned something from the entomb.
Just_a_Moth
Profile Joined March 2012
Canada1964 Posts
January 18 2013 08:04 GMT
#255
It'd be cool if when you activated the void ray stim thing it reduced the void ray's SHIELD armour by 1 or 2. This would allow it to get negative armour as well granting bonus damage to enemy attacks.
Also, makes sense from a lore stand point; the voidray drains power from its shields to power its weapon.
Leetley
Profile Joined October 2010
1796 Posts
Last Edited: 2013-01-18 08:31:37
January 18 2013 08:09 GMT
#256
And the Reaper changes continue... that's fine.
On January 18 2013 13:35 avilo wrote:
Also i'm surprised the tempest is still at 4 supply instead of put back up to 6 or even 8. Mass tempests in Protoss lategame is not fun, nor entertaining to watch or play/play against. Not to mention Z lategame has no answer to it, and T mech as well has no answer.

What is going on? So much stuff to be addressed that isn't, TVP mech viability COUGHS*

But I guess the order of importance is +10 reaper HP first...

Yeah, I too agree that the Tempest should have it's supply raised to 6 or more. Remember that Blizzard can't honestly do all the right changes at the same time. Just let these things to mature as people will do the testing.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
January 18 2013 08:12 GMT
#257
Good little patch. I approve
This is not Warcraft in space!
zERG_bONG
Profile Joined December 2012
United States4 Posts
January 18 2013 08:20 GMT
#258
Man. That burrow change is a tad bit frightening.
4sdddddddddddddddddd
SolidMoose
Profile Joined June 2011
United States1240 Posts
January 18 2013 08:30 GMT
#259
On January 18 2013 16:04 FLuE wrote:
Show nested quote +
On January 18 2013 15:56 Rabiator wrote:
On January 18 2013 15:51 SolidMoose wrote:
On January 18 2013 15:20 Infernal_dream wrote:
On January 18 2013 13:53 IamPryda wrote:
tier 1 burrowed roaches are just retarded now that mothership core cant detect


What exactly is retarded about them? The health regen has to be researched, burrow movement has to be researched. Both of those are t2.


Health regen is free lol

So yeah. Roach aggression. When a roach gets weak, burrow it. Essentially, you can keep pressure forever on a FE terran until they can outright kill the roaches from full health.

Zerg players dont use "Roach burrow micro" because they dont need it. They dont even research burrow most of the time and still win.

Protoss players HAVE TO use Blink or Forcefield to make their Stalkers last in a straight up battle and yet Zerg players DONT have to do the same with burrow ... seems really unfair.


Every toss basically forge fe so no real worry there you can get an extra cannon.

As Terran with the reaper it is easy to scout a roach burrow all in. Save a scan.

Hardly anyone will notice this change. It might lead to a few cool plays here and there. The fact is the cost early game is significant. If it gets scouted you will be behind. 100 gas that early makes some crazy early all in worthless. What damage is 4 burrowing roaches going to do?

I really think in 98% of games it's a non issue.


Save a scan to kill them with...a reaper? That a terran can somehow afford while still having defense against roaches. Maybe if the scan itself killed the roaches this would work.

And when did roach aggression become all in?
SoulS
Profile Joined December 2012
Germany8 Posts
January 18 2013 08:33 GMT
#260
Voidray lategame is to strong, lets increase the supply? Broodlord + Infestor imba since months, still no increase óf the supply of the imbalords. And then Burrow buff ?? So no 3 base for Protoss without Robo? Rly dumb Blizzard rly.
I eat little kids
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