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Beta Balance Update #12 - Page 14

Forum Index > StarCraft 2 HotS
491 CommentsPost a Reply
Prev 1 12 13 14 15 16 25 Next All
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
January 18 2013 08:35 GMT
#261
The burrow change means 6pool + burrow will kill any Terran or Protoss FAST.
Cauterize the area
Asturas
Profile Blog Joined September 2010
Finland587 Posts
January 18 2013 08:37 GMT
#262
I gotta say I almost like these changes. Almost, because this is another patch changing early game, encouraging to play aggressively or all-ins.
I would rather love seeing late game changes, especially for Terran.
There are no boundaries, that's the final conclusion.
Garmer
Profile Joined October 2010
1286 Posts
January 18 2013 08:40 GMT
#263
high supply units make this game like warcraft
drkcid
Profile Joined October 2012
Spain196 Posts
January 18 2013 08:42 GMT
#264
On January 18 2013 17:35 Hattori_Hanzo wrote:
The burrow change means 6pool + burrow will kill any Terran or Protoss FAST.


I doubt it, burrow needs to be researched (if im not mistaken). Its hard to get min and gas to research burrow with a 6 pool.

Just for fun
InVerno
Profile Joined May 2011
258 Posts
January 18 2013 08:48 GMT
#265
Oracle is not a detector, people (especially zerg advocates) seems to not understand this, oracle got an abilty for detection, are two very different things. Oracle pops out with 50 mana, if you want to afford a ground push you need at least 100, 50 for a safe travel, and 50 for the engage, this means you build an oracle and you have to wait 100seconds idle with your oracle before anything, pretty dumb. Atm Robo is the only way to get a decent mobile detection, stop saying bullshits like "hey man you got an observer from the stargate ohoho"
RodrigoX
Profile Joined November 2009
United States645 Posts
January 18 2013 09:04 GMT
#266
So aggression against zerg just got smashed with burrow. I do a 4gate sentry pressure build against Zerg that is pretty non comital and Z can handle easily if they scout. Now something that allowed for aggression gets shut down because of a fucking hatchery tech upgrade.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
BerthaG
Profile Joined December 2012
France74 Posts
January 18 2013 09:07 GMT
#267
Burrow : let's see new timing could be interesting, maybe Z will not just defand until brood and infest.
Void: so stupid.... If you want micro just decrease damage without prismatic. Remove timer ^^.
Terran : I don't care, feel like reaper is just like a speed ling, for scout and low arrassing if not numerous.
Why not.
Will the game be ready for 12 march 2013? for sure not
Never surrender
CYFAWS
Profile Joined October 2012
Sweden275 Posts
January 18 2013 09:13 GMT
#268
i don't like the feel of the new reaper but since the old one's only merit was lowlevel dicking around i guess it makes sense
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
January 18 2013 09:32 GMT
#269
I can only imagine how this went

Blizzard asks for feedback from highest level pro #892634

BLIZZ: So, what do you think about the Void Ray?
RANDOM PRO: It's hard to fight against it with it's extended range mechanic...
BLIZZ: So you mean you can't see when the ability is used, right?
RANDOM PRO: No, it's just.. the range..
BLIZZ: So if we put an ugly timer there, you would micro, right? Micro more, right?
RANDOM PRO: It's not... that's not the problem..it's strong ag-...
BLIZZ: Oh, so you also want us to increase it's supply cost, right? It's gonna be better, right?
RANDOM PRO: If you would just get rid of the extend..
BLIZZ: We got it, we got it. If there would be a timer you would micro, right? Micro against it, right? At the highest level, right? Micro more, right? Right? MORE MICRO? WOULD YOU? YEAH? RIGHT? SUPPLY INCREASE AND TIMER, RIGHT? YOU SAID IT, RIGHT? NOW GO AND MICRO, AND THE HIGHEST LEVEL RIGHT RIGHT WE HELPED RIGHT AMAZIN MICRO RIGHT
RANDOM PRO: [User has disconnected.]
The heart's eternal vow
Discarder
Profile Joined July 2012
Philippines411 Posts
January 18 2013 10:04 GMT
#270
The burrow change is cool! roach aggro vs terran!
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Discarder
Profile Joined July 2012
Philippines411 Posts
January 18 2013 10:07 GMT
#271
On January 18 2013 17:35 Hattori_Hanzo wrote:
The burrow change means 6pool + burrow will kill any Terran or Protoss FAST.


lol what kind of build order are you saying?
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Discarder
Profile Joined July 2012
Philippines411 Posts
January 18 2013 10:12 GMT
#272
On January 18 2013 07:37 TeeTS wrote:
burrow in hatch tech, wtf? Do they even know their own game a little bit?
burrowed banelings in hatchery tech sounds like a fucking joke. But it seems it's still just Blizzard (un)balancing the game.


won't you be happy to see gimmicky styles against mass marines?
You can take the lion out of the jungle, but you can't take the jungle out of the lion
EpicShroom
Profile Joined May 2011
Netherlands81 Posts
January 18 2013 10:15 GMT
#273
reaper was designed high mobility with little utility... don't add health.. add something else..

Void ray to 4 supply... meh.. in 1v1's mass void will not work anyway in high leagues.

burrow to hatch? F ing stupid.
HAh .. i suck
Finnz
Profile Joined September 2011
United Kingdom260 Posts
January 18 2013 10:18 GMT
#274
is this seriously all they could think of doing in this patch? seems very lazy to me. Reapers should just be removed from the game in my opinion, its an impossible unit to balance.
Telenil
Profile Joined September 2010
France484 Posts
January 18 2013 10:18 GMT
#275
On January 18 2013 17:35 Hattori_Hanzo wrote:
The burrow change means 6pool + burrow will kill any Terran or Protoss FAST.
Good luck for spending 100M/100G when you 6 pool :p The research lasts 100 seconds too.

I'm a little worried about the roach regeneration when burrowed, but I suppose they can just nerf the pre-upgrade number if that's necessary.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Discarder
Profile Joined July 2012
Philippines411 Posts
January 18 2013 10:19 GMT
#276
On January 18 2013 08:18 MilesTeg wrote:
Show nested quote +
On January 18 2013 07:58 Nazeron wrote:
wonder how the burrow will be utilized against the sentry immortal all in, over i like the changes a lot


I don't understand how burrow is relevant to the sentry immortal all-in?


Very interesting question! Banelings mines! roaches can be under the sentries! Ambush tactics!
Toss will need to bring an observer to nullify the tactic., delaying immortals and the push more.
You can take the lion out of the jungle, but you can't take the jungle out of the lion
MrJoKer
Profile Joined November 2011
France232 Posts
January 18 2013 10:34 GMT
#277
Burrow change will be very cool to see. The early game in TvZ will be a more agressive.
@AbeggJip
Skiblet
Profile Joined August 2011
South Africa206 Posts
January 18 2013 10:51 GMT
#278
Anyone else supremely worried about ZvP. I mean, Toss goes FFE, or anything that involves a slightly delayed robo and all zerg has to do is make 7 roaches with burrow. Snipe cannon then every 10 seconds roaches have full HP again. Maybe I''m not sure of the timings yet but thats the first problem that came to mind. Otherwise good changes!
"Just fucking kill 'em" Day[9]
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 18 2013 10:54 GMT
#279
On January 18 2013 17:48 InVerno wrote:
Oracle is not a detector, people (especially zerg advocates) seems to not understand this, oracle got an abilty for detection, are two very different things. Oracle pops out with 50 mana, if you want to afford a ground push you need at least 100, 50 for a safe travel, and 50 for the engage, this means you build an oracle and you have to wait 100seconds idle with your oracle before anything, pretty dumb. Atm Robo is the only way to get a decent mobile detection, stop saying bullshits like "hey man you got an observer from the stargate ohoho"

This is just whining now. Terrans had to work like this forever. Would you rather it was back to WoL and only observers and Cannons were detectors?
Skiblet
Profile Joined August 2011
South Africa206 Posts
January 18 2013 10:57 GMT
#280
Oh yeah and I hope to god this timer on the void ray is some kind of joke. For example:
Imagine every time a zergling was morphing there was a timer on top of it saying how long there was left till it turned into a baneling.
Imagine every time siege tanks started to siege/unsiege there was a timer counting that.
Imagine every time EVERY TIME ANY ABILITY WAS USED THERE WAS A TIMER SHOWING HOW LONG IT TOOK FOR SAID ABILITY TO WEAR OFF/TAKE EFFECT. ITS bad enough as it is with worker counters on top of our buildings, but this, if this stays in the game I will be sorely disappointed in Blizzard.
They are trying to make the game more casual and such but this is just ridiculous. Work on custom maps/features rather than hurting the competitiveness and skill cap of the ACTUAL game. Eg. Casual People play LoL for things like ARAM and hardly ever play ranked. Please just thinked about it Blizzard....
"Just fucking kill 'em" Day[9]
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