Beta Balance Update #12 - Page 16
Forum Index > StarCraft 2 HotS |
drkcid
Spain196 Posts
| ||
nihlon
Sweden5581 Posts
| ||
Existor
Russian Federation4295 Posts
![]() | ||
Millet
Sweden143 Posts
I'm more concerned about early burrowed roaches. Since they heal 5 hp/s when burrowed. I'm guessing that robo play will become standard once again in PvZ. | ||
Existor
Russian Federation4295 Posts
I'm more concerned about early burrowed roaches. Since they heal 5 hp/s when burrowed. I'm guessing that robo play will become standard once again in PvZ. Void Rays can wipe roaches quickly, and Oracles can detect also | ||
Millet
Sweden143 Posts
On January 18 2013 22:14 Existor wrote: Void Rays can wipe roaches quickly, and Oracles can detect also Yep, didn't think of that. So no need for alarm guys.. | ||
Umpteen
United Kingdom1570 Posts
In the video he clearly unburrows a low-hp roach, which activates a widow mine. He reburrows before the projectile hits, and the roach only takes splash damage. | ||
Rider517
70 Posts
On January 18 2013 21:49 Existor wrote: The reason is that you got 2 units that can snipe infestors - Ravens and Battlecruisers. And both will start with upgraded armor, because you're doing mech-build which includes mech upgrades. More armor for air units means Infested Terrans become less strong against air, including nerfed anti-armored damage of fungal But they will trigger to closest units. If they target lings, then 2 splash shots will kill half of eggs. If they hit infesteds, so then more eggs will be with splash and some of them can die. And I don't talk about siege tank support. Same as widow mines. They have 19 attack priority. Lesser than other units. Any buff that works against infestors = infestor nerf. You got more tools to counter infestors. So instead nerfing Blizzard buffed terrans. And I like that design direction It's an indirect to Infestors, because they can't create 200 unkillable eggs, and you can easier deal with them with storms, warp fields, colossies or just recall. More tools means less trong imba things. Instead nerfing Blizzard buffed options to counter it. Another point of good design direction Oracles provide vision with revelation. And it's an indirect infestor nerf via buffing tools against it. Mechanics that alows to fight with infestors more effectively. You can dodge Fungal projectile and save your phoenixes from stun. Zerg requires more micro to use Fungal. So it's another indirect nerf to Infestors - harder to use them, and it looks interesting too and probably balanced. You will stop whine about Infestors only when they will be deleted from the game. So silly lol, just lol @ everything you wrote zerg requires more micro to use fungal, pffffffff "indirect nerfs to infestors" nuff said | ||
uh-oh
Hong Kong135 Posts
On January 18 2013 21:57 drkcid wrote: I dont see a big deal with burrow change, by the time the Z player get resources and research burrow it would be easy for T and P deal with it (I dont know about Z). Even more, a T1 Burrow research can delay speed upgrade for zerlings or hive upgrade. I think your case only stands in the current ZvX meta game, where you only get enough gas from a single gayser for ling speed, or not getting any gas at all before 3 bases. I feel like with this change, zergs may try and experiment with early gas openings, getting 2 gases and then research both ling speed and burrow, which should be early enough vs most robo/stargate timings protosses can throw at you. You'll force terrans to waste scans too instead of muling, which takes away a big advantage from their early game. Al though as a protoss player, i don't know what ways exactly can zergs use burrow to be aggressive. maybe burrow roach micro or baneling landmines? Speaking of baneling landmines ZvZ early to mid game will get a whole lot crazy with early burrow :D | ||
Rabiator
Germany3948 Posts
On January 18 2013 21:11 dcemuser wrote: Burrow is a waste of 100 gas in the early game. Use your own gas to make a Raven/Observer as a counter. Not for Baneling defense ... where the threat of it alone will make Zerg invulnerable to any attacks without detector ... so basically any small size attack. Early Marine drops or rushes? Not going to be scary anymore ... | ||
neozxa
Indonesia545 Posts
2 Supply tanks please, Blizzard :D | ||
Greendotz
United Kingdom2053 Posts
On January 18 2013 12:10 Hattori_Hanzo wrote: A timer is just stupid, seriously. Have an icon pop up like stim that'll blink as it wears off AND/OR have the beam glow a different hue, e.g. darker hue. Right now its so subtle, its hard to tell the beam got bigger from the overlap from more than one beam or if prismatic alignment was used. Agreed, I don't know what it looks like yet but the idea of a massive digital clock appearing above every single VR just seems like a ridiculous image. There must be a better way to do it, I also hate the way a unit lights up bright red when they're targeted by a seeker missile. It's so blindingly obvious and easy to move the unit away, what was wrong with the old version with a thin discreet line? You can still see which unit/s are targeted but you need to be paying attention (hard to do in a large maxed supply battle). When you're unit's are lit up in ALERT ALERT ALERT bright red only the most incompetent players wont retreat in time and it looks so dumb. The timer on the VR will have the same silly appearance. | ||
Existor
Russian Federation4295 Posts
zerg requires more micro to use fungal, pffffffff I meant against air. They must cast it more smart to hit quick air units. Against ground units it remains same, just less damage against armored units. | ||
Umpteen
United Kingdom1570 Posts
On January 18 2013 22:39 Rabiator wrote: Not for Baneling defense ... where the threat of it alone will make Zerg invulnerable to any attacks without detector ... so basically any small size attack. Early Marine drops or rushes? Not going to be scary anymore ... Presumably the threat of widow mines alone makes Terran invulnerable to any attacks without detector...? | ||
monsta
172 Posts
| ||
Emuking
United States144 Posts
| ||
FLuE
United States1012 Posts
On January 18 2013 17:30 SolidMoose wrote: Save a scan to kill them with...a reaper? That a terran can somehow afford while still having defense against roaches. Maybe if the scan itself killed the roaches this would work. And when did roach aggression become all in? In what world do I have enough roaches to do serious damage with burrow and you only have a reaper? If I go let's say 1 base 7RR, the 100 gas of burrow means that's now a 3RR with burrow. Plus your reaper should scout this and obviously see it is coming. Say on the other hand I go with an FE to burrow rush, again should be fairly easy to scout and you can have plenty of options at that point. I can't afford burrow and move to hit some timing so if you save a scan and I try some cute burrow micro you will clean it up. There are very few players who have such great micro that they would rather have burrow than 4 more roaches to hit an early timing. As a Zerg I'm way more concerned about scouting and being ready for fast widow mines than when I play Terran worried about burrow. What this might do, like the Phoenix build buff, is simply draw attention to burrow so people get it more often but you can still get it pretty fast before if you wanted and people still rarely upgraded it. It's a huge early game investment that will put you behind if you get it and do nothing productive with it. I swear people can up with stuff and don't even think it through. Stop acting like Zerg gets free burrow. | ||
Umpteen
United Kingdom1570 Posts
On January 18 2013 23:12 FLuE wrote: In what world do I have enough roaches to do serious damage with burrow and you only have a reaper? If I go let's say 1 base 7RR, the 100 gas of burrow means that's now a 3RR with burrow. That's not exactly right, though, is it? Burrow = 100/100 Roach = 75/25 + 25 minerals supply I know gas != minerals exactly, but you're only swapping out about two roaches of resources mined for burrow, if you adjust when you take your gas. Also, burrow means retention. That alllows your reinforcements (which are as fast as ever) to snowball, so although you might have fewer roaches to begin with, or hit slightly later, it's no longer just about one big punch. Nor is it no longer the rule that you need speedlings in order to reinforce quickly enough: roach retention with burrow means you can reinforce with more roaches instead. | ||
Seiniyta
Belgium1815 Posts
![]() | ||
AdrianHealey
Belgium480 Posts
| ||
| ||