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Beta Balance Update #12 - Page 17

Forum Index > StarCraft 2 HotS
491 CommentsPost a Reply
Prev 1 15 16 17 18 19 25 Next All
zkeller51
Profile Joined September 2012
United States25 Posts
January 18 2013 14:55 GMT
#321
b-ling land mines in early game is too strong defensively i feel
Henk
Profile Joined March 2012
Netherlands578 Posts
January 18 2013 15:03 GMT
#322
On January 18 2013 23:55 zkeller51 wrote:
b-ling land mines in early game is too strong defensively i feel


Yeah. Because widow mines don't do exactly the same thing.
summerloud
Profile Joined March 2010
Austria1201 Posts
January 18 2013 15:16 GMT
#323
On January 18 2013 22:09 Millet wrote:
Everyone is overreacting to the burrow change. If you don't have a command center/nexus planted before zerg has burrow, you are bad and deserve to lose. Zergling burrow might be able to deny an earlier third that a lair tech burrow ling couldn't, but that is another story. And by that time everyone can waste a scan/have mobile detection.

I'm more concerned about early burrowed roaches. Since they heal 5 hp/s when burrowed. I'm guessing that robo play will become standard once again in PvZ.


why robo play? stargate is already standard and deals with roaches much better, and also gives you detection
TurboDreams
Profile Joined April 2009
United States427 Posts
January 18 2013 15:37 GMT
#324
On January 18 2013 23:52 AdrianHealey wrote:
I can't imagine that getting burrow so fast can be worth it, unless for some gimmicky defense tactics.

If anything it helps with scouting by placing zerglings at expansions and key areas much earlier. Uing burrow with drones is kind of wasteful imo because thats mining time you are missing when they are burrowed.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 18 2013 16:01 GMT
#325
On January 19 2013 00:03 Henk wrote:
Show nested quote +
On January 18 2013 23:55 zkeller51 wrote:
b-ling land mines in early game is too strong defensively i feel


Yeah. Because widow mines don't do exactly the same thing.

Actually widow mines attack automatically, have range and are not self destruct. They are way better then early burrowed blings.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
January 18 2013 16:07 GMT
#326
The fact that blizzard is actually doing this change to the game, tells that it is not gonna break the game. And like said previously, zerg has to use gas on more important upgrades than burrow so burrow really comes later than you are thinking.
TeslasPigeon
Profile Joined March 2012
464 Posts
January 18 2013 16:13 GMT
#327
On January 18 2013 22:29 Umpteen wrote:
Watching these vods, the author points out something interesting: it looks as though you can now bait widow mines with burrow micro and take only the splash part of the damage.

In the video he clearly unburrows a low-hp roach, which activates a widow mine. He reburrows before the projectile hits, and the roach only takes splash damage.


This is actually very cool. Micro mechanics like this is what makes the game interesting, if you are complaining about this I say bully to you.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
January 18 2013 16:17 GMT
#328
Yeah burrowing to avoid WMs is awesome. Definitely something I hope we see more of going forward.
He drone drone drone. Me win. - ogsMC
Gruntt
Profile Joined August 2010
United States175 Posts
January 18 2013 16:37 GMT
#329
increase limit cap to 300!

fun Fun FUN FFUUNN!!!!!!
FLuE
Profile Joined September 2010
United States1012 Posts
January 18 2013 16:47 GMT
#330
Many of these situations people are talking about burrow being useful are times when you'd already have a lair and could have gotten burrow anyway yet people STILL DON'T.

Again, if anything maybe this change sheds light on what burrow is able to do so people end up using it more, just like when they made phoenix build faster and then people realized they were better than originally thought.

But nobody is spending 100/100 super early game(before lair) simply to scout, or block a 3rd expansion.

Some of the theorycrafting in this thread doesn't even make sense...
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-01-18 16:55:07
January 18 2013 16:54 GMT
#331
On January 18 2013 23:05 Umpteen wrote:
Show nested quote +
On January 18 2013 22:39 Rabiator wrote:
On January 18 2013 21:11 dcemuser wrote:
On January 18 2013 20:22 ChromeBallz wrote:
Zergs researching burrow asap and placing zerglings at all the expansion locations even sooner in the game.

Zerglings are too cheap to not do this as much as possible. Will be a very annoying move... At least when burrow was on lair you could take a third as P/T before those shennanigans began.


Burrow is a waste of 100 gas in the early game. Use your own gas to make a Raven/Observer as a counter.

Not for Baneling defense ... where the threat of it alone will make Zerg invulnerable to any attacks without detector ... so basically any small size attack. Early Marine drops or rushes? Not going to be scary anymore ...


Presumably the threat of widow mines alone makes Terran invulnerable to any attacks without detector...?

As far as I know you can see them but not target them without detection now?

I havent said anything about the Widow Mine being a well designed unit ... its pretty terrible, because there is zero synergy with any other Terran unit and the only purpose is scouting / drop / anti-harrass defense. BOTH things are terrible IMO.
If you cant say what you're meaning, you can never mean what you're saying.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 18 2013 17:03 GMT
#332
On January 18 2013 07:49 patronage wrote:
Show nested quote +
On January 18 2013 07:43 Rad wrote:
Tacking on a timer sounds really lazy. If it's hard for people to tell that the voids are in kill everything mode, improve the visuals slightly, don't just tack on a timer that screams "BACK AWAY!!"

Thumbs up on the burrow change. Dunno about reaper change. Don't like the increase in void supply.


Isn't the timer only for the protoss, to see that his ability is active?


noooope.
11/5/14 CATACLYSM | The South West's worst Falco main
ACrow
Profile Joined October 2011
Germany6583 Posts
January 18 2013 17:11 GMT
#333
VoidRay changes are fine. Reaper buff is from my perspective (P) warranted - what about TvT, I think that is where Reapers were used a lot - is this change fine for that match-up?
I'm still very skeptical about the burrow change. I doubt this will make it to release.
Get off my lawn, young punks
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
January 18 2013 17:25 GMT
#334
On January 18 2013 23:12 Emuking wrote:
disengaging is so hard in this game without taking huge losses once you commit your blob to their blob

This is the best post ever.
The heart's eternal vow
The_Darkness
Profile Joined December 2011
United States910 Posts
January 18 2013 17:38 GMT
#335
On January 19 2013 01:13 TeslasPigeon wrote:
Show nested quote +
On January 18 2013 22:29 Umpteen wrote:
Watching these vods, the author points out something interesting: it looks as though you can now bait widow mines with burrow micro and take only the splash part of the damage.

In the video he clearly unburrows a low-hp roach, which activates a widow mine. He reburrows before the projectile hits, and the roach only takes splash damage.


This is actually very cool. Micro mechanics like this is what makes the game interesting, if you are complaining about this I say bully to you.


Fully agree. Some of the most loved aspects of BW were uintended programming "glitches" that people could exploit, with good micro, for an advantage. It rewards people with the attention, multi-tasking, APM and micro to pull it off. If it's true, I hope they leave it in.
To be is to be the value of a bound variable.
GarfunkelAndOates
Profile Joined January 2013
Japan10 Posts
January 18 2013 17:41 GMT
#336
yay for the hatchery burrow change. i think that roaches are so cool with burrow. i also think that it will add to the zerg dynamic really well.
i love the starcrafts
Trilandian
Profile Joined March 2011
Israel78 Posts
January 18 2013 18:17 GMT
#337
Good patch.
Give me e-sports or give me death!
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2013-01-18 19:25:31
January 18 2013 19:20 GMT
#338
OH YEAH baby, burrow before lair, burrow before lair, yes yes yes
edit: on the other hand... not sure if roaches aren't going to become too strong in early game now
i could see them changing roaches to not be able to use burrow without lair, or something like that
If you stand next to my head, you can hear the ocean. - Day[9]
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 18 2013 19:29 GMT
#339
On January 18 2013 08:01 DeCoup wrote:
Show nested quote +
On January 18 2013 07:29 Targe wrote:
Really? A timer above the void ray? Seems silly.

I'm hoping it's the same timer they have on changelings, hallucinations and infested terrans.


Oh good, you never see those anyway. A big timer similar to the scv count above a base is what I was imagining o.0
11/5/14 CATACLYSM | The South West's worst Falco main
a176
Profile Blog Joined August 2009
Canada6688 Posts
January 18 2013 19:47 GMT
#340
We're hoping to see players pull their units back against Prismatic Alignment, and re-engage once the ability is on cooldown.


trying to force gameplay mechanics, wow.
starleague forever
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