Beta Balance Update #12 - Page 17
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zkeller51
United States25 Posts
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Henk
Netherlands578 Posts
On January 18 2013 23:55 zkeller51 wrote: b-ling land mines in early game is too strong defensively i feel Yeah. Because widow mines don't do exactly the same thing. | ||
summerloud
Austria1201 Posts
On January 18 2013 22:09 Millet wrote: Everyone is overreacting to the burrow change. If you don't have a command center/nexus planted before zerg has burrow, you are bad and deserve to lose. Zergling burrow might be able to deny an earlier third that a lair tech burrow ling couldn't, but that is another story. And by that time everyone can waste a scan/have mobile detection. I'm more concerned about early burrowed roaches. Since they heal 5 hp/s when burrowed. I'm guessing that robo play will become standard once again in PvZ. why robo play? stargate is already standard and deals with roaches much better, and also gives you detection | ||
TurboDreams
United States427 Posts
On January 18 2013 23:52 AdrianHealey wrote: I can't imagine that getting burrow so fast can be worth it, unless for some gimmicky defense tactics. If anything it helps with scouting by placing zerglings at expansions and key areas much earlier. Uing burrow with drones is kind of wasteful imo because thats mining time you are missing when they are burrowed. | ||
-Archangel-
Croatia7457 Posts
On January 19 2013 00:03 Henk wrote: Yeah. Because widow mines don't do exactly the same thing. Actually widow mines attack automatically, have range and are not self destruct. They are way better then early burrowed blings. | ||
Mongolbonjwa
Finland376 Posts
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TeslasPigeon
464 Posts
On January 18 2013 22:29 Umpteen wrote: Watching these vods, the author points out something interesting: it looks as though you can now bait widow mines with burrow micro and take only the splash part of the damage. In the video he clearly unburrows a low-hp roach, which activates a widow mine. He reburrows before the projectile hits, and the roach only takes splash damage. This is actually very cool. Micro mechanics like this is what makes the game interesting, if you are complaining about this I say bully to you. | ||
awesomoecalypse
United States2235 Posts
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Gruntt
United States175 Posts
fun Fun FUN FFUUNN!!!!!! | ||
FLuE
United States1012 Posts
Again, if anything maybe this change sheds light on what burrow is able to do so people end up using it more, just like when they made phoenix build faster and then people realized they were better than originally thought. But nobody is spending 100/100 super early game(before lair) simply to scout, or block a 3rd expansion. Some of the theorycrafting in this thread doesn't even make sense... | ||
Rabiator
Germany3948 Posts
On January 18 2013 23:05 Umpteen wrote: Presumably the threat of widow mines alone makes Terran invulnerable to any attacks without detector...? As far as I know you can see them but not target them without detection now? I havent said anything about the Widow Mine being a well designed unit ... its pretty terrible, because there is zero synergy with any other Terran unit and the only purpose is scouting / drop / anti-harrass defense. BOTH things are terrible IMO. | ||
Targe
United Kingdom14103 Posts
On January 18 2013 07:49 patronage wrote: Isn't the timer only for the protoss, to see that his ability is active? noooope. | ||
ACrow
Germany6583 Posts
I'm still very skeptical about the burrow change. I doubt this will make it to release. | ||
PVJ
Hungary5212 Posts
On January 18 2013 23:12 Emuking wrote: disengaging is so hard in this game without taking huge losses once you commit your blob to their blob This is the best post ever. | ||
The_Darkness
United States910 Posts
On January 19 2013 01:13 TeslasPigeon wrote: This is actually very cool. Micro mechanics like this is what makes the game interesting, if you are complaining about this I say bully to you. Fully agree. Some of the most loved aspects of BW were uintended programming "glitches" that people could exploit, with good micro, for an advantage. It rewards people with the attention, multi-tasking, APM and micro to pull it off. If it's true, I hope they leave it in. | ||
GarfunkelAndOates
Japan10 Posts
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Trilandian
Israel78 Posts
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figq
12519 Posts
edit: on the other hand... not sure if roaches aren't going to become too strong in early game now i could see them changing roaches to not be able to use burrow without lair, or something like that | ||
Targe
United Kingdom14103 Posts
On January 18 2013 08:01 DeCoup wrote: I'm hoping it's the same timer they have on changelings, hallucinations and infested terrans. Oh good, you never see those anyway. A big timer similar to the scv count above a base is what I was imagining o.0 | ||
a176
Canada6688 Posts
We're hoping to see players pull their units back against Prismatic Alignment, and re-engage once the ability is on cooldown. trying to force gameplay mechanics, wow. | ||
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