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Beta Balance Update #10 - Page 33

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 31 32 33 34 35 92 Next
Basileus
Profile Joined October 2010
United States103 Posts
December 19 2012 02:55 GMT
#641
just tested it out. 15 seems really fast. 10 was too slow for sure, but this seems like overkill. Its not quite insta-cast but its pretty close. Perhaps something like range 9 speed 12 would be reasonable?
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 19 2012 02:56 GMT
#642
On December 19 2012 11:55 Basileus wrote:
just tested it out. 15 seems really fast. 10 was too slow for sure, but this seems like overkill. Its not quite insta-cast but its pretty close. Perhaps something like range 9 speed 12 would be reasonable?


Seems more reasonable. Not sure why they have to tweak the numbers so drastically...
WeRRa
Profile Joined December 2010
378 Posts
December 19 2012 02:57 GMT
#643
I guess the fungal buff was to defend vs air, but as long as fungal does root it will be the strongest spell in any battle. I guess this a spell you can't balance, wether it becomes totally broken or to weak. They should replace it with something like plague.
InnoVation Fighting!!!
Trotim
Profile Joined May 2011
Germany95 Posts
December 19 2012 02:57 GMT
#644
On December 19 2012 11:56 vthree wrote:
Show nested quote +
On December 19 2012 11:55 Basileus wrote:
just tested it out. 15 seems really fast. 10 was too slow for sure, but this seems like overkill. Its not quite insta-cast but its pretty close. Perhaps something like range 9 speed 12 would be reasonable?


Seems more reasonable. Not sure why they have to tweak the numbers so drastically...

For testing. Cus it's a beta.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
December 19 2012 02:58 GMT
#645
I'm really curious about how the widow mine nerf came to be. I can imagine one guy in the room "but didn't we say we wanted to HELP mech TvP?"

And then all the people in the room laughing
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2012-12-19 03:00:49
December 19 2012 03:00 GMT
#646
On December 19 2012 11:51 avilo wrote:
Infestor fungal is now stronger because infestors in the back can now launch fungals a lot easier than before where as you had to move infestors out of the way previously to get in range to fungal, as well as infestors getting in range of the enemy.

It's even more "ez mode now." I urge everyone to go into the unit tester and try it yourself. Wait till we see games with 20+ infestors again, where they are carbet bombing fungals, it's going to be about as easy as wings of liberty (in some cases even easier )because you can get many more off.

facepalms at this patch*

I agree completely. I don't mind fungal as a spell limiting micro. However, a micro limiting spell is obviously powerful, and the infestor is already durable and has a great escape mechanism, plus is extremely versatile. The huge problem with the infestor is how easily massable and powerful it is. Now you will have enough infestors that even aiming the fungal correctly will not be an issue, just launch three fungals at once, you hit one and all of the units will eventually die.

I think everyone was very excited by beta patch 8, for me this just ruined the excitement. No one wants to see infestors anymore, they make the game boring, stale, and a turtle-fest. Now they just made them even stronger than in LoW. What scares me, and what people forget, is how do you go mutas in ZvZ anymore? Fungal range = 10+2(radius) = 12. Muta sight range = 11. That means if your mutas stack, you can potentially be fungaled WITHOUT seeing the infestor.
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 19 2012 03:00 GMT
#647
On December 19 2012 11:58 chipmonklord17 wrote:
I'm really curious about how the widow mine nerf came to be. I can imagine one guy in the room "but didn't we say we wanted to HELP mech TvP?"

And then all the people in the room laughing


And i'm just sitting here crying QQ

but seriously, it seems like they are only willing to buff MechvsP if it doesn't effect other aspects of the game in anyway, and if something needs to be changed at MechvsP's expense, that isn't a problem.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2012-12-19 03:06:02
December 19 2012 03:03 GMT
#648
On December 19 2012 11:57 Trotim wrote:
Show nested quote +
On December 19 2012 11:56 vthree wrote:
On December 19 2012 11:55 Basileus wrote:
just tested it out. 15 seems really fast. 10 was too slow for sure, but this seems like overkill. Its not quite insta-cast but its pretty close. Perhaps something like range 9 speed 12 would be reasonable?


Seems more reasonable. Not sure why they have to tweak the numbers so drastically...

For testing. Cus it's a beta.


then they should make it 99 spd with 99 range, right? Since it IS testing, it makes no sense to change 2 variables. If they didn't think it was effective enough with spd 10 and range 8, they should have change ONE of them (Spd 15 range 8/Spd 10 range 10). Changing both means when the feedback is that it is now TOO good, you won't know whether it is the Speed or the range which is causing this.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
December 19 2012 03:04 GMT
#649
WTFFFFF you go from brilliant to fucking clueless, DK/DB... seriously, buff the infestor?! BY BUFFING FUNGAL GROWTH?! I'm just at a loss for words. Why the fuck not replace fungal with a cool new spell. The community is practically unanimous that fungal is terrible for the game, and you go and buff it. fuck.
Azhrei16
Profile Joined August 2011
United States284 Posts
Last Edited: 2012-12-19 03:05:12
December 19 2012 03:05 GMT
#650
The further away you cast the Fungal Growth now, the less accurate it is going to be if the other player is paying the least bit attention. They said the trade-off is either you cast from far away with less accuracy or you try and get in close for more accuracy, which leaves the Infestor vulnerable.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 19 2012 03:05 GMT
#651
On December 19 2012 12:03 vthree wrote:
Show nested quote +
On December 19 2012 11:57 Trotim wrote:
On December 19 2012 11:56 vthree wrote:
On December 19 2012 11:55 Basileus wrote:
just tested it out. 15 seems really fast. 10 was too slow for sure, but this seems like overkill. Its not quite insta-cast but its pretty close. Perhaps something like range 9 speed 12 would be reasonable?


Seems more reasonable. Not sure why they have to tweak the numbers so drastically...

For testing. Cus it's a beta.


then they should make it 99 spd with 99 range, right?

I lol'd at the thought of a 99 range 1 spd fungal growth projectile.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-12-19 03:05:29
December 19 2012 03:05 GMT
#652
Oh wow I just realised how agonising slow blink will be with ultra-mutas in the game. Holy crap.

Phoenix all day erryday I guess.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
December 19 2012 03:05 GMT
#653
Like, this is something you should do months from now once you have finished tweaking the other units and found infestors just aren't useful, not a week after you implemented one of the wisest nerfs in the history of sc2 patches.
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
December 19 2012 03:05 GMT
#654
On December 19 2012 12:04 AcrossFiveJulys wrote:
WTFFFFF you go from brilliant to fucking clueless, DK/DB... seriously, buff the infestor?! BY BUFFING FUNGAL GROWTH?! I'm just at a loss for words. Why the fuck not replace fungal with a cool new spell. The community is practically unanimous that fungal is terrible for the game, and you go and buff it. fuck.


Lol they should rework fungal growth just like they "reworked" seeker missle XD
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
December 19 2012 03:07 GMT
#655
On December 19 2012 12:05 aksfjh wrote:
Show nested quote +
On December 19 2012 12:03 vthree wrote:
On December 19 2012 11:57 Trotim wrote:
On December 19 2012 11:56 vthree wrote:
On December 19 2012 11:55 Basileus wrote:
just tested it out. 15 seems really fast. 10 was too slow for sure, but this seems like overkill. Its not quite insta-cast but its pretty close. Perhaps something like range 9 speed 12 would be reasonable?


Seems more reasonable. Not sure why they have to tweak the numbers so drastically...

For testing. Cus it's a beta.


then they should make it 99 spd with 99 range, right?

I lol'd at the thought of a 99 range 1 spd fungal growth projectile.


20 fungals carpet bombing mineral line (huge area to spread it) with 1 speed. Doom is coming, are you ready
Fig
Profile Joined March 2010
United States1324 Posts
December 19 2012 03:08 GMT
#656
On December 19 2012 12:05 GattAttack wrote:
Show nested quote +
On December 19 2012 12:04 AcrossFiveJulys wrote:
WTFFFFF you go from brilliant to fucking clueless, DK/DB... seriously, buff the infestor?! BY BUFFING FUNGAL GROWTH?! I'm just at a loss for words. Why the fuck not replace fungal with a cool new spell. The community is practically unanimous that fungal is terrible for the game, and you go and buff it. fuck.


Lol they should rework fungal growth just like they "reworked" seeker missle XD

Even that would be better than what they are trying now
Can't elope with my cantaloupe
ElMeanYo
Profile Joined March 2011
United States1032 Posts
Last Edited: 2012-12-19 03:13:19
December 19 2012 03:11 GMT
#657
Just played a few games vs Terran while going infestors.

Well fungal isn't that much better than it was before this patch... still can't hit hellions or stimmed marines with it. The speed makes more of a difference than the range increase. Had the Terran bum-rush my infestors a few times, that worked surprisingly well. Haven't tested vs P or Z yet.

Actually what has really hurt the infestor more was the IT nerf... ITs are pretty much useless in combat now... more for emergency AA or burrow worker harassment.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
emc
Profile Joined September 2010
United States3088 Posts
December 19 2012 03:12 GMT
#658
fungal buff is really for mutas and phoenix. Currently phoenix openers absolutely destroys zerg right now because phoenix were given +1 range recently and it makes a clean transition into the new deadly skytoss. Mutas in ZvZ are dominant right now, and I love that, but infestors were glaringly bad against mutas. Increased HP regen, lower HP eggs, a projectile fungal with less range and not to mention is slow as hell. That was 10 speed, 15 speed is a 50% bonus so it should make considerable difference. Range 10 allows the infestor player to actually try and anticipate armies. Before if you tried to hit a unit at 8 range, it could be dodged, with this change the dodge can still occur, but infestors can throw out the projectile further ahead to catch a fleeing army at 8 range. We'll have to see how this works.

I see why this is a problem, people don't want to see mass infestors. I and many others would prefer a hydra buff, as it could conceivably fix ZvZ muta wars and perhaps give zerg a chance against phoenix into tempest/carrier.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
December 19 2012 03:14 GMT
#659
On December 19 2012 12:07 Too_MuchZerg wrote:
Show nested quote +
On December 19 2012 12:05 aksfjh wrote:
On December 19 2012 12:03 vthree wrote:
On December 19 2012 11:57 Trotim wrote:
On December 19 2012 11:56 vthree wrote:
On December 19 2012 11:55 Basileus wrote:
just tested it out. 15 seems really fast. 10 was too slow for sure, but this seems like overkill. Its not quite insta-cast but its pretty close. Perhaps something like range 9 speed 12 would be reasonable?


Seems more reasonable. Not sure why they have to tweak the numbers so drastically...

For testing. Cus it's a beta.


then they should make it 99 spd with 99 range, right?

I lol'd at the thought of a 99 range 1 spd fungal growth projectile.


20 fungals carpet bombing mineral line (huge area to spread it) with 1 speed. Doom is coming, are you ready


Why not just put reavers back in the game and be done with it.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
sagefreke
Profile Joined August 2010
United States241 Posts
December 19 2012 03:14 GMT
#660
So let me get this straight...

Fungal is still a projectile
Infested Terrans still don't receive upgrade bonuses to attack/armor
Infested Terran eggs only have 70 hp.
Fungal has +1 extra range than what it did in WoL

Yet people are still complaining about the Infestor? It's like people already forgot how tough Infestors in WoL were to deal with.
yo yo yo
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