• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:23
CEST 10:23
KST 17:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2669 users

Beta Balance Update #10 - Page 32

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 30 31 32 33 34 92 Next
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
December 19 2012 02:33 GMT
#621
On December 19 2012 11:25 aksfjh wrote:
I imagine projectile speed works on the same fundamental as movement speed of units, minus acceleration. This means the ability to dodge it can be done through ratios without knowing actual timings.

Fungal projectile has a movement speed of 15, while a muta has a movement speed of 4 (in HotS). In the time it takes for fungal to hit a target at X distance away, a muta can move 26.67% of that distance. Fungal has a radius of 2. That means the max distance you can click directly on a muta and miss is 7.5.

Now, what is the minimum speed that a unit can move without getting hit by a decently aimed fungal at 10 range? 3 is the minimum speed. Anything slower than that and a fungal will guarantee a hit. If it's a pack of units, the total movement needed to completely escape is 6, which can only be done with speedlings on creep.

There isn't ANY reaction time allocated to this change, only bad aim on the Zerg's part. That makes it no different than an instant cast spell.

SC2 units have acceleration as well, correct? Which means that to change direction or move from a dead stop to their designated "movement speed" (i.e. top speed) will actually take time as well. So this means things are actually slightly worse for the "fungal dodging" player than in your scenario. Yikes!
Plat Support Main #believe
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
December 19 2012 02:34 GMT
#622
On December 19 2012 11:25 aksfjh wrote:
I imagine projectile speed works on the same fundamental as movement speed of units, minus acceleration. This means the ability to dodge it can be done through ratios without knowing actual timings.

Fungal projectile has a movement speed of 15, while a muta has a movement speed of 4 (in HotS). In the time it takes for fungal to hit a target at X distance away, a muta can move 26.67% of that distance. Fungal has a radius of 2. That means the max distance you can click directly on a muta and miss is 7.5.

Now, what is the minimum speed that a unit can move without getting hit by a decently aimed fungal at 10 range? 3 is the minimum speed. Anything slower than that and a fungal will guarantee a hit. If it's a pack of units, the total movement needed to completely escape is 6, which can only be done with speedlings on creep.

There isn't ANY reaction time allocated to this change, only bad aim on the Zerg's part. That makes it no different than an instant cast spell.


Gonna take time for people to realize this. Until then, welcome back Heart of the Infestor...
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 19 2012 02:35 GMT
#623
Beta is back up, just tested the new fungal...lol. A lot of people are not going to be happy.
Sup
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2012-12-19 02:45:07
December 19 2012 02:36 GMT
#624
On December 19 2012 11:25 aksfjh wrote:
I imagine projectile speed works on the same fundamental as movement speed of units, minus acceleration. This means the ability to dodge it can be done through ratios without knowing actual timings.

Fungal projectile has a movement speed of 15, while a muta has a movement speed of 4 (in HotS). In the time it takes for fungal to hit a target at X distance away, a muta can move 26.67% of that distance. Fungal has a radius of 2. That means the max distance you can click directly on a muta and miss is 7.5.

Now, what is the minimum speed that a unit can move without getting hit by a decently aimed fungal at 10 range? 3 is the minimum speed. Anything slower than that and a fungal will guarantee a hit. If it's a pack of units, the total movement needed to completely escape is 6, which can only be done with speedlings on creep.

There isn't ANY reaction time allocated to this change, only bad aim on the Zerg's part. That makes it no different than an instant cast spell.


Obviously with a pack of units, the question is not whether you completely escape. I think it's weird that you demand that a well-aimed fungal have the potential to do 0 damage even on a pack of units.

Of course, I suppose if you're really sexy you can blink out of it.

Edit: And it obviously raises the skill cap of using fungal because of the delay. That makes it much harder to get a good clump of units like with an instant cast spell. That, in my opinion, is the only reason to make it a projectile in the first place. Not to make it dodgeable. Otherwise infestors would be completely unreliable.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2012-12-19 02:40:23
December 19 2012 02:38 GMT
#625
On December 19 2012 11:15 Hider wrote:
Show nested quote +
On December 19 2012 10:54 Doc Daneeka wrote:
widow mine nerf is fine. blink nerf makes sense to me given the early high ground vision from the mothership core, though i don't know if that's precisely what they were trying to address. caduceus reactor was absurd so good move, dunno if it'll be enough.

i'm kind of torn on the fungal buff. yeah it was nerfed too much before, but i almost wish they'd increase the root time or the DPS instead of this... fungal was actually starting to become fun to watch. i'd rather they design it to punish getting caught by it somehow rather than make it easier to get caught. but maybe they think it'll function too much like storm in that case? i dunno.


How can you say that. THey make it useless vs protoss. Is that great game design?


it's not, but the widow mine isn't great game design to begin with in my opinion. it seems kind of like the reaper to me - one little push in the nerf direction makes it useless, one little push in the buff direction makes it ridiculous. i hope they find a sweet spot for it but i'm not holding my breath. i'd rather they they bring back the warhound as a utility unit that builds widow mines on the field (which recharge but can't be moved, or something to that effect.)

so basically terran just got shafted in terms of new units. sorry guys. better luck in LotV. you had a good run there for awhile though.
payed off security
aksfjh
Profile Joined November 2010
United States4853 Posts
December 19 2012 02:38 GMT
#626
On December 19 2012 11:35 avilo wrote:
Beta is back up, just tested the new fungal...lol. A lot of people are not going to be happy.

I doubt they were happy before testing it, tbqh.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2012-12-19 02:42:09
December 19 2012 02:39 GMT
#627
On December 19 2012 11:21 NarAliya wrote:
Show nested quote +
On December 19 2012 10:55 hunts wrote:
I mean you people DO realize that 10 range with the travel time is still much much worse than 9 range instant, right? Or do you actually think it's a significant buff that will make infestors god mode in HOTS or something?


These people are very stupid.. All they do is cry.

It took me but seconds to realize that an increased range whilst still being a projectile isn't that much of a buff, it is enough travel time for your opponent to micro out of it.

The range increase and speed increase means you can land fungals, however the range increase means your opponents can micro out of it.. Infestors are always going to be casting from 10 range or else they are instakilled.


It depends on how fast 15 actually is. It will require some testing to see if players are really able to micro out of a 15 speed projectile. But just looking at the numbers, 15 is really goddamn fast. Speed banes on creep is 3.83 for comparison.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2012-12-19 02:42:17
December 19 2012 02:41 GMT
#628
On December 19 2012 11:39 vthree wrote:
Show nested quote +
On December 19 2012 11:21 NarAliya wrote:
On December 19 2012 10:55 hunts wrote:
I mean you people DO realize that 10 range with the travel time is still much much worse than 9 range instant, right? Or do you actually think it's a significant buff that will make infestors god mode in HOTS or something?


These people are very stupid.. All they do is cry.

It took me but seconds to realize that an increased range whilst still being a projectile isn't that much of a buff, it is enough travel time for your opponent to micro out of it.

The range increase and speed increase means you can land fungals, however the range increase means your opponents can micro out of it.. Infestors are always going to be casting from 10 range or else they are instakilled.


It depends on how fast 15 actually is. It will require some testing to see if players are really able to micro out of a 15 speed projectile. But just looking at the numbers, 15 is really goddamn fast.

well, most people have over 200 ping to the beta server, so its not the best place to test it. at LAN latency i thinkit would be amazing for game play, but with delay of servers its too fast
https://twitter.com/#!/IrisAnother
grapedog
Profile Joined August 2010
United States151 Posts
Last Edited: 2012-12-19 02:44:11
December 19 2012 02:42 GMT
#629
Where is the thread discussing/complaining about balance changes from people who actually tried out the changes? Not just the Chicken Littles....
At the end of the game, the king and the pawn go in the same box.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 19 2012 02:44 GMT
#630
On December 19 2012 11:36 DoubleReed wrote:
Show nested quote +
On December 19 2012 11:25 aksfjh wrote:
I imagine projectile speed works on the same fundamental as movement speed of units, minus acceleration. This means the ability to dodge it can be done through ratios without knowing actual timings.

Fungal projectile has a movement speed of 15, while a muta has a movement speed of 4 (in HotS). In the time it takes for fungal to hit a target at X distance away, a muta can move 26.67% of that distance. Fungal has a radius of 2. That means the max distance you can click directly on a muta and miss is 7.5.

Now, what is the minimum speed that a unit can move without getting hit by a decently aimed fungal at 10 range? 3 is the minimum speed. Anything slower than that and a fungal will guarantee a hit. If it's a pack of units, the total movement needed to completely escape is 6, which can only be done with speedlings on creep.

There isn't ANY reaction time allocated to this change, only bad aim on the Zerg's part. That makes it no different than an instant cast spell.


Obviously with a pack of units, the question is not whether you completely escape. I think it's weird that you demand that a well-aimed fungal have the potential to do 0 damage even on a pack of units.

Of course, I suppose if you're really sexy you can blink out of it.

Kinda like a well timed seeker missile in WoL? I'm not even talking about a particularly well aimed fungal, just one that is directed at a unit. You start factoring in people with great aim, we're talking FPS sniper leading here, and you have an ability that will never "whiff." Mix that with the fact that a hit fungal often means a guaranteed kill for energy. Sounds like a buff to me.
Harbinger631
Profile Joined September 2010
United States376 Posts
December 19 2012 02:46 GMT
#631
Well, 10 was pathetically slow, so I think 15 will be a good speed.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
December 19 2012 02:47 GMT
#632
Blizzard just gave the infestor one of its balls back xD

I thought they were still okay pre-patch honestly.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 19 2012 02:47 GMT
#633
On December 19 2012 11:41 L3g3nd_ wrote:
Show nested quote +
On December 19 2012 11:39 vthree wrote:
On December 19 2012 11:21 NarAliya wrote:
On December 19 2012 10:55 hunts wrote:
I mean you people DO realize that 10 range with the travel time is still much much worse than 9 range instant, right? Or do you actually think it's a significant buff that will make infestors god mode in HOTS or something?


These people are very stupid.. All they do is cry.

It took me but seconds to realize that an increased range whilst still being a projectile isn't that much of a buff, it is enough travel time for your opponent to micro out of it.

The range increase and speed increase means you can land fungals, however the range increase means your opponents can micro out of it.. Infestors are always going to be casting from 10 range or else they are instakilled.


It depends on how fast 15 actually is. It will require some testing to see if players are really able to micro out of a 15 speed projectile. But just looking at the numbers, 15 is really goddamn fast.

well, most people have over 200 ping to the beta server, so its not the best place to test it. at LAN latency i thinkit would be amazing for game play, but with delay of servers its too fast


Then they need to have players (outside of Blizzard) test it in a LAN environment. Because honestly, I don't think too many people are going to take Blizzard's word regarding internal testing.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
December 19 2012 02:48 GMT
#634
On December 19 2012 11:44 aksfjh wrote:
Show nested quote +
On December 19 2012 11:36 DoubleReed wrote:
On December 19 2012 11:25 aksfjh wrote:
I imagine projectile speed works on the same fundamental as movement speed of units, minus acceleration. This means the ability to dodge it can be done through ratios without knowing actual timings.

Fungal projectile has a movement speed of 15, while a muta has a movement speed of 4 (in HotS). In the time it takes for fungal to hit a target at X distance away, a muta can move 26.67% of that distance. Fungal has a radius of 2. That means the max distance you can click directly on a muta and miss is 7.5.

Now, what is the minimum speed that a unit can move without getting hit by a decently aimed fungal at 10 range? 3 is the minimum speed. Anything slower than that and a fungal will guarantee a hit. If it's a pack of units, the total movement needed to completely escape is 6, which can only be done with speedlings on creep.

There isn't ANY reaction time allocated to this change, only bad aim on the Zerg's part. That makes it no different than an instant cast spell.


Obviously with a pack of units, the question is not whether you completely escape. I think it's weird that you demand that a well-aimed fungal have the potential to do 0 damage even on a pack of units.

Of course, I suppose if you're really sexy you can blink out of it.

Kinda like a well timed seeker missile in WoL? I'm not even talking about a particularly well aimed fungal, just one that is directed at a unit. You start factoring in people with great aim, we're talking FPS sniper leading here, and you have an ability that will never "whiff." Mix that with the fact that a hit fungal often means a guaranteed kill for energy. Sounds like a buff to me.


Buff? Making it a projectile is obviously strictly a nerf, as it just makes fungal harder to aim at units because of the delay. IMO the projectile shouldn't be making it dodgeable, it should just be raising the skill cap of using the spell, because with instant cast it's far too easy to get great clumps of units.

Unless you're talking about the range thing too. That's obviously silly. 10 range is CRAZY. Won't last long.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 19 2012 02:48 GMT
#635
On December 19 2012 11:46 Harbinger631 wrote:
Well, 10 was pathetically slow, so I think 15 will be a good speed.


But 5 speed AND 2 range?
ravenKRaz
Profile Joined March 2011
United States580 Posts
December 19 2012 02:49 GMT
#636
yeah the new fungal is pretty ridiculous
T_T
DarkneSS.1360
Ldawg
Profile Joined December 2011
United States328 Posts
December 19 2012 02:50 GMT
#637
Blizzard please either remove FG and add a new ability or remove FG and buff the other units appropriately. FG is terrible from a gameplay and spectator POV and I believe the vast majority of SC2 players would agree to have a drastically lower emphasis on the infestor.
"Terran so...ice cream!" MKP/MC at HSC IV
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-12-19 02:53:39
December 19 2012 02:51 GMT
#638
Infestor fungal is now stronger because infestors in the back can now launch fungals a lot easier than before where as you had to move infestors out of the way previously to get in range to fungal, as well as infestors getting in range of the enemy.

It's even more "ez mode now." I urge everyone to go into the unit tester and try it yourself. Wait till we see games with 20+ infestors again, where they are carbet bombing fungals, it's going to be about as easy as wings of liberty (in some cases even easier )because you can get many more off.

facepalms at this patch*
Sup
aksfjh
Profile Joined November 2010
United States4853 Posts
December 19 2012 02:52 GMT
#639
On December 19 2012 11:48 DoubleReed wrote:
Show nested quote +
On December 19 2012 11:44 aksfjh wrote:
On December 19 2012 11:36 DoubleReed wrote:
On December 19 2012 11:25 aksfjh wrote:
I imagine projectile speed works on the same fundamental as movement speed of units, minus acceleration. This means the ability to dodge it can be done through ratios without knowing actual timings.

Fungal projectile has a movement speed of 15, while a muta has a movement speed of 4 (in HotS). In the time it takes for fungal to hit a target at X distance away, a muta can move 26.67% of that distance. Fungal has a radius of 2. That means the max distance you can click directly on a muta and miss is 7.5.

Now, what is the minimum speed that a unit can move without getting hit by a decently aimed fungal at 10 range? 3 is the minimum speed. Anything slower than that and a fungal will guarantee a hit. If it's a pack of units, the total movement needed to completely escape is 6, which can only be done with speedlings on creep.

There isn't ANY reaction time allocated to this change, only bad aim on the Zerg's part. That makes it no different than an instant cast spell.


Obviously with a pack of units, the question is not whether you completely escape. I think it's weird that you demand that a well-aimed fungal have the potential to do 0 damage even on a pack of units.

Of course, I suppose if you're really sexy you can blink out of it.

Kinda like a well timed seeker missile in WoL? I'm not even talking about a particularly well aimed fungal, just one that is directed at a unit. You start factoring in people with great aim, we're talking FPS sniper leading here, and you have an ability that will never "whiff." Mix that with the fact that a hit fungal often means a guaranteed kill for energy. Sounds like a buff to me.


Buff? Making it a projectile is obviously strictly a nerf, as it just makes fungal harder to aim at units because of the delay. IMO the projectile shouldn't be making it dodgeable, it should just be raising the skill cap of using the spell, because with instant cast it's far too easy to get great clumps of units.

Unless you're talking about the range thing too. That's obviously silly. 10 range is CRAZY. Won't last long.

Yea, the range is the stupid part. Projectile speed is just annoying because people are treating it as some great offset and justification for the range. As if, as humans that learn at the age of 2 to predict movement and trajectories, are somehow extremely incapable of hitting a moving target with a moving object. On top of that, a moving object that can't be dodged for 2/3s of its functional range.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
December 19 2012 02:53 GMT
#640
WTF Blizzard? buff infestor? Are you fucking kidding me?
Prev 1 30 31 32 33 34 92 Next
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech144
Nina 80
StarCraft: Brood War
Mind 819
Hm[arnc] 459
firebathero 437
Pusan 318
Killer 270
Shuttle 164
Dewaltoss 63
Leta 47
actioN 45
yabsab 39
[ Show more ]
ToSsGirL 36
Bale 34
NotJumperer 30
ZergMaN 19
Nal_rA 17
Sharp 17
Hyun 9
Terrorterran 5
Dota 2
resolut1ontv 750
monkeys_forever548
NeuroSwarm156
League of Legends
JimRising 671
Counter-Strike
Stewie2K1276
shoxiejesuss1233
ceh9477
Other Games
summit1g6225
WinterStarcraft540
Happy427
Sick227
Livibee114
crisheroes36
Organizations
Other Games
gamesdonequick579
Dota 2
PGL Dota 2 - Main Stream121
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade718
• Jankos710
• Stunt679
Upcoming Events
Replay Cast
37m
Escore
1h 37m
INu's Battles
2h 37m
Classic vs ByuN
SHIN vs ByuN
OSC
4h 37m
Big Brain Bouts
7h 37m
Replay Cast
15h 37m
Replay Cast
1d
RSL Revival
1d 1h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 2h
IPSL
1d 7h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
1d 10h
Replay Cast
1d 15h
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.