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Beta Balance Update #10 - Page 29

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 27 28 29 30 31 92 Next
Exarl25
Profile Joined November 2010
1887 Posts
December 19 2012 01:10 GMT
#561
On December 19 2012 10:08 Havik_ wrote:
Did they say WHY they're nerfing Blink and buffing Fungal? Is Protoss OP in HoTS? I don't have the beta.


The Blink nerf is because there are some seriously powerful all-ins with Blink Staker + Mothership Core. In WoL you would need an Observer for high ground vision which delays and weakens the push. Sensible change.
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
December 19 2012 01:11 GMT
#562
On December 19 2012 10:08 Havik_ wrote:
Did they say WHY they're nerfing Blink and buffing Fungal? Is Protoss OP in HoTS? I don't have the beta.


Blink all-ins were too good vs Terran, due to not needing a robo and having a mothership core for vision so it hits alot faster than in WoL. So Protoss could outright kill a terran that opened 1Rax FE or any other relatively safe build.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Qikz
Profile Blog Joined November 2009
United Kingdom12058 Posts
December 19 2012 01:12 GMT
#563
On December 19 2012 06:20 BeyondCtrL wrote:
Show nested quote +
On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Range 10 is just stupid. And a warm welcome back for mass Infestor play...


If you're at range 10, you're missile will take longer to hit meaning you can still move away.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
summerloud
Profile Joined March 2010
Austria1201 Posts
December 19 2012 01:12 GMT
#564
while it is still a beta people should start thinking about how the release date comes closer, how the beta will prolly be shut down before release, and with how many patches this leaves us

if thinks keep going at the rate of patch 9 and 10 instead of massive improvements like patch 8 i see massive QQ incoming at release

of course its a beta and they can try stuff but there are far more pressing issues still to be settled so its kinda disappointing to see the patches turning into number-fiddling again

and the mod edit in the OP is just completely inaccepitable. i reported on the OP and i think more people should. the last thing TL needs is mods abusing power to push their opinions
vNmMasterT
Profile Joined September 2012
68 Posts
December 19 2012 01:13 GMT
#565
Why is there a wall of text full of zerg bias explaining how fungal is too weak in the OP? How is this acceptable? This type of mod abuse pisses me off much more about the patch changes.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-12-19 01:16:14
December 19 2012 01:14 GMT
#566
On December 19 2012 09:39 avilo wrote:
So, what does Terran have to look forward to now in this expansion? The only buffs Terran ever got were just nerfed.

The only new unit Terran got (widow mine) now made complete trash.

Mech TvP no where near any good.

Raven seeker missile made worse in one patch by taking away splash, making it a shitty yamato cannon, and not listening that the main problem with the raven was accessibility not what the abilities did.

Bring back the warhound please.

edit: and i just watched a video of the new fungal projectile. They buffed fungal...LOL. It is fast enough to be nigh undodgable, and now has +1 range from the WOL fungal lol. You have got to be kidding me.


It's just all blowing my mind so hard, I can't believe it. Blizzard is totally fine with the infestor being the counter to EVERYTHING. When ghosts counter zerg units, it's time for a big nerf (making snipe a pure joke). What do infestors get? A buff.

I don't see a single reason to refuse to give ravens more starting energy and to give them a SICK huge range. No, what blizzard does is take away the splash damage.

The widow mine is just insanely bad. In BW we had mines coming out of a unit, and those mines could do GAME CHANGING damage. Now we got a 2 supply mine that we have to build out of our factory, and that can't even kill a stalker.

How many days did the +1 +1 on armory for both mech and air stay? 2 days? 3 days?

It's so sad to be a terran these days ...
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
December 19 2012 01:15 GMT
#567
On December 19 2012 10:12 Qikz wrote:
Show nested quote +
On December 19 2012 06:20 BeyondCtrL wrote:
On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Range 10 is just stupid. And a warm welcome back for mass Infestor play...


If you're at range 10, you're missile will take longer to hit meaning you can still move away.


not when the speed was increased by 50%
Terran & Potato Salad.
Qikz
Profile Blog Joined November 2009
United Kingdom12058 Posts
December 19 2012 01:16 GMT
#568
On December 19 2012 10:15 Lukeeze[zR] wrote:
Show nested quote +
On December 19 2012 10:12 Qikz wrote:
On December 19 2012 06:20 BeyondCtrL wrote:
On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Range 10 is just stupid. And a warm welcome back for mass Infestor play...


If you're at range 10, you're missile will take longer to hit meaning you can still move away.


not when the speed was increased by 50%


I just saw the twitch video, nevermind what I said before.

It just means units already moving can get away.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 19 2012 01:17 GMT
#569
On December 19 2012 10:12 summerloud wrote:

and the mod edit in the OP is just completely inaccepitable. i reported on the OP and i think more people should. the last thing TL needs is mods abusing power to push their opinions


You do realize that when you report the Mod's edit, you are reporting it to....the Mods.

Also, rule one of the TL.net Ten Commandments.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
December 19 2012 01:18 GMT
#570
On December 19 2012 10:11 Jaegeru wrote:
Show nested quote +
On December 19 2012 10:08 Havik_ wrote:
Did they say WHY they're nerfing Blink and buffing Fungal? Is Protoss OP in HoTS? I don't have the beta.


Blink all-ins were too good vs Terran, due to not needing a robo and having a mothership core for vision so it hits alot faster than in WoL. So Protoss could outright kill a terran that opened 1Rax FE or any other relatively safe build.


Especially against mech openers, it really limited what you could open with =/

and also it restricted the kinds of maps you could have (like shak and antiga were really strong for blink all ins)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
December 19 2012 01:19 GMT
#571
The complaints are reasonable, I've removed the edits. It was a mistake.
ModeratorBlame yourself or God
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
December 19 2012 01:19 GMT
#572
On December 19 2012 10:00 one-one-one wrote:
Show nested quote +
On December 19 2012 09:56 BeyondCtrL wrote:
On December 19 2012 09:53 Breach_hu wrote:
On December 19 2012 09:49 BeyondCtrL wrote:
On December 19 2012 09:47 one-one-one wrote:
On December 19 2012 09:44 avilo wrote:
On December 19 2012 09:39 Rainling wrote:
I like these changes- range 10 fungal projectile is still much worse than range 9 fungal instant cast, and the projectile speed did seem a little slow. Hopefully infestors will still be viable in small numbers, but not worth massing often with this change. I still wish they made fungal a slow instead of a root, but this seems like an improvement, because infestors were not very useful in the previous patch.

Caduceus reactor was a bit op, so I'm glad they increased the research requirements to make it a late game ability. Widow mine was probably too strong, but I don't see why it needs to hit air units. Blink seemed too strong with msc, so I agree with the blink research time reduction.

All of these changes seem like improvements to me. I don't know why everyone is complaining about the new fungal, it's still much worse than the old fungal. Additionally, the potential to micro out of the fungal before it lands it has been introduced, which is definitely a gameplay improvement.


It's mind boggling that after 1 week of the ONLY Terran buffs/changes in a good 2 years, after 1 week, they are immediately nerfed reverted changed.

But after almost a year of infestor non-sense, viewership going down because viewers getting tired of ZvZ finals and infestors filling up the screen...they buff the infestor after only 1 week of it being nerfed.

Something is very wrong here.


Dude. In the Bnet thread David Kim was talking about how "fun" the infestor buff was when testing it internally.

I think he should stop doing that and do something about TvP mech until he can have "fun" with that too.


Next on the agenda is making more types of Dustinable Rocks, don't get your hopes up. Maybe we can buff TvP mech by increasing rock armor by 2?


Give tanks more damage againts rocks and other neutral objects like the Scantipede.


Hey, baby steps please. Those changes are way to crazy and impertinent!


I agree. The solution is probably with destructible rocks somewhere.

On a serious note I still can't wrap my head around the fact that they are spending time tweaking fungal over trying to improve TvP mech. Especially when the whole community hates fungal with passion and most terrans and protosses wants changes to the very stale TvP matchup. And then terran only got a transformed hellion and a "mine" for Hots.

Buffing fungal should be the lowest thing on their list of priorities.


This. I am upper dissapointed in Blizzard. Nobody cares if the infestor is underpowered, and hoenstly do we even know whether its UP or just not figured out yet? I mean it probably takes a bit of practice to learn how to use the new fungal optimally, so why not just give it time?

And instead focus on making mech viable. I hoenstly don't know what they are waiting for, and its not like that they have a lot of time left. Any change to make mech will cause a chain reaction and therefore we will most likely need quite a few patches before mech becomes viable and balanced.

Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 19 2012 01:21 GMT
#573
On December 19 2012 10:19 Zelniq wrote:
The complaints are reasonable, I've removed the edits. It was a mistake.


I felt the quote of DK was was a perfectly reasonable addition, as it is a further explanation to their reasoning. The other stuff, maybe no so much, but the community can get riled up over big numbers that they don't understand and have not tested.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
December 19 2012 01:22 GMT
#574
On December 19 2012 10:12 Qikz wrote:
Show nested quote +
On December 19 2012 06:20 BeyondCtrL wrote:
On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Range 10 is just stupid. And a warm welcome back for mass Infestor play...


If you're at range 10, you're missile will take longer to hit meaning you can still move away.


A projectile moving at 10 speed over a range of 8 takes longer than a projectile with 15 speed over 10 range. So the time it takes for the Fungal to hit at max range 10 is now actually faster than the old 8 range 10 speed. So no, it doesn't take longer to hit. If they didn't change the speed then yes, but clearly it's a lot faster now.
SolidMoose
Profile Joined June 2011
United States1240 Posts
December 19 2012 01:24 GMT
#575
On December 19 2012 10:21 Plansix wrote:
Show nested quote +
On December 19 2012 10:19 Zelniq wrote:
The complaints are reasonable, I've removed the edits. It was a mistake.


I felt the quote of DK was was a perfectly reasonable addition, as it is a further explanation to their reasoning. The other stuff, maybe no so much, but the community can get riled up over big numbers that they don't understand and have not tested.


It could be there, but I mean, what he said is just flat out wrong. The video posted earlier clearly shows that the projectile speed is incredibly fast and the range now allows fungal through fog.
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 19 2012 01:27 GMT
#576
On December 19 2012 10:14 Snowbear wrote:
Show nested quote +
On December 19 2012 09:39 avilo wrote:
So, what does Terran have to look forward to now in this expansion? The only buffs Terran ever got were just nerfed.

The only new unit Terran got (widow mine) now made complete trash.

Mech TvP no where near any good.

Raven seeker missile made worse in one patch by taking away splash, making it a shitty yamato cannon, and not listening that the main problem with the raven was accessibility not what the abilities did.

Bring back the warhound please.

edit: and i just watched a video of the new fungal projectile. They buffed fungal...LOL. It is fast enough to be nigh undodgable, and now has +1 range from the WOL fungal lol. You have got to be kidding me.


It's just all blowing my mind so hard, I can't believe it. Blizzard is totally fine with the infestor being the counter to EVERYTHING. When ghosts counter zerg units, it's time for a big nerf (making snipe a pure joke). What do infestors get? A buff.

I don't see a single reason to refuse to give ravens more starting energy and to give them a SICK huge range. No, what blizzard does is take away the splash damage.

The widow mine is just insanely bad. In BW we had mines coming out of a unit, and those mines could do GAME CHANGING damage. Now we got a 2 supply mine that we have to build out of our factory, and that can't even kill a stalker.

How many days did the +1 +1 on armory for both mech and air stay? 2 days? 3 days?

It's so sad to be a terran these days ...


It's interesting you brought that up. After only a few days of testing the armory change was immediately reverted. So much for "wait and see," right? Yes, it is quite depressing.
Sup
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
December 19 2012 01:27 GMT
#577
On December 19 2012 10:27 avilo wrote:
Show nested quote +
On December 19 2012 10:14 Snowbear wrote:
On December 19 2012 09:39 avilo wrote:
So, what does Terran have to look forward to now in this expansion? The only buffs Terran ever got were just nerfed.

The only new unit Terran got (widow mine) now made complete trash.

Mech TvP no where near any good.

Raven seeker missile made worse in one patch by taking away splash, making it a shitty yamato cannon, and not listening that the main problem with the raven was accessibility not what the abilities did.

Bring back the warhound please.

edit: and i just watched a video of the new fungal projectile. They buffed fungal...LOL. It is fast enough to be nigh undodgable, and now has +1 range from the WOL fungal lol. You have got to be kidding me.


It's just all blowing my mind so hard, I can't believe it. Blizzard is totally fine with the infestor being the counter to EVERYTHING. When ghosts counter zerg units, it's time for a big nerf (making snipe a pure joke). What do infestors get? A buff.

I don't see a single reason to refuse to give ravens more starting energy and to give them a SICK huge range. No, what blizzard does is take away the splash damage.

The widow mine is just insanely bad. In BW we had mines coming out of a unit, and those mines could do GAME CHANGING damage. Now we got a 2 supply mine that we have to build out of our factory, and that can't even kill a stalker.

How many days did the +1 +1 on armory for both mech and air stay? 2 days? 3 days?

It's so sad to be a terran these days ...


It's interesting you brought that up. After only a few days of testing the armory change was immediately reverted. So much for "wait and see," right? Yes, it is quite depressing.


Happy b.day, avilo
archonOOid
Profile Blog Joined March 2011
1983 Posts
December 19 2012 01:29 GMT
#578
Is there a video to explaining the difference between patch 9 infestors and patch 10 infestors?
I'm Quotable (IQ)
Whitewing
Profile Joined October 2010
United States7483 Posts
December 19 2012 01:30 GMT
#579
This infestor buff is absolutely absurd, completely uncalled for.

We were just getting into the swing of seeing how zerg can do with their other units and the Viper in particular, and before we have time to play around and see where things go, they make fungal just as good if not better than it was in WoL with ridiculous range and an absurd speed. It's practically instant, nobody will dodge that now.

WTF blizzard? Why did you nerf it in the first place if you weren't going to give the beta some time to develop?

I can't see Protoss or Terran dealing with that. You need to come up with another answer to ZvZ mutalisk issues than the infestor.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Fluid
Profile Joined September 2010
Canada136 Posts
Last Edited: 2012-12-19 01:32:45
December 19 2012 01:31 GMT
#580
On December 19 2012 10:29 archonOOid wrote:
Is there a video to explaining the difference between patch 9 infestors and patch 10 infestors?


http://www.twitch.tv/someone2knoe/b/349220437

This guy did a test showing the infestor buff. Notice though that he misses a marine at 2:05. However he also clicked slightly up of where the marine was so the fungal radius missed, but I think if he had clicked a bit lower then the radius would have hit the marine. That also means that the only way to dodge the new fungal is to be very close or at maximum range of the spell.
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