• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:51
CET 10:51
KST 18:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice0Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd CasterMuse Youtube Recent recommended BW games Soma Explains: JD's Unrelenting Aggro vs FlaSh TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile Online Quake Live Config Editor Tool
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3384 users

Beta Balance Update #10 - Page 22

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 20 21 22 23 24 92 Next
OGzan
Profile Blog Joined June 2008
United States289 Posts
December 18 2012 23:32 GMT
#421
On December 19 2012 08:31 Alex1Sun wrote:
I think these might be changes in a correct direction.

Now widow mine can be safely reduced to 1 supply. Waiting for it in the next patch.

As for fungal, I like that it is fast and long range, but I would rather see it's damage reduced.


If widow mines were reduced to 1 supply, I wouldn't mind the fungal buff as much. I hope that happens
(Zan) :: http://www.twitch.tv/byzantiumsc :: Terran Player currently teamless ::
larse
Profile Blog Joined March 2012
1611 Posts
December 18 2012 23:33 GMT
#422
Lol. Terran. Splash damage remove from raven. Widow mine now can't even kill a single Protoss unit. Bio stays the same. Mech is not viable. Lol
ACrow
Profile Joined October 2011
Germany6583 Posts
December 18 2012 23:33 GMT
#423
On December 19 2012 08:14 urashimakt wrote:
Show nested quote +
On December 19 2012 08:03 Prog455 wrote:
On December 19 2012 07:58 InVerno wrote:
10 is the center of the aoe, but fungal can hit at 12 too because of 2 aoe radius.
So basically it's a siege tank without siege mode, with the 2x of the splash damage, 1psi less, moves cloacked and faster and every unit hitted slowly dies due to chain fungal. Eh ah, got a very strong anti air too.
At the cost of a bit gas more than a tank. Seems legit.


If 10 is the center of the AoE, doesn't that make it 11 range? I assume that with 2 radius it would hit from 9 to 11 range.

You're thinking of a diameter. It's a moot point, anyway, unless it's seriously being suggested that hitting one unit with the edge of a relatively slow missile-deployed AoE "makes it basically 12 range". It's 10 range with an AoE radius of 2.

Except in the case of chain fungaling. In which case it increased in range and worsened compared to WoL. This is not an unimportant point, as it means it is easier now to lose a whole army from range 12 once you made the mistake of not noticing infestors creeping up.
Get off my lawn, young punks
The_Darkness
Profile Joined December 2011
United States910 Posts
December 18 2012 23:33 GMT
#424
I have to say that I agree with the posters who question the buff to fungal. If zerg is too weak now but some other unit again, not infestors.
To be is to be the value of a bound variable.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 18 2012 23:33 GMT
#425
On December 19 2012 08:24 Crawdad wrote:
Show nested quote +
On December 19 2012 08:22 SolidMoose wrote:
Widow Mine is useless now if it can't even stop drops.


To be fair, most people didn't defend positions with a single WM.

You're right, they used a few widow mines spread out to cover different angles of attack. Now you have to put 2x as many to get the same effect.
SolidMoose
Profile Joined June 2011
United States1240 Posts
December 18 2012 23:33 GMT
#426
It would also be nice if caduceus was on the fusion core instead of a tech lab
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
December 18 2012 23:34 GMT
#427
Lol my god, people talking about the game like they know so much more than blizz. "They have no clue blah blah blah", THE PATCH HASN'T EVEN BEEN RELEASED YET!!
Big G
Profile Joined April 2011
Italy835 Posts
December 18 2012 23:34 GMT
#428
I just don't get the thought process. If you want to buff fungal, fine, choose ONE factor between mechanic, speed, radius, range, infestor cost, infestor supply, whatever... and test it to see where the real problem is. How can you test the balance changing speed AND range is beyond my comprehension.

BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
Last Edited: 2012-12-18 23:36:29
December 18 2012 23:35 GMT
#429
On December 19 2012 08:29 memcpy wrote:
Show nested quote +
On December 19 2012 08:21 Sailincieri wrote:
Im totally confused.

First Blizz says "we’ve heavily nerfed the Infestor to make it less core to the Zerg army." - great idea, its what players wanted. Nerf spells that totally destroys micro and makes game boring to watch and play.

And now this big buff? And the reason: "We feel the initial nerfs to Fungal Growth were too much especially in ZvZ".
Realy?! How fungal can be too weak in ZvZ? Its mirror...


It's because fungals were the only true counter to mass muta in zvz. The old fungal range/speed made it nearly impossible to hit mutas if they were paying attention.


And generally the course of action taken was adjusting a unit or ability that affected that MU the most and others the least. How is changing the most dominant spell, for the better, for one MU, justified in this case? It has large consequences besides ZvZ. There should be other options rather than buffing an already despised ability. It would be like saying: Blink Stalkers are too powerful in PvP so we doubled Immortal damage. T_T
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
Last Edited: 2012-12-18 23:36:44
December 18 2012 23:35 GMT
#430
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

And it's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out a solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was balanced and it was up to the players and the map makers to solve any problems that arose.



Because BW had a lot of tools to handle any kind of situations, for example Terran had Goliath to counter Protoss air play (carriers), lockdown etc. Now tell me 1 terran unit which trades evenly ( or close to evenly ) with air protoss and which abilites help vs HotS carriers and tempest.

And come up with the argument that you have to kill Protoss before it gets to that point. Its just stupid. There is no solution to it, the new seeker is bad, at least give back the splash.
Give thanks and praise!
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 23:35 GMT
#431
On December 19 2012 08:35 Breach_hu wrote:

Because BW had a lot of tools to handle any kind of situations, for example Terran had Goliath to counter Protoss air play (carriers), lockdown etc. Now tell me 1 terran unit which trades evenly ( or close to evenly ) with air protoss and which abilites help vs HotS carriers and tempest.


Marines.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
December 18 2012 23:36 GMT
#432
On December 19 2012 08:33 larse wrote:
Lol. Terran. Splash damage remove from raven. Widow mine now can't even kill a single Protoss unit. Bio stays the same. Mech is not viable. Lol

Lol. Have. you even. played terran. in HotS? Lol.
Prog455
Profile Joined April 2012
Denmark970 Posts
December 18 2012 23:36 GMT
#433
On December 19 2012 08:35 Breach_hu wrote:
Show nested quote +
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

And it's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out a solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was balanced and it was up to the players and the map makers to solve any problems that arose.



Because BW had a lot of tools to handle any kind of situations, for example Terran had Goliath to counter Protoss air play (carriers), lockdown etc. Now tell me 1 terran unit which trades evenly ( or close to evenly ) with air protoss and which abilites help vs HotS carriers and tempest.


Marines
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 18 2012 23:36 GMT
#434
On December 19 2012 08:33 aksfjh wrote:
Show nested quote +
On December 19 2012 08:24 Crawdad wrote:
On December 19 2012 08:22 SolidMoose wrote:
Widow Mine is useless now if it can't even stop drops.


To be fair, most people didn't defend positions with a single WM.

You're right, they used a few widow mines spread out to cover different angles of attack. Now you have to put 2x as many to get the same effect.

That's not the same thing as "can't even stop drops."
Banelings are too cute to blow up
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 18 2012 23:36 GMT
#435
On December 19 2012 08:35 HollowLord wrote:
Show nested quote +
On December 19 2012 08:35 Breach_hu wrote:

Because BW had a lot of tools to handle any kind of situations, for example Terran had Goliath to counter Protoss air play (carriers), lockdown etc. Now tell me 1 terran unit which trades evenly ( or close to evenly ) with air protoss and which abilites help vs HotS carriers and tempest.


Marines.


Pretty sure he's talking about mech.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Lesrah
Profile Joined November 2010
Portugal110 Posts
December 18 2012 23:36 GMT
#436
i don't agree with the blink time nerf. they are sending all pressure builds to oblivion... Why not just make stim with less 30 seconds? I hate fast expand builds...
Sailincieri
Profile Joined July 2011
Poland83 Posts
December 18 2012 23:36 GMT
#437
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

Of course there are exceptions, and things may really be 'broken' like infestor/broodlord, but those will get sorted out regardless of what you say or feel. Whether it be through patches, players, or maps.

It's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out the solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was close enough to balanced and it was up to the players and the map makers to solve any problems that arose, and to not concern themselves so much with balance.


F#%$ balance! SC2 should be all about micro and macro! Why they made spell that destorys micro totally? Its just very bad designe, nothing less. Becouse fungal sc2 is boring to watch and play.
Rife
Profile Joined December 2012
Australia12 Posts
December 18 2012 23:37 GMT
#438
On December 19 2012 08:13 Lukeeze[zR] wrote:
Show nested quote +
On December 19 2012 07:38 Aquila- wrote:
So to sum up Terran in HotS:

- Terran gets a shitty mine that cannot detect and doesnt even kill a single Zealot.
- A Hellion that is biological but doesnt benefit from bio upgrades but gets bonus damage from Archons.
- Reapers that destroyed the best mirror matchup in the game.
- A medivac upgrade that requires a fucking fusion core.
- Mech TvP is still utter trash.

While other races ge amazing things like the Viper.

Rofl.


- HSM splash damage removed


There are more changes to come. Blizzard have stated more than once that they want TvP Mech to be viable and it simply isn't at the moment; not even close.

But yea, Widow Mines cost 75 minerals and 25 gas but can't kill a zealot which is a pure mineral dump unit. That's just stupid. This change means Widow mines can't kill medivacs, or banshees, or zealots. So we got a new unit that is ONLY useful against lings? Lings which were already not really a problem early game TvZ.

Caduceus medivac upgrade should be on the fusion core but not also require a tech lab on the starport. Getting that upgrade now means you need to spend 175 gas to able to spend another 100 gas on the upgrade and you've effectivley got 2 tech buildings that you won't use for anything but this. 275 gas can be spent in better ways which means the medivac upgrade probably wont be used that much. Seeing as though you can almost get 3 more medivacs instead of the upgrade, which is only a 66% buff anyway.

TvT at the moment is either reaper exand and trade 20+ SCV kills or lose the game. This needs to seriously be adjusted. They're far too good early game and still useless mid/late.

knOxStarcraft
Profile Joined March 2012
Canada422 Posts
December 18 2012 23:37 GMT
#439
On December 19 2012 08:35 Breach_hu wrote:
Show nested quote +
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

And it's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out a solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was balanced and it was up to the players and the map makers to solve any problems that arose.



Because BW had a lot of tools to handle any kind of situations, for example Terran had Goliath to counter Protoss air play (carriers), lockdown etc. Now tell me 1 terran unit which trades evenly ( or close to evenly ) with air protoss and which abilites help vs HotS carriers and tempest.

Looooooooooool
Fjodorov
Profile Joined December 2011
5007 Posts
December 18 2012 23:37 GMT
#440
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

Of course there are exceptions, and things may really be 'broken' like infestor/broodlord, but those will get sorted out regardless of what you say or feel. Whether it be through patches, players, or maps.

It's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out the solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was close enough to balanced and it was up to the players and the map makers to solve any problems that arose, and to not concern themselves so much with balance.


No whining and balance discussion means nobody gives a shit about the game or is emotionally invested in what happens in it. Sure its annyoing with alot of whine, but i cant help but whine sometimes my self, but i see it as a sign of the game having passionate players and viewers.
Prev 1 20 21 22 23 24 92 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 257
StarCraft: Brood War
Sea 28152
Britney 27168
Calm 20043
Bisu 2031
Hyuk 1142
firebathero 498
actioN 471
Mini 339
Pusan 286
Light 233
[ Show more ]
Leta 213
Soulkey 168
PianO 124
Dewaltoss 96
Mong 93
ToSsGirL 61
Backho 29
Free 28
sSak 26
Rush 24
910 24
JulyZerg 21
GoRush 16
sorry 14
SilentControl 10
Sacsri 9
ajuk12(nOOB) 7
Dota 2
XaKoH 543
NeuroSwarm80
League of Legends
JimRising 464
Counter-Strike
olofmeister1018
shoxiejesuss737
allub102
Other Games
summit1g8460
Liquid`RaSZi801
ceh9581
WinterStarcraft236
crisheroes103
Mew2King91
Organizations
Other Games
gamesdonequick694
Counter-Strike
PGL204
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 61
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1337
Upcoming Events
PiGosaur Cup
15h 9m
Replay Cast
23h 9m
Replay Cast
1d 14h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Winter Champion…
2 days
Replay Cast
2 days
Ultimate Battle
3 days
Light vs ZerO
WardiTV Winter Champion…
3 days
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
4 days
WardiTV Winter Champion…
4 days
MaxPax vs Spirit
Bunny vs Rogue
Cure vs SHIN
Solar vs Zoun
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
Replay Cast
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-02
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.