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Beta Balance Update #10 - Page 21

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 19 20 21 22 23 92 Next
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 18 2012 23:22 GMT
#401
I also reckon they'll redesign fungal before this is over.
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 23:22 GMT
#402
Fuck it just give infestors an ability that turns them into photon cannons. I'll take that shit any day.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
rdswolf
Profile Blog Joined July 2012
Mexico2 Posts
December 18 2012 23:22 GMT
#403
I like the infestor buff. If fungal turns out to be op, and the buff leads again to mass infestor play, it would be easy to balance by reducing the projectile speed or the infestor range.

People seem to forget that we are in the beta, and that balance changes are not definitive.
You don’t know what a dog that has been run over feels like.
SolidMoose
Profile Joined June 2011
United States1240 Posts
December 18 2012 23:22 GMT
#404
I find it shocking in only two patches Blizzard went from saving the game to beginning its damnation.

Buffing fungal at all in the current state of mind people have about fungal is terrible. Nobody likes fungal. Nobody.

Caduceus is kind of understandable, but now there's just no good way to transition into actually getting it until after splash has already been in play for awhile. By the time it comes around, it won't have much of an impact.

Blink research I don't understand at all, and I personally hate blink all ins.

Widow Mine is useless now if it can't even stop drops.
one-one-one
Profile Joined November 2011
Sweden551 Posts
December 18 2012 23:23 GMT
#405
On December 19 2012 08:13 Novacute wrote:
So now window mines will be less useful against Protoss. Zealots and stalkers no longer dies to this, how does a factory opening into mech work against early protoss aggression now? Are we supposed to mass infantry and bunker up before going factory? This is a setback to TvP mech.


Yes. That is how you play it.

This was a problem already in WoL with mech. There are actually good mech timings you can pull off after a 1 rax expand into mech. Timings that MKP, Byun and more have hit with mech builds. Most common is the 1 rax expand into 3 fact siege tank marine hellion push.
The problem is that 1 rax expand into tech is vulnerable to builds like 4 gate blink. It is really really hard to defend it as it can hit when you can have only one siege tank. Even if you have 2 tanks they can still just blink on top of it.

I actually praised Blizzard for introducing the mine. I thought they had made a clever analysis and found this problem.
Then they nerfed the mine and introduced the MsC in its current shape making blink allins even stronger T_T.

A huge reason why you see bio is that 1 rax expand into 3 rax double gas is reasonable safe to allins, including the blink allin.

They need to redesign the widow mine so that its splash damage is something to fear. It should be costly to recklessly blink into 3-4 mines. Make it do 125 splash damage and lower its supply to 1. Remove ability to hit air.
Then you could go 1 rax expand into mines and have a reasonable chance to defend blink allins.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 23:23 GMT
#406
On December 19 2012 08:22 SolidMoose wrote:
I find it shocking in only two patches Blizzard went from saving the game to beginning its damnation.

Buffing fungal at all in the current state of mind people have about fungal is terrible. Nobody likes fungal. Nobody.

Caduceus is kind of understandable, but now there's just no good way to transition into actually getting it until after splash has already been in play for awhile. By the time it comes around, it won't have much of an impact.

Blink research I don't understand at all, and I personally hate blink all ins.

Widow Mine is useless now if it can't even stop drops.


I like fungal.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Crawdad
Profile Joined September 2012
614 Posts
December 18 2012 23:24 GMT
#407
On December 19 2012 08:22 SolidMoose wrote:
Widow Mine is useless now if it can't even stop drops.


To be fair, most people didn't defend positions with a single WM.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
December 18 2012 23:26 GMT
#408
I feel like mech openings are weak to a ton of pressure anyway.

I'm sure Protoss could figure out 3gate pressure off 1gate FE that hits before 1rax FE can complete siege mode for example (and widow mines aren't that big of a deal with hallucinated zealots and the MsC), and it's also possible to just bulldog (as in do a gateway timing with a warp prism) most mech builds too.

Mech in early game just kinda feels very weak defensively both in WoL and HotS (in no small part due to the inferior damage of the siege tank), and i have no idea how that can be fixed short of silly openings like siege expand.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Tomasy
Profile Joined October 2010
Poland80 Posts
December 18 2012 23:27 GMT
#409
LOL mech opener vs toss now is even more retarded as you cannot oneshot stalkers and zealots with mines .
They still have no clue what breaks mech.
Sailincieri
Profile Joined July 2011
Poland83 Posts
December 18 2012 23:27 GMT
#410
On December 19 2012 08:23 HollowLord wrote:
Show nested quote +
On December 19 2012 08:22 SolidMoose wrote:
I find it shocking in only two patches Blizzard went from saving the game to beginning its damnation.

Buffing fungal at all in the current state of mind people have about fungal is terrible. Nobody likes fungal. Nobody.

Caduceus is kind of understandable, but now there's just no good way to transition into actually getting it until after splash has already been in play for awhile. By the time it comes around, it won't have much of an impact.

Blink research I don't understand at all, and I personally hate blink all ins.

Widow Mine is useless now if it can't even stop drops.


I like fungal.


Yeah, but you have no idea what you're talking about
MilesTeg
Profile Joined September 2010
France1271 Posts
December 18 2012 23:28 GMT
#411
On December 19 2012 08:22 Evangelist wrote:
I also reckon they'll redesign fungal before this is over.


I imagine that's what's going on. Instead of a spell that only hits by blind chance, but wins you the game when it does, they're turning this into a spell that's easier to use, but weaker. It's just speculation though.
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 23:28 GMT
#412
On December 19 2012 08:27 Sailincieri wrote:
Show nested quote +
On December 19 2012 08:23 HollowLord wrote:
On December 19 2012 08:22 SolidMoose wrote:
I find it shocking in only two patches Blizzard went from saving the game to beginning its damnation.

Buffing fungal at all in the current state of mind people have about fungal is terrible. Nobody likes fungal. Nobody.

Caduceus is kind of understandable, but now there's just no good way to transition into actually getting it until after splash has already been in play for awhile. By the time it comes around, it won't have much of an impact.

Blink research I don't understand at all, and I personally hate blink all ins.

Widow Mine is useless now if it can't even stop drops.


I like fungal.


Yeah, but you have no idea what you're talking about


This is true.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 18 2012 23:29 GMT
#413
On December 19 2012 08:27 Tomasy wrote:
LOL mech opener vs toss now is even more retarded as you cannot oneshot stalkers and zealots with mines .
They still have no clue what breaks mech.


Everything?
Give thanks and praise!
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
December 18 2012 23:29 GMT
#414
I was pretty excited about the new medivacs and fungal being nerved but now im pretty disappointed that its gone backwards already. fusion core? really? maybe try it with armory first?

well i shouldnt start getting involved in this because its still changing way too much... its a waste of energy.
memcpy
Profile Blog Joined April 2010
United States459 Posts
December 18 2012 23:29 GMT
#415
On December 19 2012 08:21 Sailincieri wrote:
Im totally confused.

First Blizz says "we’ve heavily nerfed the Infestor to make it less core to the Zerg army." - great idea, its what players wanted. Nerf spells that totally destroys micro and makes game boring to watch and play.

And now this big buff? And the reason: "We feel the initial nerfs to Fungal Growth were too much especially in ZvZ".
Realy?! How fungal can be too weak in ZvZ? Its mirror...


It's because fungals were the only true counter to mass muta in zvz. The old fungal range/speed made it nearly impossible to hit mutas if they were paying attention.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-12-18 23:36:34
December 18 2012 23:30 GMT
#416
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

Of course there are exceptions, and things may really be 'broken' like infestor/broodlord, but those will get sorted out regardless of what you say or feel. Whether it be through patches, players, or maps.

It's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out the solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was close enough to balanced and it was up to the players and the map makers to solve any problems that arose, and to not concern themselves so much with balance.

I'd also like to add that it's so detrimental to the community to have the mindset of imbalance. TotalBiscuit says it well here
youtube.com/watch?v=cVLbHJeihGg&t=4m56s
ModeratorBlame yourself or God
Alex1Sun
Profile Blog Joined April 2010
494 Posts
Last Edited: 2012-12-18 23:33:26
December 18 2012 23:31 GMT
#417
I think these might be changes in a correct direction.

Now widow mine can be safely reduced to 1 supply. Waiting for it in the next patch.

As for fungal, I like that it is fast and long range, but I would rather see its damage reduced.
This is not Warcraft in space!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10381 Posts
December 18 2012 23:32 GMT
#418
OMFG SO GENIUS LOL

simply nerf blink time, i love it! it used to be 110 but now it's 170 haha

Mech openings are so much easier now!!!

fungal range --

I guess it's part of the direction to make things less hard counter-y?

Perhaps instead of having HT and Ghost be a counter to Infestors, which would mean you're basically hoping to kill enough infestors or burn enough mana before a fight, they'll balance the game around so that HT/Ghost vs Infestor is more of a battle than a chore whether the HT/Ghost does enough, with the infestors hoping they have enough spells left.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
one-one-one
Profile Joined November 2011
Sweden551 Posts
December 18 2012 23:32 GMT
#419
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

And it's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out a solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was balanced and it was up to the players and the map makers to solve any problems that arose.


I guess most of our problems would be gone if we actually did have a solid game foundation that was balanced and designed in a reasonable way. Like BW was ...
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
summerloud
Profile Joined March 2010
Austria1201 Posts
December 18 2012 23:32 GMT
#420
i dunno about cadaceus reactor requiring fusion core, id much rather see the upgrade toned down a bit, or even turned into something else completely, but if they want it to stay as it is moving it up the tech tree is certainly a solution

i still feel that no amount of number tweaking will make widow mines cool, their concept is just flawed

im fine with blink research time increase, i didnt have that many problems with blink allins myself, and neither used them a lot, but if they were indeed overpowered this should easily fix it without affecting any other aspects of the game too much

im not too happy about fungal missile speed increase, the range buff is fine but missile should stay slow imho


all in all a very minor numbers tweaking patch, im hoping for some bigger patches to come up, especially for terran, toss air could take a slight nerf as well

still the beta continues to move in the right direction, hopefully it stays like this
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