• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:22
CET 20:22
KST 04:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation11Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1369 users

Beta Balance Update #10 - Page 23

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 21 22 23 24 25 92 Next
summerloud
Profile Joined March 2010
Austria1201 Posts
December 18 2012 23:38 GMT
#441
On December 19 2012 08:33 SolidMoose wrote:
It would also be nice if caduceus was on the fusion core instead of a tech lab


good suggestion, it would also make more sense to have a reactor upgrade at the fusion core
Tomasy
Profile Joined October 2010
Poland80 Posts
Last Edited: 2012-12-18 23:39:42
December 18 2012 23:38 GMT
#442
Where is change to Seeker Missle which is like Yamato Cannon v 0.5 right now?
Why would they even implemented it in the first place ....
one-one-one
Profile Joined November 2011
Sweden551 Posts
December 18 2012 23:38 GMT
#443
On December 19 2012 08:36 Prog455 wrote:
Show nested quote +
On December 19 2012 08:35 Breach_hu wrote:
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

And it's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out a solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was balanced and it was up to the players and the map makers to solve any problems that arose.



Because BW had a lot of tools to handle any kind of situations, for example Terran had Goliath to counter Protoss air play (carriers), lockdown etc. Now tell me 1 terran unit which trades evenly ( or close to evenly ) with air protoss and which abilites help vs HotS carriers and tempest.


Marines


dude. Play a TvP in the real world. No games will ever come down to marines owning up protoss air armies.
If the protoss can go air they also have the resources to get high templars with storm.

This marine OP OMFG LOLOLOL thing needs to stop.

QXC said it really well: "The marine is a very strong unit, but the unit that counters marines shut them down so hard that you don't want to use them anymore"
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
Alex1Sun
Profile Blog Joined April 2010
494 Posts
Last Edited: 2012-12-18 23:42:46
December 18 2012 23:39 GMT
#444
On December 19 2012 08:32 one-one-one wrote:
Show nested quote +
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

And it's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out a solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was balanced and it was up to the players and the map makers to solve any problems that arose.


I guess most of our problems would be gone if we actually did have a solid game foundation that was balanced and designed in a reasonable way. Like BW was ...

BW had quite a few useless units, and its mirror match-ups were quite boring (muta+scourge zvz, hour-long tank tvt). Imho in SC2 mirror match-ups got better, but non-mirrors still require work to get to BW level. I however like the overall direction Blizz is taking now, let's see how it works when HoTS is released. Would however prefer a bit more positional and multi-pronged action (not like BW tvt, but like BW pvt), in other words I'd love Blizz buff tanks, but not too much.
This is not Warcraft in space!
eMGmoG
Profile Joined March 2012
Switzerland244 Posts
December 18 2012 23:39 GMT
#445
ok this is getting scary. scared for the game...
Excludos
Profile Blog Joined April 2010
Norway8163 Posts
December 18 2012 23:40 GMT
#446
On December 19 2012 08:38 summerloud wrote:
Show nested quote +
On December 19 2012 08:33 SolidMoose wrote:
It would also be nice if caduceus was on the fusion core instead of a tech lab


good suggestion, it would also make more sense to have a reactor upgrade at the fusion core


The way blizzard is pushing for terran air, I'm guessing they want to keep it at the tech lab to provoke different strategies; "Should I upgrade HSM speed first or the cactus upgrade for medivacs?".
one-one-one
Profile Joined November 2011
Sweden551 Posts
December 18 2012 23:41 GMT
#447
On December 19 2012 08:40 Excludos wrote:
Show nested quote +
On December 19 2012 08:38 summerloud wrote:
On December 19 2012 08:33 SolidMoose wrote:
It would also be nice if caduceus was on the fusion core instead of a tech lab


good suggestion, it would also make more sense to have a reactor upgrade at the fusion core


The way blizzard is pushing for terran air, I'm guessing they want to keep it at the tech lab to provoke different strategies; "Should I upgrade HSM speed first or the cactus upgrade for medivacs?".


It is called the Cactus Reactor
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 18 2012 23:41 GMT
#448
On December 19 2012 08:39 Alex1Sun wrote:
Show nested quote +
On December 19 2012 08:32 one-one-one wrote:
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

And it's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out a solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was balanced and it was up to the players and the map makers to solve any problems that arose.


I guess most of our problems would be gone if we actually did have a solid game foundation that was balanced and designed in a reasonable way. Like BW was ...

BW had quite a few useless units, and its mirror match-ups were quite boring (muta+scourge zvz, hour-long tank tvt). Imho in SC2 mirror match-ups got better, but non-mirrors still require work. I however like the overall direction Blizz is taking now, let's see how it works when HoTS is released.


TvT was the brilliance of BW, the real strategy game, almost chesslike on high level. Best matchup on BW easily.
Give thanks and praise!
SlixSC
Profile Joined October 2012
666 Posts
December 18 2012 23:41 GMT
#449
are they patching the game right now, I can't login
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 23:41 GMT
#450
On December 19 2012 08:41 SlixSC wrote:
are they patching the game right now, I can't login


yeah.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
December 18 2012 23:42 GMT
#451
On December 19 2012 08:35 Breach_hu wrote:
Show nested quote +
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

And it's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out a solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was balanced and it was up to the players and the map makers to solve any problems that arose.



Because BW had a lot of tools to handle any kind of situations, for example Terran had Goliath to counter Protoss air play (carriers), lockdown etc. Now tell me 1 terran unit which trades evenly ( or close to evenly ) with air protoss and which abilites help vs HotS carriers and tempest.

And come up with the argument that you have to kill Protoss before it gets to that point. Its just stupid. There is no solution to it, the new seeker is bad, at least give back the splash.

it's beta. do you think blizzard will just let things go if races don't have proper solutions? just leave it up to them is my point and worry about what you can do in the meantime. timings to punish players for teching there sounds like a reasonable start..and if that doesnt work..improve your mechanics/timing/build until it does.

and btw, did you really just say lockdown vs carriers in BW? afaik (i didnt watch bw from 2009-10 as much so maybe i'm missing something) lockdown was not a very reasonable solution to counters. it was just goliaths..meaning in actuality it was good macro and timings and scouting and all that good stuff.
ModeratorBlame yourself or God
Excludos
Profile Blog Joined April 2010
Norway8163 Posts
December 18 2012 23:43 GMT
#452
On December 19 2012 08:41 Breach_hu wrote:
Show nested quote +
On December 19 2012 08:39 Alex1Sun wrote:
On December 19 2012 08:32 one-one-one wrote:
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

And it's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out a solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was balanced and it was up to the players and the map makers to solve any problems that arose.


I guess most of our problems would be gone if we actually did have a solid game foundation that was balanced and designed in a reasonable way. Like BW was ...

BW had quite a few useless units, and its mirror match-ups were quite boring (muta+scourge zvz, hour-long tank tvt). Imho in SC2 mirror match-ups got better, but non-mirrors still require work. I however like the overall direction Blizz is taking now, let's see how it works when HoTS is released.


TvT was the brilliance of BW, the real strategy game, almost chesslike on high level. Best matchup on BW easily.


It could easily have been shorter by an hour or two though..
Belisarius
Profile Joined November 2010
Australia6233 Posts
December 18 2012 23:43 GMT
#453
Poor Blizzard, still trying to find a way to allow WMs to hit air. I assume they'll eventually work it out, and then be able to give T a genuinely useful and supply efficient unit rather. Until then... man those things are dumb.

I'm happy with the range buff. It makes sense that a projectile would require more range to fulfill the same role. Personally, I would quite like to see some mechanism where re-fungalling a unit doesn't extend the lockdown, as well. That way, Z would need to carefully time the follow-up, and the opponent would have a chance to get their units away.
pmp10
Profile Joined April 2012
3356 Posts
December 18 2012 23:45 GMT
#454
Fungal buffed already - this can only mean one thing.
Now comes the fun part when Blizzard realizes that all the changes are taking game balance into rock-paper-scissors territory.
Good thing that by now it's too late to fix anything and we get to watch them squirm as nothing ends up working right.
First months of HotS are going to be so funny to watch.
haitike
Profile Joined June 2009
Spain2719 Posts
Last Edited: 2012-12-18 23:46:33
December 18 2012 23:45 GMT
#455
On December 19 2012 08:41 Breach_hu wrote:
Show nested quote +
On December 19 2012 08:39 Alex1Sun wrote:
On December 19 2012 08:32 one-one-one wrote:
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

And it's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out a solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was balanced and it was up to the players and the map makers to solve any problems that arose.


I guess most of our problems would be gone if we actually did have a solid game foundation that was balanced and designed in a reasonable way. Like BW was ...

BW had quite a few useless units, and its mirror match-ups were quite boring (muta+scourge zvz, hour-long tank tvt). Imho in SC2 mirror match-ups got better, but non-mirrors still require work. I however like the overall direction Blizz is taking now, let's see how it works when HoTS is released.


TvT was the brilliance of BW, the real strategy game, almost chesslike on high level. Best matchup on BW easily.


People understimate TvT in BW at spectator Level. But High Level TvT with Dropships everywhere, wraiths, turrets, etc was very awesome.

Most korean in TV really loved TvT.in BW. Specially the ones with player like Flash, FBH, Leta, etc.
Facimo
Profile Joined June 2011
Germany14 Posts
December 18 2012 23:46 GMT
#456
all I see is terran nerf nerf, protoss nerf, zerg buff buff. Widow mines are pretty useless now.
I just dont get it why zerg doesn´t have to adapt to new changes, i mean how many seeker missiles are missing the target??

it´s so ridiculous, zerg easiest race by far!
Der Ball ist rund
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 18 2012 23:46 GMT
#457
On December 19 2012 08:45 pmp10 wrote:
Fungal buffed already - this can only mean one thing.
Now comes the fun part when Blizzard realizes that all the changes are taking game balance into rock-paper-scissors territory.
Good thing that by now it's too late to fix anything and we get to watch them squirm as nothing ends up working right.
First months of HotS are going to be so funny to watch.


Yeah, it's too late to change the game that hasn't come out yet.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Excludos
Profile Blog Joined April 2010
Norway8163 Posts
December 18 2012 23:46 GMT
#458
I quite dislike that they're buffing the fungal too, but mostly because of the reason they're doing it. You shouldn't state that you want to move the infestor out of the zerg core army, and then buff another unit so much that you in one patch later are forced to buff fungal again. How about nerfing mutalisks, which is the main problem maker in all matchups right now, and try buffing a couple of other units?
admi_n
Profile Joined November 2012
28 Posts
December 18 2012 23:46 GMT
#459
The new fungal changes seem pretty silly... like they're reapplying it as a band-aid now that they realized that zerg without infestors is trash.
I kind of agree with the new medivac change, but feel that caduceus reactor should give some other bonus, like multiple target healing.

I don't understand the blink nerf's purpose, so I won't comment there.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2012-12-18 23:48:03
December 18 2012 23:47 GMT
#460
On December 19 2012 08:36 Sailincieri wrote:
Show nested quote +
On December 19 2012 08:30 Zelniq wrote:
It pisses me off to no end that people are so obsessed with this thing they call 'balance.'
The hard truth is, most of the time you or the player you like didn't lose because the game is broken. In general, the player who played better won.

This is hard thing to accept for people, it's human nature to react this way, especially in a game that's constantly being patched.

Of course there are exceptions, and things may really be 'broken' like infestor/broodlord, but those will get sorted out regardless of what you say or feel. Whether it be through patches, players, or maps.

It's often hard / even impossible to be aware of the reasons why you lost, like when everyone like IdrA and other zergs felt when every protoss won with mass void ray/colossus..the knowledge just wasn't there of how to play vs that, or how to even play pvz. expansion timings, unit compositions, and the infestor was the key to beating this..not roach/hydra/corruptor like everyone did. And how long was this a problem? The pros couldn't figure out the solution for quite a while.

I just wish fans/players would adopt more of the attitude that BW players/fans did...just appreciating good play or who played better, and also that the game was close enough to balanced and it was up to the players and the map makers to solve any problems that arose, and to not concern themselves so much with balance.


F#%$ balance! SC2 should be all about micro and macro! Why they made spell that destorys micro totally? Its just very bad designe, nothing less. Becouse fungal sc2 is boring to watch and play.

can't argue with that. in fact if for every whine/jab about balance was instead about bad design, we'd have a way better looking HotS beta.

can you imagine? colossus, infestors, force fields, just to name 3 of the worst..all re-designed, or replaced with new units because of community uproar (plus ofc Blizzard has to agree somewhat). ah............if only.
ModeratorBlame yourself or God
Prev 1 21 22 23 24 25 92 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 231
JuggernautJason80
IndyStarCraft 44
ForJumy 17
EmSc Tv 16
MindelVK 14
StarCraft: Brood War
Britney 35977
Rain 3490
Calm 2763
Horang2 1820
Hyuk 632
Shuttle 200
firebathero 192
White-Ra 158
Rush 85
Dewaltoss 64
[ Show more ]
Free 34
Movie 12
Bale 9
Shine 7
ivOry 2
Dota 2
qojqva3462
Counter-Strike
kRYSTAL_40
Other Games
gofns6603
Grubby894
Beastyqt762
B2W.Neo707
Fuzer 187
C9.Mang069
QueenE66
Trikslyr44
Chillindude22
Organizations
StarCraft 2
EmSc Tv 16
EmSc2Tv 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 70
• LUISG 3
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 39
• HerbMon 21
• 80smullet 6
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV656
• Ler95
League of Legends
• TFBlade1022
Other Games
• imaqtpie939
• Shiphtur250
Upcoming Events
CranKy Ducklings
14h 39m
RSL Revival
14h 39m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
16h 39m
Cure vs Reynor
Classic vs herO
IPSL
21h 39m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
23h 39m
BSL 21
1d
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 14h
RSL Revival
1d 14h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 16h
WardiTV Korean Royale
1d 16h
[ Show More ]
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.