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New Hots Feature/Balance patch - Page 5

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
baldgye
Profile Joined April 2011
United Kingdom1099 Posts
December 05 2012 23:42 GMT
#81
in PvT playing against a terran who can actually mech in previous versions (not building thors, bar maybe one) is scary... now... sounds impossible...

blink-stalker all in, all the games !!!
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2012-12-05 23:42:51
December 05 2012 23:42 GMT
#82
On December 06 2012 08:39 Necro)Phagist( wrote:
Show nested quote +
On December 06 2012 08:38 nihlon wrote:
Ultra's are bound to never have a special attack, it's not in their nature.

I think it will be much better that way. No fancy attacks just pure destruction


Yeah that's just how Ultras should be, big strong and mean - just pure power, no abilities needed.

Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 05 2012 23:43 GMT
#83
On December 06 2012 08:42 ref4 wrote:
so.....why are they increasing the size of the Thor? Wasn't its clumsiness already an issue?



It's increasing the radius meaning they don't clump as much - good change!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
December 05 2012 23:43 GMT
#84
i love the mech/air upgrades being the same. i think mech just got incredibly strong and air mech can be viable to combat late game Z and P
www.superbeerbrothers.com
Schroedinger
Profile Joined April 2012
Germany80 Posts
December 05 2012 23:45 GMT
#85
Wow this patch is sick have been waiting for this.
Can´t wait to test these ingame.
Conquest is made of the ashes of one's enemies
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
December 05 2012 23:45 GMT
#86
Those Medivacs sound scary lol. Tanks may need a buff or nobody will need them in any matchup. Bio all day long.

I like it anyway. Also makes the drops more high risk/high reward.

Most of these sound awesome, but let's not get too hype

Mommaship should be made a serious unit for pro play or be removed tho. This e-sport is serious business :B
Revolutionist fan
Sworm_MS
Profile Joined November 2012
17 Posts
December 05 2012 23:46 GMT
#87
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
December 05 2012 23:46 GMT
#88
On December 06 2012 08:42 Zorgaz wrote:
Show nested quote +
On December 06 2012 08:39 Necro)Phagist( wrote:
On December 06 2012 08:38 nihlon wrote:
Ultra's are bound to never have a special attack, it's not in their nature.

I think it will be much better that way. No fancy attacks just pure destruction


Yeah that's just how Ultras should be, big strong and mean - just pure power, no abilities needed.


Exactly!

Also gonna be very interesting to see stargate openings now. Could we possibly see pure SkyToss as a viable non cheesy opening?
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
bazzwano
Profile Joined December 2012
New Zealand3 Posts
December 05 2012 23:47 GMT
#89
"Thor radius, inner radius, and separation radius increased from 0.8215 to 1."

Is this referring to the scale of the unit?
aksfjh
Profile Joined November 2010
United States4853 Posts
December 05 2012 23:48 GMT
#90
On December 06 2012 08:46 Sworm_MS wrote:
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...

That's for the upgrade.
wangstra
Profile Joined March 2011
922 Posts
December 05 2012 23:48 GMT
#91
Can't comment on everything but these patches to me indicate that the design team is losing focus. They are introducing more exceptions and more complexity.

Exceptions like having certain units not benefit from upgrades, IT but not broodlings or locusts. Complexity such as the new seeker missile design. This is eschewing simplicity and effective design while chasing balance.
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 05 2012 23:48 GMT
#92
On December 06 2012 08:46 Sworm_MS wrote:
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...


if anything i think this change was for hellbats
starleague forever
Bareleon
Profile Blog Joined May 2011
371 Posts
December 05 2012 23:49 GMT
#93
Can anyone please explain to me what the VR changes mean? Ty!
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
December 05 2012 23:49 GMT
#94
On December 06 2012 08:45 Salteador Neo wrote:
Those Medivacs sound scary lol. Tanks may need a buff or nobody will need them in any matchup. Bio all day long.

I like it anyway. Also makes the drops more high risk/high reward.

Most of these sound awesome, but let's not get too hype

Mommaship should be made a serious unit for pro play or be removed tho. This e-sport is serious business :B


Since mech now transitions smoothly into air terran (shared upgrades) i think mech is fine..... ^^
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Sworm_MS
Profile Joined November 2012
17 Posts
December 05 2012 23:50 GMT
#95
Mutalisk
Speed increased from 3.75 to 4.

Toss will now suck even more, way more... I don't know about terran, have to see a new Thor in action
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
December 05 2012 23:50 GMT
#96
On December 06 2012 08:46 Sworm_MS wrote:
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...

WM hitting cloaked units was kind of retarded to begin with.... Hellbats got a buff with more splash they can wipe out chargelots even easier. All mech upgrades in one is fucking huge, being able to add in fully upgraded banshees and BC's late game could be crazy strong. Thor buff to take out tempests easier is good too.

But that Medivac new upgrade is just... I'm really, really scared O.o drops are going to be a bitch! But could be great for watching, would encourage more multi prong drops seeing as you need less medivacs to heal main army and the drops themselves being much stronger with the new healing etc.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-12-05 23:51:07
December 05 2012 23:50 GMT
#97
On December 06 2012 08:43 jmbthirteen wrote:
i love the mech/air upgrades being the same. i think mech just got incredibly strong and air mech can be viable to combat late game Z and P


I've always thought the biggest problem with the air tech switch was being behind in upgrades compared to corruptors. Hopefully this actually solves it.
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 05 2012 23:50 GMT
#98
On December 06 2012 08:49 Bareleon wrote:
Can anyone please explain to me what the VR changes mean? Ty!


VR does one base damage now with an ability that does +armor damage for a couple seconds, no more passive bonus to armor/massive units
starleague forever
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 05 2012 23:51 GMT
#99
JUST IMAGINE THE MINDGAME!!!!! YOU RESEARCH CLOAK INSTEAD OF THE MEDIVAC REACTOR! THIS IS JUST HUGE!
Give thanks and praise!
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
December 05 2012 23:51 GMT
#100
Wow this patch is huge, I am happy, still no bots for clan channels? lol :-P

I can't complain though this is the biggest patch I think Blizzard has ever introduced ever, since SC2's creation.

The thing that really amazes me is the being able to issue orders to an AI partner, that is really cool.

Thanks!
AKA: TelecoM[WHITE] Protoss fighting
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