blink-stalker all in, all the games !!!
New Hots Feature/Balance patch - Page 5
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baldgye
United Kingdom1099 Posts
blink-stalker all in, all the games !!! | ||
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Zorgaz
Sweden2951 Posts
On December 06 2012 08:39 Necro)Phagist( wrote: I think it will be much better that way. No fancy attacks just pure destruction ![]() Yeah that's just how Ultras should be, big strong and mean - just pure power, no abilities needed. | ||
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Qikz
United Kingdom12022 Posts
On December 06 2012 08:42 ref4 wrote: so.....why are they increasing the size of the Thor? Wasn't its clumsiness already an issue? It's increasing the radius meaning they don't clump as much - good change! | ||
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jmbthirteen
United States10734 Posts
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Schroedinger
Germany80 Posts
Can´t wait to test these ingame. | ||
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Salteador Neo
Andorra5591 Posts
I like it anyway. Also makes the drops more high risk/high reward. Most of these sound awesome, but let's not get too hype ![]() Mommaship should be made a serious unit for pro play or be removed tho. This e-sport is serious business :B | ||
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Sworm_MS
17 Posts
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds. Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf) So basically i think it's very disputable... but it's still beta ... | ||
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Necro)Phagist(
Canada6660 Posts
On December 06 2012 08:42 Zorgaz wrote: Yeah that's just how Ultras should be, big strong and mean - just pure power, no abilities needed. Exactly! Also gonna be very interesting to see stargate openings now. Could we possibly see pure SkyToss as a viable non cheesy opening? | ||
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bazzwano
New Zealand3 Posts
Is this referring to the scale of the unit? | ||
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aksfjh
United States4853 Posts
On December 06 2012 08:46 Sworm_MS wrote: Medivac: Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds. Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf) So basically i think it's very disputable... but it's still beta ... That's for the upgrade. | ||
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wangstra
922 Posts
Exceptions like having certain units not benefit from upgrades, IT but not broodlings or locusts. Complexity such as the new seeker missile design. This is eschewing simplicity and effective design while chasing balance. | ||
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a176
Canada6688 Posts
On December 06 2012 08:46 Sworm_MS wrote: Medivac: Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds. Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf) So basically i think it's very disputable... but it's still beta ... if anything i think this change was for hellbats | ||
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Bareleon
371 Posts
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Zorgaz
Sweden2951 Posts
On December 06 2012 08:45 Salteador Neo wrote: Those Medivacs sound scary lol. Tanks may need a buff or nobody will need them in any matchup. Bio all day long. I like it anyway. Also makes the drops more high risk/high reward. Most of these sound awesome, but let's not get too hype ![]() Mommaship should be made a serious unit for pro play or be removed tho. This e-sport is serious business :B Since mech now transitions smoothly into air terran (shared upgrades) i think mech is fine..... ^^ | ||
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Sworm_MS
17 Posts
Speed increased from 3.75 to 4. Toss will now suck even more, way more... I don't know about terran, have to see a new Thor in action | ||
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Necro)Phagist(
Canada6660 Posts
On December 06 2012 08:46 Sworm_MS wrote: Medivac: Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds. Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf) So basically i think it's very disputable... but it's still beta ... WM hitting cloaked units was kind of retarded to begin with.... Hellbats got a buff with more splash they can wipe out chargelots even easier. All mech upgrades in one is fucking huge, being able to add in fully upgraded banshees and BC's late game could be crazy strong. Thor buff to take out tempests easier is good too. But that Medivac new upgrade is just... I'm really, really scared O.o drops are going to be a bitch! But could be great for watching, would encourage more multi prong drops seeing as you need less medivacs to heal main army and the drops themselves being much stronger with the new healing etc. | ||
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SolidMoose
United States1240 Posts
On December 06 2012 08:43 jmbthirteen wrote: i love the mech/air upgrades being the same. i think mech just got incredibly strong and air mech can be viable to combat late game Z and P I've always thought the biggest problem with the air tech switch was being behind in upgrades compared to corruptors. Hopefully this actually solves it. | ||
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a176
Canada6688 Posts
On December 06 2012 08:49 Bareleon wrote: Can anyone please explain to me what the VR changes mean? Ty! VR does one base damage now with an ability that does +armor damage for a couple seconds, no more passive bonus to armor/massive units | ||
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Breach_hu
Hungary2431 Posts
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TelecoM
United States10682 Posts
I can't complain though this is the biggest patch I think Blizzard has ever introduced ever, since SC2's creation. The thing that really amazes me is the being able to issue orders to an AI partner, that is really cool. Thanks! | ||
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