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New Hots Feature/Balance patch - Page 4

Forum Index > StarCraft 2 HotS
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da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 05 2012 23:35 GMT
#61
vortex only kills a single target and not massive units? the fuck?
When they see MC Probe, all the ladies disrobe.
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 05 2012 23:36 GMT
#62
jesus christ @ medivac upgrade
starleague forever
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-12-05 23:36:21
December 05 2012 23:36 GMT
#63
100 gas dark shrine is going to do the opposite of what DK wanted

And holy hell caduceus reactor is...necessary now?
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 05 2012 23:36 GMT
#64
On December 06 2012 08:35 da_head wrote:
vortex only kills a single target and not massive units? the fuck?


they are basically phasing out momship completely
starleague forever
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
December 05 2012 23:36 GMT
#65
Huh I like the Terran and Zerg changes... Not too sure how I feel about the Toss ones yet... Not really sure how Toss is going to deal with Broodlords without Vortex and with tempests getting nerfed as well... Might be easier to hit with stalkers seeing as Infesters got nerfed. Will have to play it out and see I guess :D
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 05 2012 23:37 GMT
#66
On December 06 2012 08:36 SolidMoose wrote:
100 gas dark shrine is going to do the opposite of what DK wanted

And holy hell caduceus reactor is...necessary now?


I'd say it will be something like getting Stim, it should be a massive upgrade that you need to get. Makes Bio all that much more cost effective and you get a bigger army overall.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
December 05 2012 23:37 GMT
#67
On December 06 2012 08:36 a176 wrote:
jesus christ @ medivac upgrade

This! That upgrade is fucking insane O.o Bio is going to destroy shit lategame! MKP, Bomber and Polt will be very, very happy xD
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
December 05 2012 23:37 GMT
#68
I have never seen a worse idea for a change to HSM
"luckily its just beta"
@KawaiiRiceLighT
Sworm_MS
Profile Joined November 2012
17 Posts
December 05 2012 23:37 GMT
#69
Fungal Growth:
Is now a projectile.
Speed of the projectile is 10.
Range down to 8.

That's so stupid. It isn't nearly a nerf that should have been. FG MUST NOT hit air!
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 05 2012 23:38 GMT
#70
Ultra's are bound to never have a special attack, it's not in their nature.
Banelings are too cute to blow up
aksfjh
Profile Joined November 2010
United States4853 Posts
December 05 2012 23:38 GMT
#71
On December 06 2012 08:34 Bagi wrote:
Show nested quote +
On December 06 2012 08:33 aksfjh wrote:
I think seeker missile only does single target damage, but it's hard to tell with the wording.

I think so too, since there is no mention of splash damage.

Same with the Thor change as well. We'll have to wait for the server to come back up to test 'em.
Bareleon
Profile Blog Joined May 2011
371 Posts
December 05 2012 23:39 GMT
#72
So that was the buff to DTs? Wjat a joke, Wow. I was looking forward to that the most but I am now hugely disappointed.
Fliparoni
Profile Joined February 2012
205 Posts
December 05 2012 23:39 GMT
#73
They say they want to buff ultra's but they remove burrow charge?
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
December 05 2012 23:39 GMT
#74
On December 06 2012 08:38 nihlon wrote:
Ultra's are bound to never have a special attack, it's not in their nature.

I think it will be much better that way. No fancy attacks just pure destruction
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
SolidMoose
Profile Joined June 2011
United States1240 Posts
December 05 2012 23:40 GMT
#75
I'm also confused as to what the downside of switching modes with the Thor is. Is it immobile like the siege tank? So like an anti air siege tank?
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
December 05 2012 23:40 GMT
#76
On December 06 2012 08:40 SolidMoose wrote:
I'm also confused as to what the downside of switching modes with the Thor is. Is it immobile like the siege tank? So like an anti air siege tank?


You lose splash damage.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
December 05 2012 23:41 GMT
#77
haven't laughed this hard until i read these patch notes
is it april fools already :D
@KawaiiRiceLighT
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
December 05 2012 23:41 GMT
#78
On December 06 2012 08:39 Fliparoni wrote:
They say they want to buff ultra's but they remove burrow charge?

Having 35 flat damage is a pretty big buff They will kill everything now not just tanks and stalkers. Still I do think they should buff them a touch more. Maybe increase mov speed a touch so Bio can't kite as easy?
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
ref4
Profile Joined March 2012
2933 Posts
December 05 2012 23:42 GMT
#79
so.....why are they increasing the size of the Thor? Wasn't its clumsiness already an issue?

SolidMoose
Profile Joined June 2011
United States1240 Posts
December 05 2012 23:42 GMT
#80
On December 06 2012 08:40 Qikz wrote:
Show nested quote +
On December 06 2012 08:40 SolidMoose wrote:
I'm also confused as to what the downside of switching modes with the Thor is. Is it immobile like the siege tank? So like an anti air siege tank?


You lose splash damage.


Oh, yeah. I guess this is meant to fight broodlords/tempests
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