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New Hots Feature/Balance patch

Forum Index > StarCraft 2 HotS
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Tao367
Profile Joined June 2012
United Kingdom324 Posts
Last Edited: 2012-12-05 23:27:03
December 05 2012 22:21 GMT
#1
This update to the beta test includes a number of new systems, Editor updates, and changes to the look and feel of the game interface.

There are still several features and improvements coming to Heart of the Swarm, and this is not a final pre-release patch. Please read the full patch notes and related articles to learn all about what’s available in the beta test.

GENERAL

Groups
Players who wish to associate casually and in larger numbers than Clans can now create and join Groups, with a designated chat channel, a News tab where stories can be posted, an Info tab where officers can post a brief description of the Group, and a Members roster. For more information on Groups, check out our first look at the feature.
Unranked Play*
On the Multiplayer screen, players can now select Unranked Play to engage in matchmaking with the ranking system suspended.
Players Near Me*
Recognizes other StarCraft II games running on the player’s network, making it easier to chat, play, and make friends with nearby players.
AI Communication
Players can now issue orders to AI partners.
This is a preliminary implementation of this feature, and we will be adding to it over the coming weeks. Please keep an eye on our Heart of the Swarm Beta Discussion forum for further updates.
The StarCraft II Arcade is now available in the Heart of the Swarm Beta.

USER INTERFACE

Maps that appear in the Custom Games section now include all of the same Game Info pages as the maps available in the Arcade (Overview, How to Play, Patch Notes, Reviews).

In-Game UI Polish
Decal art has been updated to appear brighter and more visible.*
New Victory/Loss sequences now play at the end of a game.

New options added to aid newer players in the Options > Controls menu*
Team Colored Life Bar
Always Show Worker Status
Simple Command Card
Show Current Order Indicator
Select All Larvae
Display Experience Points
Enable Enemy Unit Selection
The Help section has been revised and updated.

GRAPHICS

Physics updates
New ragdoll physics deaths have been added on many units.
Physics effects have been polished on many existing units.
Performance has been improved.
Physics-triggered sounds have been added.

EDITOR

Many new features, updates, and improvements to the StarCraft II Editor have been made throughout the beta test. Please see our Comprehensive Editor Updates List in the Beta Discussion forum.

BALANCE

A new set of balance changes have been included with the release of Patch 2.0.2. For more info, please visit the Balance Update threads in the Beta Discussion forum.

BUG FIXES

A full list of documented game and service bugs can be found in our Known Issues sticky in the Beta Bug Report forum.

*Indicates a change that was implemented during beta patch 2.0.1, but has not yet been noted.


http://eu.battle.net/sc2/en/blog/6691663/StarCraft_II_Heart_of_the_Swarm_Beta_Patch_202-05_12_2012

To accompany the deployment of Heart of the Swarm Beta patch 2.0.2, we’ve compiled a list of all of the balance changes made to the beta since our previous update.

Terran

Medivac
New ability: Emergency Thrusters
Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Reaper
Base speed increased from 2.95 to 3.375
Upgraded speed increased from 3.84 to 4.25.

Widow Mine
No longer hits cloaked units.
New upgrade: Drilling Claws
Decreases burrow time from 3 to 1 second.
Requires Tech Lab and Armory. Costs 150/150, 110 second research time.

Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.

Raven
Seeker Missile has been redesigned:
Can now fire from 10 range.
Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.
Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.

Hellbat
Splash damage radius increased from 90 to 110.

Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.


Protoss

Mothership
Recall now functions as it does with the Mothership Core.
Vortex now kills a single target.
Vortex does not affect massive units.

Mothership Core is no longer massive.
Oracle
Pulsar Beam
Now called “Activate Pulsar Beam” and “Deactivate Pulsar Beam”.
When activated, the Oracle’s Pulsar Beam is enabled.
Weapon deals 15+10 light.
Weapon period changed to 0.86, down from 1.
Weapon range reduced to 4.

Build time increased to 50, up from 35.
Energy drain is now 4 per second.

Phoenix
Range increased from 4 to 5. Upgrade still grants +2 range.

Dark Shrine cost is now 100/100, down from 100/250.
Tempest
Now requires Fleet Beacon.
Attacks with two weapons. The primary weapon, Kinetic Overload, hits air units and remains unchanged. The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units.
Build time is now 60, down from 75.

Void Ray
Prismatic Beam:
No longer charges up.
Weapon period decreased from 0.6 to 0.5.
No longer does passive +massive damage.

Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.

Zerg

Hydralisk speed upgrade now requires Lair tech.
Mutalisk
Speed increased from 3.75 to 4. Acceleration stays at 3.5.

Swarm Host health increased from 120 to 160.
Infestor
Fungal Growth:
Is now a projectile.
Speed of the projectile is 10.
Range down to 8.

Infested Terrans no longer gain weapon and armor upgrades.
Infested Terran egg health down to 70.

Ultralisk
Burrow Charge has been removed.
Damage changed from 15+20 armored to 35 flat damage.

Viper health increased from 120 to 150.


http://us.battle.net/sc2/en/forum/topic/7320452320
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 05 2012 22:22 GMT
#2
wow you are fast
yo
SpiZe
Profile Joined December 2010
Canada3640 Posts
December 05 2012 22:22 GMT
#3
I like how I can't find any balance patch notes anywhere
xPabt
Profile Joined February 2012
226 Posts
December 05 2012 22:23 GMT
#4
Announcement of an announcement for balance changes??????
Tao367
Profile Joined June 2012
United Kingdom324 Posts
Last Edited: 2012-12-05 22:29:24
December 05 2012 22:23 GMT
#5
I'll update the OP with the balance notes if they're released before I go to bed. If not, I'm sure a moderator will be able to.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2012-12-05 22:40:29
December 05 2012 22:31 GMT
#6
Players Near Me* That sounds very good.

Also ragdoll physics, AI commands, UI polish ... I can't wait to see it.
200-200 battle and bodies flying everywhere. Muhahaha :D
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
December 05 2012 22:32 GMT
#7
RAGDOLL PHYSICS!!!

I mean, talk about totally unnecessary awesomeness.
LexKaiba
Profile Joined May 2011
Ireland23 Posts
December 05 2012 22:33 GMT
#8
come on, down with winfester and up for other zerg units!!!!!
Zerg!!!!!!
ChiknAdobo
Profile Joined November 2010
United States208 Posts
Last Edited: 2012-12-05 22:39:34
December 05 2012 22:38 GMT
#9
Do they still have the FKey menu navigation removed? I really like that feature in WOL I was sad when I saw it removed in the beta.
ZERg
Noocta
Profile Joined June 2010
France12578 Posts
December 05 2012 22:41 GMT
#10
As everyone, exited to see how the balances changes turn out.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Account252508
Profile Joined February 2012
3454 Posts
December 05 2012 22:44 GMT
#11
--- Nuked ---
Rudermensch
Profile Joined April 2011
United States50 Posts
December 05 2012 22:50 GMT
#12
Rather exciting! Also really amusing that the patch balance notes haven't been posted.
It's like looking into the eye of a duck and sucking all the fluid from its beak.
Qgelfich
Profile Joined November 2011
Germany90 Posts
December 05 2012 22:51 GMT
#13
2on2 Ladder here i come, time to beat teams in hots.
Berceno
Profile Joined May 2012
Spain401 Posts
December 05 2012 22:51 GMT
#14
Always Show Worker Status

^ what's this?
protoss living in da ghetto
Account252508
Profile Joined February 2012
3454 Posts
December 05 2012 22:54 GMT
#15
--- Nuked ---
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 05 2012 22:55 GMT
#16
Is this a joke? Almost everything on the list is already implemented in the beta. Unranked play has been there for months and so have many of the other features they mentioned.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 05 2012 22:56 GMT
#17
Since it's a (.) update they post the flavour text from the main update with some additions and then the balance update seperately.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Tao367
Profile Joined June 2012
United Kingdom324 Posts
December 05 2012 22:56 GMT
#18
On December 06 2012 07:55 MockHamill wrote:
Is this a joke? Almost everything on the list is already implemented in the beta. Unranked play has been there for months and so have many of the other features they mentioned.


*Indicates a change that was implemented during beta patch 2.0.1, but has not yet been noted.
Bleez
Profile Joined January 2011
Greece17 Posts
December 05 2012 22:56 GMT
#19
so pumped for this! ragdolls and interface changes sound cool! and so many balance changes proposed, lets see what gets through..
(-_-(-_-)-_-)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 05 2012 22:56 GMT
#20
On December 06 2012 07:51 Berceno wrote:
Always Show Worker Status

^ what's this?

How many workers you hav per HQ at minerals and vespene gas
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 05 2012 22:57 GMT
#21
On December 06 2012 07:51 Berceno wrote:
Always Show Worker Status

^ what's this?

Probably where it tells you how many workers you have mining on each base.
HelloSon
Profile Joined April 2010
United States456 Posts
December 05 2012 22:57 GMT
#22
On December 06 2012 07:55 MockHamill wrote:
Is this a joke? Almost everything on the list is already implemented in the beta. Unranked play has been there for months and so have many of the other features they mentioned.

*Indicates a change that was implemented during beta patch 2.0.1, but has not yet been noted.
yo
Crawdad
Profile Joined September 2012
614 Posts
December 05 2012 23:00 GMT
#23
If the balance changes aren't up soon, I'm gonna lose it.
BeeNu
Profile Joined June 2011
615 Posts
December 05 2012 23:02 GMT
#24
Woah

Select All Larvae


I guess this means I don't actually have to hotkey my Hatcheries any more O_o
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
December 05 2012 23:04 GMT
#25
On December 06 2012 08:02 BeeNu wrote:
Woah

Select All Larvae


I guess this means I don't actually have to hotkey my Hatcheries any more O_o


It selects only from that hatchery.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 05 2012 23:05 GMT
#26
On December 06 2012 08:02 BeeNu wrote:
Woah

Select All Larvae


I guess this means I don't actually have to hotkey my Hatcheries any more O_o

You click on one larva and it selects all larvaes from that hatchery. Nothing more
AdroiT
Profile Joined January 2011
United States77 Posts
December 05 2012 23:05 GMT
#27
My HotS is down... is this going live now?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
Last Edited: 2012-12-05 23:06:33
December 05 2012 23:05 GMT
#28
ASDJPOAISEDOPAIE

SOO FUCKING EXCITED

EXCITEMENT SPOILERED

HOLY FUCKING SHIT. I KNEW IT. I WASNT DOUBTING IT, THEY"VE CHANGED. THEY'VE GOTTEN BETTER AT DOING SHIT (MAYBE IT"S ONLY CUS THEY HAVE MORE WORKERS+WORK HOURS REQUIRED FOR HOTS LAUNCH...?)
BUT HOLY SHIT. I KNEW IT. THEY'VE BEEN GIVING LESS AND LESS NOTICE BEFORE HAND OF THESE UPDATES+PATCHES. WHICH IS AWESOME< THEY HAVEN'T DONE THAT "SOON SHIT" RECENTLY


HOLY FUCK TIME TO SEE ALL THESE SEXY PATCH CHANGES

Edit: Fuck the balance isnt up yet? waiting warmly ~
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
BeeNu
Profile Joined June 2011
615 Posts
December 05 2012 23:06 GMT
#29
On December 06 2012 08:04 TiTanIum_ wrote:
Show nested quote +
On December 06 2012 08:02 BeeNu wrote:
Woah

Select All Larvae


I guess this means I don't actually have to hotkey my Hatcheries any more O_o


It selects only from that hatchery.


Are you sure? I assumed it would be like that "Select Army" button they implemented.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 05 2012 23:06 GMT
#30
On December 06 2012 08:05 AdroiT wrote:
My HotS is down... is this going live now?


yes
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
Last Edited: 2012-12-05 23:07:57
December 05 2012 23:07 GMT
#31
On December 06 2012 08:02 BeeNu wrote:
Woah

Select All Larvae


I guess this means I don't actually have to hotkey my Hatcheries any more O_o

Edit: NVM it's been explained.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 05 2012 23:13 GMT
#32
Are you sure? I assumed it would be like that "Select Army" button they implemented.

Man, those changes ALREADY was in HotS Beta before this patch -_-

If you're lazy to go to your options and read some parameters, not need to post here strange posts about that. Select larva function already was in hots beta before
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
December 05 2012 23:13 GMT
#33
WHY ISN'T THERE MORE HYPE?>

When the balance patch is posted here on TL, I expect LOTS of a combination of rage, QQ, revelations that Blizzard is competent, revelations that blizzard is not competent, revelations that Blizzard is slow, revelations that Blizzard actually stuck with an ETA (unofficial at that), tears, ESPORTS FIGHTING shouts, and a bunch of crazy shit

oh and I expect the patch thread to reach 100 pages in a day :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
LOLItsRyann
Profile Joined April 2011
England551 Posts
December 05 2012 23:14 GMT
#34
On December 06 2012 08:05 Yoshi Kirishima wrote:
ASDJPOAISEDOPAIE

SOO FUCKING EXCITED

EXCITEMENT SPOILERED

Show nested quote +
HOLY FUCKING SHIT. I KNEW IT. I WASNT DOUBTING IT, THEY"VE CHANGED. THEY'VE GOTTEN BETTER AT DOING SHIT (MAYBE IT"S ONLY CUS THEY HAVE MORE WORKERS+WORK HOURS REQUIRED FOR HOTS LAUNCH...?)
BUT HOLY SHIT. I KNEW IT. THEY'VE BEEN GIVING LESS AND LESS NOTICE BEFORE HAND OF THESE UPDATES+PATCHES. WHICH IS AWESOME< THEY HAVEN'T DONE THAT "SOON SHIT" RECENTLY


HOLY FUCK TIME TO SEE ALL THESE SEXY PATCH CHANGES

Edit: Fuck the balance isnt up yet? waiting warmly ~


Can we get this quoted in the OP so new players know what they're looking for please. Thanks.
EG<3
Weavel
Profile Joined January 2010
Finland9221 Posts
December 05 2012 23:14 GMT
#35
I hope Blizzard really has the courage to revamp the game completely. Sometimes I'm not sure whetever I'm playing hots or WoL.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
December 05 2012 23:17 GMT
#36
No Patch balance notes available yet right?
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Prime Directive
Profile Joined December 2011
United States186 Posts
December 05 2012 23:18 GMT
#37
Refresh, Refresh, Refresh. Show me the sexy!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 05 2012 23:18 GMT
#38
On December 06 2012 08:17 ZeroCartin wrote:
No Patch balance notes available yet right?

You can check official forums, if you can't wait
Account252508
Profile Joined February 2012
3454 Posts
December 05 2012 23:19 GMT
#39
--- Nuked ---
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
December 05 2012 23:20 GMT
#40
On December 06 2012 08:18 Existor wrote:
Show nested quote +
On December 06 2012 08:17 ZeroCartin wrote:
No Patch balance notes available yet right?

You can check official forums, if you can't wait

I cant see them there yet, that was why I asked this
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Prime Directive
Profile Joined December 2011
United States186 Posts
December 05 2012 23:20 GMT
#41
Is anyone else really excited about playing 2v2?
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 05 2012 23:21 GMT
#42
On December 06 2012 08:20 Prime Directive wrote:
Is anyone else really excited about playing 2v2?


I am
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 05 2012 23:23 GMT
#43
its there..
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2012-12-05 23:24:24
December 05 2012 23:23 GMT
#44
On December 06 2012 08:20 ZeroCartin wrote:
Show nested quote +
On December 06 2012 08:18 Existor wrote:
On December 06 2012 08:17 ZeroCartin wrote:
No Patch balance notes available yet right?

You can check official forums, if you can't wait

I cant see them there yet, that was why I asked this

The balance patch notes isn't out yet but they refereed to this thread for a preview:
http://eu.battle.net/sc2/en/forum/topic/5966979955
I don't think everything will be in the patch but a bunch probably will (or most if we are lucky).
Banelings are too cute to blow up
Schroedinger
Profile Joined April 2012
Germany80 Posts
December 05 2012 23:23 GMT
#45
I haven't been this hyped for a patch for in a long time.
But in the end we still have to wait for the details (balance).

I really hope the patch changes the game a lot.
Conquest is made of the ashes of one's enemies
Fliparoni
Profile Joined February 2012
205 Posts
Last Edited: 2012-12-05 23:26:39
December 05 2012 23:24 GMT
#46
Posted by a Blue on the B.net forums

To accompany the deployment of Heart of the Swarm Beta patch 2.0.2, we’ve compiled a list of all of the balance changes made to the beta since our previous update.

Terran

MedivacNew ability: Emergency ThrustersSpeed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:Health restored per second from 9 to 15.Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.
ReaperBase speed increased from 2.95 to 3.375Upgraded speed increased from 3.84 to 4.25.
Widow MineNo longer hits cloaked units.New upgrade: Drilling ClawsDecreases burrow time from 3 to 1 second.Requires Tech Lab and Armory. Costs 150/150, 110 second research time.
Thor250mm Strike Cannons has been removed.The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.Thor radius, inner radius, and separation radius increased from 0.8215 to 1.
RavenSeeker Missile has been redesigned:Can now fire from 10 range.Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.
HellbatSplash damage radius increased from 90 to 110.
ArmoryThe Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.

Protoss

MothershipRecall now functions as it does with the Mothership Core.Vortex now kills a single target.Vortex does not affect massive units.
Mothership Core is no longer massive.OraclePulsar BeamNow called “Activate Pulsar Beam” and “Deactivate Pulsar Beam”.When activated, the Oracle’s Pulsar Beam is enabled.Weapon deals 15+10 light.Weapon period changed to 0.86, down from 1.Weapon range reduced to 4.
Build time increased to 50, up from 35.Energy drain is now 4 per second.
PhoenixRange increased from 4 to 5. Upgrade still grants +2 range.
Dark Shrine cost is now 100/100, down from 100/250.TempestNow requires Fleet Beacon.Attacks with two weapons. The primary weapon, Kinetic Overload, hits air units and remains unchanged. The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units.Build time is now 60, down from 75.
Void RayPrismatic Beam:No longer charges up.Weapon period decreased from 0.6 to 0.5.No longer does passive +massive damage.
Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.

Zerg

Hydralisk speed upgrade now requires Lair tech.MutaliskSpeed increased from 3.75 to 4. Acceleration stays at 3.5.
Swarm Host health increased from 120 to 160.InfestorFungal Growth:Is now a projectile.Speed of the projectile is 10.Range down to 8.
Infested Terrans no longer gain weapon and armor upgrades.Infested Terran egg health down to 70.
UltraliskBurrow Charge has been removed.Damage changed from 15+20 armored to 35 flat damage.
Viper health increased from 120 to 150.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 05 2012 23:26 GMT
#47
All I'm going to say is WOW.

Give me the patch nownownownownow!

This is what the game needed over a year ago. The thor may become good anti air! :D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 05 2012 23:27 GMT
#48
Link:
http://us.battle.net/sc2/en/forum/topic/7320452320
Banelings are too cute to blow up
Conti
Profile Joined November 2010
Germany2516 Posts
December 05 2012 23:29 GMT
#49
Holy crap. Super medivacs!
Weavel
Profile Joined January 2010
Finland9221 Posts
December 05 2012 23:30 GMT
#50
Holy hell. This patch changes the whole game! Awesome!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 05 2012 23:31 GMT
#51
Fungal is a missile again. Lets see if it turns out better than the last time they tried that.
Banelings are too cute to blow up
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 05 2012 23:31 GMT
#52
I don't like the activated Medivac and Void Ray abilities, aside from that its pretty hard to call. But 300 damage new Seeker Missle seems crazy high and Vortix super useless .D
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 05 2012 23:32 GMT
#53
wtf? dark shrine 100 gas now? rofl!
When they see MC Probe, all the ladies disrobe.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
December 05 2012 23:32 GMT
#54
Toss will never catch mutas T.T but I'm still excited for changes
WWJD (What Would Jaedong Do)
Sworm_MS
Profile Joined November 2012
17 Posts
December 05 2012 23:33 GMT
#55
Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.


FUCK YEEAAA!!!
aksfjh
Profile Joined November 2010
United States4853 Posts
December 05 2012 23:33 GMT
#56
I think seeker missile only does single target damage, but it's hard to tell with the wording.
archonOOid
Profile Blog Joined March 2011
1983 Posts
December 05 2012 23:34 GMT
#57
Big patch. But will it affect the very dynamic pvp matchup since tempest has been nerfed?
I'm Quotable (IQ)
Bagi
Profile Joined August 2010
Germany6799 Posts
December 05 2012 23:34 GMT
#58
On December 06 2012 08:33 aksfjh wrote:
I think seeker missile only does single target damage, but it's hard to tell with the wording.

I think so too, since there is no mention of splash damage.
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
December 05 2012 23:34 GMT
#59
Sweet jesus, those changes, :D
The seeker missle changes sound the most interesting.
Rampager
Profile Joined April 2010
Australia1007 Posts
December 05 2012 23:34 GMT
#60
Interesting patch, good change to the Caduceus Reactor will make it an upgrade worth getting.

Removal of Burrow Charge made me laugh, guess that form of terrible terrible damage wasn't meant to be.

Medivac speed boost seemingly has no energy cost attached to it - strange. Void ray damage buff ability is "sigh" worthy, there's nothing interesting at play there, "in a battle? Oh shit, *press voidray button*"

I'm really confused at what they're doing with the Oracle, it does bonus damage to light now? Kinda like... a phoenix? Kills workers in two shots, but like, why... It's a banshee without cloak now? Strange.

Good to see the Infestor nerf made it to the beta patch, and the projectile came into play.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 05 2012 23:35 GMT
#61
vortex only kills a single target and not massive units? the fuck?
When they see MC Probe, all the ladies disrobe.
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 05 2012 23:36 GMT
#62
jesus christ @ medivac upgrade
starleague forever
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-12-05 23:36:21
December 05 2012 23:36 GMT
#63
100 gas dark shrine is going to do the opposite of what DK wanted

And holy hell caduceus reactor is...necessary now?
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 05 2012 23:36 GMT
#64
On December 06 2012 08:35 da_head wrote:
vortex only kills a single target and not massive units? the fuck?


they are basically phasing out momship completely
starleague forever
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
December 05 2012 23:36 GMT
#65
Huh I like the Terran and Zerg changes... Not too sure how I feel about the Toss ones yet... Not really sure how Toss is going to deal with Broodlords without Vortex and with tempests getting nerfed as well... Might be easier to hit with stalkers seeing as Infesters got nerfed. Will have to play it out and see I guess :D
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 05 2012 23:37 GMT
#66
On December 06 2012 08:36 SolidMoose wrote:
100 gas dark shrine is going to do the opposite of what DK wanted

And holy hell caduceus reactor is...necessary now?


I'd say it will be something like getting Stim, it should be a massive upgrade that you need to get. Makes Bio all that much more cost effective and you get a bigger army overall.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
December 05 2012 23:37 GMT
#67
On December 06 2012 08:36 a176 wrote:
jesus christ @ medivac upgrade

This! That upgrade is fucking insane O.o Bio is going to destroy shit lategame! MKP, Bomber and Polt will be very, very happy xD
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
December 05 2012 23:37 GMT
#68
I have never seen a worse idea for a change to HSM
"luckily its just beta"
@KawaiiRiceLighT
Sworm_MS
Profile Joined November 2012
17 Posts
December 05 2012 23:37 GMT
#69
Fungal Growth:
Is now a projectile.
Speed of the projectile is 10.
Range down to 8.

That's so stupid. It isn't nearly a nerf that should have been. FG MUST NOT hit air!
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 05 2012 23:38 GMT
#70
Ultra's are bound to never have a special attack, it's not in their nature.
Banelings are too cute to blow up
aksfjh
Profile Joined November 2010
United States4853 Posts
December 05 2012 23:38 GMT
#71
On December 06 2012 08:34 Bagi wrote:
Show nested quote +
On December 06 2012 08:33 aksfjh wrote:
I think seeker missile only does single target damage, but it's hard to tell with the wording.

I think so too, since there is no mention of splash damage.

Same with the Thor change as well. We'll have to wait for the server to come back up to test 'em.
Bareleon
Profile Blog Joined May 2011
371 Posts
December 05 2012 23:39 GMT
#72
So that was the buff to DTs? Wjat a joke, Wow. I was looking forward to that the most but I am now hugely disappointed.
Fliparoni
Profile Joined February 2012
205 Posts
December 05 2012 23:39 GMT
#73
They say they want to buff ultra's but they remove burrow charge?
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
December 05 2012 23:39 GMT
#74
On December 06 2012 08:38 nihlon wrote:
Ultra's are bound to never have a special attack, it's not in their nature.

I think it will be much better that way. No fancy attacks just pure destruction
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
SolidMoose
Profile Joined June 2011
United States1240 Posts
December 05 2012 23:40 GMT
#75
I'm also confused as to what the downside of switching modes with the Thor is. Is it immobile like the siege tank? So like an anti air siege tank?
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 05 2012 23:40 GMT
#76
On December 06 2012 08:40 SolidMoose wrote:
I'm also confused as to what the downside of switching modes with the Thor is. Is it immobile like the siege tank? So like an anti air siege tank?


You lose splash damage.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
December 05 2012 23:41 GMT
#77
haven't laughed this hard until i read these patch notes
is it april fools already :D
@KawaiiRiceLighT
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
December 05 2012 23:41 GMT
#78
On December 06 2012 08:39 Fliparoni wrote:
They say they want to buff ultra's but they remove burrow charge?

Having 35 flat damage is a pretty big buff They will kill everything now not just tanks and stalkers. Still I do think they should buff them a touch more. Maybe increase mov speed a touch so Bio can't kite as easy?
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
ref4
Profile Joined March 2012
2933 Posts
December 05 2012 23:42 GMT
#79
so.....why are they increasing the size of the Thor? Wasn't its clumsiness already an issue?

SolidMoose
Profile Joined June 2011
United States1240 Posts
December 05 2012 23:42 GMT
#80
On December 06 2012 08:40 Qikz wrote:
Show nested quote +
On December 06 2012 08:40 SolidMoose wrote:
I'm also confused as to what the downside of switching modes with the Thor is. Is it immobile like the siege tank? So like an anti air siege tank?


You lose splash damage.


Oh, yeah. I guess this is meant to fight broodlords/tempests
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
December 05 2012 23:42 GMT
#81
in PvT playing against a terran who can actually mech in previous versions (not building thors, bar maybe one) is scary... now... sounds impossible...

blink-stalker all in, all the games !!!
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2012-12-05 23:42:51
December 05 2012 23:42 GMT
#82
On December 06 2012 08:39 Necro)Phagist( wrote:
Show nested quote +
On December 06 2012 08:38 nihlon wrote:
Ultra's are bound to never have a special attack, it's not in their nature.

I think it will be much better that way. No fancy attacks just pure destruction


Yeah that's just how Ultras should be, big strong and mean - just pure power, no abilities needed.

Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 05 2012 23:43 GMT
#83
On December 06 2012 08:42 ref4 wrote:
so.....why are they increasing the size of the Thor? Wasn't its clumsiness already an issue?



It's increasing the radius meaning they don't clump as much - good change!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
December 05 2012 23:43 GMT
#84
i love the mech/air upgrades being the same. i think mech just got incredibly strong and air mech can be viable to combat late game Z and P
www.superbeerbrothers.com
Schroedinger
Profile Joined April 2012
Germany80 Posts
December 05 2012 23:45 GMT
#85
Wow this patch is sick have been waiting for this.
Can´t wait to test these ingame.
Conquest is made of the ashes of one's enemies
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
December 05 2012 23:45 GMT
#86
Those Medivacs sound scary lol. Tanks may need a buff or nobody will need them in any matchup. Bio all day long.

I like it anyway. Also makes the drops more high risk/high reward.

Most of these sound awesome, but let's not get too hype

Mommaship should be made a serious unit for pro play or be removed tho. This e-sport is serious business :B
Revolutionist fan
Sworm_MS
Profile Joined November 2012
17 Posts
December 05 2012 23:46 GMT
#87
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
December 05 2012 23:46 GMT
#88
On December 06 2012 08:42 Zorgaz wrote:
Show nested quote +
On December 06 2012 08:39 Necro)Phagist( wrote:
On December 06 2012 08:38 nihlon wrote:
Ultra's are bound to never have a special attack, it's not in their nature.

I think it will be much better that way. No fancy attacks just pure destruction


Yeah that's just how Ultras should be, big strong and mean - just pure power, no abilities needed.


Exactly!

Also gonna be very interesting to see stargate openings now. Could we possibly see pure SkyToss as a viable non cheesy opening?
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
bazzwano
Profile Joined December 2012
New Zealand3 Posts
December 05 2012 23:47 GMT
#89
"Thor radius, inner radius, and separation radius increased from 0.8215 to 1."

Is this referring to the scale of the unit?
aksfjh
Profile Joined November 2010
United States4853 Posts
December 05 2012 23:48 GMT
#90
On December 06 2012 08:46 Sworm_MS wrote:
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...

That's for the upgrade.
wangstra
Profile Joined March 2011
922 Posts
December 05 2012 23:48 GMT
#91
Can't comment on everything but these patches to me indicate that the design team is losing focus. They are introducing more exceptions and more complexity.

Exceptions like having certain units not benefit from upgrades, IT but not broodlings or locusts. Complexity such as the new seeker missile design. This is eschewing simplicity and effective design while chasing balance.
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 05 2012 23:48 GMT
#92
On December 06 2012 08:46 Sworm_MS wrote:
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...


if anything i think this change was for hellbats
starleague forever
Bareleon
Profile Blog Joined May 2011
371 Posts
December 05 2012 23:49 GMT
#93
Can anyone please explain to me what the VR changes mean? Ty!
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
December 05 2012 23:49 GMT
#94
On December 06 2012 08:45 Salteador Neo wrote:
Those Medivacs sound scary lol. Tanks may need a buff or nobody will need them in any matchup. Bio all day long.

I like it anyway. Also makes the drops more high risk/high reward.

Most of these sound awesome, but let's not get too hype

Mommaship should be made a serious unit for pro play or be removed tho. This e-sport is serious business :B


Since mech now transitions smoothly into air terran (shared upgrades) i think mech is fine..... ^^
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Sworm_MS
Profile Joined November 2012
17 Posts
December 05 2012 23:50 GMT
#95
Mutalisk
Speed increased from 3.75 to 4.

Toss will now suck even more, way more... I don't know about terran, have to see a new Thor in action
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
December 05 2012 23:50 GMT
#96
On December 06 2012 08:46 Sworm_MS wrote:
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...

WM hitting cloaked units was kind of retarded to begin with.... Hellbats got a buff with more splash they can wipe out chargelots even easier. All mech upgrades in one is fucking huge, being able to add in fully upgraded banshees and BC's late game could be crazy strong. Thor buff to take out tempests easier is good too.

But that Medivac new upgrade is just... I'm really, really scared O.o drops are going to be a bitch! But could be great for watching, would encourage more multi prong drops seeing as you need less medivacs to heal main army and the drops themselves being much stronger with the new healing etc.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-12-05 23:51:07
December 05 2012 23:50 GMT
#97
On December 06 2012 08:43 jmbthirteen wrote:
i love the mech/air upgrades being the same. i think mech just got incredibly strong and air mech can be viable to combat late game Z and P


I've always thought the biggest problem with the air tech switch was being behind in upgrades compared to corruptors. Hopefully this actually solves it.
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 05 2012 23:50 GMT
#98
On December 06 2012 08:49 Bareleon wrote:
Can anyone please explain to me what the VR changes mean? Ty!


VR does one base damage now with an ability that does +armor damage for a couple seconds, no more passive bonus to armor/massive units
starleague forever
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 05 2012 23:51 GMT
#99
JUST IMAGINE THE MINDGAME!!!!! YOU RESEARCH CLOAK INSTEAD OF THE MEDIVAC REACTOR! THIS IS JUST HUGE!
Give thanks and praise!
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
December 05 2012 23:51 GMT
#100
Wow this patch is huge, I am happy, still no bots for clan channels? lol :-P

I can't complain though this is the biggest patch I think Blizzard has ever introduced ever, since SC2's creation.

The thing that really amazes me is the being able to issue orders to an AI partner, that is really cool.

Thanks!
AKA: TelecoM[WHITE] Protoss fighting
BrassMonkey27
Profile Joined May 2011
Canada616 Posts
December 05 2012 23:52 GMT
#101
On December 06 2012 08:50 Sworm_MS wrote:
Mutalisk
Speed increased from 3.75 to 4.

Toss will now suck even more, way more... I don't know about terran, have to see a new Thor in action


Didn't you see the huge buffs to Phoenix and Oracle? Mutalisk will be used even less in both ZvT and ZvP then before.
HoneyBadger.784 Diamond KR "A great deal of intelligence can be invested in ignorance when the need for illusion is deep."
Bagi
Profile Joined August 2010
Germany6799 Posts
December 05 2012 23:52 GMT
#102
On December 06 2012 08:51 Breach_hu wrote:
JUST IMAGINE THE MINDGAME!!!!! YOU RESEARCH CLOAK INSTEAD OF THE MEDIVAC REACTOR! THIS IS JUST HUGE!

Dude... That's like the ultimate mindgame.
Bareleon
Profile Blog Joined May 2011
371 Posts
December 05 2012 23:53 GMT
#103
On December 06 2012 08:50 a176 wrote:
Show nested quote +
On December 06 2012 08:49 Bareleon wrote:
Can anyone please explain to me what the VR changes mean? Ty!


VR does one base damage now with an ability that does +armor damage for a couple seconds, no more passive bonus to armor/massive units


So VRs still suck?
SolidMoose
Profile Joined June 2011
United States1240 Posts
December 05 2012 23:53 GMT
#104
On December 06 2012 08:48 aksfjh wrote:
Show nested quote +
On December 06 2012 08:46 Sworm_MS wrote:
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...

That's for the upgrade.


Yeah, medivacs don't take 80 seconds to build lol. If they did that to the medivac itself...
playa
Profile Blog Joined December 2010
United States1284 Posts
December 05 2012 23:53 GMT
#105
So, vortex should be removed as it is simply something taking up space? The void ray is now a worse unit? Hmm...
urashimakt
Profile Joined October 2009
United States1591 Posts
December 05 2012 23:54 GMT
#106
Just checking, but is the editor accessible in the beta now? I thought I remembered them saying the new editor would not be accessible until release.
Who dat ninja?
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2012-12-06 00:02:04
December 05 2012 23:57 GMT
#107
Holy shit, these are crazy.

Everything Terran has got massively buffed... except widow mines. They still suck, and that upgrade is worthless.

also does this mean thors have a single target mode for anti air? do they still have their original splash in explosive mode? If thors dont have splash, dealing with mutas will be impossible.
"losers always whine about their best, Winners go home and fuck the prom queen"
Killmouse
Profile Joined August 2010
Austria5700 Posts
December 05 2012 23:57 GMT
#108
k i like them terran changes, im happy :D mayb raven changes not that much, cauz i liked them splash but ok
yo
Sworm_MS
Profile Joined November 2012
17 Posts
December 05 2012 23:59 GMT
#109
On December 06 2012 08:50 Necro)Phagist( wrote:
Show nested quote +
On December 06 2012 08:46 Sworm_MS wrote:
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...

WM hitting cloaked units was kind of retarded to begin with.... Hellbats got a buff with more splash they can wipe out chargelots even easier. All mech upgrades in one is fucking huge, being able to add in fully upgraded banshees and BC's late game could be crazy strong. Thor buff to take out tempests easier is good too.

I won't argue now, may be you are right, i hope so. Must see a bunch of pro plays in the next few weeks to make things clear.
Terran needs mech be viable, vastly needs. And i can see a potential here but still, it's just early to say that.
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 06 2012 00:01 GMT
#110
On December 06 2012 08:54 urashimakt wrote:
Just checking, but is the editor accessible in the beta now? I thought I remembered them saying the new editor would not be accessible until release.


editor has always been available
starleague forever
Sworm_MS
Profile Joined November 2012
17 Posts
December 06 2012 00:02 GMT
#111
On December 06 2012 08:48 aksfjh wrote:
Show nested quote +
On December 06 2012 08:46 Sworm_MS wrote:
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...

That's for the upgrade.

Hmm... little mess up with the patch notes... if so, well it's great!
niladorus
Profile Joined September 2011
Greece116 Posts
December 06 2012 00:02 GMT
#112
Reaper
Base speed increased from 2.95 to 3.375
Upgraded speed increased from 3.84 to 4.25.


i am seriously scared
aksfjh
Profile Joined November 2010
United States4853 Posts
December 06 2012 00:02 GMT
#113
On December 06 2012 08:57 Darpa wrote:
Holy shit, these are crazy.

Everything Terran has got massively buffed... except widow mines. They still suck, and that upgrade is worthless.

Well, it's not worthless if you use them actively in engagements. Going to be really, really hard to use like that though.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
December 06 2012 00:03 GMT
#114
On December 06 2012 08:46 Sworm_MS wrote:
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...


It isn't the cost of the medivac that was increased it was the cost of the Caudecous Reactor upgrade.
aka: KTVindicare the Geeky Bartender
Sworm_MS
Profile Joined November 2012
17 Posts
December 06 2012 00:04 GMT
#115
On December 06 2012 09:03 Vindicare605 wrote:
Show nested quote +
On December 06 2012 08:46 Sworm_MS wrote:
Medivac:
Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

Actually it's not even a nerf, it's a huge phase out of bio usability. They combined air/mech upgrades yes, but T mech has not got any buffs vs P. (WM doesn't hit cloaked - nerf)
So basically i think it's very disputable... but it's still beta ...


It isn't the cost of the medivac that was increased it was the cost of the Caudecous Reactor upgrade.

Yes, already mentioned, thanks, my wrong.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 06 2012 00:07 GMT
#116
Still only 6 pages? Thats depressingly low. Is SC really that dead?
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2012-12-06 00:10:50
December 06 2012 00:08 GMT
#117
Wow, +66% medivac heal rate.
DT shrine 100/100. Well it will help rushing and won't help lategame. Exactly what they didn't want to do.
Widow mine still hits air. That makes me sad panda.
ITs not getting upgrades, that's quite huge.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-12-06 00:10:17
December 06 2012 00:09 GMT
#118
On December 06 2012 09:01 a176 wrote:
Show nested quote +
On December 06 2012 08:54 urashimakt wrote:
Just checking, but is the editor accessible in the beta now? I thought I remembered them saying the new editor would not be accessible until release.


editor has always been available

Yeah, I messed that question up. What I meant was: Are the Heart of the Swarm libraries available to the beta editor yet.
Who dat ninja?
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-12-06 00:12:56
December 06 2012 00:10 GMT
#119
-Wrong thread-
MMA: The true King of Wings
Bagi
Profile Joined August 2010
Germany6799 Posts
December 06 2012 00:10 GMT
#120
On December 06 2012 09:07 CruelZeratul wrote:
Still only 6 pages? Thats depressingly low. Is SC really that dead?

The fuck?

Most people don't even read the HOTS subforum, there's plenty of discussion on reddit at least.
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 06 2012 00:12 GMT
#121
On December 06 2012 09:09 urashimakt wrote:
Show nested quote +
On December 06 2012 09:01 a176 wrote:
On December 06 2012 08:54 urashimakt wrote:
Just checking, but is the editor accessible in the beta now? I thought I remembered them saying the new editor would not be accessible until release.


editor has always been available

Yeah, I messed that question up. What I meant was: Are the Heart of the Swarm libraries available to the beta editor yet.


i dont know what you mean by this. all hots units and textures are available in the editor
starleague forever
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 06 2012 00:16 GMT
#122
So ZvZ will become Muta only like in BW? Mutas are faster and Fungal can be dodged now.
Rebel_
Profile Joined December 2010
Canada94 Posts
December 06 2012 00:16 GMT
#123
Finally a huge patch! Been waiting for a long time for these to be active for testing.
“Give the guy a gun he's superman, give him two and he’s God.” - Hard Boiled
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 06 2012 00:18 GMT
#124
On December 06 2012 09:16 CruelZeratul wrote:
So ZvZ will become Muta only like in BW? Mutas are faster and Fungal can be dodged now.


Maybe Hydras will be viable vs Muta? They aren't gimped half their damage like in BW.
MMA: The true King of Wings
Utopi
Profile Joined July 2010
Denmark176 Posts
December 06 2012 00:23 GMT
#125
Dark Shrine cost is now 100/100, down from 100/250 LMAO !!!!!! time to go back to dt rush every game xD
no.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
Last Edited: 2012-12-06 00:31:58
December 06 2012 00:26 GMT
#126
so when exactly is patch 2.0.2 going live? HotS isnt letting me login so I'm excited
Lil' Joey, Master of the A-Move Stalker Strike Force
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2012-12-06 00:28:22
December 06 2012 00:27 GMT
#127
On December 06 2012 08:50 a176 wrote:
Show nested quote +
On December 06 2012 08:49 Bareleon wrote:
Can anyone please explain to me what the VR changes mean? Ty!


VR does one base damage now with an ability that does +armor damage for a couple seconds, no more passive bonus to armor/massive units

I think they still have the armored bonus, it looks like only the +20% vs massive was removed, so:

6 dmg + 4 vs massive + 6 from new skill = 16... with 2 attacks / second.... a total of 32 damage/s versus armored units... this is a 90% +buff to the old not charged armored dps.
badog
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 06 2012 00:30 GMT
#128
On December 06 2012 09:18 SarcasmMonster wrote:
Show nested quote +
On December 06 2012 09:16 CruelZeratul wrote:
So ZvZ will become Muta only like in BW? Mutas are faster and Fungal can be dodged now.


Maybe Hydras will be viable vs Muta? They aren't gimped half their damage like in BW.


nah they still have to run around base to base with buildings and ramps and shit in the way,
starleague forever
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2012-12-06 00:33:51
December 06 2012 00:30 GMT
#129
Maybe now we can finally soft counter the curropter with phoenix with micro? FINALLY!!

At least I hope.
FrodaN
Profile Blog Joined October 2010
754 Posts
December 06 2012 00:36 GMT
#130
Omfg....these is so game breaking lol
StarVe
Profile Joined June 2011
Germany13591 Posts
December 06 2012 00:37 GMT
#131
On December 06 2012 09:36 FrodaN wrote:
Omfg....these is so game breaking lol

The more game breaking the better.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 06 2012 00:40 GMT
#132
Any idea as of when this goes live?
Lil' Joey, Master of the A-Move Stalker Strike Force
tili
Profile Joined July 2012
United States1332 Posts
December 06 2012 01:39 GMT
#133
LOL
I love how Vortex doesn't even work on massive units ---- i.e. there is literally nothing worth considering to use it on.
I get their point, but still, it should just be removed if it doesn't even act like a

Also, it is impossible to guess how this will effect the meta game for at *least* 2-3 months. These changes are so huge, it'll take a while for players to explore the options and various responses.
Bareleon
Profile Blog Joined May 2011
371 Posts
December 06 2012 01:48 GMT
#134
They need more stuff for toss to "wow" the spectators and not be a boring race to play.

They had an ability to shut down defensive buildings... took it out.
They had a cloak ability (not counting the stupid mothership)...took it out.

Those two above would be amazing to see.

Cloak needs to come back and how about the Graviton Beam can shut down defensive building and it also cannot detect but the Phoneix has to stay there and energy gradually goes down then when the Phoneix moves again, the affects stay on the building for 3 sec.

I would also like to see upgrades for DTs on the Dark Shrine.

Plus, a cost reduction on the DTs and/or a Templar Archives alone can unlock DT tech.

And Oracle harassing a terran? Lol ok, hello 9 range viking! No wonder why it was easier to harass terran in BW...
MrHavix
Profile Joined June 2010
United States53 Posts
December 06 2012 02:13 GMT
#135
So proud. This Daft Punk song came to mind as soon as I read the changes:

Buy it, use it, break it, fix it,
Trash it, change it
, mail - upgrade it,
Charge it, point it, zoom it, press it,
Snap it, work it, quick - erase it,
Write it, cut it, paste it, save it,
Load it, check it, quick - rewrite it,
Plug it, play it,
burn it, rip it,
Drag and drop it, zip - unzip it,
Lock it, fill it, call it, find it,
View it, code it, jam - unlock it,
Surf it, scroll it, pause it, click it,
Cross it, crack it, switch - update it,
Name it, rate it, tune it, print it,
Scan it, send it, fax - rename it,
Touch it, bring it, Pay it, watch it,
Turn it, leave it, start - format it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-12-06 02:23:13
December 06 2012 02:21 GMT
#136
Can be downloaded now. 4.41 GB
AfricanPsycho
Profile Joined December 2011
South Africa158 Posts
December 06 2012 02:23 GMT
#137
4.74GB for me, wtf, why so big?
gg no re
MrHavix
Profile Joined June 2010
United States53 Posts
Last Edited: 2012-12-06 02:33:52
December 06 2012 02:26 GMT
#138
EDIT: still can't log in but patch downloadable.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 06 2012 03:06 GMT
#139
On December 06 2012 11:23 AfricanPsycho wrote:
4.74GB for me, wtf, why so big?


My reaction exactly LOL.
When I think of something else, something will go here
smitrovic
Profile Joined November 2012
Serbia21 Posts
December 06 2012 03:24 GMT
#140
Hello all,

I have start digging new beta build 24247
There is 5 new music / soundtrack you can listen them here:


New Images you can check it on source site:
http://www.adriacraft.net/starcraft/heart-of-the-swarm-beta-patch-2-0-2-build-24247-201212065136/

Will let you guys know if I find something else
AdriaCraft Fansite
GinDo
Profile Blog Joined September 2010
3327 Posts
December 06 2012 03:26 GMT
#141
Oh Snap ^_^. Thank you Blizzard. This is gonna be exciting.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-12-06 05:12:26
December 06 2012 05:11 GMT
#142
hsm losing it's aoe makes it really.... bad. verses broodlord corruptor infestor...

as well as makes it so you can't use hsm to get rid of big baneling clumps that is so cool to see explode like that D:
Twitter: @zhurai | Site: http://zhurai.com
JDub
Profile Joined December 2010
United States976 Posts
December 06 2012 05:49 GMT
#143
On December 06 2012 14:11 zhurai wrote:
hsm losing it's aoe makes it really.... bad. verses broodlord corruptor infestor...

as well as makes it so you can't use hsm to get rid of big baneling clumps that is so cool to see explode like that D:

Except HSM in its WoL form should never work against BL/infestor/corruptor b/c it's outranged by fungal and doesn't work if Zerg splits their units.

Now one HSM is a guaranteed BL kill, and it out-ranges fungal. I think it's much, much better against broodlord/infestor than before.
xwoGworwaTsx
Profile Joined April 2012
United States984 Posts
December 06 2012 05:57 GMT
#144
On December 06 2012 07:22 SpiZe wrote:
I like how I can't find any balance patch notes anywhere

lol
aksfjh
Profile Joined November 2010
United States4853 Posts
December 06 2012 06:06 GMT
#145
On December 06 2012 09:30 a176 wrote:
Show nested quote +
On December 06 2012 09:18 SarcasmMonster wrote:
On December 06 2012 09:16 CruelZeratul wrote:
So ZvZ will become Muta only like in BW? Mutas are faster and Fungal can be dodged now.


Maybe Hydras will be viable vs Muta? They aren't gimped half their damage like in BW.


nah they still have to run around base to base with buildings and ramps and shit in the way,

So do marines...
ETisME
Profile Blog Joined April 2011
12387 Posts
December 06 2012 09:53 GMT
#146
now that tempest don't deal bonus massive damage anymore, I think they can bring back the range upgrade.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Sreka
Profile Joined May 2011
France114 Posts
December 06 2012 12:17 GMT
#147
I dont understand the medivac buff. Always seemed like a balanced unit to me .
BigAsia
Profile Joined November 2012
Canada451 Posts
December 06 2012 15:17 GMT
#148
So whats the difference between high impact payload and explosive? High impact i'm assuming is 24x2, a little more range so its better vs blords?
YOLO
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 06 2012 15:21 GMT
#149
On December 06 2012 12:24 smitrovic wrote:
Hello all,

I have start digging new beta build 24247
There is 5 new music / soundtrack you can listen them here:
http://www.youtube.com/watch?v=eHd7JCc1Gbw

New Images you can check it on source site:
http://www.adriacraft.net/starcraft/heart-of-the-swarm-beta-patch-2-0-2-build-24247-201212065136/

Will let you guys know if I find something else


You missed a bit

New player background,new Protoss theme and some information from text strings

http://www.teamliquid.net/forum/viewmessage.php?topic_id=386446
WombaT
Profile Blog Joined May 2010
Northern Ireland25094 Posts
December 07 2012 03:24 GMT
#150
@OP

Was actually curious, does your post include everything for this patch? I think there may be unlisted changes, such as Carrier Leash micro that it might be good to include. I'm not sure though if certain things have just come about for this patch, or have existed for a while

Things such as a 'Hide Build Order' which are great!

I say this because, tbh I wasn't all that happy with the game changes 100%, but ALL the UI changes etc are really great. It's given me a lot more positivity, even the small things are all great changes.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SkySnake2005
Profile Joined April 2011
Belgium46 Posts
December 07 2012 16:30 GMT
#151
Next to the undocumented carrier feature (mentioned above already) there's another undocumented (albeit small) change:
On the graphs after a match the 'workers created' graph has been changed to a 'workers active' graph.
This is way more useful (and was actually one of the points in my 'to-report list', that's why I immediately noticed :-) than the previous one !
WombaT
Profile Blog Joined May 2010
Northern Ireland25094 Posts
December 08 2012 01:13 GMT
#152
Nice change! Perhaps more useful data for us stat freaks for sure
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Grim Hatter
Profile Joined September 2010
Poland52 Posts
Last Edited: 2012-12-12 12:45:26
December 12 2012 12:44 GMT
#153
On December 07 2012 00:17 BigAsia wrote:
So whats the difference between high impact payload and explosive? High impact i'm assuming is 24x2, a little more range so its better vs blords?

Flat 24 damage means 24 damage no 2x24 damage. With this thor is better vs non light flying units.
Normal
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