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New Hots Feature/Balance patch - Page 8

Forum Index > StarCraft 2 HotS
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GinDo
Profile Blog Joined September 2010
3327 Posts
December 06 2012 03:26 GMT
#141
Oh Snap ^_^. Thank you Blizzard. This is gonna be exciting.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-12-06 05:12:26
December 06 2012 05:11 GMT
#142
hsm losing it's aoe makes it really.... bad. verses broodlord corruptor infestor...

as well as makes it so you can't use hsm to get rid of big baneling clumps that is so cool to see explode like that D:
Twitter: @zhurai | Site: http://zhurai.com
JDub
Profile Joined December 2010
United States976 Posts
December 06 2012 05:49 GMT
#143
On December 06 2012 14:11 zhurai wrote:
hsm losing it's aoe makes it really.... bad. verses broodlord corruptor infestor...

as well as makes it so you can't use hsm to get rid of big baneling clumps that is so cool to see explode like that D:

Except HSM in its WoL form should never work against BL/infestor/corruptor b/c it's outranged by fungal and doesn't work if Zerg splits their units.

Now one HSM is a guaranteed BL kill, and it out-ranges fungal. I think it's much, much better against broodlord/infestor than before.
xwoGworwaTsx
Profile Joined April 2012
United States984 Posts
December 06 2012 05:57 GMT
#144
On December 06 2012 07:22 SpiZe wrote:
I like how I can't find any balance patch notes anywhere

lol
aksfjh
Profile Joined November 2010
United States4853 Posts
December 06 2012 06:06 GMT
#145
On December 06 2012 09:30 a176 wrote:
Show nested quote +
On December 06 2012 09:18 SarcasmMonster wrote:
On December 06 2012 09:16 CruelZeratul wrote:
So ZvZ will become Muta only like in BW? Mutas are faster and Fungal can be dodged now.


Maybe Hydras will be viable vs Muta? They aren't gimped half their damage like in BW.


nah they still have to run around base to base with buildings and ramps and shit in the way,

So do marines...
ETisME
Profile Blog Joined April 2011
12387 Posts
December 06 2012 09:53 GMT
#146
now that tempest don't deal bonus massive damage anymore, I think they can bring back the range upgrade.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Sreka
Profile Joined May 2011
France114 Posts
December 06 2012 12:17 GMT
#147
I dont understand the medivac buff. Always seemed like a balanced unit to me .
BigAsia
Profile Joined November 2012
Canada451 Posts
December 06 2012 15:17 GMT
#148
So whats the difference between high impact payload and explosive? High impact i'm assuming is 24x2, a little more range so its better vs blords?
YOLO
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 06 2012 15:21 GMT
#149
On December 06 2012 12:24 smitrovic wrote:
Hello all,

I have start digging new beta build 24247
There is 5 new music / soundtrack you can listen them here:


New Images you can check it on source site:
http://www.adriacraft.net/starcraft/heart-of-the-swarm-beta-patch-2-0-2-build-24247-201212065136/

Will let you guys know if I find something else


You missed a bit

New player background,new Protoss theme and some information from text strings

http://www.teamliquid.net/forum/viewmessage.php?topic_id=386446
WombaT
Profile Blog Joined May 2010
Northern Ireland25159 Posts
December 07 2012 03:24 GMT
#150
@OP

Was actually curious, does your post include everything for this patch? I think there may be unlisted changes, such as Carrier Leash micro that it might be good to include. I'm not sure though if certain things have just come about for this patch, or have existed for a while

Things such as a 'Hide Build Order' which are great!

I say this because, tbh I wasn't all that happy with the game changes 100%, but ALL the UI changes etc are really great. It's given me a lot more positivity, even the small things are all great changes.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SkySnake2005
Profile Joined April 2011
Belgium46 Posts
December 07 2012 16:30 GMT
#151
Next to the undocumented carrier feature (mentioned above already) there's another undocumented (albeit small) change:
On the graphs after a match the 'workers created' graph has been changed to a 'workers active' graph.
This is way more useful (and was actually one of the points in my 'to-report list', that's why I immediately noticed :-) than the previous one !
WombaT
Profile Blog Joined May 2010
Northern Ireland25159 Posts
December 08 2012 01:13 GMT
#152
Nice change! Perhaps more useful data for us stat freaks for sure
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Grim Hatter
Profile Joined September 2010
Poland52 Posts
Last Edited: 2012-12-12 12:45:26
December 12 2012 12:44 GMT
#153
On December 07 2012 00:17 BigAsia wrote:
So whats the difference between high impact payload and explosive? High impact i'm assuming is 24x2, a little more range so its better vs blords?

Flat 24 damage means 24 damage no 2x24 damage. With this thor is better vs non light flying units.
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