New Hots Feature/Balance patch - Page 8
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GinDo
3327 Posts
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zhurai
United States5660 Posts
as well as makes it so you can't use hsm to get rid of big baneling clumps that is so cool to see explode like that D: | ||
JDub
United States976 Posts
On December 06 2012 14:11 zhurai wrote: hsm losing it's aoe makes it really.... bad. verses broodlord corruptor infestor... as well as makes it so you can't use hsm to get rid of big baneling clumps that is so cool to see explode like that D: Except HSM in its WoL form should never work against BL/infestor/corruptor b/c it's outranged by fungal and doesn't work if Zerg splits their units. Now one HSM is a guaranteed BL kill, and it out-ranges fungal. I think it's much, much better against broodlord/infestor than before. | ||
xwoGworwaTsx
United States984 Posts
On December 06 2012 07:22 SpiZe wrote: I like how I can't find any balance patch notes anywhere ![]() lol | ||
aksfjh
United States4853 Posts
On December 06 2012 09:30 a176 wrote: nah they still have to run around base to base with buildings and ramps and shit in the way, So do marines... | ||
ETisME
12265 Posts
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Sreka
France114 Posts
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BigAsia
Canada451 Posts
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Existor
Russian Federation4295 Posts
On December 06 2012 12:24 smitrovic wrote: Hello all, I have start digging new beta build 24247 There is 5 new music / soundtrack you can listen them here: New Images you can check it on source site: http://www.adriacraft.net/starcraft/heart-of-the-swarm-beta-patch-2-0-2-build-24247-201212065136/ Will let you guys know if I find something else ![]() You missed a bit ![]() New player background,new Protoss theme and some information from text strings http://www.teamliquid.net/forum/viewmessage.php?topic_id=386446 | ||
WombaT
Northern Ireland23701 Posts
Was actually curious, does your post include everything for this patch? I think there may be unlisted changes, such as Carrier Leash micro that it might be good to include. I'm not sure though if certain things have just come about for this patch, or have existed for a while Things such as a 'Hide Build Order' which are great! I say this because, tbh I wasn't all that happy with the game changes 100%, but ALL the UI changes etc are really great. It's given me a lot more positivity, even the small things are all great changes. | ||
SkySnake2005
Belgium46 Posts
On the graphs after a match the 'workers created' graph has been changed to a 'workers active' graph. This is way more useful (and was actually one of the points in my 'to-report list', that's why I immediately noticed :-) than the previous one ! | ||
WombaT
Northern Ireland23701 Posts
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Grim Hatter
Poland52 Posts
On December 07 2012 00:17 BigAsia wrote: So whats the difference between high impact payload and explosive? High impact i'm assuming is 24x2, a little more range so its better vs blords? Flat 24 damage means 24 damage no 2x24 damage. With this thor is better vs non light flying units. | ||
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