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New Hots Feature/Balance patch - Page 7

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 5 6 7 8 Next All
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 06 2012 00:12 GMT
#121
On December 06 2012 09:09 urashimakt wrote:
Show nested quote +
On December 06 2012 09:01 a176 wrote:
On December 06 2012 08:54 urashimakt wrote:
Just checking, but is the editor accessible in the beta now? I thought I remembered them saying the new editor would not be accessible until release.


editor has always been available

Yeah, I messed that question up. What I meant was: Are the Heart of the Swarm libraries available to the beta editor yet.


i dont know what you mean by this. all hots units and textures are available in the editor
starleague forever
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 06 2012 00:16 GMT
#122
So ZvZ will become Muta only like in BW? Mutas are faster and Fungal can be dodged now.
Rebel_
Profile Joined December 2010
Canada94 Posts
December 06 2012 00:16 GMT
#123
Finally a huge patch! Been waiting for a long time for these to be active for testing.
“Give the guy a gun he's superman, give him two and he’s God.” - Hard Boiled
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 06 2012 00:18 GMT
#124
On December 06 2012 09:16 CruelZeratul wrote:
So ZvZ will become Muta only like in BW? Mutas are faster and Fungal can be dodged now.


Maybe Hydras will be viable vs Muta? They aren't gimped half their damage like in BW.
MMA: The true King of Wings
Utopi
Profile Joined July 2010
Denmark176 Posts
December 06 2012 00:23 GMT
#125
Dark Shrine cost is now 100/100, down from 100/250 LMAO !!!!!! time to go back to dt rush every game xD
no.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
Last Edited: 2012-12-06 00:31:58
December 06 2012 00:26 GMT
#126
so when exactly is patch 2.0.2 going live? HotS isnt letting me login so I'm excited
Lil' Joey, Master of the A-Move Stalker Strike Force
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2012-12-06 00:28:22
December 06 2012 00:27 GMT
#127
On December 06 2012 08:50 a176 wrote:
Show nested quote +
On December 06 2012 08:49 Bareleon wrote:
Can anyone please explain to me what the VR changes mean? Ty!


VR does one base damage now with an ability that does +armor damage for a couple seconds, no more passive bonus to armor/massive units

I think they still have the armored bonus, it looks like only the +20% vs massive was removed, so:

6 dmg + 4 vs massive + 6 from new skill = 16... with 2 attacks / second.... a total of 32 damage/s versus armored units... this is a 90% +buff to the old not charged armored dps.
badog
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 06 2012 00:30 GMT
#128
On December 06 2012 09:18 SarcasmMonster wrote:
Show nested quote +
On December 06 2012 09:16 CruelZeratul wrote:
So ZvZ will become Muta only like in BW? Mutas are faster and Fungal can be dodged now.


Maybe Hydras will be viable vs Muta? They aren't gimped half their damage like in BW.


nah they still have to run around base to base with buildings and ramps and shit in the way,
starleague forever
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2012-12-06 00:33:51
December 06 2012 00:30 GMT
#129
Maybe now we can finally soft counter the curropter with phoenix with micro? FINALLY!!

At least I hope.
FrodaN
Profile Blog Joined October 2010
754 Posts
December 06 2012 00:36 GMT
#130
Omfg....these is so game breaking lol
StarVe
Profile Joined June 2011
Germany13591 Posts
December 06 2012 00:37 GMT
#131
On December 06 2012 09:36 FrodaN wrote:
Omfg....these is so game breaking lol

The more game breaking the better.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 06 2012 00:40 GMT
#132
Any idea as of when this goes live?
Lil' Joey, Master of the A-Move Stalker Strike Force
tili
Profile Joined July 2012
United States1332 Posts
December 06 2012 01:39 GMT
#133
LOL
I love how Vortex doesn't even work on massive units ---- i.e. there is literally nothing worth considering to use it on.
I get their point, but still, it should just be removed if it doesn't even act like a

Also, it is impossible to guess how this will effect the meta game for at *least* 2-3 months. These changes are so huge, it'll take a while for players to explore the options and various responses.
Bareleon
Profile Blog Joined May 2011
371 Posts
December 06 2012 01:48 GMT
#134
They need more stuff for toss to "wow" the spectators and not be a boring race to play.

They had an ability to shut down defensive buildings... took it out.
They had a cloak ability (not counting the stupid mothership)...took it out.

Those two above would be amazing to see.

Cloak needs to come back and how about the Graviton Beam can shut down defensive building and it also cannot detect but the Phoneix has to stay there and energy gradually goes down then when the Phoneix moves again, the affects stay on the building for 3 sec.

I would also like to see upgrades for DTs on the Dark Shrine.

Plus, a cost reduction on the DTs and/or a Templar Archives alone can unlock DT tech.

And Oracle harassing a terran? Lol ok, hello 9 range viking! No wonder why it was easier to harass terran in BW...
MrHavix
Profile Joined June 2010
United States53 Posts
December 06 2012 02:13 GMT
#135
So proud. This Daft Punk song came to mind as soon as I read the changes:

Buy it, use it, break it, fix it,
Trash it, change it
, mail - upgrade it,
Charge it, point it, zoom it, press it,
Snap it, work it, quick - erase it,
Write it, cut it, paste it, save it,
Load it, check it, quick - rewrite it,
Plug it, play it,
burn it, rip it,
Drag and drop it, zip - unzip it,
Lock it, fill it, call it, find it,
View it, code it, jam - unlock it,
Surf it, scroll it, pause it, click it,
Cross it, crack it, switch - update it,
Name it, rate it, tune it, print it,
Scan it, send it, fax - rename it,
Touch it, bring it, Pay it, watch it,
Turn it, leave it, start - format it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-12-06 02:23:13
December 06 2012 02:21 GMT
#136
Can be downloaded now. 4.41 GB
AfricanPsycho
Profile Joined December 2011
South Africa158 Posts
December 06 2012 02:23 GMT
#137
4.74GB for me, wtf, why so big?
gg no re
MrHavix
Profile Joined June 2010
United States53 Posts
Last Edited: 2012-12-06 02:33:52
December 06 2012 02:26 GMT
#138
EDIT: still can't log in but patch downloadable.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 06 2012 03:06 GMT
#139
On December 06 2012 11:23 AfricanPsycho wrote:
4.74GB for me, wtf, why so big?


My reaction exactly LOL.
When I think of something else, something will go here
smitrovic
Profile Joined November 2012
Serbia21 Posts
December 06 2012 03:24 GMT
#140
Hello all,

I have start digging new beta build 24247
There is 5 new music / soundtrack you can listen them here:


New Images you can check it on source site:
http://www.adriacraft.net/starcraft/heart-of-the-swarm-beta-patch-2-0-2-build-24247-201212065136/

Will let you guys know if I find something else
AdriaCraft Fansite
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